Commit Graph

587 Commits

Author SHA1 Message Date
Ozkan Sezer
aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
2024-02-15 20:55:02 +03:00
Ryan C. Gordon
bc984f78bf android: Remove blocking permission request code. Async only in SDL3!
(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Ryan C. Gordon
af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. 2024-02-13 12:06:51 -05:00
Sam Lantinga
9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.

Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Sam Lantinga
cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031
2024-02-09 01:26:45 -08:00
Sam Lantinga
d383299779 Fixed build on older Windows SDK 2024-02-01 20:48:53 -08:00
Ryan C. Gordon
1c5bc53738 windows: Manage WideCharToMultiByte vs Windows XP.
Reference Issue #8666.
2024-01-27 20:15:08 -05:00
Ryan C. Gordon
2144c2ac71 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks.
Reference Issue #8666.
2024-01-27 20:15:08 -05:00
Ryan C. Gordon
56fa22c63b windows: OS version checks now cache results.
So these only have to talk to the Win32 API once per check, per process.
2024-01-27 20:15:08 -05:00
Sam Lantinga
3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
Anonymous Maarten
31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga
a71f99c71f Fixed ambiguity between std::byte and byte in rpcndr.h
Fixes https://github.com/libsdl-org/SDL/issues/8911
2024-01-23 09:00:02 -08:00
Sam Lantinga
b566bfce07 Fixed warning C4152: nonstandard extension, function/data pointer conversion in expression 2024-01-19 06:49:53 -08:00
Sam Lantinga
a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
Sam Lantinga
a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga
a0967c017f Fixed building with the video subsystem disabled 2024-01-17 09:24:04 -08:00
chalonverse
3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
Caleb Cornett
d766f68cb3 Fix compile error with XInputOnGameInput.h 2024-01-10 12:51:27 -08:00
Sam Lantinga
1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Sam Lantinga
3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2024-01-07 14:20:16 -08:00
Semphris
2348e8b6a2 Add hint to make SDL handle dbus_shutdown() 2024-01-07 14:11:33 -08:00
Sam Lantinga
014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652
2024-01-06 08:11:22 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Tyson Whitehead
6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container
The udev container issue is mostly to do with device notifications
and netlink. The device classification stuff just pokes file in /sys
and /run/udev. Doesn't hurt to try it first for classifying joysticks
and then fall to the guess heuristics if it fails.
2023-12-24 22:39:16 -08:00
Dimitriy Ryazantcev
08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.
2023-12-17 08:32:10 -08:00
Sam Lantinga
8c285828e5 Fixed return value for SDL_UDEV_AddCallback()
Fixes https://github.com/libsdl-org/SDL/issues/8694
2023-12-15 10:06:01 -08:00
Sam Lantinga
53cda988f4 Clear any errors from a previous run
The error is thread-local, and the java thread may run onCreate initialization multiple times depending on the Android life cycle
2023-12-07 14:30:40 -08:00
Sam Lantinga
fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. 2023-12-05 09:31:13 -08:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Dimitriy Ryazantcev
9faa7977bd UWP: Add support for supplementary Unicode characters input
Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev
9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
Only in this case we can see Left Alt and Right Alt keys.

Stole the idea from DirectXTK12 repo:
https://github.com/microsoft/DirectXTK12/blob/main/Src/Keyboard.cpp
2023-11-28 11:31:19 -08:00
Sylvain
6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux 2023-11-27 16:01:10 -05:00
Ryan C. Gordon
3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them.
Fixes #8246.
2023-11-22 17:34:39 -05:00
Sam Lantinga
0907f345cb Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
Sylvain Becker
04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
3ab98a3572 Removed debug print statements (thanks @stsp!) 2023-11-08 20:43:44 -08:00
Sam Lantinga
f4b61fff30 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844
2023-11-08 20:35:16 -08:00
Sam Lantinga
fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga
a4c6b38fef Fixed FreeBSD build 2023-11-08 07:46:02 -08:00
Sam Lantinga
d9e6dcc650 Fixed FreeBSD build 2023-11-08 04:45:29 -08:00
Sam Lantinga
7cc3e94eb2 Store the requested muted state 2023-11-08 03:36:47 -08:00
Sam Lantinga
ce9e1bd324 Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812
2023-11-08 03:29:10 -08:00
Ryan C. Gordon
c53843a961 docs: Remove Doxygen \brief tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Sam Lantinga
bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359
2023-11-05 22:12:37 -08:00
Sam Lantinga
d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797

(cherry picked from commit e8f4045d0b)
2023-11-04 22:28:09 -07:00
Sam Lantinga
91f0456391 Add the source application for drag and drop events (thanks Nathan!)
This is only implemented on iOS, but is useful for third party application integrations.

Fixes https://github.com/libsdl-org/SDL/issues/2024
2023-11-04 13:00:41 -07:00
Sam Lantinga
7e445da569 Added SDL_CleanupEvent()
This is used to free any dynamically allocated memory in events.
2023-11-04 06:47:24 -07:00
Sam Lantinga
f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00