Sam Lantinga
78dbf9be50
Document that SDL_GetKeyName() always returns uppercase names for alphabetic keycodes
2024-07-01 13:56:49 -07:00
Sam Lantinga
e8dbbf8380
Renamed SDLK_a-z to SDLK_A-Z
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Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga
d9dc4b320a
The keycode in key events is the base, unmodified, keycode for the current keyboard layout
2024-07-01 13:56:49 -07:00
SDL Wiki Bot
ede4483420
Sync SDL3 wiki -> header
2024-06-29 21:26:31 +00:00
Sam Lantinga
473257cce6
Added SDL_GetRenderLogicalPresentationRect()
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Fixes https://github.com/libsdl-org/SDL/issues/8815
2024-06-29 14:25:59 -07:00
Sam Lantinga
6f199eabb8
Removed SDL_RenderGeometryRawFloat()
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After discussion with @ocornut, SDL_RenderGeometryRaw() will take floating point colors and conversion from 8-bit color can happen on the application side. We can always add an 8-bit color fast path in the future if we need it on handheld platforms.
If you need code to do this in your application, you can use the following:
int SDL_RenderGeometryRaw8BitColor(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)
{
int i, retval, isstack;
const Uint8 *color2 = (const Uint8 *)color;
SDL_FColor *color3;
if (num_vertices <= 0) {
return SDL_InvalidParamError("num_vertices");
}
if (!color) {
return SDL_InvalidParamError("color");
}
color3 = (SDL_FColor *)SDL_small_alloc(SDL_FColor, num_vertices, &isstack);
if (!color3) {
return -1;
}
for (i = 0; i < num_vertices; ++i) {
color3[i].r = color->r / 255.0f;
color3[i].g = color->g / 255.0f;
color3[i].b = color->b / 255.0f;
color3[i].a = color->a / 255.0f;
color2 += color_stride;
color = (const SDL_Color *)color2;
}
retval = SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color3, sizeof(*color3), uv, uv_stride, num_vertices, indices, num_indices, size_indices);
SDL_small_free(color3, isstack);
return retval;
}
Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-06-29 00:10:08 -07:00
SDL Wiki Bot
2cfcb144e4
Sync SDL3 wiki -> header
2024-06-29 02:42:49 +00:00
Sam Lantinga
212a491f7c
Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
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This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
SDL Wiki Bot
9332de9f25
Sync SDL3 wiki -> header
2024-06-29 00:09:51 +00:00
Sam Lantinga
4c7db129df
SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI
2024-06-28 17:09:22 -07:00
Sam Lantinga
bdd531986b
SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
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The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
Sam Lantinga
ed2022a175
Added SDL_EVENT_TEXT_EDITING_CANDIDATES
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This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.
Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Ryan C. Gordon
ecfa363889
begin_code: Solaris Studio has __has_attribute
defined by isn't usable here.
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Fixes #10095 .
(cherry picked from commit d96f1d5360
)
2024-06-27 22:13:48 -07:00
Ryan C. Gordon
d7ee9ce455
SDL_endian.h: Fix byte order detection on Solaris (and some SPARC compilers).
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Fixes #10093 .
(Sort of cherry-picked from 14183f8ecac099982883331ae7e405f82e42aa6b.)
2024-06-28 00:14:26 -04:00
SDL Wiki Bot
b7ab5182d3
Sync SDL3 wiki -> header
2024-06-27 21:37:27 +00:00
Ryan C. Gordon
a9cfcf6bde
stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
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Fixes #10105 .
2024-06-27 17:36:09 -04:00
Ryan C. Gordon
982feb7a65
vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
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Fixes #10091 .
2024-06-27 15:25:10 -04:00
Sam Lantinga
c7f7464174
Updated scancode documentation
2024-06-26 12:33:16 -07:00
Ryan C. Gordon
9fd54b724f
include: Added documentation for SDL_PRESSED and SDL_RELEASED.
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Fixes #10069 .
