Ryan C. Gordon
7d093940a7
emscripten: Unify creation of Module['SDL3'] in at SDL_Init time.
2026-02-02 19:21:42 -05:00
Sam Lantinga
b5206909a7
Fixed the GameCube Controller Adapter showing up twice on macOS
2026-02-02 15:53:23 -08:00
Sam Lantinga
cdffbdfeaf
Fixed handling GameCube adapters in PC mode on Linux and macOS
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On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.
2026-02-02 15:44:44 -08:00
Cameron Cawley
12f97dbc97
egl: Make GLESv1 and v2 shared objects optional
2026-02-02 14:09:17 -08:00
Ryan C. Gordon
8c0ac97b0d
wgl: Added debug code for sRGB issues.
2026-02-02 17:03:22 -05:00
Evan Hemsley
e25e0f3c5b
GPU: Allow D3D12 backend to load vendored D3D12Core.dll ( #14946 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
2026-02-02 11:10:03 -08:00
Sam Lantinga
4970067c9a
Use SDL_PixelFormat appropriately
2026-02-02 09:46:13 -08:00
eleir9268
a029709f68
QNX: support Wayland backend. ( #14950 )
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Co-authored-by: Aaron Bassett <abassett@qnx.com >
Co-authored-by: Felix Xing <fxing@qnx.com >
2026-02-02 09:02:31 -08:00
Aaron Benjamin
1f7db1ebcf
Improve OpenXR loader error messages
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When the OpenXR loader library fails to load, provide a detailed error
message explaining:
- On Windows: need openxr_loader.dll in app directory or PATH
- On Linux: install libopenxr-loader package or set LD_LIBRARY_PATH
- Can use SDL_HINT_OPENXR_LIBRARY hint to specify path
Also update D3D12 backend to include the error in its warning log,
and remove redundant SDL_SetError in Vulkan backend that was
overwriting the detailed message.
2026-02-02 10:31:59 -05:00
Ethan Lee
5640647e14
render: D3D12 Xbox buildfixes
2026-02-02 10:10:08 -05:00
Anonymous Maarten
d26fef415e
SDL_test: add --no-time option to not log times
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Combining this new option with a known seed hash allows easy diff-ing between runs
2026-02-01 23:30:51 +01:00
Ethan Lee
e8065ad9a0
gpu: Update the CHECK_DEVICE_MAGIC comments one more time.
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Me fail English? That's unpossible!
2026-02-01 14:02:58 -05:00
Ethan Lee
415cc64d2f
gpu: Update comments above CHECK_DEVICE_MAGIC macro
2026-02-01 13:54:27 -05:00
Cameron Gutman
4743f97c39
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
2026-01-31 17:17:07 -08:00
Lucas Murray
a0dc3a6727
GPU: Fix memory leak when creating D3D12 compute pipelines
2026-01-31 16:23:04 -05:00
Caleb Cornett
742a6fd092
GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies
2026-01-31 16:22:32 -05:00
Ryan C. Gordon
4df13e8806
asyncio: don't report failures on closing read-only files with Windows IoRing.
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We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.
Fixes #14878 .
2026-01-31 13:27:19 -05:00
Ethan Lee
fe8b68db60
gpu: Rank dzn above lavapipe, for WSL Vulkan support
2026-01-31 08:34:47 -05:00
Cameron Gutman
e3c9ec7b67
gamepad: Accept older 'Mac OS X' mappings on macOS
2026-01-30 18:12:17 -06:00
eleir9268
f4a541682a
Up-to-date QNX support ( #14806 )
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Co-authored-by: Roberto Speranza <rsperanza@qnx.com >
Co-authored-by: Darcy Phipps <dphipps@qnx.com >
Co-authored-by: Pierce McKinnon <pimckinnon@qnx.com >
2026-01-30 15:32:43 -08:00
Aaron Benjamin
9a91d7236a
GPU: OpenXR integration ( #14837 )
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Based on Beyley's initial draft in #11601 .
Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com >
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
2026-01-30 17:18:51 -05:00
Henrique Jorge Barateli
8fa8c331a5
Fixed PS2 joystick analog sticks not enabled
2026-01-30 12:17:26 -08:00
Eddy Jansson
23fec649c2
Fix typos in comments.
2026-01-30 07:25:02 -08:00
Ethan Lee
db9676875e
gpu: MSVC buildfix for Vulkan device property struct initialization
2026-01-30 09:40:24 -05:00
Ethan Lee
ad70aac0db
gpu: Check for Vulkan conformance while checking the device rank.
