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hashtable: SDL_IterateHashTable might as well provide both key and value.
And SDL_IterateHashTableKey is only necessary for stackable hashtables, since non-stackable ones can either iterate each unique key/value pair with SDL_IterateHashTable, or get a specific key/value pair by using SDL_FindInHashTable.
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@@ -161,9 +161,9 @@ SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key)
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return SDL_FALSE;
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}
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SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void *key, const void **_value, void **iter)
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SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter)
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{
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SDL_HashItem *item = iter ? ((SDL_HashItem *) *iter)->next : table->table[calc_hash(table, key)];
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SDL_HashItem *item = *iter ? ((SDL_HashItem *) *iter)->next : table->table[calc_hash(table, key)];
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while (item != NULL) {
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if (table->keymatch(key, item->key, table->data)) {
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@@ -180,7 +180,7 @@ SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void *key, const
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return SDL_FALSE;
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}
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SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key, void **iter)
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SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter)
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{
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SDL_HashItem *item = (SDL_HashItem *) *iter;
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Uint32 idx = 0;
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@@ -189,7 +189,7 @@ SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key,
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const SDL_HashItem *orig = item;
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item = item->next;
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if (item == NULL) {
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idx = calc_hash(table, orig->key) + 1;
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idx = calc_hash(table, orig->key) + 1; // !!! FIXME: we probably shouldn't rehash each time.
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}
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}
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@@ -204,7 +204,9 @@ SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key,
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}
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*_key = item->key;
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*_value = item->value;
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*iter = item;
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return SDL_TRUE;
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}
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@@ -42,8 +42,11 @@ SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
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SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
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SDL_bool SDL_HashTableEmpty(SDL_HashTable *table);
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SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
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SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key, void **iter);
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// iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
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SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
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// iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
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SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
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Uint32 SDL_HashString(const void *key, void *unused);
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SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
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