Commit Graph

397 Commits

Author SHA1 Message Date
Ryan C. Gordon
af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
Turns out that there isn't a strong OpenGL naming convention for "Delete" ...
WGL offers "wglDeleteContext" but the GLX equivalent is "glxDestroyContext"
and then EGL sealed the deal by going with Destroy as well! Since it matches
SDL3 naming conventions (Create/Destroy), we're renaming it.

Fixes #10197.
2024-07-10 15:54:08 -04:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Frank Praznik
74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
Frank Praznik
be13328cb1 Remove SDL_SetWindowInputFocus
This was added to SDL2 for the Unreal Engine's implementation of menus and dialogs on X11, window types for which SDL3 has added built-in, cross-platform support.

Remove this function, as it was only ever implemented for X11 and is now basically useless aside from allowing annoying or malicious client apps to discretely steal focus. As the documentation states: "You almost certainly want SDL_RaiseWindow() instead of this function."
2024-07-03 15:08:21 -04:00
Sam Lantinga
e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga
212a491f7c Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
Sam Lantinga
4c7db129df SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI 2024-06-28 17:09:22 -07:00
Sam Lantinga
bdd531986b SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
SDL Wiki Bot
c983c1da97 Sync SDL3 wiki -> header 2024-06-28 22:35:57 +00:00
Ryan C. Gordon
982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
SDL Wiki Bot
306cc6f91e Sync SDL3 wiki -> header 2024-06-26 17:52:24 +00:00
Sam Lantinga
76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Sam Lantinga
90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga
0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga
679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga
9d816c72ef Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications

Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Hubert Maier
3acdb8a90b JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Zack Middleton
02597cdc56 Remove cursors not in SDL2 from migration guide 2024-06-18 12:22:02 -04:00
Ryan C. Gordon
38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Sam Lantinga
80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga
9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten
32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Sam Lantinga
5701c4f4bc Added migration documentation for iOS window properties
Fixes https://github.com/libsdl-org/SDL/issues/9430
2024-06-06 10:59:15 -07:00
Sam Lantinga
a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Sam Lantinga
3e70964ae2 Updated docs to note that SDL_GetAudioDeviceName() now returns const char * 2024-06-03 17:42:53 -07:00
Ryan C. Gordon
9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Sam Lantinga
b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga
df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
d-musique
535be42b1c Correct name for SDL_CreateThreadWithStackSize() 2024-05-24 07:32:34 -07:00
Sam Lantinga
7a043d9958 Note that SDL_BlitSurface() was renamed SDL_BlitSurfaceScaled() 2024-05-24 05:33:51 -07:00
Ryan C. Gordon
b83bb035e6 thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
Ryan C. Gordon
0ec716819e thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
2024-05-22 11:39:43 -04:00
Brick
b6b9d5508e Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
Sam Lantinga
7cddde32ac Removed SDL_SWSURFACE, added unsigned suffix for surface flags 2024-05-16 11:40:38 -07:00
Sam Lantinga
02ff85f2f3 Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
Sam Lantinga
4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Sam Lantinga
661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Petar Popovic
3baec8aab4 Renaming SDLK_QUOTEDBL to SDLK_DBLAPOSTROPHE 2024-05-14 08:46:38 -07:00
Sam Lantinga
17520c2e6e Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.

SDL_SetRenderVSync() now takes additional values besides 0 and 1.

The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
Petar Popovic
94cbaaabbf Renaming SDLK_QUOTE and SDLK_BACKQUOTE
Renaming SDLK_QUOTE to SDLK_APOSTROPHE.
Renaming SDLK_BACKQUOTE to SDLK_GRAVE.
This makes them similar to their scancode names.
2024-05-13 11:11:11 -07:00
Anonymous Maarten
a4371d28ac doc: document how to use generator expressions + explain why we no longer provide CMake variables 2024-05-11 17:20:16 -04:00
Sam Lantinga
bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga
54fb629da5 SDL_WindowFlags is now 64-bit
Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00
Sam Lantinga
1944c009e9 SDL_Keycode is now Uint32 2024-05-09 10:00:46 -07:00
Sam Lantinga
b18a071639 Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
Fixes https://github.com/libsdl-org/SDL/issues/9681
2024-05-03 09:19:49 -07:00
Ryan C. Gordon
46b69af5a3 SDL_vulkan.h: Remove Tizen compatibility typedefs.
Any app for this system that wants to move to SDL3 will have to adjust to
all the other API changes anyhow, so there's no need to keep these anymore.

Fixes #9678.
2024-05-02 23:25:44 -04:00
Petar Popovic
7bfecacc02 Removing function macro SDL_TABLESIZE() 2024-04-29 13:52:48 -07:00
Sam Lantinga
14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter
Fixes https://github.com/libsdl-org/SDL/issues/9626
2024-04-25 20:00:14 -07:00
Ryan C. Gordon
093160904d SDL_Keymod: Removed SDL_KMOD_RESERVED.
Fixes #9481.
2024-04-17 17:30:10 -04:00
Ryan C. Gordon
235bfe2631 SDL_log.h: Remove SDL_MAX_LOG_MESSAGE.
The message length limit was removed in 2.0.24, so there's no need for
this define in SDL3 at all.

Fixes #9467.
2024-04-16 00:31:57 -04:00