Commit Graph

7545 Commits

Author SHA1 Message Date
ds-sloth
301ee21f33 n3ds systhread - prefer to put audio thread on system core 2023-10-24 16:42:44 -07:00
ds-sloth
6623c87d0b SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 2023-10-24 16:42:44 -07:00
ds-sloth
070f57820f SDL_n3dsaudio.h: use triple buffering 2023-10-24 16:42:44 -07:00
ds-sloth
62266dbd4f SDL_n3dsaudio.c: separate mixer locks from audio device locks 2023-10-24 16:42:44 -07:00
Sam Lantinga
d47c286b12 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17)
2023-10-23 10:44:30 -07:00
Sam Lantinga
259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d90942)
2023-10-23 08:28:37 -07:00
Sam Lantinga
e3e41b69a1 Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit 642504bc59.

We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit e5a15f94e2)
2023-10-22 09:24:23 -07:00
Ozkan Sezer
44d8721087 Allow building against old Linux kernels. 2023-10-19 11:14:20 +03:00
Cameron Gutman
4aab2342e9 Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.

Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.

Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.

(cherry picked from commit 435e7ce663)
2023-10-17 22:18:52 -05:00
Sylvain
df6db90dd4 Fix sdltest_randomAsciiStringWithMaximumLength() where it requests a string a size 0
seen with: ./testautomation --seed MILAFAP2AKVP3V4G --filter sdltest_randomAsciiStringWithMaximumLength
2023-10-13 20:23:01 +02:00
Ryan C. Gordon
d8b34b0993 pulseaudio: Stop the threaded mainloop before destroying the context.
Otherwise, we might trigger an assertion in libpulse.

Reference Issue #8348.

(cherry picked from commit 10fab3a39e)
2023-10-13 09:36:06 -04:00
Ryan C. Gordon
2849ca404e x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.

(cherry picked from commit 82f54af617)
2023-10-11 01:09:46 -04:00
Ozkan Sezer
b7a0ef6bdf artsaudio: revert bad arts_init return code check from commit ce5da5d. 2023-10-10 10:40:20 +03:00
Frank Praznik
e8c915dacc wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session
When initializing the Wayland driver, check if the application is being started in, or trying to connect to, a Wayland session and skip to another driver if not. If neither WAYLAND_DISPLAY nor XDG_SESSION_TYPE are set, try to start anyway, and if the Wayland library is missing or no Wayland sessions are started, initialization will fail later in the process as it previously did.

This fixes the case where a Wayland session is running on a different VT, but an application wishes to run via KMSDRM on the current VT.

(cherry picked from commit 836927edf8)
2023-10-09 12:49:15 -04:00
KWottrich
25b0081367 Backport #7697 to SDL 2
Backport fixes from #8349

Include changes from #8357
2023-10-08 16:37:23 -07:00
Frank Praznik
1d8dbb2896 wayland: Unref the libdecor window when hiding
Hiding the decorations while not unreferencing the frame was a workaround for an internal libdecor use-after-free bug that was fixed some time ago. Revert to unreferencing the window when hiding to ensure that it is properly destroyed.

Reverts dd2e318
2023-10-05 20:26:06 +02:00
Anonymous Maarten
43c57e3239 triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:46:28 +02:00
Anonymous Maarten
2d5c05a69c blit_slow: don't read destination pixel when you're going to discard it anyways
(cherry picked from commit 4cd0c13823)
2023-10-04 19:42:46 -07:00
Frank Praznik
f9dc49c21c Fix automated tests using the dummy video driver
Manual backport of b8d9125
2023-09-30 11:21:10 -04:00
Anonymous Maarten
71b7790be8 snd_pcm_plugin_flush was removed in QNX 7.1 and later
Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:48:51 +02:00
Anonymous Maarten
a263cc2369 Allow the use of posix_spawn() instead of vfork/execlp()
Backport of #7041

Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:48:51 +02:00
Simon McVittie
6b5eadb10f SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
Previously, if acting on a surface with less than 32 bits per pixel,
this code was placing the pixel value from the surface in the first
few bytes of the Uint32 to be decoded, and unrelated data from a
subsequent pixel in the remaining bytes.

Because SDL_GetRGBA takes the bits to be decoded from the
least-significant bits of the given value, ignoring the higher-order
bits if any, this happened to be correct on little-endian platforms,
where the first few bytes store the least-significant bits of an
integer.

However, it was incorrect on big-endian, where the first few bytes are
the most-significant bits of an integer.

The previous implementation also assumed that unaligned access to a
32-bit quantity is possible, which is not the case on all CPUs (but
happens to be true on x86).

These issues were not discovered until now because
SDLTest_CompareSurfaces() is only used in testautomation, which until
recently was not being run routinely at build-time, because it contained
other assumptions that can fail in an autobuilder or CI environment.

