Read-write locks are not recursive and can't be upgraded from one type to another, so it's not safe to lock the hash table and then call functions that operate on it. If you really want this functionality, we'd need to create unlocked versions of the hashtable functions and you would call those once you've taken a lock on the hashtable, and we'd have to assert that the operations you're doing are compatible with the type of lock you've taken.
All of that complicates working with hashtables, so if you need that type of access, you should probably just use external locking.
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.
As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
SDL_Surface has been simplified and internal details are no longer in the public structure.
The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().
SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.
SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
And SDL_IterateHashTableKey is only necessary for stackable hashtables, since
non-stackable ones can either iterate each unique key/value pair with
SDL_IterateHashTable, or get a specific key/value pair by using
SDL_FindInHashTable.