Sam Lantinga
2809ce9389
Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false
2025-09-29 13:28:00 -07:00
Sam Lantinga
f61e271e11
Generalize and validate optional GPU feature properties
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Fixes https://github.com/libsdl-org/SDL/issues/13139
Fixes https://github.com/libsdl-org/SDL/issues/13138
2025-09-29 12:42:47 -07:00
Sam Lantinga
25b2d2c821
Use new parameter validation macro
2025-09-18 20:58:32 -07:00
cosmonaut
9603360b7e
GPU: Allow rendering into depth texture layers and levels
2025-09-13 07:11:43 -07:00
Sam Lantinga
035eed351c
Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
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Fixes https://github.com/libsdl-org/SDL/issues/13899
2025-09-10 12:08:04 -07:00
Jordan Saunders
265236d952
Fix two uninitialized variables
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Found when running in valgrind looking at another issue.
- RenderPass' depth_stencil_target
Tripped in SDL_BindGPUFragmentSamplers when not binding a DS target
- VulkanCommandBuffer's swapchainRequested
Tripped in VULKAN_Submit for the end transition barrier when
creating an image. The field is only reset when reused, not on first
use
2025-08-30 06:05:22 -07:00
Petar Popovic
6a5af95364
SDL_gpu.c: Fixed deref-before-check warning
2025-07-26 12:08:23 -07:00
Ryan C. Gordon
07ef532681
hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
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This still logs backend choices, but we might use it for other things. For
example, what Android device is being used, or all the devices we enumerated,
etc.
Ideally this eventually logs all the stuff we often have to ask followup
questions about.
2025-07-22 13:19:30 -04:00
Ryan C. Gordon
10004ab0ea
hints: Added SDL_HINT_LOG_BACKENDS.
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Fixes #13354 .
2025-07-14 19:49:38 -04:00
Ryan C. Gordon
190afc0f4f
gpu: Fixed uninitialized variable in SDL_AcquireGPUCommandBuffer().
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Fixes #13191 .
2025-07-11 18:18:47 -04:00
WillyJL
4eff36ef53
SDL3 GPU: Fix -Wbool-conversion warnings
2025-06-29 13:32:21 -04:00
Sam Lantinga
d7939abf42
Use consistent style for pointer declarations and casts
2025-06-18 10:03:44 -07:00
Evan Hemsley
fbba5b272a
GPU: Binding validation and prevent null dereference if expected binding is missing ( #13164 )
2025-06-02 13:39:58 -07:00
cosmonaut
2dad6534b8
GPU: Add missing compute-writeable texture formats
2025-05-19 18:08:35 -07:00
Ethan Lee
510126ee63
gpu: Check shader format support in PrepareDriver
2025-05-19 08:20:33 -07:00
Logan
8289656a4e
GPU: Update to set supported shader formats inside CreateDevice
2025-05-18 18:32:50 -07:00
Evan Hemsley
b08d79b832
GPU: Check that a texture format is valid for compute writes ( #13044 )
2025-05-14 16:24:05 -07:00
Evan Hemsley
604c192154
GPU: Always return NULL if beginning a pass fails an assert check
2025-05-14 15:23:23 -07:00
cosmonaut
252129f433
GPU: Debug mode layer and level index checks
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Resolves #13033
2025-05-14 12:22:18 -07:00
Manuel
f85f83ec7c
SDL GPU: Implemented opt out Vulkan device features ( #13016 )
2025-05-13 17:28:28 -07:00
Evan Hemsley
86b206dadf
GPU: Special case to avoid assert on GenerateMipmaps ( #12995 )
2025-05-09 21:45:54 -07:00
Evan Hemsley
a163257295
GPU: Validate that textures are not bound for both read and write on render passes ( #12925 )
2025-04-29 16:52:52 -07:00
Eri the Switch
3343cb2147
gpu: rework alpha-to-coverage validation
2025-04-23 19:28:11 -07:00
Caleb Cornett
44710a248c
gpu: alpha-to-coverage support
2025-04-04 11:39:08 -07:00
Sam Lantinga
39a3b14dfe
Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
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We may want to extend this with additional properties in the future.
Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
2025-04-03 14:59:11 -07:00
Lucas Murray
f78aa4d8ea
GPU: Expose debug information from devices
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Co-authored-by: Nikita Kogut <glinka1202@gmail.com >
2025-04-03 08:52:51 -07:00
Sam Lantinga
2fbb583290
SDL_ClaimWindowForGPUDevice() should fail for transparent windows
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The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it.
Fixes https://github.com/libsdl-org/SDL/issues/12410
2025-03-21 12:14:20 -07:00
Caleb Cornett
9fcca83512
gpu: Validate that CopyGPUTextureToTexture formats match
2025-03-09 17:29:47 -04:00
Ethan Lee
db817a37f4
gpu: Fix forward declaration and inclusion of PrivateGPUDriver
2025-02-24 15:46:39 -05:00
Caleb Cornett
60b7faa987
gpu: Validate that reserved struct members are unset
2025-02-24 08:57:09 -08:00
coffeechriph
55fd205ba4
Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize ( #12151 )
2025-02-11 14:21:30 -08:00
cosmonaut
4294c06836
GPU: Check texture format support in pipeline creation
2025-01-14 10:16:20 -08:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources ( #11946 )
2025-01-13 17:29:08 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
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---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com >
2024-12-11 11:16:35 -08:00
Anonymous Maarten
fb71b44231
gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like
2024-12-09 00:01:16 +01:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
cosmonaut
5a74aadac9
GPU: Null check shader inputs in CreateGPUGraphicsPipeline
2024-11-12 14:31:13 -08:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-10-29 14:43:22 -07:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
cosmonaut
00bb81de76
GPU: Allow size queries on depth formats
2024-10-14 14:28:21 -07:00
Sam Lantinga
25251a9405
Fixed warning C4723: potential divide by 0
2024-10-11 19:31:22 -07:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
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---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2024-10-10 16:34:38 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-27 00:30:18 -07:00
Ethan Lee
4a3faf20ac
gpu: Replace high-level logs with SetError
2024-09-23 10:57:10 -04:00
mausimus
0685b96469
GPU: fix build when SDL_GPU_DISABLED is set
2024-09-23 08:09:17 -04:00