Commit Graph

11145 Commits

Author SHA1 Message Date
Ryan C. Gordon
9e60a8994f audio: Allow streams to change the device-side channels maps.
Fixes #11881.
2025-01-14 16:42:53 -05:00
Sam Lantinga
5ca735b40f Only use WAVE surround sound channel layouts on macOS 10.15+ 2025-01-14 12:03:07 -08:00
Sam Lantinga
cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
cosmonaut
4294c06836 GPU: Check texture format support in pipeline creation 2025-01-14 10:16:20 -08:00
Scrooge86x
0aa319e4f9 Added support for custom tray icon on Windows via SDL hints.
SDL_CreateTray now respects SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL
and SDL_HINT_WINDOWS_INTRESOURCE_ICON hints and uses the specified icon
as the tray icon.
2025-01-13 18:35:49 -08:00
cosmonaut
d590e1f122 GPU: Align D3D12 clear properties to naming convention 2025-01-13 17:38:21 -08:00
Evan Hemsley
fb6df93384 GPU: Add name properties to resources (#11946) 2025-01-13 17:29:08 -08:00
Ryan C. Gordon
3766a39409 emscripten: double the audio buffer size.
Some systems seem to not keep up with the smaller buffer.

Reference Issue #11930.
2025-01-13 16:26:18 -05:00
Ryan C. Gordon
4bddf521dd emscripten: Override emscripten's fullscreen button with SDL's implementation.
Fixes #6798.
Fixes #7913.
Fixes #9044.
2025-01-13 14:17:36 -05:00
Sam Lantinga
e5a4f09363 Call SDL_UDEV_Quit() if we don't end up using it 2025-01-13 10:22:10 -08:00
Frank Praznik
b4562c0243 cocoa: Add a hint to control menu visibility in fullscreen spaces windows
Adds SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY to control whether or not the menu can be accessed when the cursor is moved to the top of the screen when a window is in fullscreen spaces mode.

The three values are true, false, and 'auto' (default), with auto resulting in a hidden menu if fullscreen was toggled programmatically, and the menu being accessible if fullscreen was toggled via the button on the window title bar, so the user has an easy way back out of fullscreen if the client app/game doesn't have a readily available option to toggle it.
2025-01-13 12:37:16 -05:00
Sam Lantinga
611f132fd0 Don't use a hint callback for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This was originally intended to make sure that nativeAllowRecreateActivity() could be called from another thread safely, but the hint system is now thread-safe, so we don't need to use a callback here.

Fixes https://github.com/libsdl-org/SDL/issues/11938
2025-01-13 07:49:09 -08:00
Ryan C. Gordon
307e6f2ca6 emscripten: simulate mouse autocapture.
This is just enough to delay MOUSE_LEAVE events until a drag ending outside
the canvas is released, and make sure the MOUSE_UP event has the canvas's
SDL_WindowID, which it wouldn't when mouse focus is was lost by this point.

Fixes #10033.
2025-01-13 02:39:39 -05:00
Ethan Lee
3df0767e34 gpu: Initialize Metal stencil format even if stencil test is disabled 2025-01-12 13:05:27 -08:00
Sam Lantinga
21cc1878f1 Reset enhanced mode state when closing a controller
Fixes https://github.com/libsdl-org/SDL/issues/11912
2025-01-12 10:45:54 -08:00
expikr
9a83fa026d apply multiplier scale after system scale 2025-01-12 08:24:41 -08:00
Sam Lantinga
551510c0eb SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE can be combined with SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE 2025-01-12 08:05:51 -08:00
Ryan C. Gordon
f0af6c348a emscripten: Add SDL_EVENT_DISPLAY_ORIENTATION support.
Reference Issue #11389.
2025-01-12 02:23:00 -05:00
Ryan C. Gordon
3ad9c38a46 emscripten: Don't set OpenGL swap intervals until first PumpEvents.
Any requested swap interval will be saved and set on the first PumpEvents.
Once PumpEvents has been called at least once, swap intervals are set
immediately.

