Commit Graph

1269 Commits

Author SHA1 Message Date
Petar Popovic
020fb6889c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
Ryan C. Gordon
191f3ecbbc render: Restore previous policy for converting window/render coordinates.
Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.

Fixes #10978.
2024-10-03 16:31:56 -04:00
Petar Popovic
3246df8bd3 Remove redundant SDL_Vulkan_GetResultString() declaration 2024-10-03 13:29:53 -07:00
Ryan C. Gordon
0b5e01a305 loadso: library handles are now SDL_SharedObject* instead of void*.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Sam Lantinga
3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Sam Lantinga
1f3a0d12e6 Made texture size and format public in the API
Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon
5136b30652 render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
Reference Issue #10863.
2024-10-01 10:30:36 -04:00
cosmonaut
3eab599977 just force the barrier on UpdateTexture actually 2024-09-30 19:47:27 -07:00
cosmonaut
e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 2024-09-30 19:47:27 -07:00
Sam Lantinga
45ad763de5 Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
Evan Hemsley
afdf325fb4 GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Ozkan Sezer
5f304b3a47 Fix builed error after commit 0e45b824e3 due to -Wunused-variable 2024-09-29 15:40:02 +03:00
Sam Lantinga
0e45b824e3 renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
2024-09-29 05:22:28 -07:00
Evan Hemsley
66f6b40c92 Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) 2024-09-28 18:01:16 -07:00
Evan Hemsley
be401dd1e3 GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Petar Popovic
457d0edeaf Remove some extra semicolons 2024-09-26 20:01:56 +03:00
Ryan C. Gordon
3abb213083 opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable. 2024-09-25 23:14:32 -04:00
Ryan C. Gordon
961cd51611 opengl: Removed a FIXME (this is documented as not-thread-safe now. 2024-09-25 23:14:32 -04:00
Ryan C. Gordon
4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. 2024-09-25 16:26:36 -04:00
Simon McVittie
23f855a970 render: Integrate fix-shaders.sh into build-shaders.sh
By writing the fxc and dxc output to a temporary file and then
converting that temporary file to the desired filename, we avoid
the incompatible semantics of sed -i on GNU systems (sed -i does not
create a backup filename, and does not take an argument unless it is
"bundled") and macOS (sed -i requires an argument, possibly empty).

Resolves: https://github.com/libsdl-org/SDL/issues/10878
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-18 10:38:59 -07:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
c68e9e157c Fixed typo 2024-09-17 10:59:28 -07:00
Sam Lantinga
7edd43c276 Don't define render_drivers if SDL_RENDER_DISABLED is set
Fixes https://github.com/libsdl-org/SDL/issues/10861
2024-09-17 08:46:05 -07:00
Simon McVittie
4b3058d58d render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Simon McVittie
13500bbf50 render: Fix detection of fxc, dxc in build-shaders.sh
We want `$USE_FXC` to default to the result of evaluating the variable
`$HAVE_FXC`, not the literal string `HAVE_FXC`, and the same for dxc.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Ethan Lee
96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Caleb Cornett
a45a2caf49 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Sam Lantinga
4d135fb696 Fixed color scale when rendering to an sRGB render target 2024-09-11 14:23:58 -07:00
Sam Lantinga
86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 2024-09-11 14:23:58 -07:00
Sam Lantinga
92255d36d4 We already have functions for converting between sRGB and linear space 2024-09-11 14:23:58 -07:00
Sam Lantinga
667a3e40e9 Use the correct namespace for structures
Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga
4123023d3e Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00
Evan Hemsley
0b6f993dea GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Evan Hemsley
668e2f82d2 Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
Petar Popovic
d2ef15d8e6 Fix warnings: calloc-transposed-args 2024-09-08 19:28:11 -07:00
Anonymous Maarten
4c0cb94b96 vulkan: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where failure needs to return false (0).
2024-09-08 13:14:18 +02:00
Anonymous Maarten
3eb49ac862 vulken: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where success needs to return true (1).
2024-09-08 12:42:55 +02:00
cosmonaut
1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Caleb Cornett
9730f62e8c GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
ac08dde1b2 windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS). 2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga
1381cc8554 Add a step to fix generated shader code 2024-09-06 09:09:01 -07:00
Sam Lantinga
379aea5c2d Fixed warnings building with Visual Studio 2024-09-05 20:24:30 -07:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Sylvain
41810c823d Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 2024-09-05 05:36:21 -07:00
Sam Lantinga
35dadda327 Fixed build warnings 2024-09-02 17:17:48 -07:00
Caleb Cornett
f405def691 Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00