Commit Graph

213 Commits

Author SHA1 Message Date
Ethan Lee
4bea89e945 Xbox buildfixes 2024-08-04 15:54:22 -04:00
Sam Lantinga
2c0fcf27e8 Don't use alloca() in a loop, we might overflow the stack. 2024-08-02 21:38:29 -07:00
Dragon-Baroque
808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Sam Lantinga
f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Amir
5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Sam Lantinga
9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Sam Lantinga
5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Sam Lantinga
0635112119 Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!) 2024-06-13 14:54:36 -07:00
Anonymous Maarten
32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Ozkan Sezer
d41e48e4c6 WIN_AdjustWindowRectWithStyle: silence gcc maybe-uninitialized warnings
/tmp/SDL3/src/video/windows/SDL_windowswindow.c: In function 'WIN_SetWindowPositionInternal':
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:216:17: warning: 'h' may be used uninitialized in this function [-Wmaybe-uninitialized]
     rect.bottom = *height;
     ~~~~~~~~~~~~^~~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:12: note: 'h' was declared here
     int w, h;
            ^
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:215:16: warning: 'w' may be used uninitialized in this function [-Wmaybe-uninitialized]
     rect.right = *width;
     ~~~~~~~~~~~^~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:9: note: 'w' was declared here
     int w, h;
         ^
2024-05-29 16:39:03 -07:00
Frank Praznik
0e1f3b681f video: Distinguish between explicit fullscreen enter requests and update requests
Video backends that run asynchronously can wind up in a race situation if a mode or position update request queues up a fullscreen enter request while an unprocessed asynchronous leave request is in flight, and the mode switch or position update request is processed after the leave request, causing the window to erroneously return to fullscreen.

Instead of the internal SDL_UpdateFullscreenMode and backend SetWindowFullscreen functions taking a boolean value, use an enum that allows the backends to distinguish between "this is an explicit fullscreen enter/leave request", and "this is an update request to change the mode or position". Communicating the specific intent allows the backend to early-out when required, which prevents windows from erroneously returning to fullscreen due to update requests made after a leave request, and allows for the removal of some internal synchronization previously needed to (attempt to) work around this, which improves overall performance while also increasing robustness.

This is only relevant to the internal functions, and nothing in the public-facing API has been changed.
2024-05-25 14:13:00 -04:00
Frank Praznik
1f89c407e0 win32: Fix maximized windows when leaving fullscreen
If a window is fullscreen and the maximized state is requested, it needs to be explicitly entered after leaving fullscreen, or the resulting window will be in the maximized state, but still the size of the non-maximized window.
2024-05-21 18:57:55 -04:00
Daniel Ludwig
22bcee3318 VisualC-GDK: Fix Xbox builds 2024-05-08 08:58:29 -07:00
Semphris
c6a70d6898 Add support for modal windows to more platforms
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Sam Lantinga
e56f05bac1 Fixed unclipping the mouse when a monitor is placed left of the primary one on Windows.
There is now a desktop bounds variable that could potentially be exposed in the API if we wanted.
2024-04-24 12:06:00 -07:00
Mathieu Eyraud
4d00706f57 Do not store pointer before potentialy freeing it
Store data to windows->driverdata after call to SetProp() in case it fails.
2024-03-30 11:07:42 -07:00
Sam Lantinga
af5728b94d Fixed event handle accumulation when the SDL window doesn't have focus
This also fixes a crash on shutdown caused by the raw input thread failing to stop
2024-03-28 15:11:45 -07:00
Sam Lantinga
ab5351f5d6 Fixed leaving the cursor clip set when changing window focus
While the focus change happens, Windows appears to reset the cursor clip rectangle, and then restore it if the application that has focus has the clip rectangle set.

This fixes resetting the clip rectangle while changing focus between windows in the same application, e.g. the Source 2 editor.
2024-03-11 10:58:40 -07:00
Sam Lantinga
16e0806ced Note that the cursor clip has been cleared even if we didn't do it
This releases the mouse cursor when bringing up the console on Counter Strike in dev mode.
2024-03-08 15:56:49 -08:00
Frank Praznik
4c0601b93f video: Return a failure code if the video driver fails to grab the mouse or keyboard
Alter the video driver grab/confinement function signatures to return an int, set and return an error if the grab request fails, and clear the grab flags from the window if the mouse and/or keyboard wasn't actually grabbed.
2024-03-05 17:59:10 -05:00
Jade Macho
e2a8209263 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 2024-03-02 10:30:29 -08:00
Sam Lantinga
faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 2024-02-07 13:16:35 -08:00
Sam Lantinga
3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
Sam Lantinga
e0c2cca629 Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11.
When an app makes a fullscreen window on Windows, the window is really just resized to the monitor dimensions and positioned at 0, 0 and positioned on top of everything, including the taskbar. Added disabling rounded corners and some new DWM controlled border color (which seems to be defaulted to 1px transparent, but can be set to the theme color by users). Previous settings are restored when exiting fullscreen mode.
2024-01-26 23:05:31 -08:00
Sam Lantinga
a1a4948fda Fixed the size and position of minimized windows on Windows 2024-01-26 22:36:32 -08:00
Anonymous Maarten
31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
chalonverse
3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
Frank Praznik
649556befa win32: Let windows manage the floating state unless explicitly overridden
Windows doesn't inform applications if the window is in the docked/tiled state, so let windows manage the window size when restoring from a fixed-size state, unless the application explicitly requested a new size/position.

Fixes the video_getSetWindowState test.
2024-01-13 15:24:25 -08:00
Sam Lantinga
7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() 2024-01-12 09:33:05 -08:00
Sam Lantinga
277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND()
Also include the window EXSTYLE to calls to AdjustWindowRectEx()
2024-01-12 07:07:27 -08:00
Sam Lantinga
1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Sam Lantinga
8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time
This is a huge performance improvement for high polling rate mice, like the Razer Viper 8K mouse.

Fixes https://github.com/libsdl-org/SDL/issues/8756
2024-01-01 20:41:15 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Dimitriy Ryazantcev
cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value 2023-12-21 08:32:10 -08:00
Frank Praznik
69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op
Otherwise, the styling on external windows may end up being overridden.
2023-12-18 11:47:59 -05:00
Frank Praznik
8f79e0b7f8 win32: Fix high-DPI debug logging 2023-12-18 11:31:37 -05:00
Frank Praznik
b937c54b66 win32: Set all size and position variables for external windows 2023-12-15 16:41:20 -05:00
Frank Praznik
4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Sam Lantinga
81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Sam Lantinga
e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
Sam Lantinga
229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Sam Lantinga
1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 2023-11-12 21:58:58 -08:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
danginsburg
723835d16a Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237. 2023-09-12 07:36:55 -07:00
Sam Lantinga
a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
- Also adds SDL_SetWindowFocusable() to set/clear flag on existing windows
2023-08-30 20:29:51 -07:00
Sam Huang
c191d6c306 Better Win32 transparent window support 2023-08-27 13:06:42 -07:00
Sam Huang
c7588e4261 Transparent window for Win32 + OpenGL (#8143)
* Transparent window for Win32 + OpenGL via DWM
2023-08-23 07:42:59 -07:00