Anonymous Maarten
fdf33f9047
xcode+cmake: Use SDL3.framework/SDL3 as IMPORTED_LOCATION
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Not adding /SDL3 causes CMake to no longer set the RUNPATh on
binaries in the build directory.
It also breaks compatibility with CMake versions older then 3.28.
reverts c56a3f60fe
(xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION)
reverts ad3c7b92f8
(xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION)
2025-01-24 20:07:51 +01:00
Ryan C. Gordon
cb3d6dc467
.wikiheaders-options: Removed wikipreamble setting.
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Reference https://github.com/libsdl-org/sdlwiki/issues/713 .
2025-01-24 01:53:51 -05:00
SDL Wiki Bot
84c4ff2f10
Sync SDL3 wiki -> header
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[ci skip]
2025-01-24 04:47:03 +00:00
nightmareci
2e381a717f
Fix possible integer overflow of size + 1
2025-01-23 15:57:23 -08:00
SDL Wiki Bot
129ebc77b9
Sync SDL3 wiki -> header
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[ci skip]
2025-01-23 23:20:22 +00:00
Petar Popovic
a336b62d8b
Remove newlines from error messages
2025-01-23 11:45:04 -08:00
Frank Praznik
d0ae093681
x11: Don't force position windows with an undefined position
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An undefined position means that the window manager can handle placement, so SDL shouldn't override that by forcing a position when showing a window.
Allows for removing a fair bit of now-unnecessary code as well.
2025-01-23 14:36:26 -05:00
hspir404
72a3eae0da
Fix buffer overrun in ConvertAudio with different src/dst channel count
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- Source or destination format also has to not be F32 to trigger bug
2025-01-23 13:52:31 -05:00
Petar Popovic
983cfe8b1c
Remove even more newlines from log messages
2025-01-23 09:32:50 -08:00
nightmareci
718034f5fa
Remove newlines from log messages
2025-01-22 20:25:04 -08:00
Sam Lantinga
17625e20df
Removed redundant step in Visual Studio instructions
2025-01-22 13:26:11 -08:00
Sam Lantinga
c806c271c5
Tweaked emscripten introduction
2025-01-22 13:05:44 -08:00
Sam Lantinga
74536243dd
Emscripten works well using the normal CMake workflow
2025-01-22 12:56:32 -08:00
Anonymous Maarten
98c447802f
ci: bump to NetBSD 10.1
2025-01-22 19:39:17 +01:00
nightmareci
a437dbc7e3
Improve log documentation
2025-01-22 10:37:54 -08:00
SDL Wiki Bot
1c21a72bda
Sync SDL3 wiki -> header
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[ci skip]
2025-01-22 17:20:25 +00:00
Susko3
73fc2b03a3
Copy pen handling code from SDLSurface
to SDLControllerManager
2025-01-21 21:33:11 -08:00
Sam Lantinga
6f3d0b3cdb
Fixed build when using an older Xcode SDK
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Fixes https://github.com/libsdl-org/SDL/issues/12048
2025-01-21 18:17:02 -08:00
Anonymous Maarten
cb3cc28809
emscripten: pass --no-sandbox to the chrome web driver
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This fixes running the Emscripten tests on Ubuntu 24.04.
2025-01-22 02:48:32 +01:00
SDL Wiki Bot
df3cfbc797
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:08:39 +00:00
cosmonaut
799093799a
GPU: Note buffer alignment requirements
2025-01-21 15:07:34 -08:00
SDL Wiki Bot
5bf077f1f1
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:04:33 +00:00
SDL Wiki Bot
5d6a780453
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:00:08 +00:00
Sam Lantinga
77b520e93e
Updated to version 3.2.1 for development
2025-01-21 14:02:06 -08:00
Klayism
bb3c5b4f3a
Fix multiple occurences of typo "an simple" to "a simple"
2025-01-21 14:00:54 -08:00
Anonymous Maarten
efa6e7aece
android: add style to test apk's
2025-01-21 20:20:17 +01:00
Sam Lantinga
535d80bade
Include the README and related files in the SDL framework
release-3.2.0
2025-01-21 10:51:21 -08:00
Sam Lantinga
ed2920afef
All SDL 3.0 release symbols are at version 3.2.0
2025-01-21 10:19:21 -08:00
Ryan C. Gordon
7a5604cf0c
Sync SDL3 wiki -> headers.
