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opengl: added SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
Reference Issue #14898.
(cherry picked from commit 632c83b722)
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@@ -3006,6 +3006,42 @@ extern "C" {
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*/
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#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
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/**
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* A variable controlling whether to force an sRGB-capable OpenGL context.
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*
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* At OpenGL context creation time, some platforms can request an sRGB-capable
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* context. However, sometimes any form of the request can cause surprising
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* results on some drivers, platforms, and hardware. Usually the surprise is
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* in the form of rendering that is either a little darker or a little
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* brighter than intended.
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*
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* This hint allows the user to override the app's sRGB requests and either
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* force a specific value, or avoid requesting anything at all, depending on
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* what makes things work correctly for their system.
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*
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* This is meant as a fail-safe; apps should probably not explicitly set this,
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* and most users should not, either.
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*
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* Note that some platforms cannot make this request at all, and on all
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* platforms this request can be denied by the operating system.
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*
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* The variable can be set to the following values:
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*
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* - "0": Force a request for an OpenGL context that is _not_ sRGB-capable.
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* - "1": Force a request for an OpenGL context that _is_ sRGB-capable.
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* - "skip": Don't make any request for an sRGB-capable context
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* (don't specify the attribute at all during context creation time).
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* - any other string is undefined behavior.
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*
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* If unset, or set to an empty string, SDL will make a request using the
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* value the app specified with the SDL_GL_FRAMEBUFFER_SRGB_CAPABLE attribute.
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*
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* This hint should be set before an OpenGL context is created.
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*
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* \since This hint is available since SDL 3.4.2.
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*/
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#define SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE "SDL_OPENGL_FORCE_SRGB_CAPABLE"
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/**
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* Mechanism to specify openvr_api library location
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*
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