Commit Graph

12199 Commits

Author SHA1 Message Date
g9wp
aef05d8750 tray(Win32): re-add the tray icon upon taskbar restart (#13261) 2025-09-22 06:47:25 -07:00
zuiki_inn
fc648e5546 Support ZUIKI MasconPro (#13770)
* Add ZUIKI controller

Support version:
MasconPro

Enable rumble
Disable sensors
2025-09-21 23:38:28 -07:00
Sam Lantinga
26dd4e3abb Fixed filesystem operations on Android
Full paths are used as-is, relative paths are prepended with SDL_GetAndroidInternalStoragePath(), and operations fall back to the asset system as appropriate.

This is consistent with the behavior of opening files on Android.
2025-09-21 18:23:34 -07:00
Sam Lantinga
bae34c3e34 Fixed SDL_RunOnMainThread() on Android
If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().

Fixes the testautomation events_mainThreadCallbacks() test on Android.
2025-09-21 13:46:11 -07:00
Fierelier
3fd0b46215 [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
* Do not override NTSC/PAL

* Fix PS2 build instructions

* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
2025-09-21 07:50:14 -07:00
Sam Lantinga
bce2a336d2 Use the default window focus behavior on macOS
We had to work around odd behavior in really old versions of macOS, but the current behavior is great.

Fixes https://github.com/libsdl-org/SDL/issues/3954
2025-09-20 18:57:22 -07:00
Sam Lantinga
6a9ac1cacd Always poll udev on supported platforms
Fixes https://github.com/libsdl-org/SDL/issues/13995
2025-09-20 11:13:39 -07:00
Sam Lantinga
8eeae5f686 The wayland messagebox should only be used under wayland 2025-09-20 09:06:07 -07:00
Sam Lantinga
5503fe1c1b Fixed a memory leak in fill_device_info_usage() (thanks @digant73)
Fixes https://github.com/libsdl-org/SDL/issues/13998
2025-09-20 09:05:37 -07:00
Andrei Sabalenka
bb2b39b8ea wayland: fix typo in xdg_positioner_set_anchor_rect 2025-09-20 08:53:49 -07:00
Sam Lantinga
597ef58966 Use zenity messageboxes by default on X11
This makes messageboxes consistent between X11 and Wayland.
2025-09-20 08:37:51 -07:00
Ozkan Sezer
9cefbab766 remove watcom compiler support from private sources 2025-09-20 03:47:02 +03:00
Frank Praznik
9b72545634 video: Clamp HDR levels before comparing for deduplication
Eliminates some redundant HDR changed events due to comparing clamped and unclamped values.
2025-09-19 12:36:59 -04:00
Sam Lantinga
9e0549d8ff Use posix_spawn_file_actions_addchdir_np() on macOS
posix_spawn_file_actions_addchdir() was introduced in macOS 26, but we want to be able to run on systems all the way back to macOS 15
2025-09-19 08:00:03 -07:00
Sam Lantinga
f8a1ea021b Fixed crashes when SDL_DISABLE_INVALID_PARAMS is enabled (thanks @AntTheAlchemist!) 2025-09-19 07:43:01 -07:00
Sam Lantinga
0eff3fe558 Fixed double-free when using window surfaces 2025-09-18 20:58:32 -07:00
Sam Lantinga
c25a0b046a Make SDL_ObjectValid() inline for performance (thanks @mechakotik!) 2025-09-18 20:58:32 -07:00
Sam Lantinga
25b2d2c821 Use new parameter validation macro 2025-09-18 20:58:32 -07:00
Sam Lantinga
ee1c90a358 Improved handling of function parameter validation
SDL supports the following use cases:
 * Normal operation with fast parameter checks (default):
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "1");
 * Object parameters are checked for use-after-free issues:
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "2");
 * Enable full validation, plus assert on invalid parameters:
    #define SDL_ASSERT_INVALID_PARAMS
 * Disable all parameter validation:
    #define SDL_DISABLE_INVALID_PARAMS
2025-09-18 20:58:32 -07:00
Frank Praznik
f540de87b9 wayland: Always set the last incoming clipboard seat when setting clipboard data
Otherwise, the clipboard will report having no or old data until events are pumped.

