Commit Graph

20206 Commits

Author SHA1 Message Date
Austin Almond
14ae45c2b8 GDK: Handle ProjectDir with space
The call to compile_shaders_xbox.bat fails if ProjectDir contains a space. Wrapping the command in quotes fixes the issue.
2025-04-25 15:00:51 -07:00
Ryan C. Gordon
faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements.
Fixes #12835.
2025-04-25 15:09:13 -04:00
SDL Wiki Bot
2e45198299 Sync SDL3 wiki -> header
[ci skip]
2025-04-25 18:14:48 +00:00
Ryan C. Gordon
608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 2025-04-25 14:13:53 -04:00
Ryan C. Gordon
18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup.
This helps in finding its outputs in system lists of PipeWire streams, etc.
2025-04-25 13:03:09 -04:00
Ryan C. Gordon
a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream".
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.
2025-04-25 13:03:08 -04:00
Ryan C. Gordon
2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.

Fixes #12882.
2025-04-25 13:03:08 -04:00
Sam Lantinga
7642c0468d Log information about Wayland environment detection 2025-04-25 10:02:03 -07:00
Anonymous Maarten
5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
This variable is always defined when targeting Android:
- when using the toolchain file shipped along the ndk
  (using  -DCMAKE_TOOLCHAIN_FILE=$ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
- when using the toolchain file provided by CMake
  (using -DCMAKE_SYSTEM_NAME=Android)
2025-04-25 07:58:16 -07:00
Frank Praznik
09b2aae47e cocoa: Popup menus always accept first click 2025-04-25 09:34:29 -04:00
SDL Wiki Bot
29ef31d589 Sync SDL3 wiki -> header
[ci skip]
2025-04-25 03:49:37 +00:00
SDL Wiki Bot
15cb9bd610 Sync SDL3 wiki -> header
[ci skip]
2025-04-25 03:42:51 +00:00
Ryan C. Gordon
b28449a58c audio: Tweak SDL_GetAudioDeviceName.
- Add checks that ObtainPhysicalAudioDevice() was previously doing
  (is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
  before SDL_GetPersistentString is called. Probably not necessary, and made
  the code more complex.
2025-04-24 22:17:13 -04:00
Sam Lantinga
da3c864d4c Reset the keyboard when entering a modal loop on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12876
2025-04-24 13:58:17 -07:00
expikr
a82f70dc21 use GetMessagePos instead of GetCursorPos 2025-04-24 13:27:22 -07:00
expikr
bfbeaca29f inline WIN_UpdateMouseCapture 2025-04-24 13:27:22 -07:00
Christoph Schied
de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events
Previously, touchpad events were not reported to the application.
This patch exposes two touchpads and forwards x/y/pressure information
from the HIDAPI packet.

This fixes issue #12855
2025-04-24 13:18:24 -07:00
kiddkaffeine
5cacdf2513 Fix crash in UIKit indirect pointer handling 2025-04-24 13:04:43 -07:00
Alynne
32bbabe2a5 Add Padix Rockfire devices (#12884) 2025-04-24 11:28:37 -07:00
Robert Müller
7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.

See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context
2025-04-24 11:25:58 -07:00
Sam Lantinga
fcdaff4110 Fixed compiler warning 2025-04-24 10:36:49 -07:00
expikr
dd625a6763 defer clipcursor refresh unto pump finish 2025-04-24 10:36:29 -07:00
expikr
c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus 2025-04-24 10:36:29 -07:00
Frank Praznik
11a3296a42 x11: Handle size/position events arriving before state events
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.
2025-04-24 12:28:40 -04:00
Maia
d50520462a Add and use SDL_HapticEffectID typedef 2025-04-24 08:51:55 -07:00
Frank Praznik
fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.
2025-04-24 10:49:10 -04:00
Ryan C. Gordon
e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/468
2025-04-24 10:30:25 -04:00
Eri the Switch
3343cb2147 gpu: rework alpha-to-coverage validation 2025-04-23 19:28:11 -07:00
Vicki Pfau
ceb9fecfc1 Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.
2025-04-23 19:23:11 -07:00
Logan Benjamin
c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
For a depth buffer in D3D12 that is also going to be used in a texture sampler, the creation (on an Intel HD 5500 igpu) fails. e.g. SDL_GPUTextureCreateInfo type = TEXTURE_2D, format = D32_FLOAT, usage = DEPTH_STENCIL_TARGET | SAMPLER

The error messages are:

D32_FLOAT
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Format (0x29, R32_FLOAT) is invalid when creating a View; the
Resource was already created with a fully qualified Format, which is not castable (0x28, D32_FLOAT).

D24_UNORM
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS.

I found this is because the texture format needs to be created as _TYPELESS, then the views (depth stencil view, shader resource view) should then be created as their respective types - e.g. texture = R32_TYPELESS, dsv = D32_FLOAT, srv = R32_FLOAT

Tested and working on:
NVidia RTX 3050 (D3D12 feature set 12_2)
Intel HD 5500 (D3D12 feature set 11_1)
2025-04-23 16:30:16 -07:00
Petar Popovic
27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect 2025-04-23 16:14:52 -07:00
Lucas Murray
d04b28926c GPU: Make D3D12 debug layers optional 2025-04-23 15:57:48 -07:00
Sam Lantinga
695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2025-04-23 14:54:12 -07:00
Maia
2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType 2025-04-23 12:08:21 -07:00
Frank Praznik
a1332d77f6 wayland: Cleanup timestamp handling
Better handle some very rare, but possible edge cases if the system has been running for many days.
2025-04-23 12:35:51 -04:00
Ozkan Sezer
b5ed0d0138 stb_image.h: apply mainstream PR/1736
Fix root-cause of CVE-2021-45340 : dereference of NULL ptr.
Patch authored by Henner Zeller <h.zeller@acm.org>
Mainstream pull request: https://github.com/nothings/stb/pull/1736
2025-04-23 17:55:02 +03:00
SDL Wiki Bot
e3181a0bcd Sync SDL3 wiki -> header
[ci skip]
2025-04-23 03:31:45 +00:00
Ryan C. Gordon
e3507b390e examples: added audio/05-planar-data 2025-04-22 23:30:50 -04:00
Ryan C. Gordon
3905aa0587 audio: Added SDL_PutAudioStreamPlanarData.
Fixes #12846.
2025-04-22 23:30:50 -04:00
Ryan C. Gordon
483d1c36ed comments: Fixed a few typos I ran into in the audio code. 2025-04-22 19:40:40 -04:00
SDL Wiki Bot
727a5fae59 Sync SDL3 wiki -> header
[ci skip]
2025-04-22 21:34:48 +00:00
Sam Lantinga
5a8be8e4c2 Fixed formatting 2025-04-22 14:33:47 -07:00
Lucas Murray
6e4ace310c GPU: Validate shader bytecode 2025-04-22 13:07:37 -07:00
Sam Lantinga
89d7d406ab Added tests to cover invalid surface blits
Reproduction case for https://github.com/libsdl-org/SDL/issues/12844
2025-04-22 13:05:38 -07:00
Petar Popovic
fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero 2025-04-22 13:02:40 -07:00
Petar Popovic
8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 2025-04-22 13:00:39 -07:00
Sam Lantinga
18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Typically we will name the property with the function that is used to set it, and document the range of values.
2025-04-22 10:28:20 -07:00
SDL Wiki Bot
6a6917b0df Sync SDL3 wiki -> header
[ci skip]
2025-04-22 17:25:51 +00:00
Maia
e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID 2025-04-22 10:25:02 -07:00
Petar Popovic
a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect 2025-04-22 10:21:36 -07:00