Ozkan Sezer
fd4bb4154b
dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
2023-03-03 03:01:02 +03:00
Ryan C. Gordon
46945354cc
dataqueue: Make thread safe.
...
Each data queue gets its own mutex and each function obtains it.
Fixes #7390 .
(cherry picked from commit 8b9a938413
)
2023-03-02 16:43:44 -05:00
Ryan C. Gordon
f5bb286b76
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
...
This wasn't used, and it was just asking for trouble.
(cherry picked from commit f833e005e1
)
2023-03-02 16:41:58 -05:00
Sam Lantinga
f47a08ab84
Fixed typo in previous cherry-pick
2023-03-01 16:47:48 -08:00
Sam Lantinga
660fc89967
Don't clobber an existing entry with a different version when adding a gamepad mapping
...
(cherry picked from commit 727c7d4e2f
)
2023-03-01 16:41:44 -08:00
Sam Lantinga
6ff3e49b6f
Follow the same pattern for releasing the window data in the UIKit driver
...
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb320651
)
2023-02-28 16:15:01 -08:00
Ryan C. Gordon
e58a8639e3
docs: Removed bogus file from wiki bridge.
...
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:40:35 -05:00
Ryan C. Gordon
5b7b3da701
Sync wiki -> headers.
2023-02-28 12:56:01 -05:00
Ryan C. Gordon
0a0dfdb2f9
wikiheaders: Sort pages before listing them in README/FrontPage.md.
...
(cherry picked from commit 99c38268cd
)
2023-02-28 12:29:21 -05:00
Ryan C. Gordon
8572e19327
wikiheaders: Use Windows endlines in the source, Unix in the wiki.
...
(cherry picked from commit 7745c9b3ae
)
2023-02-28 12:29:16 -05:00
Sam Lantinga
031348d377
Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
...
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
2023-02-28 09:03:10 -08:00
Ryan C. Gordon
462d95ab4d
wikiheaders: ignore wiki's README/FrontPage.md
...
(cherry picked from commit 6d1e14b792
)
2023-02-28 11:56:20 -05:00
Ryan C. Gordon
a48bb80ea0
wikiheaders: Bridge README files in the docs directory to wiki.
...
Fixes #6026 .
(cherry picked from commit 2506676f34
)
2023-02-28 11:46:46 -05:00
Sam Lantinga
c0fb092425
Fixed locking up the Logitech F310 with the PlayStation controller detection
...
(cherry picked from commit da134a3039
)
2023-02-28 08:37:18 -08:00
Ryan C. Gordon
37de5d4849
wikiheaders: fixed wikilinks in Markdown code sections.
...
(cherry picked from commit a479633455
)
2023-02-27 23:08:55 -05:00
Sam Lantinga
715749f578
Added mapping for DualSense Edge Wireless Controller on Linux
...
This is a mapping when using evdev, not the more advanced HIDAPI support.
(cherry picked from commit 206fa4dafb
)
2023-02-27 15:21:04 -08:00
David Carlier
0c7346ec3e
USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
2023-02-26 14:00:32 +03:00
Torge Matthies
711a458be5
x11: Fix duplicate Xinput2 event reception
...
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com >
(cherry picked from commit f18b5656f6
)
2023-02-25 10:05:43 -08:00
Ryan C. Gordon
171fba320f
wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet.
...
(cherry picked from commit 5b0351a672
)
2023-02-24 14:30:34 -05:00
Sam Lantinga
ad09976eca
Fixed relative mouse motion over remote desktop
...
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
(cherry picked from commit daffe02b11
)
2023-02-24 09:23:23 -08:00
Ryan C. Gordon
7abb748134
Sync wiki -> headers.
2023-02-24 11:47:13 -05:00
Ryan C. Gordon
858ae9900e
wikiheaders: fixed see-also conversion
...
(cherry picked from commit d748a454a8
)
2023-02-24 11:46:41 -05:00
Ryan C. Gordon
f87f0fe781
wikibridge: Fixes for manpage generation from Markdown format.
...
(cherry picked from commit 5ff49955ab
)
2023-02-24 10:22:28 -05:00
Ryan C. Gordon
b3ea81b33f
wikiheaders: Work to make the wiki exist primarily in Markdown format.
...
This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.
(cherry picked from commit 936a51d5cc
)
2023-02-24 09:48:37 -05:00
Sam Lantinga
3bf9c70a7c
Changed the VID/PID used for the Backbone One controller on iOS
...
(cherry picked from commit 516e48515e
)
2023-02-23 12:24:49 -08:00
Sam Lantinga
ea7103088f
Added support for the Backbone One PlayStation Edition
...
