Commit Graph

12941 Commits

Author SHA1 Message Date
Ryan C. Gordon
7d093940a7 emscripten: Unify creation of Module['SDL3'] in at SDL_Init time. 2026-02-02 19:21:42 -05:00
Sam Lantinga
b5206909a7 Fixed the GameCube Controller Adapter showing up twice on macOS 2026-02-02 15:53:23 -08:00
Sam Lantinga
cdffbdfeaf Fixed handling GameCube adapters in PC mode on Linux and macOS
On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.
2026-02-02 15:44:44 -08:00
Cameron Cawley
12f97dbc97 egl: Make GLESv1 and v2 shared objects optional 2026-02-02 14:09:17 -08:00
Ryan C. Gordon
8c0ac97b0d wgl: Added debug code for sRGB issues. 2026-02-02 17:03:22 -05:00
Evan Hemsley
e25e0f3c5b GPU: Allow D3D12 backend to load vendored D3D12Core.dll (#14946)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2026-02-02 11:10:03 -08:00
Sam Lantinga
4970067c9a Use SDL_PixelFormat appropriately 2026-02-02 09:46:13 -08:00
eleir9268
a029709f68 QNX: support Wayland backend. (#14950)
Co-authored-by: Aaron Bassett <abassett@qnx.com>
Co-authored-by: Felix Xing <fxing@qnx.com>
2026-02-02 09:02:31 -08:00
Aaron Benjamin
1f7db1ebcf Improve OpenXR loader error messages
When the OpenXR loader library fails to load, provide a detailed error
message explaining:
- On Windows: need openxr_loader.dll in app directory or PATH
- On Linux: install libopenxr-loader package or set LD_LIBRARY_PATH
- Can use SDL_HINT_OPENXR_LIBRARY hint to specify path

Also update D3D12 backend to include the error in its warning log,
and remove redundant SDL_SetError in Vulkan backend that was
overwriting the detailed message.
2026-02-02 10:31:59 -05:00
Ethan Lee
5640647e14 render: D3D12 Xbox buildfixes 2026-02-02 10:10:08 -05:00
Anonymous Maarten
d26fef415e SDL_test: add --no-time option to not log times
Combining this new option with a known seed hash allows easy diff-ing between runs
2026-02-01 23:30:51 +01:00
Ethan Lee
e8065ad9a0 gpu: Update the CHECK_DEVICE_MAGIC comments one more time.
Me fail English? That's unpossible!
2026-02-01 14:02:58 -05:00
Ethan Lee
415cc64d2f gpu: Update comments above CHECK_DEVICE_MAGIC macro 2026-02-01 13:54:27 -05:00
Cameron Gutman
4743f97c39 Fix invalidation of bound textures/shaders across a renderer flush on D3D9 2026-01-31 17:17:07 -08:00
Lucas Murray
a0dc3a6727 GPU: Fix memory leak when creating D3D12 compute pipelines 2026-01-31 16:23:04 -05:00
Caleb Cornett
742a6fd092 GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies 2026-01-31 16:22:32 -05:00
Ryan C. Gordon
4df13e8806 asyncio: don't report failures on closing read-only files with Windows IoRing.
We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.

Fixes #14878.
2026-01-31 13:27:19 -05:00
Ethan Lee
fe8b68db60 gpu: Rank dzn above lavapipe, for WSL Vulkan support 2026-01-31 08:34:47 -05:00
Cameron Gutman
e3c9ec7b67 gamepad: Accept older 'Mac OS X' mappings on macOS 2026-01-30 18:12:17 -06:00
eleir9268
f4a541682a Up-to-date QNX support (#14806)
Co-authored-by: Roberto Speranza <rsperanza@qnx.com>
Co-authored-by: Darcy Phipps <dphipps@qnx.com>
Co-authored-by: Pierce McKinnon <pimckinnon@qnx.com>
2026-01-30 15:32:43 -08:00
Aaron Benjamin
9a91d7236a GPU: OpenXR integration (#14837)
Based on Beyley's initial draft in #11601.

Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com>
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2026-01-30 17:18:51 -05:00
Henrique Jorge Barateli
8fa8c331a5 Fixed PS2 joystick analog sticks not enabled 2026-01-30 12:17:26 -08:00
Eddy Jansson
23fec649c2 Fix typos in comments. 2026-01-30 07:25:02 -08:00
Ethan Lee
db9676875e gpu: MSVC buildfix for Vulkan device property struct initialization 2026-01-30 09:40:24 -05:00
Ethan Lee
ad70aac0db gpu: Check for Vulkan conformance while checking the device rank.
This should behave largely the same, except now Dozen is given a pass for WSL.

