Commit Graph

7545 Commits

Author SHA1 Message Date
Sam Lantinga
0b9d8e679a Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112
2023-08-13 13:54:18 -07:00
Anonymous Maarten
10135b2d7b Fix overflow when doing SDL_sscanf("%hd", ...)
An overflow occured in the stdlib_sscanf test, when using msys2 clang32 toolchain.

(cherry picked from commit 342ec51131)
2023-08-10 15:06:57 -07:00
Mathieu Eyraud
f348370e1b Fix out of bound read of 'has_hat' array
(cherry picked from commit 94b3f78c44)
2023-08-10 08:26:45 -07:00
Sam Lantinga
951657c99b Fixed crash when running with the dummy video driver 2023-08-10 08:25:29 -07:00
Sam Lantinga
7df721d4e9 Allow running tests with the dummy video driver 2023-08-10 08:25:29 -07:00
Anonymous Maarten
0465224616 Sync -Wsign-compare warning fix from sdl2-compat 2023-08-09 02:53:48 +02:00
Sam Lantinga
4bceea70c5 Added the Victrix Pro FS for PS4/PS5 to the controller list
(cherry picked from commit fa189d302e)
2023-08-07 14:10:56 -07:00
Frank Praznik
f522c5380c wayland: Don't initialize OpenGL when the window flags didn't specify it
Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.

(cherry picked from commit 9ab2025127)
2023-08-04 08:53:16 -07:00
Sam Lantinga
2304b4e86a Added a gamepad mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/8068

(cherry picked from commit 06bea1eb55)
2023-08-02 14:38:29 -07:00
Sam Lantinga
0f753d9794 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
(cherry picked from commit 58e3084477)
2023-08-02 14:38:23 -07:00
Sam Lantinga
805fc29ae8 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.

(cherry picked from commit 5388edd549)
2023-08-02 14:38:01 -07:00
Ozkan Sezer
57f3c41b97 adjusted coding style in SDL_os2_joystick.c to match rest of SDL better 2023-08-02 20:40:10 +03:00
Ozkan Sezer
b58557a3a6 minor os/2 stuff merged from the bitwiseworks' fork
(cosmetics only.)
2023-08-02 17:10:28 +03:00
Ozkan Sezer
6a787b8004 SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
(cherry picked from commit e2e87a536c)
2023-08-02 17:00:40 +03:00
Ozkan Sezer
0deed07b3e SDL_video.c: move os2 video before offscreen.
as offscreen is enabled in CMakeLists.txt, we get a blanks window
otherwise.

From a patch by Silvan Scherrer, at Bitwiseworks' fork.
(cherry picked from commit 66d5ad19f0)
2023-08-02 17:00:40 +03:00
Sam Lantinga
ebf2c49b50 Fixed build 2023-08-02 01:37:05 -07:00
Sam Lantinga
38c63afd64 Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
2023-08-02 01:27:54 -07:00
Sam Lantinga
030bb7282a Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
2023-08-02 01:17:15 -07:00
Sam Lantinga
335e9c769a Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
2023-08-02 01:14:07 -07:00
Sam Lantinga
5e9320f6b5 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
2023-08-02 01:12:21 -07:00
Sam Lantinga
e2afc1f37a Fixed build 2023-08-01 18:58:21 -07:00
Sam Lantinga
2468fccf7f Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
2023-08-01 18:30:24 -07:00
Ryan C. Gordon
dc5dda0f31 cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.
2023-08-01 18:34:03 -04:00
Ryan C. Gordon
3030fd815c x11: Blocking for window maximization should wait 100 ms, not 1000.
Reference Issue #7070.
2023-08-01 13:55:04 -04:00
Ryan C. Gordon
5c3df60ec9 Revert "x11: check if window size/position has changed during SDL_ShowWindow."
This reverts commit aa536217b3.
2023-08-01 12:10:52 -04:00
Sam Lantinga
8825fbf713 Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054

(cherry picked from commit 71099149b8)
2023-07-31 14:41:34 -07:00
Mathieu Eyraud
82cd3bfe1c Add missing break
(cherry picked from commit 0500fca00c)
2023-07-29 17:33:10 +03:00
Ozkan Sezer
7cc3248044 minor os/2 stuff merged from the bitwiseworks' fork 2023-07-28 23:55:50 +03:00
Sam Lantinga
507be6c3f8 Sorted controller list
(cherry picked from commit 3174d0b970)
2023-07-27 12:49:24 -07:00
Max Maisel
f4561db69a Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.