2024-06-26 14:08:56 -04:00
SDL Wiki Bot
3d121d9bc7
Sync SDL3 wiki -> header
2024-06-25 03:32:46 +00:00
Sam Lantinga
def7a43a2e
SDL_HINT_IME_SHOW_UI defaults to SDL_TRUE
...
This hint is currently only used on Windows, and this matches the behavior of other platforms.
2024-06-24 20:32:03 -07:00
Sam Lantinga
377014c430
Added some documentation to the SDL_EVENT_TEXT_EDITING event
2024-06-24 20:32:03 -07:00
SDL Wiki Bot
ea11c9e0c7
Sync SDL3 wiki -> header
2024-06-24 19:23:37 +00:00
Sam Lantinga
0ff5c05486
Added SDL_GetWindows()
2024-06-24 12:22:12 -07:00
SDL Wiki Bot
2c745dbd3c
Sync SDL3 wiki -> header
2024-06-24 18:50:19 +00:00
Sam Lantinga
2f5b20fcb5
Updated based on feedback from @JKaniarz
2024-06-24 11:49:15 -07:00
Sam Lantinga
a938e2b979
Replaced test framework random code with SDL random functions
2024-06-24 11:49:15 -07:00
Sam Lantinga
96f2f23240
Simplified SDL random function names and added thread-safe versions
2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
2024-06-24 11:49:15 -07:00
SDL Wiki Bot
410bed20ba
Sync SDL3 wiki -> header
2024-06-24 18:21:18 +00:00
Sam Lantinga
76631a0978
The text input state has been changed to be window-specific.
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SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.
This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Anonymous Maarten
5217c040be
Sort possible SDL_KeyCode values (swap SDLK_PERCENT and SDLK_DOLLAR)
2024-06-23 22:52:17 +02:00
Sam Lantinga
fd3143f445
Added more documentation for SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE and SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL
2024-06-23 00:11:56 -07:00
SDL Wiki Bot
398391b01e
Sync SDL3 wiki -> header
2024-06-23 07:11:23 +00:00
expikr
3b504c4a89
Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL ( #10085 )
2024-06-23 00:09:59 -07:00
SDL Wiki Bot
ba188e7555
Sync SDL3 wiki -> header
2024-06-22 07:20:00 +00:00
Sam Lantinga
90034b16dc
The keycode in key events is affected by modifiers by default.
...
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
SDL Wiki Bot
1e81424b3d
Sync SDL3 wiki -> header
2024-06-22 05:06:38 +00:00
Sam Lantinga
c9cfa4688e
Use unsigned constants for SDL_Keycode values
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Fixes https://github.com/libsdl-org/SDL/issues/10020
Closes https://github.com/libsdl-org/SDL/pull/10070
2024-06-21 22:06:08 -07:00
Sam Lantinga
0dd579d40d
Removed SDL_Keysym
2024-06-21 22:06:08 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
ef9bd8b609
Add the raw platform specific key code to SDL_Keysym
...
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.
Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
9d816c72ef
Updated SDL3 scancode list
...
This adds more app editing and audio control keys and removes keys that launch applications
Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
306c4164bc
Added SDL_AllocateEventString()
2024-06-21 22:06:08 -07:00
SDL Wiki Bot
83933fdfa0
Sync SDL3 wiki -> header
2024-06-20 19:55:37 +00:00
Frank Praznik
2f276a2eea
video: Expose HDR metadata per-window
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Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
SDL Wiki Bot
e6944584a0
Sync SDL3 wiki -> header
2024-06-20 00:01:27 +00:00
John Kaniarz
8f29f8cae5
Renamed SDL_rand() to SDL_rand_bits() and updated tests
2024-06-19 17:00:58 -07:00
SDL Wiki Bot
237bbfcb9d
Sync SDL3 wiki -> header
2024-06-19 18:02:45 +00:00
John Kaniarz
16e69cb4c9
Removed SDL_rand_r()
2024-06-19 11:02:02 -07:00