Sam Lantinga
4f51f956ad
Updated SDL_StretchSurface() documentation
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Fixes https://github.com/libsdl-org/SDL/issues/13135
(cherry picked from commit 7db0ac7380
)
2025-05-29 09:09:29 -07:00
Sam Lantinga
b076f4b590
Removed obsolete documentation
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(cherry picked from commit 737b9e117d
)
2025-05-28 15:57:23 -07:00
Sam Lantinga
91180f8cb4
Disable SDL_HINT_JOYSTICK_RAWINPUT by default
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Windows can get in a state when it stops reporting raw input events for game controllers until reboot.
The downside of this change is that we lose support for trigger rumble and are limited to 4 controllers again, but if that's important for your application you can use SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, true) to enable this functionality.
Fixes https://github.com/libsdl-org/SDL/issues/13047
(cherry picked from commit aa870d511e
)
2025-05-27 09:51:58 -07:00
Ryan C. Gordon
290574e6f6
stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f.
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Fixes #13099 .
(cherry picked from commit 8d9a4fe843
)
2025-05-22 09:52:51 -04:00
Sam Lantinga
7f0a5d6a10
Updated to version 3.2.15 for development
2025-05-14 13:08:44 -07:00
Sam Lantinga
c038d6f7f8
Updated to version 3.2.14 for release
2025-05-13 14:24:40 -07:00
Sam Lantinga
50d02ad732
Updated to version 3.2.13 for development
2025-05-04 10:56:10 -07:00
Ozkan Sezer
5ac37a8ffc
don't prototype strdup() for __clang_analyzer__ case in windows builds.
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Fixes: https://github.com/libsdl-org/SDL/issues/12948 .
(cherry picked from commit 17bba029ba
)
2025-05-04 10:36:33 -07:00
Sam Lantinga
7dd2915475
Updated to version 3.2.12 for release
2025-05-04 10:09:23 -07:00
Cameron Gutman
4ad6d18203
events: Add integer wheel fields for sdl2-compat
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It's way simpler to just add them back to SDL3 than emulate them purely in sdl2-compat.
(cherry picked from commit 0447c2f3c3
)
2025-05-01 22:51:54 -05:00
Sam Lantinga
e045edb567
Corrected documentation for SDL_SetGPUSwapchainParameters()
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(cherry picked from commit 695cad459b
)
2025-04-23 16:16:24 -07:00
Sam Lantinga
cf95db46a7
Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
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Typically we will name the property with the function that is used to set it, and document the range of values.
(cherry picked from commit 18fbe6a92f
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2025-04-22 10:28:43 -07:00
Petar Popovic
b8abfeb7f3
SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
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(cherry picked from commit a696b108ac
)
2025-04-22 10:21:54 -07:00
Sam Lantinga
014e24e1a8
Removed incorrect documentation for SDL_RenderViewportSet()
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Closes https://github.com/libsdl-org/SDL/pull/12854
(cherry picked from commit c076b0d17f
)
2025-04-22 10:17:57 -07:00
Sam Lantinga
1543f523b7
Updated documentation for SDL_HINT_GPU_DRIVER
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(cherry picked from commit 3aed80cd82
)
2025-04-22 08:58:58 -07:00
SDL Wiki Bot
d308df6d62
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit 008690d016
)
2025-04-03 08:54:27 -07:00
Sam Lantinga
f51b88e6b5
Note that you might get a different size window than you expect
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(cherry picked from commit df32827407
)
2025-04-03 08:54:27 -07:00
Sam Lantinga
7cb0fa5c56
Fixed documentation for SDL_GL_*_SIZE
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(cherry picked from commit ab34ea5a26
)
2025-04-02 22:32:39 -07:00
Sam Lantinga
9827653c38
Updated to version 3.2.11 for development
2025-03-31 13:54:19 -07:00
Sam Lantinga
877399b2b2
Updated to version 3.2.10 for release
2025-03-31 13:12:19 -07:00
SDL Wiki Bot
b6fb47aa70
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit cb1d79db39
)
2025-03-31 08:53:19 -07:00
Vittorio Romeo
7ecae856e5
Update include/SDL3/SDL_power.h
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Co-authored-by: Sam Lantinga <slouken@libsdl.org >
(cherry picked from commit 088ad66f70
)
2025-03-31 08:53:19 -07:00
Vittorio Romeo
5db7694f22
Add performance disclaimer in SDL_GetPowerInfo
documentation
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(cherry picked from commit 032d696021
)
2025-03-31 08:53:19 -07:00
Carl Åstholm
61e7878ac0
Document SDL_malloc alignment guarantees
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(cherry picked from commit 7ec13a2ead
)
2025-03-24 19:41:08 -07:00
SDL Wiki Bot
d39d951f89
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit 67b4c3a156
)
2025-03-20 16:30:04 -07:00
Ryan C. Gordon
c2c848a752
SDL_audio.h: Fixed typos in docs.
