Commit Graph

3842 Commits

Author SHA1 Message Date
Sam Lantinga
b854e1fe0b Fixed some issues found with static analysis 2024-07-27 09:07:42 -07:00
Sam Lantinga
625bc2d250 Fixed getting the initial window safe area
Fixes testsprite and testwm on desktop platforms
2024-07-27 08:40:31 -07:00
Anonymous Maarten
76f60c4b66 riscos: fix -Wunused-variable 2024-07-27 15:19:20 +00:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga
21411c6418 Don't apply creation window flags to external windows.
Whoever provided the window has already set it up the way they want it.

Fixes SDL removing iconified or maximized state when creating a window from an existing OS window.
2024-07-26 10:39:05 -07:00
Frank Praznik
66eb2ea443 mouse: Make pointer warp emulation via relative mode available to all platforms
Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.

testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
hwsmm
8fa550e003 Check window fullscreen flag in SDL_GetWindowSizeInPixels 2024-07-25 08:49:50 -07:00
Sam Lantinga
e9a7014e56 Fixed hanging after onDestroy() on Android 2024-07-25 07:34:25 -07:00
Sam Lantinga
e387314a67 Fixed building on older macOS SDK 2024-07-25 05:44:54 -07:00
Daniel Ludwig
76c4c16ca9 Fix DXGI cleanup code 2024-07-25 11:35:10 +03:00
Daniel Ludwig
ff66ec5fb5 GDK build: fix Xbox targets 2024-07-25 11:35:10 +03:00
Daniel Ludwig
0a678a654e GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
Sam Lantinga
9e6d5babce Fixed display detection after the monitor resolution changed on X11 2024-07-24 17:46:25 -07:00
Sam Lantinga
b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga
c601120883 Handle all Android lifecycle events on the main thread
This restructuring also allows us to wait efficiently in SDL_WaitEvent() on Android
2024-07-24 13:37:40 -07:00
Sam Lantinga
a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 2024-07-24 13:37:40 -07:00
Sam Lantinga
83c7ce2681 Android life cycle behavior more closely matches iOS
On iOS, the application gets one last change to process messages before going into the background. We do the same on Android, which more closely matches the previous behavior.
2024-07-24 06:18:18 -07:00
Sam Lantinga
ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga
fff783de6c Fixed life cycle events on iOS when using main callbacks 2024-07-24 05:11:13 -07:00
Sam Lantinga
fa0918a686 Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Ryan C. Gordon
06c0ed68b1 mac: Rename Objective-C classes that conflict with SDL2.
Fixes #6709.
2024-07-24 01:35:04 -04:00
Sam Lantinga
f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
Sam Lantinga
457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga
66011e497d Removed duplication in SDL_EGL_* function names 2024-07-23 13:11:37 -07:00
Sam Lantinga
b499c54af4 Fixed testvulkan on macOS (thanks @proton991!)
Fixes https://github.com/libsdl-org/SDL/issues/10351
2024-07-23 08:17:22 -07:00
Sam Lantinga
29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Frank Praznik
b0713a7d30 x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
Sam Lantinga
bd27b89903 Prevent potential overflow in rectangle functions
We're limiting the functions to rects with positions and sizes < 1 billion for speed, which is totally fine for most SDL use cases. If you need rectangles larger than that, you can roll your own functions that use 64-bit intermediate values and do proper overflow handling of output values.

Fixes https://github.com/libsdl-org/SDL/issues/8879
2024-07-21 13:04:11 -07:00
Sam Lantinga
bab982f2e0 Don't recalculate the blit mapping when changing surfaces
We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque
68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa
src/video/cocoa/SDL_cocoawindow.m
    Support Copy in addition to Generic as Drag and Drop operation,
    Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga
c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
Sam Lantinga
e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga
f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga
78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
This reverts commit 1f3b2fc8b3.

SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga
bce6d5b421 Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:53:31 -07:00
Sam Lantinga
9bdb3e8b6a Moved some error checking out of SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:51:42 -07:00
Sam Lantinga
1f3b2fc8b3 SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits 2024-07-20 18:44:23 -07:00
Sam Lantinga
6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga
9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga
12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga
9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga
f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Frank Praznik
6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
Sam Lantinga
aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga
0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga
68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga
c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00