(cherry picked from commit 27b8abb056)
2023-07-27 12:49:24 -07:00
Sam Lantinga
37d1ab83c5 Make sure the mouse and keyboard focus is cleared when a window is hidden
(cherry picked from commit a16b241b89)
2023-07-25 11:50:54 -07:00
Ozkan Sezer
890bee64a4 os2 audio refactoring and capture support
- Fixed audio device detection and usage.
- Implemented audio capture support
- Refactored buffer handling to separate pointers to fill and drain buffers.

Based on patches by josch1710 and Lars Erdmann:
https://github.com/bitwiseworks/SDL2-os2/pull/7
2023-07-25 11:40:02 +03:00
Weng Xuetian
64294e4560 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:37:13 -07:00
Sam Lantinga
c4c034ca4b Don't fail to create a window if it's too large, just clamp it to the max instead
Some window is better than no window...

(cherry picked from commit 4a18893c73)
2023-07-17 17:48:56 -07:00
Sam Lantinga
f7dc8c0eaa Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
2023-07-17 17:40:17 -07:00
Sam Lantinga
bb036ef544 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.

(cherry picked from commit 16dd5f0da4)
2023-07-17 17:39:33 -07:00
Sam Lantinga
910dad505a Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
2023-07-17 17:36:41 -07:00
Ozkan Sezer
4b2b475ac2 remove unused vulkan/*.hpp files.
(cherry picked from commit 611b3dd1fd)
2023-07-17 00:11:51 +03:00
Sam Lantinga
6089b35706 Fixed getting the CRC of virtual joysticks without a VID/PID
(cherry picked from commit b40fb5c51e)
2023-07-16 04:36:06 -07:00
Frank Praznik
a999100858 wayland/video: Validate the returned window display pointer before dereferencing it
If, in the case where all displays has been disconnected, and some window state change occurs before an active display is re-added and finalized, the pointer returned by SDL_GetDisplayForWindow() will be null necessitating that the returned pointer be checked for validity before dereferencing it.
2023-07-14 10:43:54 -04:00
Ryan C. Gordon
b9d16dac4e pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
- Make sure the hotplug thread has hit its main loop before letting
  DetectDevices continue.
- Don't unref the context subscription operation until it completes
  (or we are shutting down).

I'm not sure which change fixed the problem, but at least one of them
appears to have done so.

Reference Issue #7971.
2023-07-12 23:29:39 -04:00
Ozkan Sezer
776a5e0d25 pulseaudio: eliminate <pulse/simple.h> include. 2023-07-13 01:51:10 +03:00
Ryan C. Gordon
832b524180 pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.

Reference Issue #7971.

(cherry picked from commit 956b18f50c)
2023-07-12 16:05:09 -04:00
Ozkan Sezer
29d461b628 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 2023-07-12 21:39:41 +03:00
Sam Lantinga
e8b6edd5a0 RAWINPUT_RegisterNotifications() should return int, for consistency
(cherry picked from commit 1903d7b1bf)
2023-07-11 10:52:57 -07:00
Sam Lantinga
34c5bde355 Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.

(cherry picked from commit 41882a1acb)
2023-07-11 10:46:37 -07:00
Sam Lantinga
9117b2e300 Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case

(cherry picked from commit dfc5e6964e)
2023-07-11 10:46:37 -07:00
Sam Lantinga
6bf5f5a221 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960

(cherry picked from commit 092a4b780c)
2023-07-10 09:48:43 -07:00
Sam Lantinga
92fd2938e7 Minor cleanup 2023-07-10 09:42:12 -07:00
Andre Barata
9cd7cbe134 Added support for absolute mice with evdev 2023-07-10 09:37:45 -07:00