Commit Graph

887 Commits

Author SHA1 Message Date
Sam Lantinga
21e444b2e7 Fixed a few additional sizeof locations 2023-03-09 15:25:48 -08:00
Ryan C. Gordon
d898dbfe50 render: Make sure logical_target is bound when presenting.
Fixes black screen on macOS.

Fixes #7320.
2023-03-08 22:57:29 -05:00
Sam Lantinga
698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sylvain
9b065bf54b Fix various warnings: static /void / comma 2023-03-06 12:37:37 +01:00
Sam Lantinga
f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 2023-03-02 15:09:57 -08:00
Sam Lantinga
bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Sam Lantinga
c2f8a478d8 Don't set a logical presentation mode by default
SDL3 applications are DPI aware by default, and can set the logical presentation mode as appropriate.
2023-02-22 22:27:01 -08:00
Sylvain
dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' 2023-02-09 20:17:27 +01:00
Sylvain
e2e5e670bf Remove returns int from Destroy/Close/Unlock functions 2023-02-09 07:57:14 -08:00
Sylvain
c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Sam Lantinga
f8b41919da Fixed warning running a command queue without any vertex operations 2023-02-06 11:22:00 -08:00
Sam Lantinga
9d8f98c735 Don't change presentation modes when resizing the logical target
Fixes https://github.com/libsdl-org/SDL/issues/7251
2023-02-06 08:51:58 -08:00
Sylvain
fbe0352764 SDL_DestroyRenderer: drop all commands first
and don't queue new command from SDL_DestroyTexture() (memory leak)
2023-02-05 13:35:08 -08:00
Sam Lantinga
ec1b42557f Fixed memory leak at shutdown (thanks @1bsyl!)
Clean up the textures first, as destroying the current render target will queue viewport and clip rectangle commands
2023-02-05 09:10:21 -08:00
Sam Lantinga
2a83093b36 Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line
Fixes https://github.com/libsdl-org/SDL/issues/6116
2023-02-03 20:53:30 -08:00
Sam Lantinga
14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga
e5edce8e75 Fixed permissions on src/render/SDL_render.c (#7232) 2023-02-03 13:14:48 -08:00
Sylvain Becker
cb6b8b0132 Simplify flags testing (#7220) 2023-02-03 13:08:42 -08:00
Sam Lantinga
dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten
08bcee8570 test: don't use wiki urls for documentation comments
Also make consistent use of \ as documentation escape character.
2023-02-02 00:49:09 +01:00
Sam Lantinga
ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sasha Szpakowski
90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga
bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
Sam Lantinga
e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga
7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
ds-sloth
d020dd89ba Support MIN/MAX blend on opengles2 2023-01-23 06:11:36 -08:00
ds-sloth
38697e832a Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:49:44 -08:00
Eric Wasylishen
67c91353e0 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047
2023-01-15 12:57:42 -08:00
Sam Lantinga
23beef4fc7 We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2023-01-12 16:17:00 -08:00
Francisco Javier Trujillo Mata
7f610cd969 Using UV instead of STQ 2023-01-11 15:10:51 -08:00
Francisco Javier Trujillo Mata
555183257d Remove dummy flag 2023-01-11 15:10:51 -08:00
Sam Lantinga
237086c917 Fixed Xcode 14.2 warnings 2023-01-10 15:51:14 -08:00
Sam Lantinga
2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga
e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sylvain
bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer 2023-01-03 06:38:11 -08:00
Sam Lantinga
e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker
851b0e16be Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Mathieu Eyraud
721ece7ba0 Fix memory leak in SDL_SW_CreateYUVTexture 2023-01-02 10:22:44 +01:00
Sylvain Becker
8a13533949 Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga
cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga
1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sylvain
88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga
80890f3aae SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga
ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga
36d4395c97 SDL API renaming: internal functions 2022-12-27 15:05:51 -08:00