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Sync SDL3 wiki -> header
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@@ -246,10 +246,10 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *
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* Retrieve the relative state of the mouse.
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* Retrieve the relative state of the mouse.
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*
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*
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* The current button state is returned as a button bitmask, which can be
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* The current button state is returned as a button bitmask, which can be
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* tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for the
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* tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for
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* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
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* the left, 2 for middle, 3 for the right button), and `x` and `y` are set to
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* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
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* the mouse deltas since the last call to SDL_GetRelativeMouseState() or
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* event initialization. You can pass NULL for either `x` or `y`.
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* since event initialization. You can pass NULL for either `x` or `y`.
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*
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*
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* \param x a pointer filled with the last recorded x coordinate of the mouse.
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* \param x a pointer filled with the last recorded x coordinate of the mouse.
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* \param y a pointer filled with the last recorded y coordinate of the mouse.
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* \param y a pointer filled with the last recorded y coordinate of the mouse.
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