This assumes that events won't be pumped until after an Emscripten main loop
has been defined, and so prevents a warning on the javascript console:

"emscripten_set_main_loop_timing: Cannot set timing mode for main loop since
a main loop does not exist! Call emscripten_set_main_loop first to set one
up."

Fixes #9969.
2025-01-11 15:19:09 -05:00
Ryan C. Gordon
82125ec1d8 x11: Be more aggressive about finding _any_ usable messagebox font.
Fixes #4800.
Fixes #11910.
2025-01-11 00:35:39 -05:00
Sam Lantinga
4231848791 Revert "Separate android initialization from Activity (#11891)"
This reverts commit d14c93c4b1.

This is a major breaking change for activities that inherit SDLActivity
2025-01-10 15:27:08 -08:00
Xander
d14c93c4b1 Separate android initialization from Activity (#11891) 2025-01-10 15:05:58 -08:00
Sam Lantinga
042898995c Added SDL_ClickTrayEntry()
Also removed the app delegate from the tray code on Cocoa and folded that into SDL3AppDelegate.

Fixes https://github.com/libsdl-org/SDL/issues/11906
2025-01-10 12:55:50 -08:00
Ryan C. Gordon
fb0f6a1196 cocoa: Display mode changes set Desktop display mode, not current. 2025-01-10 15:35:43 -05:00
Ryan C. Gordon
38176bfe9a cocoa: Implemented display hotplugging support.
Fixes #7764.
2025-01-10 13:25:34 -05:00
Frank Praznik
0e2ca934b5 events: Remove unused function declaration 2025-01-10 11:23:54 -05:00
Sam Lantinga
715897aea7 Added support for displaying XIM composition strings
Fixes https://github.com/libsdl-org/SDL/issues/6437
2025-01-10 03:26:42 -08:00
Sam Lantinga
a8a65b6fca Use XIM for IME input on X11
Tested with fcitx5 and ibus on Xorg and Xwayland
* Used US English with dead keys and verified that ` followed by a results in à
* Used Hangul to enter Korean and got text in the expected order
* Used the mozc IM to enter Japanese and was able to generate candidates and so forth

Fixes https://github.com/libsdl-org/SDL/issues/3907
Fixes https://github.com/libsdl-org/SDL/issues/6164
Fixes https://github.com/libsdl-org/SDL/issues/11894
2025-01-10 03:26:42 -08:00
Ethan Lee
90aff306c1 gpu: Show a debug error when pipelines are not given the right shader stages 2025-01-09 20:17:21 -05:00
Frank Praznik
6b776a9989 keyboard: Add some SDL keycodes for common Xkb keys
Add SDL keycodes for keys found commonly found in the default Xkb layout, such as left tab and compose, and keys frequently used for custom modifiers such as Meta, Hyper, and Level5 Shift.

As these keys aren't Unicode code points and don't have associated scancodes (at least on modern keyboards), they are placed in the new extended key code space, with bit 30 set as a flag.
2025-01-09 17:26:41 -05:00
Frank Praznik
e5966bbdb1 x11: Add support for Mod3 and more esoteric Xkb configurations
Adds support for Mod3, which is usually Level 5 shift, as well as not altering the functionality of the more esoteric modifier keys, such as meta and hyper.

Also use the system modifier state instead of setting them based on key presses, which may be incorrect due to remapping, or toggled in some other manner.
2025-01-09 17:26:41 -05:00
Frank Praznik
73ee99978d wayland: Add support for Mod3 and more esoteric Xkb configurations
Adds support for Mod3, which is usually Level 5 shift, but can vary, as well as not altering the functionality of the more esoteric modifier keys, such as meta and hyper.
2025-01-09 17:26:41 -05:00
Anonymous Maarten
a78104a47f Disable long long support in the headers with SDL_NOLONGLONG
Some older toolchains don't support 'long long'.
2025-01-09 16:04:14 -05:00
Ethan Lee
6cdde10edb gpu: Metal depth write should behave like Vulkan/D3D12 2025-01-09 15:28:26 -05:00
Ethan Lee
7acf78ba92 storage: Trim the title storage root from enumerated paths 2025-01-09 13:50:52 -05:00
Frank Praznik
037cd25a22 win32: Use the pending size during NCCALCSIZE
Non-resizable windows still need to apply the pending size, as they can be resized programmatically.

