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Sync SDL3 wiki -> header
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@@ -560,11 +560,13 @@ extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window
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/**
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* Get the pixel density of a window.
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*
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* This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0.
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* This is a ratio of pixel size to window size. For example, if the window is
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* 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
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* would have a pixel density of 2.0.
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*
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* \param window the window to query
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* \returns the pixel density or 0.0f on failure; call SDL_GetError() for
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* more information.
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* \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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