Commit Graph

374 Commits

Author SHA1 Message Date
expikr
d553372682 rename cursor_shown to cursor_visible 2025-04-27 10:25:43 -07:00
Frank Praznik
6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Petar Popovic
a336b62d8b Remove newlines from error messages 2025-01-23 11:45:04 -08:00
Petar Popovic
983cfe8b1c Remove even more newlines from log messages 2025-01-23 09:32:50 -08:00
nightmareci
718034f5fa Remove newlines from log messages 2025-01-22 20:25:04 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Frank Praznik
2e5208f353 kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc3 2024-12-05 19:52:19 -05:00
Frank Praznik
24ed947cc3 kmsdrm: Fix an LTO type mismatch warning
Include SDL_kmsdrmopengles.h before SDL_kmsdrmvulkan.h, as the Vulkan header can pull in Wayland headers, which pull in EGL headers with EGL types defined as Wayland types, which causes warnings when building with strict-aliasing and LTO.
2024-12-04 12:34:02 -05:00
Frank Praznik
31128b6cdd kmsdrm: Clean up GLES function definitions
Several functions were redundantly declared in both in the general subsystem header and the GLES header, and some signatures didn't match in both locations.

Move them all to the GLES header, as the definitions are in the GLES source file.
2024-12-04 12:34:02 -05:00
Sam Lantinga
6aab5a089d Fixed potential buffer overflow 2024-12-03 08:33:51 -08:00
Frank Praznik
0faf9dc4a4 kmsdrm: Support sorting displays via the priority hint
Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Cameron Gutman
57418475ce kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here
2024-09-24 12:55:02 +03:00
Cameron Gutman
13f88df190 kmsdrm: Fix KMSDRM_Vulkan_CreateSurface() return value 2024-09-23 23:33:15 -05:00
Cameron Gutman
8f55f48337 kmsdrm: Move property initialization a bit further down
KMSDRM_GBMInit() must be called first to set drm_fd and gbm_dev.
2024-09-23 23:00:14 -05:00
Sam Lantinga
d501f6db07 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675
2024-09-02 10:37:50 -07:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Sam Lantinga
8e99ec34bb Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
Fixes https://github.com/libsdl-org/SDL/issues/10276
2024-08-15 11:51:46 -07:00
Ilya Mizus
ce98550cbb Fixed secondary screens on KMSDRM (#10535)
* Removed window movement to left top corner that breaks secondary screens on KMSDRM
2024-08-13 07:15:12 -07:00
Sam Lantinga
1a57ea7fba kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Sam Lantinga
05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga
9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
vanfanel
7d83e03ac2 Fix KMSDRM double buffering.
(cherry picked from commit 5ab1151508)
2024-07-18 14:36:58 -07:00
Sam Lantinga
334962b056 Enhancements for SDL_PremultiplyAlpha()
The function can now convert between pixels of different formats, and takes a parameter to control whether the premultiplication is done in sRGB or linear space.

Also added SDL_PremultiplySurfaceAlpha(), which can premultiply the pixels of a surface in-place.
2024-07-17 18:04:16 -07:00
Sam Lantinga
9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Sam Lantinga
730d5cf2f8 Added fractional representation of refresh rate to SDL_DisplayMode 2024-07-12 18:09:14 -07:00
Sam Lantinga
5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Substring
9548bba63a KMSDRM: fix unsupported modifiers 2024-07-10 14:41:58 -07:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Ryan C. Gordon
982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
Sam Lantinga
8949de3978 Fixed building with older libdrm headers 2024-06-26 12:18:43 -07:00
Cecill Etheredge
e9a93246ef fix: Use drmModeAddFB2WithModifiers instead of drmModeAddFB to allow using GBM modifiers.
This fixes corrupt framebuffers on platforms that require the use of modifiers.

(cherry picked from commit 620e875335)
(cherry picked from commit 6589287ed6)
2024-06-25 14:21:36 -07:00
Anonymous Maarten
a919774fe4 Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Frank Praznik
0e1f3b681f video: Distinguish between explicit fullscreen enter requests and update requests
Video backends that run asynchronously can wind up in a race situation if a mode or position update request queues up a fullscreen enter request while an unprocessed asynchronous leave request is in flight, and the mode switch or position update request is processed after the leave request, causing the window to erroneously return to fullscreen.

Instead of the internal SDL_UpdateFullscreenMode and backend SetWindowFullscreen functions taking a boolean value, use an enum that allows the backends to distinguish between "this is an explicit fullscreen enter/leave request", and "this is an update request to change the mode or position". Communicating the specific intent allows the backend to early-out when required, which prevents windows from erroneously returning to fullscreen due to update requests made after a leave request, and allows for the removal of some internal synchronization previously needed to (attempt to) work around this, which improves overall performance while also increasing robustness.

This is only relevant to the internal functions, and nothing in the public-facing API has been changed.
2024-05-25 14:13:00 -04:00
Ali Emre Gülcü
f17b556c76 Add SDL_Vulkan_DestroySurface functionality (#9817)
Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
Frank Praznik
7d47d16526 kmsdrm: Report the panel orientation hint property
Queries the "panel orientation" property on the connector and reports it in degrees of clockwise rotation via the 'SDL.display.KMSDRM.panel_orientation' display property.

This is provided by the kernel as a hint to userspace applications, and the application itself is ultimately responsible for any required coordinate transformations needed to conform to the requested orientation.
2024-05-08 12:55:19 -04:00
Petar Popovic
7bfecacc02 Removing function macro SDL_TABLESIZE() 2024-04-29 13:52:48 -07:00
Sam Lantinga
e632ed23ad Fixed compilation with C89 (thanks @d-s-a!)
Closes https://github.com/libsdl-org/SDL/pull/9564

(cherry picked from commit 4e29be814e)
2024-04-17 07:49:19 -07:00
Sam Lantinga
35756593d6 Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
Sam Lantinga
d1eb4adb16 Be explicit about the event mouse and keyboard ID 2024-03-23 16:31:00 -07:00
Ozkan Sezer
c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f 2024-02-01 11:04:10 +03:00
Sam Lantinga
3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
Ozkan Sezer
5ab879f89a SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others
Fixes vulkan redefinition errors:

In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
                 from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:101: error: redefinition of typedef ‘VkInstance’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:52: note: previous declaration of ‘VkInstance’ was here
In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
                 from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:7513: error: redefinition of typedef ‘VkSurfaceKHR’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:53: note: previous declaration of ‘VkSurfaceKHR’ was here
make[2]: *** [CMakeFiles/SDL3-shared.dir/src/video/kmsdrm/SDL_kmsdrmvideo.c.o] Error 1
2024-01-26 03:20:14 +03:00
Ryan C. Gordon
b8081e8e35 video: lowercase some video backend names. 2024-01-25 15:22:57 -05:00
Anonymous Maarten
31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Ryan C. Gordon
c88c12148d SDL_ShowMessageBox: Remove #ifdefs and respect SDL_VIDEO_DRIVER hint.
Fixes #8892.
2024-01-22 19:29:36 -05:00
Sam Lantinga
4b82bed259 Fixed building with the steamrt/scout SDK 2024-01-19 23:02:48 -08:00