(cherry picked from commit 59bf1c2853
)
2023-02-23 11:59:10 -08:00
Sam Lantinga
a3a45f6709
Fixed view frame from flipping back and forth between landscape and portrait on iOS
...
(cherry picked from commit b2d913883c
)
2023-02-23 11:59:00 -08:00
Ozkan Sezer
5a7ea76ed3
fix MSVC build failures in CI after commit 1e5e8e2f
...
(cherry picked from commit a2f8cf8fc0
)
2023-02-22 13:31:44 -05:00
Ryan C. Gordon
9403c9e95a
resampler: Work at double precision on x86-64 machines.
...
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.
(cherry picked from commit 1e5e8e2fda
)
2023-02-22 13:29:31 -05:00
Sam Lantinga
13969f8567
De-duplicate Google Stadia controllers on macOS
...
(cherry picked from commit 87a83787a3
)
2023-02-21 15:35:25 -08:00
Sam Lantinga
9be85b846b
Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
...
(cherry picked from commit 4aeec9d8c2
)
2023-02-21 15:07:24 -08:00
Sam Lantinga
35c9b1042f
Fixed the packet size for Xbox One controllers
...
(cherry picked from commit 021a7cfa13
)
2023-02-21 12:48:10 -08:00
Sam Lantinga
31a57c05dc
Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
...
(cherry picked from commit e4face7c1d
)
2023-02-21 12:43:20 -08:00
Sam Lantinga
3dff5d3cbe
Added support for the Turtle Beach REACT-R and Recon Xbox controllers
...
(cherry picked from commit 5fded632d6
)
2023-02-21 11:29:45 -08:00
Sam Lantinga
4c9a79dddb
Removed duplicated conditional
...
(cherry picked from commit 1a15d506a6
)
2023-02-20 18:26:07 -08:00
Sam Lantinga
7c4f5e1def
Fixed rumble caps for the Nintendo Joy-Con controllers
...
(cherry picked from commit 02cea5fca1
)
2023-02-20 18:25:57 -08:00
Sam Lantinga
abe8dbbf1c
Added support for the Razer Wolverine V2 controllers
...
(cherry picked from commit 4994654d4f
)
2023-02-20 18:25:38 -08:00
Sam Lantinga
0efb31ef32
cocoa/gles: do not unload EGL when context is destroyed
...
(cherry picked from commit e8091b8983
)
2023-02-20 10:43:15 -08:00
Marc-André Lureau
eb22fbc894
windows/gles: do not unload EGL when context is destroyed
...
It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com >
(cherry picked from commit 93861e1de0
)
2023-02-20 10:42:18 -08:00
Marc-André Lureau
479bc2d5ed
windows/gles: correct indentation
...
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com >
(cherry picked from commit 654965a628
)
2023-02-20 10:41:45 -08:00
Ryan C. Gordon
e6e654e25c
include: Fix symbols in public headers that start with an underscore.
...
Fixes #7352 .
2023-02-20 11:38:26 -05:00
Sam Lantinga
7b06007266
Fixed typo (thanks @Iniquitatis!)
...
(cherry picked from commit ced02319a6
)
2023-02-19 09:58:07 -08:00
Lauri Kasanen
7d55ccb8b0
Fix GetGlobalMouseState when xi2 is not available at runtime
...
(cherry picked from commit 0123d6311d
)
2023-02-19 09:56:39 -08:00
Ozkan Sezer
da6bce4f76
SDL_x11dyn.h: include XInput2.h also for Xfixes
...
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Le Philousophe
74e8a6451b
Fix window size in X11 when window manager refuses to resize
...
(cherry picked from commit a67ae8eed5
)
2023-02-18 12:33:18 -08:00
Sam Lantinga
f741adc86c
Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
...
(cherry picked from commit eede2066fb
)
2023-02-17 11:30:49 -08:00
Anonymous Maarten
817141c162
ci: install pkg-config on Macos runner
...
(cherry picked from commit 86f0c69465
)
2023-02-17 01:05:00 +03:00
Sam Lantinga
e86f494317
Hold the joystick lock while opening the HID device on non-Android platforms
...
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.
Fixes https://github.com/libsdl-org/SDL/issues/7304
(cherry picked from commit ece8a7bb8e
)
2023-02-16 09:53:33 -08:00
Sylvain
d948e6c3c5
Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode()
2023-02-16 08:23:22 +01:00
Sam Lantinga
e7376b7b74
Fixed Steam Runtime sandbox detection
...
Fixes hotplug issues on Steam Deck for Proton and native games
(cherry picked from commit bcd97b36d2
)
2023-02-15 13:54:50 -08:00