Frank Praznik
cf220ea4f1
win32: Fix popup positioning
2024-12-26 17:12:14 -05:00
Ozkan Sezer
17ef0c1237
SDL_video.c: replace strlcpy with memcpy in SDL_ShowMessageBox()
2024-12-27 00:01:56 +03:00
Ryan C. Gordon
8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things.
2024-12-26 14:10:53 -05:00
SDL Wiki Bot
17df3fe836
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga
eb1be89e70
Cleaned up thread state handling and added thread object validation
2024-12-26 10:26:08 -08:00
SDL Wiki Bot
7647f16ae1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:03:51 +00:00
Salman Alshamrani
eadc64973a
Reset text field content on text input stop
2024-12-26 10:03:34 -08:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Lucas Murray
fe39509b85
GPU: Doc touch ups
2024-12-26 09:47:13 -08:00
SDL Wiki Bot
b8036bdd41
Sync SDL3 wiki -> header
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[ci skip]
2024-12-25 21:15:58 +00:00
Moritz
ca4f5dd40d
Added SDL_GetThreadState
2024-12-25 13:15:18 -08:00
lunasorcery
b7dac5072b
correct termination of windows openfiledialog filters
2024-12-25 11:42:32 -08:00
Maia
0becdad392
Add missing includes to SDL_tray.h
2024-12-25 07:54:54 -08:00
Brody Eller
5bf742daa6
Fix documentation for SDL_sinf
2024-12-24 20:41:41 -08:00
Anonymous Maarten
bed16f77d1
cmake: define HAVE_MALLOC_H when malloc.h is found
2024-12-25 02:10:53 +01:00
Sam Lantinga
b2178857dc
Corrected CoreAudio surround sound channel layouts
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Fixes https://github.com/libsdl-org/SDL/issues/11709
2024-12-24 15:03:25 -08:00
expikr
f40a530fd9
subclass the builtin system message class instead
2024-12-24 12:06:47 -08:00
Semphris
cf946e32ba
Fix memory management for Windows dialog title
2024-12-24 12:06:05 -08:00
SDL Wiki Bot
4c70aa33ae
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 18:50:21 +00:00
Sam Lantinga
76920a230f
Fixed Xcode build
2024-12-24 10:49:58 -08:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
SDL Wiki Bot
17a029502a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett
a27c139b12
GPU: Explicitly check Metal hardware support on device creation
2024-12-24 12:36:52 -05:00
Caleb Cornett
aa817a67d1
GPU: Document system requirements for each driver
2024-12-24 12:36:52 -05:00
Sam Lantinga
8653a5821b
Fixed mingw64 Windows build
2024-12-24 08:58:08 -08:00
Sam Lantinga
60dce94583
Fixed building with older Windows SDKs
2024-12-24 08:26:05 -08:00
L zard
440d5754f8
build_configs: remove unused symbols_to_check, added Windows ones
2024-12-24 07:19:38 -08:00
L zard
052cb5773e
build_configs: remove HAVE_LIBUNWIND_H
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It is only used in SDL_test, which does not use the config header.
2024-12-24 07:19:38 -08:00
L zard
42c67756cc
build_configs: fix spacing
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I messed up some spacing, so I thought I might as well strip all those unnecessary spaces.
2024-12-24 07:19:38 -08:00
L zard
286cc2ebd0
build_config: change unnecessary replacement variables to 1
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Makes all macros only used in `#ifdef`s defined as `1` when they exist, instead of the CMake value of the corresponding variable.
2024-12-24 07:19:38 -08:00
L zard
c2508d5d99
Fix various #if defined
s
2024-12-24 07:19:38 -08:00
L zard
f2b7495adc
SDL_camera_pipewire: use SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC
2024-12-24 07:19:38 -08:00
L zard
ade829d7ca
build_config: fix SDL_DEFAULT_ASSERT_LEVEL
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Currently, `SDL_DEFAULT_ASSERT_LEVEL` is commented out by CMake when its value is 0, setting the assertions level to the default value instead of disabling them.
This change:
- defines `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` when its value is non-zero.
- defines `SDL_DEFAULT_ASSERT_LEVEL`, regardless of its value, when `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` is defined.
2024-12-24 07:19:38 -08:00
L zard
e73d98ad72
build_config: add missing macros
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Those are defined in other build_configs files and used elsewhere in SDL.
2024-12-24 07:19:38 -08:00
L zard
7f1c9c9053
build_config: move unconditionally defined macros
2024-12-24 07:19:38 -08:00
L zard
6f462e244f
build_config: remove unused SIZEOF_VOIDP
2024-12-24 07:19:38 -08:00
L zard
ddd7d0f927
build_configs: remove unused macros
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Those are only used in build_config files that define them themselves, or not used at all.
2024-12-24 07:19:38 -08:00
Sam Lantinga
483e79bf82
Fixed mouse click count for relative mode and multiple mice
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We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge.
2024-12-23 19:00:14 -08:00
Sam Lantinga
ed75d9d22a
Document that the mouse ID is only valid in mouse relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
Sam Lantinga
024e5da6fb
Mouse events only get a mouse ID in relative mode
2024-12-23 17:12:50 -08:00
evertonse
8a0f649363
windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard
2024-12-23 17:00:47 -08:00
L zard
af2dbbcb53
Merge SDL_wasapi_win32 into SDL_wasapi
2024-12-23 16:54:52 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
5a2eb60389
Only save the pending flags we will restore when hiding a window
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Fixes https://github.com/libsdl-org/SDL/issues/11564
2024-12-23 16:53:54 -08:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
7a22076a7c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:58:24 +00:00
Sam Lantinga
3a1810f9a9
Fixed the Linux mapping for the NVIDIA Controller v1.03
2024-12-23 15:43:17 -08:00
Sam Lantinga
49610fd1e8
Leave mouse relative mode when losing focus
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Fixes https://github.com/libsdl-org/SDL/issues/7892
2024-12-23 15:23:11 -08:00
Caleb Cornett
62124e2c28
GPU: Enable Metal validation in debug mode ( #11691 )
2024-12-23 18:08:14 -05:00
SDL Wiki Bot
18115ef6bd
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:01:15 +00:00