PSP: Allow non-ascii characters and more characters from osk

This commit is contained in:
Wouter Wijsman
2026-07-04 19:20:47 +02:00
committed by Sam Lantinga
parent e0b323890b
commit f978f27db4

View File

@@ -395,17 +395,22 @@ bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
int i;
int i = 0;
int done = 0;
int input_text_length = 32; // SDL_SendKeyboardText supports up to 32 characters per event
unsigned short outtext[input_text_length];
char text_string[input_text_length];
int input_text_length = 128;
void * received_text = SDL_calloc(input_text_length, sizeof(Uint16));
void * received_text_start = received_text;
void * text_string = NULL;
void * string_to_send = NULL;
SDL_iconv_t iconv = NULL;
size_t outbytesleft = input_text_length;
size_t inbytesleft = input_text_length * sizeof(Uint16);
size_t iconv_result = 0;
SceUtilityOskData data;
SceUtilityOskParams params;
SDL_memset(outtext, 0, input_text_length * sizeof(unsigned short));
data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT;
data.lines = 1;
data.unk_24 = 1;
@@ -443,7 +448,7 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
data.intext = NULL;
data.outtextlength = input_text_length;
data.outtextlimit = input_text_length;
data.outtext = outtext;
data.outtext = (unsigned short *) received_text;
params.base.size = sizeof(params);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &params.base.language);
@@ -462,8 +467,11 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
while(!done) {
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuClear(GU_COLOR_BUFFER_BIT);
if (sceGuGetStatus(GU_DEPTH_TEST)) {
sceGuClearDepth(0);
sceGuClear(GU_DEPTH_BUFFER_BIT);
}
sceGuFinish();
sceGuSync(0,0);
@@ -485,11 +493,20 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
sceGuSwapBuffers();
}
// Convert input list to string
for (i = 0; i < input_text_length; i++) {
text_string[i] = outtext[i];
// Convert input list to strings
iconv = SDL_iconv_open("UTF-8", "UCS-2-INTERNAL");
string_to_send = SDL_calloc(input_text_length, 3); // utf-8 characters can use up to 4 bytes, but the PSP keyboard has characters up to 3
text_string = string_to_send;
outbytesleft = input_text_length * 3;
iconv_result = SDL_iconv(iconv, (const char **) &received_text, (size_t *) &inbytesleft, (char **) &text_string, &outbytesleft);
if (iconv_result == 0) {
SDL_SendKeyboardText(string_to_send);
} else {
SDL_SetError("Conversion of string received from on screen keyboard to utf-8 failed with status %u", iconv_result);
}
SDL_SendKeyboardText((const char *) text_string);
SDL_free(string_to_send);
SDL_free(received_text_start);
SDL_iconv_close(iconv);
SDL_SendScreenKeyboardHidden();
}