mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
This commit is contained in:
@@ -1232,8 +1232,8 @@ extern "C" {
|
|||||||
*
|
*
|
||||||
* The variable can be set to the following values:
|
* The variable can be set to the following values:
|
||||||
*
|
*
|
||||||
* - "0": GameInput is not used.
|
* - "0": GameInput is not used. (default)
|
||||||
* - "1": GameInput is used. (default)
|
* - "1": GameInput is used.
|
||||||
*
|
*
|
||||||
* This hint should be set before SDL is initialized.
|
* This hint should be set before SDL is initialized.
|
||||||
*
|
*
|
||||||
|
@@ -234,7 +234,7 @@ static int GAMEINPUT_JoystickInit(void)
|
|||||||
{
|
{
|
||||||
HRESULT hR;
|
HRESULT hR;
|
||||||
|
|
||||||
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, true)) {
|
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user