Go to file
Sam Lantinga fa2c9c46c5 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
2024-08-20 16:04:58 +00:00
2024-08-04 13:07:32 +00:00
2024-04-10 09:18:42 -04:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 179 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%