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Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.
Also fixed the timestamp being zero the first time it is checked
(cherry picked from commit bd4f155bbb
)
This commit is contained in:
@@ -729,7 +729,7 @@ static void HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
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packet->rgucSensorTimestamp[1],
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packet->rgucSensorTimestamp[2],
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packet->rgucSensorTimestamp[3]);
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if (SDL_TICKS_PASSED(timestamp, connection_complete)) {
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if (timestamp >= connection_complete) {
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led_reset_complete = SDL_TRUE;
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}
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} else {
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@@ -1407,15 +1407,15 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
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/* This is the extended report, we can enable effects now */
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HIDAPI_DriverPS5_SetEnhancedMode(device, joystick);
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}
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if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
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HIDAPI_DriverPS5_CheckPendingLEDReset(device);
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}
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HIDAPI_DriverPS5_HandleStatePacketCommon(joystick, device->dev, ctx, (PS5StatePacketCommon_t *)&data[2]);
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if (ctx->use_alternate_report) {
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HIDAPI_DriverPS5_HandleStatePacketAlt(joystick, device->dev, ctx, (PS5StatePacketAlt_t *)&data[2]);
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} else {
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HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[2]);
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}
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if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
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HIDAPI_DriverPS5_CheckPendingLEDReset(device);
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}
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break;
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default:
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#ifdef DEBUG_JOYSTICK
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