Fixes programmatically resizing windows without the WS_THICKFRAME style.
2025-01-09 12:27:05 -05:00
Cameron Cawley
e8916b2608 pipewire: Use byte order pixel format aliases 2025-01-09 09:52:30 -05:00
Ryan C. Gordon
3f7f632e14 audio: Added SDL_AudioDeviceStreamPaused.
We had the other two wrapper functions to pause and resume, and forgot query.
2025-01-09 01:36:57 -05:00
Ryan C. Gordon
4bb3c2a1c7 render: Some cleanups.
Mostly setting NULL pointers to a local struct instead of copying non-NULL
pointers' contents into the local struct.
2025-01-08 14:59:28 -05:00
Ryan C. Gordon
61bdbacdae render: SDL_RenderTextureTiled shouldn't try to drop draw calls, either. 2025-01-08 14:59:28 -05:00
Ryan C. Gordon
f044a3d6ca Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
This reverts commit ef758d05c1.

Turns out the bug in #11076 was that we were dropping texture draws
incorrectly, not that scale shouldn't be applied here. The dropped draw calls
were fixed in bf85320947, and this revert is
making the renderer consistent again.
2025-01-08 14:59:27 -05:00
Ryan C. Gordon
fa7a529912 render: GetRenderViewportSize shouldn't scale viewport dimensions.
These are already scaled for the logical presentation (unless using the pixel
dimensions instead; we still scale those here).

Fixes #11704.
2025-01-08 14:59:27 -05:00
Ryan C. Gordon
bf85320947 render: Don't try to drop draws outside of the viewport.
It didn't take scale into account, and the backends would need to do clipping
anyhow, so let the system figure that out for us at the lower level.

Fixes #11318.
2025-01-08 11:55:10 -05:00
Simon McVittie
ef1fdf11bd tray: Create tray icons for libappindicator securely
If we write directly to filenames in /tmp, we're subject to
time-of-check/time-of-use symlink attacks on most systems (although
recent Linux kernels mitigate these by default). We can avoid these
attacks by securely creating a directory owned by our own uid,
and doing all our file I/O in that directory. Other uids cannot create
symbolic links in that directory, so we are protected from symlink
attacks.

This does not protect us from an attacker that is running with the same
uid, but if such an attacker exists, then we have already lost.

Resolves: https://github.com/libsdl-org/SDL/issues/11887
Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-01-08 07:26:02 -08:00
Sam Lantinga
e6bb50a710 Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
Sam Lantinga
22422f7748 Fixed ABI compatibility with 3.1.6 2025-01-07 17:32:59 -08:00
Sam Lantinga
d7b10d05b1 Updated to version 3.1.8 for the preview release 2025-01-07 17:04:05 -08:00
Simon McVittie
4290fc8bda tray: Load GTK and libappindicator by versioned names, except on OpenBSD
We are expecting a specific ABI (we can see that from the declarations
listed in this file) and the whole point of SONAME versioning is to
say that the library conforms to a specific ABI. If the SONAME is not
the one we expect, then calling its functions is likely to crash.

As usual, an exception to this is that OpenBSD does not use SONAME
versioning.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-01-07 14:02:01 -08:00
Simon McVittie
6b38d250aa tray: Don't try to use GTK 2 versions of libappindicator
We use GTK 3 functions in this file, so we cannot load a libappindicator
whose SONAME indicates that it is using GTK 2.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-01-07 14:02:01 -08:00
Simon McVittie
bba066c44c tray: Don't call g_object_unref(NULL)
g_object_unref() only accepts valid object instances.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-01-07 14:01:08 -08:00