Metal texture format ordering cleanup

This commit is contained in:
Sam Lantinga
2026-09-14 08:56:16 -07:00
parent 33b4a9d915
commit f7cb5a8814

View File

@@ -753,9 +753,9 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
}
break;
case SDL_PIXELFORMAT_INDEX8:
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_I444:
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
pixfmt = MTLPixelFormatR8Unorm;
@@ -805,7 +805,7 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
texturedata.mtltexture = mtltexture;
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_METAL_TEXTURE_POINTER, (__bridge void *)mtltexture);
BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
BOOL yuv = (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21 || texture->format == SDL_PIXELFORMAT_P010);
if (yuv) {