Commit Graph

198 Commits

Author SHA1 Message Date
Anonymous Maarten
b1b98b10d8 cmake: also install wasm debug map (optional) 2025-09-18 17:18:25 +02:00
Anonymous Maarten
447df411e6 cmake: install javascript and wasm of Emscripten tests 2025-09-18 05:28:22 +02:00
Sam Lantinga
f48c20f481 Added testsoftwaretransparent to the CMake build system 2025-09-04 09:25:05 -07:00
Marcin Serwin
bbc674b9e7 test: Fix resource paths in testtray
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-06-22 21:03:37 -07:00
Michael Fitzmayer
7ae64592c9 Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
Sam Lantinga
96194347bc Added an example of fullscreen shader effects with the GPU renderer 2025-03-14 09:26:30 -07:00
Sam Lantinga
2aee105b43 Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
Sam Lantinga
f24f9d3bed Revert "testcamera: added support for Motion JPEG camera frames"
This reverts commit 5ccee77190.
2025-02-20 12:16:26 -08:00
Sam Lantinga
5ccee77190 testcamera: added support for Motion JPEG camera frames 2025-02-10 17:18:16 -08:00
Sam Lantinga
409f3ade88 Removed SDF test program
There's a much better example of SDF support in testgputext in SDL_ttf
2025-01-29 04:15:27 -08:00
Sam Lantinga
4176e188bf Enable testgles2 on all platforms
We use SDL's headers so we're not dependent on system OpenGL header availability.
2025-01-29 04:03:31 -08:00
Anonymous Maarten
53aaf8c26b cmake: custom generate-XXX targets must depend on outputs 2025-01-04 00:19:45 +01:00
Sam Lantinga
f18e023317 Added testclipboard 2024-12-31 19:27:11 -08:00
Anonymous Maarten
543f244965 tests: include SDL_build_config.h when HAVE_BUILD_CONFIG is defined 2024-12-29 20:08:06 +01:00
Anonymous Maarten
f1232de3d2 cmake: add_dependencies must have at least 2 arguments 2024-12-28 02:43:12 +01:00
Anonymous Maarten
2664d36faf cmake: avoid parallel generation of headers through intermediate target
See
https://cmake.org/cmake/help/latest/command/add_custom_command.html#example-generating-files-for-multiple-targets
2024-12-28 02:39:12 +01:00
Sam Lantinga
75a24116b5 testcontroller: show gamepad connection state 2024-12-27 13:58:49 -08:00
Semphriss
01b9b0edb7 Add system tray support (#10873) 2024-12-24 10:36:39 -08:00
Ryan C. Gordon
e79ce2a200 asyncio: Added async i/o APIs. 2024-12-03 17:32:20 -05:00
Wouter Wijsman
780578cd36 PSP: Allow building tests in parallel 2024-11-01 08:57:09 -04:00
Cameron Cawley
94c8c170eb 3DS: Only bundle resources with tests that need them 2024-10-12 13:59:00 -07:00
Anonymous Maarten
7241dd9ec3 Add more SDL_Process tests 2024-09-30 03:03:33 +02:00
Simon McVittie
80da805688 build: Fix testprocess invocation during "as-installed" tests
During build-time testing, we can use `$<TARGET_FILE:childprocess>` to
pass the just-built childprocess executable to it as an argument, but
during "as-installed" testing we need to use the installed path of
the childprocess executable instead.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-25 14:48:26 -07:00
Semphris
9eea8234e6 Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Ryan C. Gordon
88125e4d2d test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. 2024-08-31 20:45:41 -04:00
cosmonaut
2e7d5bb429 Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Anonymous Maarten
c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Anonymous Maarten
9eac3a434e ctest/emscripten: make audio and video driver configurable 2024-08-21 20:14:55 +02:00
Anonymous Maarten
08661166e9 ci: verify SDL_REVISION 2024-08-20 16:04:58 +00:00
Anonymous Maarten
161761653f test: use Selenium to run Emscripten tests 2024-08-20 16:04:58 +00:00
Anonymous Maarten
46bafda7ab testshader: add -sLEGACY_GL_EMULATION for emscripten 2024-08-20 16:04:58 +00:00
Anonymous Maarten
6052136ced tests/emscripten: add link-time dependency on the resources 2024-08-20 16:04:58 +00:00
Anonymous Maarten
35b61f70da sdlprocdump: add option to print debug stream 2024-08-11 21:00:08 +02:00
Anonymous Maarten
a1c6f99877 android: add script in Android archive to create a SDK
Also,
- Move mingw's pkg-support into build-scripts
- Add type annotations to python scripts for mypy
- ci: use v4 tag of actions/cache
- cmake: use PYTHON3_EXECUTABLE for running xxd.py
  (Python3::Interpreter is not always recognized.)
2024-08-01 05:07:08 +02:00
Anonymous Maarten
b68ac011e0 ctest: fail if there are outstanding allocations 2024-07-30 20:56:19 +00:00
David Gow
540a356199 test: Add testspritesurface
This is a cut-down version of testsprite which uses SDL_Surface (and
SDL_GetWindowSurface), instead of the Render API. It's useful for
quickly validating that blitting works, including some basic format
conversion (with a palette).

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-07-11 08:11:29 -07:00
Anonymous Maarten
18c9bd21b5 sdlprocdump: become C90 compatible 2024-07-07 21:18:16 +02:00
Sam Lantinga
50f50612bd Removed checkkeysthreads
It's out of date relative to the IME changes and doesn't add any value
2024-06-27 17:43:03 -07:00
Anonymous Maarten
0f27686a51 tests: run tests under a minimal debugger that can create minidumps
Tests on ci are run using this dumper, and will upload the minidumps.
2024-06-21 12:39:11 +02:00
Ryan C. Gordon
38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Anonymous Maarten
fefa47e409 dropfile: main callbacks need extra CMake care on UWP 2024-05-25 16:35:11 +02:00
Anonymous Maarten
9aff68746f cmake: add khronos include directories with PRIVATE visibility 2024-05-07 17:37:21 +02:00
Semphris
c6a70d6898 Add support for modal windows to more platforms
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Anonymous Maarten
911fc9b17e testffmpeg: treat Khronos headers as system headers 2024-04-18 09:10:15 -07:00
Ravbug
2d640d0b59 ci: Add iOS and tvOS CMake GitHub Actions checks (#9465)
- Also add watchos support to CMake (SDL does not support this platform yet)

Co-authored-by: Ravbug <ravbug@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-04-08 19:18:28 +02:00
Sam Lantinga
8847b35244 Separate joystick power state into battery status and percentage
This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Anonymous Maarten
72cf9c0ef4 test: don't run testautomation in parallel 2024-03-29 21:11:35 +01:00
Anonymous Maarten
89b135e570 cmake: add automation and platform test without simd 2024-03-23 16:36:44 -07:00