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Fixed the documentation for SDL_SetRelativeMouseMode()
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@@ -200,13 +200,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
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/**
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* Set relative mouse mode.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the driver
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* will try to report continuous motion in the current window. Only relative
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* motion events will be delivered, the mouse position will not change.
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*
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* Note that this function will not be able to provide continuous relative
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* motion when used over Microsoft Remote Desktop, instead motion is limited
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* to the bounds of the screen.
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* While the mouse is in relative mode, the cursor is hidden, the mouse
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* position is constrained to the window, and SDL will report continuous
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* relative mouse motion even if the mouse is at the edge of the window.
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*
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* This function will flush any pending mouse motion.
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*
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