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Sync SDL3 wiki -> header
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@@ -315,12 +315,16 @@ typedef struct SDL_KeyboardDeviceEvent
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/**
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* Keyboard button event structure (event.key.*)
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*
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* The `key` is the base SDL_Keycode generated by pressing the `scancode` using the current keyboard layout, applying any options specified in SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the event scancode and modifiers directly from the keyboard layout, bypassing SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode().
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* The `key` is the base SDL_Keycode generated by pressing the `scancode`
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* using the current keyboard layout, applying any options specified in
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* SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the
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* event scancode and modifiers directly from the keyboard layout, bypassing
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* SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode().
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyFromScancode
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* \sa SDL_HINT_KEYCODE_OPTIONS
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_KeyboardEvent
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{
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@@ -321,7 +321,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
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/**
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* Get a human-readable name for a key.
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*
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* Both lowercase and uppercase alphabetic keycodes have uppercase names, e.g. SDL_Keycode 'a' and 'A' both have the name "A".
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* Both lowercase and uppercase alphabetic keycodes have uppercase names, e.g.
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* SDL_Keycode 'a' and 'A' both have the name "A".
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*
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* The returned string follows the SDL_GetStringRule.
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*
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