Commit Graph

526 Commits

Author SHA1 Message Date
Sam Lantinga
b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ozkan Sezer
2ba03b4db0 fix build after previous commit. 2023-08-05 18:15:10 +03:00
Ozkan Sezer
0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 2023-08-05 18:10:10 +03:00
Ozkan Sezer
77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes
Port of original SDL2 patch by Christopher Wellons (@skeeto, #7607)
to SDL3.
2023-08-05 17:39:30 +03:00
Sam Lantinga
d3bcc3f057 Fixed build errors when OpenGL isn't enabled 2023-08-05 00:25:12 -07:00
Ryan C. Gordon
1c074e8d97 android: Fixed audio device detection. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon
5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 2023-07-30 11:56:41 -04:00
Ryan C. Gordon
5ff87c6d4a android: Reworked audio backends for SDL3 audio API.
This involved moving an `#ifdef` out of SDL_audio.c for thread priority,
so the default ThreadInit now does the usual stuff for non-Android platforms,
the Android platforms provide an implementatin of ThreadInit with their
side of the `#ifdef` and other platforms that implement ThreadInit
incorporated the appropriate code...which is why WASAPI is touched in here.

The Android bits compile, but have not been tested, and there was some
reworkings in the Java bits, so this might need some further fixes still.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
0b58e96d9e wasapi: Patched WinRT to compile. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon
c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
77b3fb06ee directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.

WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.

This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
Weng Xuetian
d4519aafd3 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:36:33 -07:00
Ozkan Sezer
1e50823a14 fixed linux build. 2023-07-10 20:35:50 +03:00
Sam Lantinga
95d17f9d2c Minor cleanup
(cherry picked from commit 92fd2938e7)
2023-07-10 10:02:57 -07:00
Andre Barata
47fd07bde6 Added support for absolute mice with evdev
(cherry picked from commit 9cd7cbe134)
2023-07-10 10:02:13 -07:00
luzpaz
37e567994d Fix remaining typos (#7921)
* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
2023-07-03 12:46:47 -07:00
Sam Lantinga
f010411492 Rename SDL_strtokr() to SDL_strtok_r()
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
Simon McVittie
10fc3b3db7 evdev: Use time64-friendly accessors for struct input_event
On 32-bit platforms such as i386, if SDL is compiled with -D_TIME_BITS=64
to opt-in to ABIs that will not stop working in 2038, the fields in
this struct change their naming and interpretation.

The Linux header <linux/input.h> defines macros input_event_sec and
input_event_usec which resolve to the right struct field to look at.
The actual field names and types are an implementation detail,
historically signed 32-bit time.tv_sec and time.tv_usec on 32-bit
platforms, but becoming unsigned __sec and __usec when using 64-bit
time (which makes them able to represent times up to 2106).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-28 12:35:12 -07:00
Sam Lantinga
c065a9b128 Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
Sam Lantinga
6b12fbc6b7 Re-add the simpler SDL_DBus_AppendDictWithKeyValue() function 2023-06-23 07:28:05 -07:00
Sylvain
8b86e3073d Revert "Android: also protect Hat/Joy/PadDown,Up so there are not sent without window"
This reverts commit 8f83ccd750.
2023-06-22 23:30:41 +02:00
Sylvain
8f83ccd750 Android: also protect Hat/Joy/PadDown,Up so there are not sent without window 2023-06-22 16:25:22 +02:00
Sylvain
4339113072 SDL_DBus_AppendDictWithKeyValue: allows several key/value for other PRs 2023-06-22 10:50:35 +02:00
Simon McVittie
91198baed4 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 06:46:33 -07:00
Sam Lantinga
b770644411 Fixed building on older kernel headers 2023-06-17 09:46:46 -07:00
Sam Lantinga
b98494a101 Fixed building on older kernel headers 2023-06-17 09:39:50 -07:00
Sam Lantinga
e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Simon McVittie
d584592822 linux: If the kernel specifically tells us the device type, trust it
If a device is positively identified as an accelerometer, pointing stick
or clickpad, then we don't need to second-guess it.

In practice this does not change the result for any device in our
test data, so add some artificial records that exercise this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:54:41 -07:00
Simon McVittie
0d5aa70e62 linux: Pass evdev properties when guessing device type
In newer kernels, devices that can be positively identified as a
particular device type (for example accelerometers) get a property
bit set. Plumb this information through into the function, but don't
use it for anything just yet.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:54:41 -07:00
Simon McVittie
fa0ca3d41e linux: Distinguish between "device with keys" and a full keyboard
udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.

Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:49:31 -07:00
Sylvain
378e33bb2c Android: potential ANR during onKeyDown/Up
SDLActivity may call onNativeKeyDown, while application is quitting
2023-06-16 10:17:01 +02:00
Sylvain
8096f7269b Android: add robustness. check that the native code is run for the first time. 2023-06-09 10:13:58 +02:00
Ozkan Sezer
c521e1286b SDL_dbus.h: define DBUS_TIMEOUT_USE_DEFAULT if not already defined. 2023-05-31 01:55:40 +03:00
Frank Praznik
2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
Anonymous Maarten
860e52c99e windows: SDL_Delay expects a 32-bit integer 2023-05-27 02:12:59 +02:00
Anonymous Maarten
13a6a72b88 windows: SDL_GetTicks64 -> SDL_GetTicks 2023-05-27 02:02:46 +02:00
Ryan C. Gordon
c6cecb0fb0 wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!

This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.

In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.

Fixes #7044.
Fixes #5571.

(cherry picked from commit 48e71ae87b)
2023-05-26 19:15:56 -04:00
Sam Lantinga
b0d52f11f4 Added udev_device_get_syspath() to udev context 2023-05-26 08:19:04 -07:00
Sam Lantinga
ddbdd73258 Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
Sam Lantinga
737aa881fa Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
Caleb Cornett
376a3cd100 Fix Xbox link error from IsRectEmpty 2023-05-21 19:09:28 -07:00
Frank Praznik
d5f07730be x11: Dynamically update the scale factor
If the text-scaling-factor setting is available via D-Bus, add a listener and update the content scale values for the displays if the value is changed during runtime.

Factors out the D-Bus message pump from the system theme detection code to the general D-Bus code, as it's now used for more purposes than just the system theme.
2023-05-18 16:16:00 -07:00
Sylvain
dfd80f3d76 Android: control activity re-creation 2023-05-12 07:48:33 -07:00
Sylvain
df314ba93e Remove _THIS in src/core: EVDEV UDEV 2023-05-09 11:29:33 -04:00
Ozkan Sezer
d7f1719777 fixed -Wundef warning due to HAVE_MMDEVICEAPI_H 2023-05-05 03:32:56 +03:00
Brick
079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Sam Lantinga
61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Sylvain
3c703f2061 Android: message to indicate that main() is called for the 1 or n'th time 2023-04-06 10:08:07 +02:00
Sam Lantinga
cf2c6fa58d Fixed crash if dbus can't be initialized 2023-04-04 12:34:00 -07:00
Anonymous Maarten
b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00