Resolves: https://github.com/libsdl-org/SDL/issues/8315
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit d95d2d7051)
2023-09-29 06:56:50 -07:00
Sam Lantinga
9772d0512c SDL_iconv_string() defaults to UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/8287

(cherry picked from commit 1375d2049d)
2023-09-24 17:28:06 -07:00
Sam Lantinga
27f2df2292 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289

(cherry picked from commit 70a1bc6973)
2023-09-24 17:18:41 -07:00
Ozkan Sezer
834e8898b9 SDL_dbus.h: define DBUS_TIMEOUT_USE_DEFAULT if not already defined.
(cherry picked from commit c521e1286b)
2023-09-21 01:32:50 +03:00
Ryan C. Gordon
60070d0b3d emscripten: Restore compatibility with existing emsdk releases.
(cherry picked from commit 5008521538)
2023-09-20 14:35:51 -04:00
Jaswant Panchumarti
330d420afc Use EM_ASM_PTR when the return value is a pointer
- closes https://github.com/libsdl-org/SDL/issues/8241

(cherry picked from commit 953b55dd6d)
2023-09-20 14:35:02 -04:00
Frank Praznik
2fcbf321fa wayland: Fix drag offer leak
The data device leave function is intended for drag offers, not selections, and the function as was previously written was a no-op.

(cherry picked from commit 52efefca04)
2023-09-20 11:13:03 -04:00
Colin Kinloch
a683ce4153 linux: Add portal drag and drop 2023-09-20 11:01:49 -04:00
Sam Lantinga
37dee79b74 Fixed sensor timestamp units for third-party PS5 controllers
(cherry picked from commit a72dfa6a5f)
2023-09-18 13:00:33 -07:00
Sam Lantinga
62e7049a4f Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays

(cherry picked from commit f6756047a4)
2023-09-18 12:20:22 -07:00
Sam Lantinga
fff3c2573a Fixed sensor timestamp calculation for third-party PS5 controllers
(cherry picked from commit 7059a55ccc)
2023-09-18 11:58:39 -07:00
Guldoman
70a2ac2f1c x11: Always update clipboard owner
This allows utilities like clipboard managers to keep track of the
changes.

(cherry picked from commit 65aaf3a9ab)
2023-09-15 05:23:02 -07:00
Max Bachmann
a8b9414697 detect fanatec steering wheels
(cherry picked from commit fd1c54a004)
2023-09-12 15:36:20 -07:00
Simon McVittie
8ad043fc38 render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.

Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-09 11:14:04 -07:00
Frank Praznik
88299502b4 wayland: Ensure that the toplevel window is recreated when switching decoration modes
If a compositor tries to change the decoration mode when initially creating a window, the hidden flag might not yet be unset if the decoration mode is changed during the initial roundtrip in Wayland_ShowWindow(). As hiding the window destroys the decoration manager object, the hidden flag check is unnecessary, as the decoration configuration listener will never be entered when the window is hidden.

(cherry picked from commit 37e1fc3b58)
2023-09-06 14:56:16 -04:00
Makarenko Oleg
1d495351a0 Detect Simagic wheel bases as wheels (#8198)
Simagic DirectDrive wheel bases have the same vendor + product id's

(cherry picked from commit a2c1984d37)
2023-09-04 12:12:21 -07:00
Oleg
365a36386a Detect Logitech G923 Playstation as wheel
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.

(cherry picked from commit 266b91d2fd)
2023-09-04 11:05:52 -07:00
Oleg
242b25aba4 Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version

(cherry picked from commit cde67ea49a)
2023-09-04 11:01:52 -07:00
Jeremy Demeule
aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:55:18 -07:00
Anonymous Maarten
0b995f21e7 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL 2023-08-30 23:03:47 +02:00
Anonymous Maarten
bb1fe302cf wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
They mess with #ifdef conditional in headers.
2023-08-30 22:46:17 +02:00
Ozkan Sezer
f032e8c191 updated dynapi after SDL_GDKGetDefaultUser addition 2023-08-25 19:03:40 +03:00
Ethan Lee
24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
Sam Lantinga
6ff48dddcb Fixed the report format for the Razer Wolverine V2 Pro
(cherry picked from commit 69aec8c915)
2023-08-24 11:38:18 -07:00
Ryan C. Gordon
9237f8edc1 video: Fixed small memory leak when disconnecting a display. 2023-08-23 16:27:10 -04:00
Ryan C. Gordon
1f4e86d61c video: Minor cleanup in SDL_VideoQuit.
(This code changed in SDL3, no need to cherry-pick it to there.)
2023-08-23 16:27:09 -04:00
Ryan C. Gordon
04ff593bf5 emscriptenaudio: Fire the capture silence_callback at an interval.
Previously it was using setTimeout, not setInterval, so it would only fire
once, which was obviously a mistake.

(cherry picked from commit fb79211732)
2023-08-23 16:25:30 -04:00
Ryan C. Gordon
ddbbef88e3 emscriptenaudio: Don't bother undefining things about to be unreachable.
Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.

(cherry picked from commit 5191b20541)
2023-08-23 16:24:09 -04:00
Ryan C. Gordon
ae7f54f514 emscriptenaudio: Deal with blocked audio devices better.
Now, if the AudioContext starts in a "suspended" state, because the browser
blocked it from playing by default, we we run the audio "thread" in a timer
and throw away the generated audio. Once the AudioContext is allowed to
resume, we clear this timer.

The end result is that the app will continue to drain its audio queue
instead of consuming more memory over time (and, if it relies on an audio
callback to make progress, continue to run!), with the effect that the
page is merely silent but otherwise functioning as intended.

Once the user interacts with the page and the browser permits the the
AudioContext to run for real, audio should still be in sync, instead of
just starting to play audio that might now be at least several seconds behind.

(cherry picked from commit fd75a4ca05)
2023-08-23 16:21:49 -04:00