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Make sure native textures have the same channel precision if possible
Fixes https://github.com/libsdl-org/SDL/issues/14882
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@@ -1469,10 +1469,12 @@ static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_Pix
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} else {
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bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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bool isIndexed = SDL_ISPIXELFORMAT_INDEXED(format);
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int size = SDL_BYTESPERPIXEL(format);
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// We just want to match the first format that has the same channels
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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SDL_BYTESPERPIXEL(renderer->texture_formats[i]) == size &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha &&
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SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == isIndexed) {
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return renderer->texture_formats[i];
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@@ -1846,9 +1848,11 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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// Indexed formats don't support the transparency needed for color-keyed surfaces
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bool preferIndexed = SDL_ISPIXELFORMAT_INDEXED(surface->format) && !needAlpha;
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int size = SDL_BYTESPERPIXEL(format);
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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SDL_BYTESPERPIXEL(renderer->texture_formats[i]) == size &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha &&
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SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == preferIndexed) {
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format = renderer->texture_formats[i];
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