Commit Graph

7545 Commits

Author SHA1 Message Date
Christopher Wellons
8231278817 Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-07-10 03:05:32 +03:00
Ozkan Sezer
0ad822eb70 SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. 2023-07-10 00:14:35 +03:00
Sam Lantinga
156c7badf5 Re-added mappings for older Xbox One controllers on Linux
The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.

It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.

Fixes https://github.com/libsdl-org/SDL/issues/7925

(cherry picked from commit 80e1c75e1c)
2023-07-09 09:50:46 -07:00
Sam Lantinga
4b1dd54a56 Fixed mapping BTN_TR2 to right trigger
(cherry picked from commit ea60da5b94)
2023-07-08 18:18:48 -07:00
Alex Maese
acdde129bb X11: Use XFixes to detect clipboard updates
Currently, SDL_CLIPBOARDUPDATE events are only sent when an SDL window
has its selection cleared.  This change sends the event anytime the
XFixesSelectionNotify event is raised, and when the selection is either
the clipboard or the primary selection.
2023-07-08 13:17:40 -07:00
Sam Lantinga
f8a0135edf Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet

(cherry picked from commit f047e178b6)
2023-07-08 10:40:12 -07:00
Sam Lantinga
1f7bc08884 Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit efed24850a)
2023-07-08 10:30:31 -07:00
Sam Lantinga
de849d5e6f Lazily initialize the WGI gamepad support
Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.

(cherry picked from commit 785f57eb91)
2023-07-08 10:30:14 -07:00
Sam Lantinga
a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:34:58 -07:00
Sam Lantinga
e16a83d393 Prefer using XInput for rumble over WGI, as it allows rumble in the background 2023-07-07 09:47:49 -07:00
Sam Lantinga
a0a3957eb6 Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.

Fixes https://github.com/libsdl-org/SDL/issues/7940
2023-07-07 09:47:48 -07:00
Takase
b90343e512 video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity

Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.

This command tries to use --icon and fall back to --icon-name when it fails.
2023-07-06 17:56:51 -07:00
Sam Clegg
042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780
2023-07-06 18:15:49 -04:00
Sam Lantinga
3054c0dc50 Fixed %p formatting when there is following text
(cherry picked from commit f4bd17deee)
2023-07-06 08:37:27 -07:00
Sam Lantinga
52d63ba26c Do a full UCS4 zero termination on iconv converted strings
We don't necessarily know the size of the output characters, so do a full 32-bit zero termination on the output string.

This fixes garbage at the end of Windows clipboard text

(cherry picked from commit ecbbac7c72)
2023-07-05 22:25:49 -07:00
Sam Lantinga
bad5431a14 Fixed wayland clipboard not always updating in response to Ctrl-C
(cherry picked from commit cc254d885d)
2023-07-05 22:18:16 -07:00
Sam Lantinga
1ab452fc57 Fixed printf formatting for "%p" and added a unit test to check it
(cherry picked from commit c63aa9545e)
2023-07-05 22:17:15 -07:00
Sam Lantinga
2a946832ba Added GetClientScreenRect() and fixed build for C89 compilers
(cherry picked from commit 61ff86617a)
2023-07-05 11:06:28 -07:00
Sam Lantinga
488a91eb40 Fixed crash if mutex functions are used before any mutex has been created
(cherry picked from commit cc49f1e279)
2023-07-05 10:17:19 -07:00
expikr
f75c0e3204 center cursor to client area (excludes titlebar thickness)
(cherry picked from commit a7326b9396)
2023-07-05 10:12:53 -07:00
Sam Lantinga
4d4c81d438 Revert "Update SDL_windowswindow.c"
This reverts commit d0fdf6207b.

