Commit Graph

7545 Commits

Author SHA1 Message Date
Sam Lantinga
91f8b4dea2 Added a controller name for the Steam virtual gamepad
(cherry picked from commit 4d5949dcf6)
2023-12-17 10:08:17 -08:00
Sam Lantinga
2aadef022e Pass through the name of the controller for the XInput mapping
(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
2023-12-17 09:32:54 -08:00
Dimitriy Ryazantcev
7391cd34da XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.

(cherry picked from commit 08a7ca4d53)
2023-12-17 09:32:43 -08:00
Susko3
cfecc569b5 Differentiate between Windows Ink (pen) and regular touch input
SDL2 backport of https://github.com/libsdl-org/SDL/pull/5926
2023-12-16 21:41:22 -08:00
Frank Praznik
867d8643d7 wayland: Handle mouse focus when receiving touch events
Compositors may switch from mouse to touch mode when a touch event is received, causing a pointer leave event and subsequent loss of mouse focus.

Don't relinquish mouse focus on surfaces with active touch events. If there are active touch events when pointer focus is lost, the keyboard focus is used as a fallback for relinquishing mouse focus: if, in this case, the keyboard focus is then lost and there are no active touches, mouse focus is lost, and if all touches are raised and there is no keyboard or pointer focus, then the window loses mouse focus.

(cherry picked from commit 21879faf48)
2023-12-14 14:33:18 -05:00
Sam Lantinga
239b5278bf Revert "Back out Steam virtual gamepad changes"
This reverts commit f0e7f3e7e5.
2023-12-13 09:46:10 -08:00
Max Maisel
33588662ef Refactor away some additional integer types. 2023-12-12 12:52:04 -08:00
Max Maisel
bed789794d Add new steam deck HIDAPI controller to controller database. 2023-12-12 12:52:04 -08:00
Max Maisel
0dbe9022fc Disable lizard mode while steam deck HID device is opened. 2023-12-12 12:52:04 -08:00
Max Maisel
a6b9d987e9 Translate steam deck HID reports to SDL events. 2023-12-12 12:52:04 -08:00
Max Maisel
5718ba253f Implement steam deck HIDAPI initialization. 2023-12-12 12:52:04 -08:00
Max Maisel
e7f03de468 Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:52:04 -08:00
Dimitriy Ryazantcev
33843b0933 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt

(cherry picked from commit c790572674)
2023-12-11 11:49:28 -08:00
Sam Lantinga
79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cc)
2023-12-10 22:52:12 -08:00
Sam Lantinga
6526c4d0fc Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f5)
2023-12-10 09:02:56 -08:00
Sam Lantinga
f0e7f3e7e5 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:38:20 -08:00
Sam Lantinga
ddac844034 Fixed build 2023-12-09 21:44:12 -08:00
Sam Lantinga
dd28637947 Use the Steam virtual gamepad slot as the gamepad player index
(cherry picked from commit 7529d25b2b)
2023-12-09 21:01:08 -08:00
Sam Lantinga
5b26d4e0ca Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672

(cherry picked from commit 17723381da)
2023-12-09 20:35:33 -08:00
Ethan Lee
757c984ddb gamecontroller: Backport 3.0 'type:' field to 2.0 2023-11-30 14:42:56 -08:00
Ryan C. Gordon
61cd57d378 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
Fixes #7507.

(cherry picked from commit 70b65d4170)
2023-11-29 21:40:30 -05:00
Sam Lantinga
8f14dc6998 Corrected comment
(cherry picked from commit 45938bbfa5)
2023-11-28 12:30:10 -08:00
zoeyjodon
3381828cc6 Fix 3DS Analog Values (#8581)
(cherry picked from commit 059e550e98)
2023-11-28 12:29:55 -08:00
Sam Lantinga
546bab0a8c Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:26:58 -08:00
Sam Lantinga
98ee4a5292 Removed HIDAPI controller mappings
These are already provided internally by SDL

