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opengl: added SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
Reference Issue #14898.
(cherry picked from commit 632c83b722)
This commit is contained in:
@@ -3006,6 +3006,42 @@ extern "C" {
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*/
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#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
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/**
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* A variable controlling whether to force an sRGB-capable OpenGL context.
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*
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* At OpenGL context creation time, some platforms can request an sRGB-capable
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* context. However, sometimes any form of the request can cause surprising
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* results on some drivers, platforms, and hardware. Usually the surprise is
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* in the form of rendering that is either a little darker or a little
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* brighter than intended.
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*
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* This hint allows the user to override the app's sRGB requests and either
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* force a specific value, or avoid requesting anything at all, depending on
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* what makes things work correctly for their system.
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*
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* This is meant as a fail-safe; apps should probably not explicitly set this,
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* and most users should not, either.
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*
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* Note that some platforms cannot make this request at all, and on all
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* platforms this request can be denied by the operating system.
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*
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* The variable can be set to the following values:
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*
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* - "0": Force a request for an OpenGL context that is _not_ sRGB-capable.
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* - "1": Force a request for an OpenGL context that _is_ sRGB-capable.
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* - "skip": Don't make any request for an sRGB-capable context
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* (don't specify the attribute at all during context creation time).
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* - any other string is undefined behavior.
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*
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* If unset, or set to an empty string, SDL will make a request using the
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* value the app specified with the SDL_GL_FRAMEBUFFER_SRGB_CAPABLE attribute.
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*
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* This hint should be set before an OpenGL context is created.
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*
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* \since This hint is available since SDL 3.4.2.
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*/
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#define SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE "SDL_OPENGL_FORCE_SRGB_CAPABLE"
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/**
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* Mechanism to specify openvr_api library location
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*
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@@ -38,6 +38,7 @@
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#include "SDL_sysvideo.h"
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#include "SDL_egl_c.h"
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#include "../SDL_hints_c.h"
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#ifdef EGL_KHR_create_context
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// EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension.
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@@ -1270,18 +1271,22 @@ EGLSurface SDL_EGL_CreateSurface(SDL_VideoDevice *_this, SDL_Window *window, Nat
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ANativeWindow_setBuffersGeometry(nw, 0, 0, format_wanted);
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#endif
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if (_this->gl_config.framebuffer_srgb_capable >= 0) {
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#ifdef EGL_KHR_gl_colorspace
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if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
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if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
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const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
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if (srgbhint && *srgbhint) {
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if (SDL_strcmp(srgbhint, "skip") == 0) {
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// don't set an attribute at all.
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} else {
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attribs[attr++] = EGL_GL_COLORSPACE_KHR;
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attribs[attr++] = SDL_GetStringBoolean(srgbhint, false) ? EGL_GL_COLORSPACE_SRGB_KHR : EGL_GL_COLORSPACE_LINEAR_KHR;
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}
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} else if (_this->gl_config.framebuffer_srgb_capable >= 0) { // default behavior without the hint.
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attribs[attr++] = EGL_GL_COLORSPACE_KHR;
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attribs[attr++] = _this->gl_config.framebuffer_srgb_capable ? EGL_GL_COLORSPACE_SRGB_KHR : EGL_GL_COLORSPACE_LINEAR_KHR;
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} else
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#endif
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if (_this->gl_config.framebuffer_srgb_capable > 0) {
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SDL_SetError("EGL implementation does not support sRGB system framebuffers");
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return EGL_NO_SURFACE;
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}
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}
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#endif
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int opaque_ext_idx = -1;
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@@ -31,6 +31,7 @@
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../power/uikit/SDL_syspower.h"
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#include "../../SDL_hints_c.h"
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#include <dlfcn.h>
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@interface SDLEAGLContext : EAGLContext
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@@ -153,6 +154,12 @@ SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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return NULL;
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}
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int srgb = _this->gl_config.framebuffer_srgb_capable;
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const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
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if (srgbhint && *srgbhint) {
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srgb = SDL_GetStringBoolean(srgbhint, false) ? 1 : 0; // there is no "skip" here, since initWithFrame expects it, so we'll treat it as false.
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}
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// construct our view, passing in SDL's OpenGL configuration data
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view = [[SDL_uikitopenglview alloc] initWithFrame:frame
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scale:scale
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@@ -163,7 +170,7 @@ SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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aBits:_this->gl_config.alpha_size
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depthBits:_this->gl_config.depth_size
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stencilBits:_this->gl_config.stencil_size
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sRGB:_this->gl_config.framebuffer_srgb_capable
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sRGB:srgb
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multisamples:samples
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context:context];
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@@ -24,6 +24,7 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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#include "../../SDL_hints_c.h"
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// WGL implementation of SDL OpenGL support
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@@ -660,8 +661,18 @@ static bool WIN_GL_SetupWindowInternal(SDL_VideoDevice *_this, SDL_Window *windo
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}
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if (_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB) {
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*iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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*iAttr++ = (_this->gl_config.framebuffer_srgb_capable > 0) ? GL_TRUE : GL_FALSE;
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const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
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if (srgbhint && *srgbhint) {
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if (SDL_strcmp(srgbhint, "skip") == 0) {
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// don't set an attribute at all.
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} else {
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*iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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*iAttr++ = SDL_GetStringBoolean(srgbhint, false) ? GL_TRUE : GL_FALSE;
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}
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} else if (_this->gl_config.framebuffer_srgb_capable) { // default behavior without the hint.
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*iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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*iAttr++ = GL_TRUE;
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}
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}
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/* We always choose either FULL or NO accel on Windows, because of flaky
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@@ -25,6 +25,7 @@
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#include "SDL_x11video.h"
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#include "SDL_x11xsync.h"
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#include "../../SDL_hints_c.h"
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// GLX implementation of SDL OpenGL support
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@@ -583,9 +584,19 @@ static int X11_GL_GetAttributes(SDL_VideoDevice *_this, Display *display, int sc
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attribs[i++] = GLX_RGBA_FLOAT_TYPE_ARB;
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}
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if ((_this->gl_config.framebuffer_srgb_capable >= 0) && _this->gl_data->HAS_GLX_ARB_framebuffer_sRGB) {
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attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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attribs[i++] = _this->gl_config.framebuffer_srgb_capable ? True : False; // always needed, for_FBConfig or not!
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if (_this->gl_data->HAS_GLX_ARB_framebuffer_sRGB) {
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const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
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if (srgbhint && *srgbhint) {
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if (SDL_strcmp(srgbhint, "skip") == 0) {
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// don't set an attribute at all.
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} else {
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attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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attribs[i++] = SDL_GetStringBoolean(srgbhint, false) ? True : False; // always needed, for_FBConfig or not!
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}
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} else if (_this->gl_config.framebuffer_srgb_capable) { // default behavior without the hint.
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attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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attribs[i++] = True; // always needed, for_FBConfig or not!
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}
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}
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if (_this->gl_config.accelerated >= 0 &&
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