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docs: A few minor improvements to the GL context creation docs.
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@@ -3195,8 +3195,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
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* SDL_GL_GetAttribute() to check the values after creating the OpenGL
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* context, since the values obtained can differ from the requested ones.
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*
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* \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
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* set.
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* \param attr an enum value specifying the OpenGL attribute to set.
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* \param value the desired value for the attribute.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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@@ -3205,6 +3204,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GL_CreateContext
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* \sa SDL_GL_GetAttribute
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* \sa SDL_GL_ResetAttributes
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*/
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@@ -3231,6 +3231,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value
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/**
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* Create an OpenGL context for an OpenGL window, and make it current.
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*
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* The OpenGL context will be created with the current states set through
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* SDL_GL_SetAttribute().
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*
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* Windows users new to OpenGL should note that, for historical reasons, GL
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* functions added after OpenGL version 1.1 are not available by default.
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* Those functions must be loaded at run-time, either with an OpenGL
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