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Metal texture format ordering cleanup
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@@ -753,9 +753,9 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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}
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break;
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case SDL_PIXELFORMAT_INDEX8:
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_I444:
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_NV12:
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case SDL_PIXELFORMAT_NV21:
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pixfmt = MTLPixelFormatR8Unorm;
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@@ -805,7 +805,7 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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texturedata.mtltexture = mtltexture;
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SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_METAL_TEXTURE_POINTER, (__bridge void *)mtltexture);
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BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
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BOOL yuv = (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
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BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21 || texture->format == SDL_PIXELFORMAT_P010);
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if (yuv) {
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