(cherry picked from commit dd984dcd9f)
2023-11-28 10:11:56 -08:00
Ryan C. Gordon
d42fa25a9e test: SDLTest_PrintEvent now reports key event mod state. 2023-11-28 13:07:56 -05:00
Ryan C. Gordon
7d25a443c4 cocoa: Use -[NSApplicationDelegate applicationSupportsSecureRestorableState].
This prevents warnings at startup on macOS Sonoma (14.0).
2023-11-28 12:24:33 -05:00
Ryan C. Gordon
3fbaf737ef test: Removed unnecessary line added by copy/paste error. 2023-11-28 12:11:13 -05:00
Ryan C. Gordon
258849c9bc test: testwm2 now displays keyboard mod state. 2023-11-28 12:05:02 -05:00
Jake S. Del Mastro
594a79c2f9 Set framebuffer_srgb_capable to the actual value obtained (#8634) 2023-11-28 05:48:19 -08:00
Sam Lantinga
8d47e3bb82 Added support for the NACON Revolution 5 Pro controller
(cherry picked from commit f0e47f8ee0)
2023-11-27 12:12:25 -08:00
Ryan C. Gordon
4339647d90 render: Clip lines before Bresenham algorithm generates points.
Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.

Fixes #8113.
2023-11-24 19:33:04 -05:00
Ryan C. Gordon
a391dd5fef rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
Reference Issue #8301.
Reference Issue #8113.
2023-11-24 19:33:04 -05:00
Ryan C. Gordon
e9b4869372 opengl: Creating a texture trashes the cached texturing state, fix it.
Reference Issue #7194.
2023-11-23 20:00:01 -05:00
Ryan C. Gordon
0a6b5abf45 render: GL-based renderers should treat adaptive vsync as vsync being enabled.
Fixes #8004.
2023-11-23 18:29:19 -05:00
Ryan C. Gordon
d8102bf660 x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.

Reference Issue #8004.

(cherry picked from commit 74a2542564)
2023-11-23 18:17:25 -05:00
Ryan C. Gordon
0e9d050296 psp: Hook up event subsystem init/quit.
Fixes #8554.
2023-11-22 17:59:36 -05:00
Ryan C. Gordon
87875a49b4 Removed some function declarations that don't actually exist.
Reference Issue #8554.
2023-11-22 17:54:57 -05:00
Ozkan Sezer
17e62abb6d revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version, defaults to disabled:
  SDL_LIBICONV for cmake, --enable-libiconv for autotools.
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-22 23:29:00 +03:00
Anonymous Maarten
4940b5dbc2 SDL_bsdjoystick: fix -Wundef warning on FreeBSD 2023-11-22 06:50:00 +03:00
Ozkan Sezer
59b0a2d711 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 2023-11-22 05:10:02 +03:00
Sam Lantinga
dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga
4de4b1e7a0 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556

(cherry picked from commit 75df4cc5c2)
2023-11-21 13:25:31 -08:00
Cameron Cawley
f33ab44f84 Extend blitting support for all <8bpp formats 2023-11-20 15:50:51 -08:00
Cameron Cawley
67eb03400a Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-20 15:50:51 -08:00
Ryan C. Gordon
c331b64d79 audio: Tighten up possession of detectionLock during device open.
We don't need it for most of the time, and holding it during the backend's
OpenDevice upsets ThreadSanitizer vs our PulseAudio code.

Fixes #7427.
2023-11-20 01:01:49 -05:00
Ryan C. Gordon
e51760e111 audio: Wait for device thread to set device->threadid before continuing.
This fixes a (likely harmless) race condition in `is_in_audio_device_thread`.

Reference Issue #7427.
2023-11-19 12:26:51 -05:00
Deve
c67ff82377 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.

(cherry picked from commit eddaf870f5)
2023-11-19 08:20:01 -08:00
Ryan C. Gordon
42d979a231 audio: Just use the system default stack size for the device thread.
Fixes #7367.
2023-11-19 11:10:29 -05:00
Cameron Cawley
1bb5448fe8 Use the correct pixel formats for OpenGL ES on big endian 2023-11-17 15:03:37 -08:00