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https://github.com/libsdl-org/SDL.git
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Added testsoftwaretransparent to the CMake build system
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@@ -394,6 +394,7 @@ if(EMSCRIPTEN)
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target_link_options(testshader PRIVATE "-sLEGACY_GL_EMULATION")
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endif()
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add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c ${glass_bmp_header} DEPENDS generate-glass_bmp_header)
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add_sdl_test_executable(testsoftwaretransparent SOURCES testsoftwaretransparent.c)
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add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
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add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
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add_sdl_test_executable(testspritesurface SOURCES testspritesurface.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
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@@ -17,7 +17,6 @@
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int main(int argc, char *argv[])
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{
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const char *image_file = NULL;
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture *texture = NULL;
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@@ -63,7 +62,7 @@ int main(int argc, char *argv[])
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/* Create the window hidden */
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flags = (SDL_WINDOW_HIDDEN | SDL_WINDOW_TRANSPARENT);
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//flags |= SDL_WINDOW_BORDERLESS;
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/*flags |= SDL_WINDOW_BORDERLESS;*/
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window = SDL_CreateWindow("SDL Software Renderer Transparent Test", windowWidth, windowHeight, flags);
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if (!window) {
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@@ -84,9 +83,9 @@ int main(int argc, char *argv[])
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}
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/* Create texture and set the blend mode */
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// texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight);
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//texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight);
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// texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight);
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/* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight); */
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/* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight); */
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/* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight); */
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA8888, SDL_TEXTUREACCESS_TARGET, windowWidth, windowHeight);
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if (texture == NULL) {
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SDL_Log("Couldn't create texture: %s\n", SDL_GetError());
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