Fixed LED pending check failing when the controller timestamp is very large

In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
This commit is contained in:
Sam Lantinga
2023-07-17 17:08:17 -07:00
parent bb036ef544
commit f7dc8c0eaa

View File

@@ -729,7 +729,7 @@ static void HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
packet->rgucSensorTimestamp[1],
packet->rgucSensorTimestamp[2],
packet->rgucSensorTimestamp[3]);
if (SDL_TICKS_PASSED(timestamp, connection_complete)) {
if (timestamp >= connection_complete) {
led_reset_complete = SDL_TRUE;
}
} else {
@@ -1407,15 +1407,15 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
/* This is the extended report, we can enable effects now */
HIDAPI_DriverPS5_SetEnhancedMode(device, joystick);
}
if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
HIDAPI_DriverPS5_CheckPendingLEDReset(device);
}
HIDAPI_DriverPS5_HandleStatePacketCommon(joystick, device->dev, ctx, (PS5StatePacketCommon_t *)&data[2]);
if (ctx->use_alternate_report) {
HIDAPI_DriverPS5_HandleStatePacketAlt(joystick, device->dev, ctx, (PS5StatePacketAlt_t *)&data[2]);
} else {
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[2]);
}
if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
HIDAPI_DriverPS5_CheckPendingLEDReset(device);
}
break;
default:
#ifdef DEBUG_JOYSTICK