This is a better fix for #14915.
2026-01-30 09:20:26 -05:00
Sam Lantinga
e3e8adcb76 Added SDL_TryLockJoysticks() 2026-01-29 16:15:51 -08:00
Sam Lantinga
5f0c889082 Fixed macOS build when video is disabled
Fixes https://github.com/libsdl-org/SDL/issues/14912
2026-01-29 14:29:46 -08:00
Sam Lantinga
696c12826f Reference count window claim calls for a given GPU device
Fixes https://github.com/libsdl-org/SDL/issues/14918
2026-01-29 14:05:00 -08:00
Ethan Lee
a4fa04f2d4 gpu: Vulkan should fail if the best device is non-conformant 2026-01-29 14:41:34 -05:00
Sam Lantinga
58c30a4451 Fixed typo 2026-01-28 13:43:28 -08:00
Sam Lantinga
0f10f81b3b Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS 2026-01-28 13:37:38 -08:00
Wouter Wijsman
c1e715439a Fix PSP_QueueGeometry funcion rendering some textures too small 2026-01-28 07:39:04 -08:00
Sam Lantinga
3aa3a357fc Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS
Fixes https://github.com/libsdl-org/SDL/issues/14902
2026-01-27 14:40:35 -08:00
Sam Lantinga
1fe6bf4982 Fixed the NVIDIA SHIELD Controller showing up twice on macOS
Fixes https://github.com/libsdl-org/SDL/issues/14911
2026-01-27 13:52:06 -08:00
Sam Lantinga
72343b9ee2 Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS 2026-01-27 13:51:16 -08:00
Sam Lantinga
cae2a28f5b Fixed unaligned access in NVIDIA SHIELD Controller driver
Also refactored the LOAD16() and LOAD32() macros into SDL_hidapijoystick_c.h
2026-01-27 11:25:38 -08:00
Sam Lantinga
dd53ecbce8 Fixed Steam Controller battery state 2026-01-27 09:53:04 -08:00
Nintorch
90dabda3b4 Add support for joystick LED for Switch controllers
Co-Authored-By: Thiago Lelles Fernandes <125714191+thilelito@users.noreply.github.com>
2026-01-27 09:45:23 -08:00
Anonymous Maarten
ac4f852a6a stb_image: use SDL_TARGETING("sse2") macro for supporting intrinsics on 386 2026-01-25 18:34:10 +01:00
Anonymous Maarten
0457891d50 stb_image: use SDL_HasSSE2 and <SDL3/SDL_intrin.h> macro's for SSE2 detection 2026-01-25 18:34:10 +01:00
Sam Lantinga
a929eb71b3 Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer 2026-01-25 09:14:29 -08:00
Sam Lantinga
17c375738f Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 2026-01-25 09:12:15 -08:00
Ethan Lee
16f2037efd gpu: Add SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 property 2026-01-25 09:09:08 -08:00
Madeline Whitmore
97b177c92f SDL GPU: Fix features not being enabled with Vulkan 1.1 (#14885)
Use pre-Vulkan 1.2 structs to request features from a Vulkan 1.1 instance.
2026-01-25 08:18:57 -08:00
Eddy Jansson
248223592a More prefer SDL_zero*()
Transform clearing of arrays into SDL_zeroa(), and
clearing through a T* with size(T) into SDL_zerop().

Extends commit 83fb7b6636.
2026-01-23 16:02:16 -08:00
Eddy Jansson
83fb7b6636 Prefer SDL_zero()/SDL_zerop()
Replace uses of 'SDL_memset(E, 0, sizeof(E))' and similar
with the SDL_zero()/SDL_zerop() macros.
2026-01-23 11:23:27 -08:00
Sam Lantinga
fe403220f0 Don't load libdecor if SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR is false
Fixes https://github.com/libsdl-org/SDL/issues/14887
2026-01-23 11:20:26 -08:00
Frank Praznik
79b40ad397 wayland: Don't try to set the seat cursor when no pointer object exists 2026-01-23 09:02:42 -05:00
Sam Lantinga
e0659d1956 Call dbus_message_set_no_reply() when not expecting a reply 2026-01-22 09:39:59 -08:00
Sam Lantinga
453d3e5c8c Retain the dbus reply when getting string results
The string result points at memory in the reply, so we can't unref that until the string is no longer needed.

Fixes https://github.com/libsdl-org/SDL/issues/14839
2026-01-22 09:39:59 -08:00