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This should behave largely the same, except now Dozen is given a pass for WSL.
This is a better fix for #14915 .
2026-01-30 09:20:26 -05:00
Sam Lantinga
e3e8adcb76
Added SDL_TryLockJoysticks()
2026-01-29 16:15:51 -08:00
Sam Lantinga
5f0c889082
Fixed macOS build when video is disabled
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Fixes https://github.com/libsdl-org/SDL/issues/14912
2026-01-29 14:29:46 -08:00
Sam Lantinga
696c12826f
Reference count window claim calls for a given GPU device
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Fixes https://github.com/libsdl-org/SDL/issues/14918
2026-01-29 14:05:00 -08:00
Ethan Lee
a4fa04f2d4
gpu: Vulkan should fail if the best device is non-conformant
2026-01-29 14:41:34 -05:00
Sam Lantinga
58c30a4451
Fixed typo
2026-01-28 13:43:28 -08:00
Sam Lantinga
0f10f81b3b
Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS
2026-01-28 13:37:38 -08:00
Wouter Wijsman
c1e715439a
Fix PSP_QueueGeometry funcion rendering some textures too small
2026-01-28 07:39:04 -08:00
Sam Lantinga
3aa3a357fc
Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14902
2026-01-27 14:40:35 -08:00
Sam Lantinga
1fe6bf4982
Fixed the NVIDIA SHIELD Controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14911
2026-01-27 13:52:06 -08:00
Sam Lantinga
72343b9ee2
Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS
2026-01-27 13:51:16 -08:00
Sam Lantinga
cae2a28f5b
Fixed unaligned access in NVIDIA SHIELD Controller driver
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Also refactored the LOAD16() and LOAD32() macros into SDL_hidapijoystick_c.h
2026-01-27 11:25:38 -08:00
Sam Lantinga
dd53ecbce8
Fixed Steam Controller battery state
2026-01-27 09:53:04 -08:00
Nintorch
90dabda3b4
Add support for joystick LED for Switch controllers
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Co-Authored-By: Thiago Lelles Fernandes <125714191+thilelito@users.noreply.github.com >
2026-01-27 09:45:23 -08:00
Anonymous Maarten
ac4f852a6a
stb_image: use SDL_TARGETING("sse2") macro for supporting intrinsics on 386
2026-01-25 18:34:10 +01:00
Anonymous Maarten
0457891d50
stb_image: use SDL_HasSSE2 and <SDL3/SDL_intrin.h> macro's for SSE2 detection
2026-01-25 18:34:10 +01:00
Sam Lantinga
a929eb71b3
Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer
2026-01-25 09:14:29 -08:00
Sam Lantinga
17c375738f
Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1
2026-01-25 09:12:15 -08:00
Ethan Lee
16f2037efd
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 property
2026-01-25 09:09:08 -08:00
Madeline Whitmore
97b177c92f
SDL GPU: Fix features not being enabled with Vulkan 1.1 ( #14885 )
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Use pre-Vulkan 1.2 structs to request features from a Vulkan 1.1 instance.
2026-01-25 08:18:57 -08:00
Eddy Jansson
248223592a
More prefer SDL_zero*()
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Transform clearing of arrays into SDL_zeroa(), and
clearing through a T* with size(T) into SDL_zerop().
Extends commit 83fb7b6636 .
2026-01-23 16:02:16 -08:00
Eddy Jansson
83fb7b6636
Prefer SDL_zero()/SDL_zerop()
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Replace uses of 'SDL_memset(E, 0, sizeof(E))' and similar
with the SDL_zero()/SDL_zerop() macros.
2026-01-23 11:23:27 -08:00
Sam Lantinga
fe403220f0
Don't load libdecor if SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR is false
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Fixes https://github.com/libsdl-org/SDL/issues/14887
2026-01-23 11:20:26 -08:00
Frank Praznik
79b40ad397
wayland: Don't try to set the seat cursor when no pointer object exists
2026-01-23 09:02:42 -05:00
Sam Lantinga
e0659d1956
Call dbus_message_set_no_reply() when not expecting a reply
2026-01-22 09:39:59 -08:00
Sam Lantinga
453d3e5c8c
Retain the dbus reply when getting string results
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The string result points at memory in the reply, so we can't unref that until the string is no longer needed.
Fixes https://github.com/libsdl-org/SDL/issues/14839
2026-01-22 09:39:59 -08:00