Commit Graph

16902 Commits

Author SHA1 Message Date
Sam Lantinga
5388edd549 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
2023-07-16 04:32:12 -07:00
Sam Lantinga
57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga
689555a400 Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
Sam Lantinga
404e030b39 Added binding mode to testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga
6c2472d459 Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)
2023-07-16 04:32:12 -07:00
Sam Lantinga
cd99ae47ef Improved button labels, based on controller style 2023-07-16 04:32:12 -07:00
Sam Lantinga
ee34805053 Added ABXY button labels to the gamepad image 2023-07-16 04:32:12 -07:00
Sam Lantinga
e674d81844 Show the gamepad bindings in testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga
538292c1da Revert "More than one binding might trigger a gamepad button"
This reverts commit 6251504ac8aeb632cba5c9bb3502ad3628bc1bb3.

This is added CPU cost for a use case that was never supported. testcontroller will explicitly clear any previous binding, so I'm backing this out until there is a good use case.
2023-07-16 04:32:12 -07:00
Sam Lantinga
0bcd9944a3 More than one binding might trigger a gamepad button 2023-07-16 04:32:12 -07:00
Sam Lantinga
b40fb5c51e Fixed getting the CRC of virtual joysticks without a VID/PID 2023-07-16 04:32:12 -07:00
Sam Lantinga
f3d6320bac Added SDL_strndup() 2023-07-16 04:32:12 -07:00
Sam Lantinga
8cc3783e75 Remove extra spaces in stripped tokens 2023-07-16 04:32:12 -07:00
Sam Lantinga
a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2023-07-16 04:32:12 -07:00
Sam Lantinga
eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Lantinga
ca492dff18 Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.
2023-07-16 04:32:12 -07:00
Sam Lantinga
d2d26c7b1e testgamepad replaces testjoystick 2023-07-16 04:32:12 -07:00
Sam Lantinga
34876c390f testgamepad works for joysticks as well as gamepads 2023-07-16 04:32:12 -07:00
Anonymous Maarten
eda2824e6f ci: move 'set -eu' to after source_cmd 2023-07-14 15:00:52 +02:00
Ryan C. Gordon
cf46467a42 pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
- Make sure the hotplug thread has hit its main loop before letting
  DetectDevices continue.
- Don't unref the context subscription operation until it completes
  (or we are shutting down).

I'm not sure which change fixed the problem, but at least one of them
appears to have done so.

Reference Issue #7971.

(cherry picked from commit b9d16dac4e)
2023-07-12 23:35:51 -04:00
Ozkan Sezer
133482a2c0 pulseaudio: eliminate <pulse/simple.h> include.
(cherry picked from commit 776a5e0d25)
2023-07-13 01:55:24 +03:00
Sam Lantinga
c45a0cd9b3 Don't divide by the scale twice
It's already been done in GetUIScreenModeSize(), in the last commit
2023-07-12 15:34:10 -07:00
Ryan C. Gordon
6aef14fb2d pulseaudio: We should be using libpulse, not libpulse-simple.
This probably worked by a quirk of the dynamic loader...?
2023-07-12 16:40:42 -04:00
Ryan C. Gordon
6fd0613ac8 pulseaudio: Require PulseAudio 5.0 or later for SDL3. 2023-07-12 16:34:55 -04:00
Ryan C. Gordon
9ebf0ed781 pulseaudio: fix WaitForPulseOperation blocking longer than necessary.
Now the operation state change we're waiting on will signal the
threaded mainloop, so this doesn't wait longer than necessary.

This requires PulseAudio 4.0 or later, so don't merge this into SDL2,
which requires PulseAudio 0.9.15.

Fixes #7971.
2023-07-12 16:09:33 -04:00
Ryan C. Gordon
956b18f50c pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.

Reference Issue #7971.
2023-07-12 16:00:13 -04:00
Ozkan Sezer
b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 2023-07-12 21:39:04 +03:00
Sam Lantinga
1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency 2023-07-11 10:50:43 -07:00
Sam Lantinga
fdff3b16d6 Fixed build 2023-07-11 10:44:57 -07:00
Sam Lantinga
45cd4b8038 Added button background 2023-07-11 10:26:22 -07:00
Sam Lantinga
4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard 2023-07-11 10:20:08 -07:00
Sam Lantinga
4f122c6e39 Removed test binding for space key
This pops up at the most inconvenient times, and space is handy for other functions in various test programs.
2023-07-11 10:20:08 -07:00
Sam Lantinga
41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
2023-07-11 10:20:08 -07:00
Sam Lantinga
dfc5e6964e Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case
2023-07-11 10:20:08 -07:00
Sam Lantinga
2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga
9885f4d245 Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
Sam Lantinga
30a9fffbd4 Fixed array out of bounds access 2023-07-10 22:08:12 -07:00
Sam Lantinga
8ba850bef2 Show battery status on screen in testgamepad 2023-07-10 20:29:09 -07:00
Sam Lantinga
5b9f2d0942 Fixed build 2023-07-10 19:41:45 -07:00
Sam Lantinga
e425fdd416 Added the controller name and info to the testgamepad window
Also added instructions for using the Virtual Controller
2023-07-10 19:13:51 -07:00
Sam Lantinga
3cbf16b944 Added SDL_GetGamepadInstanceID() 2023-07-10 19:13:42 -07:00
Sam Lantinga
50277a0355 Show touchpad and sensor output on screen in testgamepad 2023-07-10 18:05:31 -07:00
Sam Lantinga
d44ada59fb Added joystick and gamepad element display in testgamepad 2023-07-10 17:06:42 -07:00
Sam Lantinga
4a53dc5b8d Added touchpad visualization for testgamepad 2023-07-10 11:36:32 -07:00
Sam Lantinga
33d025d35a Fixed loading 8-bit BMP exported by Gimp with RGB masks 2023-07-10 11:36:31 -07:00
Ozkan Sezer
1e50823a14 fixed linux build. 2023-07-10 20:35:50 +03:00
Sam Lantinga
95d17f9d2c Minor cleanup
(cherry picked from commit 92fd2938e7)
2023-07-10 10:02:57 -07:00
Andre Barata
47fd07bde6 Added support for absolute mice with evdev
(cherry picked from commit 9cd7cbe134)
2023-07-10 10:02:13 -07:00
Sam Lantinga
49b9fd1843 Don't send k_ePS4FeatureReportIdSerialNumber to Bluetooth PS4 controllers
This isn't supported over Bluetooth and might be causing issues with fake PS4 controllers.

Note that this change should NOT be ported to SDL2, as device->is_bluetooth is not set from hidapi there and is only detected by seeing which reports are valid.

Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00
Sam Lantinga
092a4b780c Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00