Susko3
e3cf20e1cc
Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code ( #10434 )
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This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
Sam Lantinga
2c0fcf27e8
Don't use alloca() in a loop, we might overflow the stack.
2024-08-02 21:38:29 -07:00
Sam Lantinga
f7c8d66ccb
Use the convenience function SDL_GetWindowFromEvent()
2024-08-02 20:36:35 -07:00
Sam Lantinga
8d748d64e8
Fixed compiler warning building for macOS
2024-08-02 20:27:33 -07:00
Anonymous Maarten
f57c597c60
Added SDL_GetWindowFromEvent
2024-08-03 02:37:11 +00:00
Sam Lantinga
79f4de9f7e
Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID
2024-08-02 19:36:31 -07:00
Sam Lantinga
cea71fbfcc
SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
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- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga
2c1d40a9eb
Added an error message when SDL_GetWindowFromID() fails
2024-08-02 18:43:24 -07:00
Sam Lantinga
50492e1d03
Change the text input defaults to match the natural input experience
2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6
Added SDL_StartTextInputWithProperties()
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This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.
Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
31ed3665ad
Added support for high-DPI cursors and icons
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Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2
Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
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These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8dc97c577
Use SDL_PremultiplySurfaceAlpha() when creating NSImages
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8f3cd0a10
Added SDL_CursorData for internal cursor data
2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0
Added SDL_ScaleSurface()
2024-08-01 13:48:28 -07:00
Sam Lantinga
15f68a86ff
Group the blit copy flags to simplify code
2024-08-01 13:48:28 -07:00
Ozkan Sezer
7d27a97402
d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
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Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Dragon-Baroque
808c312b2a
Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
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Support SDL_EVENT_DROP_TEXT in Windows
src/video/windows/SDL_windowsvideo.c + .h
Connect to COM WIN_CoInitialize + OLE OleInitialize in WIN_VideoInit
Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
src/video/windows/SDL_windowswindow.c + .h
Create / Destroy IDropTarget or use fallback WM_DROPFILES
depending on OleInitialize success in WIN_VideoInit
Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee
efefc4a1f3
d3d12: Move platform-specific includes/defines to SDL_d3d12.h
2024-07-31 23:34:31 -07:00
Sam Lantinga
a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
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Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga
445983fc79
Remove D3D12 call hacks now that we have a good set of D3D12 headers
2024-07-31 19:10:13 -07:00
Sam Lantinga
de30400a7b
Fixed uninitialized variable warning
2024-07-31 18:54:45 -07:00
Sam Lantinga
1954ac407f
Don't mix keyboard and mouse raw input timestamps
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We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee
55e9a8ca45
d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
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This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.
Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga
c5a99f1515
Fixed detecting wrapping Windows message time
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It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00
Ryan C. Gordon
364bbd545d
audio: SDL_ClosestAudioFormats now favors float32 and native byte order.
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Fixes #9581 .
2024-07-31 07:19:15 -07:00
Sami Kyöstilä
80f5f0b1fb
android: Fix activity pause/resume with external graphics context
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This patch fixes two issues with pausing and resuming the Android
activity when an external graphics context[1] is used:
1. When pausing, don't wait for the EGL context to be backed up if a
context wasn't created in the first place.
2. When resuming, don't recreate the EGL surface unless one was
requested by the user when originally creating the window.
[1] SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-07-30 20:15:42 -07:00
Sam Lantinga
89de8e2110
Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!)
2024-07-30 17:29:21 -07:00
Anonymous Maarten
c7a1876536
SDL_test: use mutex based on SDL_AtomicInt in memory tracking
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SDL_Mutex or SDL_SpinLock cannot be used as these use SDL_malloc internally.
ff
2024-07-30 20:56:19 +00:00
Anonymous Maarten
4c00433b69
SDL_test: format tracked allocation names during report generation
2024-07-30 20:56:19 +00:00
Sami Kyöstilä
b881e19896
android: Update window/surface pointers on change
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When the native window or surface backing the SDL window changes, e.g.,
when the activity is resumed, we should also update the corresponding
window pointer properties (SDL_PROP_WINDOW_ANDROID_{WINDOW,SURFACE}
_POINTER) so that they remain in sync.
2024-07-30 09:27:53 -07:00
Sam Lantinga
f039b2290a
Added logging for life cycle events
2024-07-30 07:52:13 -07:00
Sam Lantinga
de209c81d1
Fixed macOS build
2024-07-29 17:38:59 -07:00
Sam Lantinga
9fac7d7eb0
metal: set the shader input type based on the colorspace, not the pixel format
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Fixes https://github.com/libsdl-org/SDL/issues/10402
2024-07-29 17:18:45 -07:00
Sam Lantinga
61e78830d0
Revert "Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true""
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This reverts commit 8caebf823a .
2024-07-29 14:45:03 -07:00
Sam Lantinga
8caebf823a
Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true"
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This reverts commit 299d181984 .
2024-07-29 14:44:02 -07:00
Sam Lantinga
0a924b185d
Fixed crash with joystick rumble after disconnection
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This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.
Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.
Fixes https://github.com/libsdl-org/SDL/issues/10422
2024-07-29 13:35:58 -07:00
Sam Lantinga
67b973b5fa
Fixed whitespace
2024-07-29 12:52:11 -07:00
Ryan C. Gordon
614a88ca3b
SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.
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Fixes #8403 .
2024-07-29 15:44:51 -04:00
Sam Lantinga
299d181984
Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true
2024-07-29 12:04:08 -07:00
Sam Lantinga
930d83aed2
Fixed warning: implicit conversion loses integer precision: 'VkDeviceSize' (aka 'unsigned long long') to 'size_t' (aka 'unsigned int')
2024-07-29 12:01:53 -07:00
Sam Lantinga
c4582a6536
Fixed warning building on tvOS
2024-07-29 11:56:28 -07:00
Sam Lantinga
062caeaa4b
Fixed Android build with audio disabled
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These functions are called by the Android event code regardless of whether audio is enabled
Fixes https://github.com/libsdl-org/SDL/issues/10418
2024-07-29 10:40:10 -07:00
Frank Praznik
51cccf3fa2
video: Disable relative warp emulation when warping the cursor after a fullscreen transition
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Otherwise, relative mode can be accidentally activated if the cursor is hidden.
2024-07-29 12:46:48 -04:00
Sam Lantinga
5637cd009a
Don't assert or change window draggable state if SDL isn't managing hit testing
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Fixes an assert if the application has set up its own hit testing on macOS
2024-07-29 09:15:55 -07:00
Sam Lantinga
5318e30ee5
Pause and resume Android audio without taking device locks
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The AAudio driver implemented pause/resume by dangerously locking the audio devices. If there was an audio hotplug event or a background thread tried to interact with the audio system, this could cause deadlocks.
2024-07-29 08:41:40 -07:00
Sam Lantinga
9d35f178a6
Follow up to removing the ancient Android audio driver
2024-07-29 08:06:43 -07:00
Sam Lantinga
691cf15e75
Removed the ancient Android audio driver
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OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Sam Lantinga
61a88077a7
Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME
2024-07-29 07:26:03 -04:00
Ozkan Sezer
94827e0acd
SDL_mslibc.c: revert PR/10303 changes
2024-07-28 22:48:05 +03:00