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haiku: cast pointer to SDL_FunctionPointer
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@@ -72,7 +72,7 @@ SDL_FunctionPointer HAIKU_GL_GetProcAddress(_THIS, const char *proc)
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get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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return (SDL_FunctionPointer)location;
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} else {
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SDL_SetError("Couldn't find OpenGL symbol");
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return NULL;
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