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cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b8983)
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@@ -49,7 +49,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
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return SDL_SetError("SDL not configured with OpenGL/CGL support");
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#endif
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}
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if (_this->egl_data == NULL) {
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return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
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}
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@@ -95,7 +95,6 @@ Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{ @autoreleasepool
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{
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SDL_EGL_DeleteContext(_this, context);
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Cocoa_GLES_UnloadLibrary(_this);
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}}
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int
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@@ -133,7 +132,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
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}
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_this->gl_config.driver_loaded = 1;
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}
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/* Create the GLES window surface */
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v = windowdata.nswindow.contentView;
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windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);
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