2025-01-21 13:12:25 -05:00
Ryan C. Gordon
7e130e27ba
fnsince.pl: Remove prerelease version tapdancing.
2025-01-21 13:10:57 -05:00
Sam Lantinga
b775135b4f
Removed temporary debug code
2025-01-21 08:57:08 -08:00
Sam Lantinga
a52fc209bb
Updated to version 3.2.0 for release
2025-01-21 08:52:28 -08:00
SDL Wiki Bot
f16c67115d
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 16:29:55 +00:00
Ryan C. Gordon
90bda6548f
video: Don't let SDL_CreateWindowTexture use the software renderer.
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It used to check for "software" in the hint, but now it has to parse a
comma-separated list.
If it tries to use the software renderer here, you'll end up in an infinite
recursion.
2025-01-21 11:29:00 -05:00
Ryan C. Gordon
c45c4a5e51
render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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Fixes #11077 .
2025-01-21 11:29:00 -05:00
SDL Wiki Bot
670a7d8126
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 16:11:20 +00:00
Frank Praznik
8a67896d9a
docs: Note the preferred function for getting the content scale of a window
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SDL_GetWindowDisplayScale() should be preferred over SDL_GetDisplayForWindow() + SDL_GetDisplayContentScale() for querying the per-window content scale, as the former provides a more accurate and current value for individual windows, as the per-window value can differ from the base display scale value, particularly on high-DPI and multi-monitor desktops.
2025-01-21 11:07:11 -05:00
Sam Lantinga
8526868563
dialog: cleaned up D-Bus portal implementation
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Fixes https://github.com/libsdl-org/SDL/issues/12036
2025-01-20 22:57:42 -08:00
Ryan C. Gordon
071bebf235
coreaudio: Add a note about why this uses 3 buffers instead of 2.
2025-01-20 23:29:53 -05:00
Katelyn Gadd
c0a9d220b9
vulkan: Fixes for swapchain resize crash on X11.
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Fixes #11075 .
2025-01-20 23:17:38 -05:00
SDL Wiki Bot
ea9880b760
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 04:01:28 +00:00
Quinn X. J.
bcf7ead6e4
documentation typo: SFLOAT -> FLOAT
2025-01-20 20:00:40 -08:00
Ryan C. Gordon
6d5815db52
vulkan: Deal with VK_ERROR_OUT_OF_DATE_KHR returns from vkAcquireNextImageKHR.
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Fixes #11075 .
2025-01-20 22:32:23 -05:00
Katelyn Gadd
6b7dad7d82
vulkan: move temporary pointer to its own field to prevent a bad dereference.
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Reference Issue #11075 .
2025-01-20 22:32:23 -05:00
Anonymous Maarten
3e530c6db1
cmake: remove superfluous cmake_minimum_required
2025-01-21 03:10:42 +01:00
Anonymous Maarten
7bff36e4b2
ci: add ubuntu arm job
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f
2025-01-21 03:10:42 +01:00
Anonymous Maarten
37140aa9f7
cmake: expand libunwind
2025-01-21 03:10:42 +01:00
Caleb Cornett
abe6d9db97
Automatically detect SDL_main_private.h
2025-01-20 20:48:17 -05:00
Tomasz Pakuła
10c9fbf411
Use proper polar direction when creating FF_RUMBLE effect
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Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
2025-01-20 16:52:40 -08:00
Tomasz Pakuła
c6c7469708
Translate conditional effect direction instead of hardcoding it to 0
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Provious code wrongly assumed that direction is not an important part
of conditional effect. Moreover, if there's need to hardcode polar
direction, the default should be 0x4000 (north).
For one axis affects, a direction of 0 means complete lack of force, if
a FFB-enabled device takes direction into force calculation. A sine function
graph can be used to represent the resulting forces where X is the input
direction and Y is the force multiplier (360 degrees equals to 1).
This fixes conditional effect playback on Moza Racing devices, which do
not ignore direction field.
2025-01-20 16:52:40 -08:00