(cherry picked from commit f49f1434b9)
2023-07-05 09:22:56 -07:00
expikr
1e6c128c4c Update SDL_windowswindow.c
(cherry picked from commit d0fdf6207b)
2023-07-04 21:59:58 -07:00
Sam Lantinga
61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c)
2023-07-03 17:42:16 -07:00
Sam Lantinga
d65185a6a7 Made error handling more consistent in D3D12_RenderReadPixels()
(cherry picked from commit 90262f274a)
2023-07-03 17:42:07 -07:00
Sam Lantinga
bf277eb808 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99)
2023-07-03 17:15:30 -07:00
Ozkan Sezer
825b0324cf fixed windows build after commit 7e8be3f 2023-07-04 02:24:28 +03:00
Sam Lantinga
7e8be3f280 Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows

(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
2023-07-03 16:11:07 -07:00
Ryan C. Gordon
e65ca61957 khronos: Fixed a typo in a Vulkan header, to match upstream.
Fixes #7916.

(cherry picked from commit c0bd18f023)
2023-07-03 11:04:41 -04:00
Ryan C. Gordon
769bf2ebcc rwops: Use SetFilePointerEx on Windows for appending writes.
Fixes #7900.
2023-07-01 00:30:23 -04:00
Sam Lantinga
fc0854651b Added Linux mapping for the Logitech Chillstream
Fixes https://github.com/libsdl-org/SDL/issues/7829

(cherry picked from commit 675fc8c38f)
2023-06-29 16:15:00 -07:00
Anonymous Maarten
e6f635ca17 wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF

(cherry picked from commit 5b5b67df20)
2023-06-29 16:04:47 -04:00
Sam Lantinga
099e53f3a5 Fixed build 2023-06-29 11:25:54 -07:00
Sam Lantinga
0f940cb6ce Added support for the Nintendo Online Famicom controllers
(cherry picked from commit baa9c57581)
2023-06-29 11:18:09 -07:00
Ryan C. Gordon
1453cfa4e9 pulseaudio: Move to a threaded mainloop.
This used to create a context and mainloop for each device and the hotplug
thread, but this isn't correct use of PulseAudio's API. Now we have a
single context and a pa_threaded_mainloop, and all threads cooperate around
it.

This was originally from SDL3, in 35292d7dba.

Reference Issue #7883.
Reference Issue #7427.
2023-06-28 20:32:14 -04:00
Sam Lantinga
0ba93e4aac Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
2023-06-27 16:08:53 -07:00
Sam Lantinga
170428b107 Fixed Nintendo Switch Pro controllers that don't have readable user calibration
(cherry picked from commit 9ee1200e6f)
2023-06-27 07:50:00 -07:00
Narr the Reg
950ff0056a hidapi: switch: Handle MCU input reports
(cherry picked from commit 425062c123)
2023-06-26 10:07:15 -07:00
Sam Lantinga
38619bb28d SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868

(cherry picked from commit 87e916dd21)
2023-06-24 15:40:09 -07:00
Sam Lantinga
c6660afe44 Corrected the Victrix FS Pro as a PS4 controller instead of a PS3 controller
(cherry picked from commit 44bae1e8a9)
2023-06-23 15:44:15 -07:00
Sam Lantinga
8acf729650 Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info 2023-06-21 14:11:41 -07:00
Sam Lantinga
dfbdaca2b8 Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830

(cherry picked from commit 3694dabe7c)
2023-06-21 10:40:02 -07:00
Sam Lantinga
657c346556 Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855
2023-06-21 08:44:19 -07:00
Sam Lantinga
ceece918e4 Updated to version 2.29.0 for development 2023-06-20 11:50:19 -07:00
Sam Lantinga
ffa78e6bea Updated to version 2.28.0 for release 2023-06-20 11:00:20 -07:00
Simon McVittie
4ce5c3a694 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

(cherry picked from commit 91198baed4)

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 09:45:25 -07:00
Sam Lantinga
a3d4fd71c3 Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
2023-06-19 08:36:30 -07:00
Sam Lantinga
d97423ebab Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.

(cherry picked from commit c6ee9780df)
2023-06-18 12:22:06 -07:00
Sam Lantinga
333a03f1ec We don't know in advance whether a device is connected over Bluetooth in SDL2 2023-06-17 13:15:07 -07:00
Sam Lantinga
5b8fc907df Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.

(cherry picked from commit f168f9c813)
2023-06-17 13:07:03 -07:00
Eric Wasylishen
76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047

(cherry picked from commit 67c91353e0)
2023-06-14 17:23:54 -07:00