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(cherry picked from commit 85435d5a14
)
2025-03-20 16:30:04 -07:00
Sam Lantinga
53f64e40c4
Fixed SDL_GPUTextureSupportsSampleCount() documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/751
(cherry picked from commit ffe69fc354
)
2025-03-14 09:30:44 -07:00
Sam Lantinga
b32cd4f84b
Make texture scale mode a part of the 2D renderer draw state
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Also added texture addressing mode support to the PSP and Vita renderers (untested)
Fixes https://github.com/libsdl-org/SDL/issues/12461
(cherry picked from commit cb099ebd4f
)
2025-03-05 22:39:31 -08:00
SDL Wiki Bot
550bdc658a
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit f01bcaeb17
)
2025-03-05 09:13:10 -08:00
Sam Lantinga
d75ba9c2d2
Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
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(cherry picked from commit fe9bdcf508
)
2025-03-05 09:13:10 -08:00
SDL Wiki Bot
2477f7f982
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit 9f557941f3
)
2025-03-05 07:26:50 -08:00
Sam Lantinga
e454d7d4be
Document the thread safety of SDL surface functions
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(cherry picked from commit 8f40dad460
)
2025-03-05 07:26:49 -08:00
Sam Lantinga
1a2362ebf1
Updated to version 3.2.9 for development
2025-03-04 15:07:23 -08:00
Sam Lantinga
f6864924f7
Updated to version 3.2.8 for release
2025-03-04 14:37:06 -08:00
Sam Lantinga
bc6307a872
Updated to version 3.2.7 for development
2025-03-01 19:29:51 -08:00
Sam Lantinga
292e431748
Updated to version 3.2.6 for release
2025-03-01 18:30:34 -08:00
SDL Wiki Bot
ee5f5c9172
Sync SDL3 wiki -> header
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[ci skip]
2025-03-01 16:26:19 +00:00
Sam Lantinga
6e4193b743
Note that the file names are UTF-8 encoded
2025-03-01 08:25:31 -08:00
SDL Wiki Bot
7ab1412e20
Sync SDL3 wiki -> header
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[ci skip]
2025-02-28 21:21:47 +00:00
SDL Wiki Bot
54c7aa9c90
Sync SDL3 wiki -> header
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[ci skip]
2025-02-28 00:42:06 +00:00
Ryan C. Gordon
35e8cf8ee6
render: allow render targets to use logical presentation.
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
SDL Wiki Bot
56e2955b6a
Sync SDL3 wiki -> header
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[ci skip]
2025-02-26 21:03:33 +00:00
SDL Wiki Bot
38a73a1783
Sync SDL3 wiki -> header
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[ci skip]
2025-02-25 18:29:56 +00:00
Sam Lantinga
29df99ee38
Clarified SDL_RenderReadPixels() documentation
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Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.
Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
Sam Lantinga
1c2189c7c9
strings.h isn't available in Windows environments
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I believe this header isn't necessary for clang-tidy, string.h has all the functions we care about.
Fixes https://github.com/libsdl-org/SDL/issues/12238
2025-02-25 09:41:50 -08:00
SDL Wiki Bot
ffdca343fb
Sync SDL3 wiki -> header
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[ci skip]
2025-02-25 16:58:12 +00:00
Sam Lantinga
ac5fca4ae5
Clarify the expected usage of SDL_StorageReady()
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Fixes https://github.com/libsdl-org/SDL/issues/12201
2025-02-25 08:56:56 -08:00
SDL Wiki Bot
fc365e945a
Sync SDL3 wiki -> header
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[ci skip]
2025-02-25 16:39:56 +00:00
Sam Lantinga
ad840e8796
Better document that main functionality is in SDL_main.h
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Fixes https://github.com/libsdl-org/SDL/issues/12159
2025-02-25 08:38:39 -08:00
SDL Wiki Bot
bb8dcf08e7
Sync SDL3 wiki -> header
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[ci skip]
2025-02-25 15:54:44 +00:00