Fixes the automated clipboard tests.
2025-09-18 17:44:58 -04:00
Ethan Lee
4ee79e6493 filesystem: GetCurrentDirectory now falls back to GetBasePath when unsupported 2025-09-18 14:49:03 -04:00
Anonymous Maarten
5dfa2cb88a Use SDL_abort when encountering a internal fatal SDL_assertion error 2025-09-17 22:54:23 +02:00
Anonymous Maarten
a7739ceccb Add SDL_internal macro for internal use 2025-09-17 22:54:23 +02:00
Kyle Sylvestre
3876ce3495 fix windows EOF check 2025-09-16 17:13:22 -07:00
Ryan C. Gordon
3ee29f2e7a render: Don't default to vsync=0 on Emscripten.
Fixes #12805.
2025-09-16 12:30:22 -04:00
ManifoldFR
8bc4e029bd gpu/vulkan : fix clear value indexing 2025-09-16 08:45:35 -07:00
Frank Praznik
03e1523eb8 wayland: Add the libdecor toplevel bounds and constraints properties 2025-09-16 11:07:27 -04:00
Sora
964bedfdd9 fix: use productCategory instead of vendorName for joy name for apple driver 2025-09-15 11:51:06 -07:00
Andrei Alexeyev
287e786120 render/gpu: fix copypaste error in render initialization 2025-09-15 10:29:04 -07:00
Frank Praznik
cf646af707 Clean up old-style null check 2025-09-15 10:59:36 -04:00
Eddy Jansson
21c9f5304d wayland: Silence unused variable warning
'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
2025-09-15 10:26:23 -04:00
Sam Lantinga
dac6af4ba6 Only use a transparent cursor on Windows when connected via RDP
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.

We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.

Fixes https://github.com/libsdl-org/SDL/issues/13700
2025-09-14 17:24:40 -07:00
Sam Lantinga
30e2fdc5a2 Sort the blacklist entry for the HP Deluxe Webcam KQ246AA 2025-09-14 15:38:47 -07:00
Nintorch
556ee00fe3 Fix HP Deluxe Webcam KQ246AA detected as joystick 2025-09-14 15:27:03 -07:00
Sam Lantinga
f8bace9b9b Remove the behavior of warping the mouse on fullscreen transitions
This made sense when switching between a window and an exclusive fullscreen video mode of the same dimensions, but it causes user confusion when the window changes size, and doesn't work well with Wayland. I've gotten this feedback from several sources, so we'll just go ahead and remove this behavior for now.

Fixes https://github.com/libsdl-org/SDL/issues/11577
2025-09-14 13:18:30 -07:00
Sam Lantinga
a1d3fc1f50 Clarify why we ignore EINVAL when flushing a file descriptor 2025-09-14 12:11:05 -07:00
Sam Lantinga
e40d337a47 Ignore errors flushing output on POSIX pipes
Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
2025-09-14 12:09:16 -07:00
Sam Lantinga
0f2cb0a3f8 Fixed to match window event order 2025-09-14 11:38:09 -07:00
Sam Lantinga
1aba421bd3 Wait briefly after enabling effects on DualSense controller
The rumble motors apparently take a short time to power up after enabling enhanced mode.

Fixes https://github.com/libsdl-org/SDL/issues/13909
2025-09-14 09:59:01 -07:00
Sam Lantinga
f2bdf2a8cc Removed unnecessary Windows version check 2025-09-14 09:01:42 -07:00
Sam Lantinga
78a29d1670 Disable Windows.Gaming.Input by default
The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.

Fixes https://github.com/libsdl-org/SDL/issues/13000
2025-09-14 08:47:52 -07:00
Sam Lantinga
ede86a1267 Fixed memory leak when using detached threads
Fixes https://github.com/libsdl-org/SDL/issues/13886
2025-09-14 08:42:25 -07:00
Sam Lantinga
113c7e8a58 Fixed delayed text entry for OTP codes on iOS (thanks @pipiwoaini!)
Fixes https://github.com/libsdl-org/SDL/issues/13717
2025-09-14 08:08:13 -07:00
Frank Praznik
4561be89a5 x11: Use the SDL_WindowFlags type instead of Uint32
Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
2025-09-13 15:44:29 -04:00
Cameron Cawley
bd680bdbcc Consistently use SDL_PIXELFORMAT_RGBA32 with Emscripten 2025-09-13 07:41:33 -07:00
Sam Lantinga
c78e279d3c Removed unneeded preprocessor guards 2025-09-13 07:22:30 -07:00
mitchellcairns
78e0ec7e0d SInput: Version as a capabilities vehicle (#13667)
* SInput: version capabilities compression

This commit includes additions relating to SInput generic device reporting capabilities in a bit more detail, to automatically choose the best input map possible for the given device.

Thanks to Antheas Kapenekakis (git@antheas.dev) for contributing the neat compression algorithm, this is pulled from the PR Draft here: https://github.com/libsdl-org/SDL/pull/13565

Co-authored-by: Antheas Kapenekakis <git@antheas.dev>
2025-09-13 07:21:39 -07:00
1vanK
2d1870d8b3 Used SDL_APP_CONTINUE instead 0 2025-09-13 07:13:00 -07:00
cosmonaut
9603360b7e GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
Ryan C. Gordon
98e22213da emscripten: Do a little better at tracking Caps/Num/Scroll Lock state.
Fixes #5447.
2025-09-13 01:50:22 -04:00