Commit Graph

8186 Commits

Author SHA1 Message Date
kanjitalk755
e152129787 Fixes #8190.
From #7249, reverted the hunks other than #7239.
2023-10-12 07:17:32 -07:00
Sam Lantinga
b79db0a6ea Fixed potential wraparound issue with property IDs 2023-10-12 06:22:34 -07:00
Anonymous Maarten
c9ccf0670c Add unsupported functions to dynapi 2023-10-12 14:00:47 +02:00
Anonymous Maarten
25ce87979d Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
Anonymous Maarten
0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support 2023-10-12 14:00:47 +02:00
Sam Lantinga
4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga
973c8b3273 Added SDL properties API
Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Ryan C. Gordon
2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized.
You are on your own to destroy them, though!
2023-10-11 22:43:53 -04:00
Sam Lantinga
0d5cad91b1 We need audio converters initialized in SDL_InitAudio()
These are used separately from audio streams, e.g. SDL_OutputAudioThreadIterate(), so they should always be initialized when audio is initialized.
2023-10-11 15:11:34 -07:00
Ryan C. Gordon
1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 2023-10-11 15:11:20 -04:00
Ryan C. Gordon
10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context.
Otherwise, we might trigger an assertion in libpulse.

Reference Issue #8348.
2023-10-11 14:32:47 -04:00
Sam Lantinga
0b71898cb1 Make it clear that the string comparison isn't a boolean check 2023-10-11 10:18:12 -07:00
Sam Lantinga
6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops
Fixes a crash when performing operations on a NULL rwlock before rwlock implementation is chosen
2023-10-11 09:49:44 -07:00
Sam Lantinga
c552cc6847 We don't require the audio system to be initialized for audio format conversion
This is helpful for tools pipelines where audio devices are never used.
2023-10-11 09:23:23 -07:00
Frank Praznik
9a5f7b17c6 Use SDL wrapped getenv function 2023-10-11 11:23:24 -04:00
Ryan C. Gordon
044046bc50 audio: Fixed assertions when capture devices have wrong audio formats.
Fixes #8376.
2023-10-11 10:37:28 -04:00
Ryan C. Gordon
82f54af617 x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.
2023-10-11 01:01:07 -04:00
Sam Lantinga
b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller 2023-10-10 17:04:00 -07:00
Sam Lantinga
dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' 2023-10-10 16:38:12 -07:00
Sam Lantinga
a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 2023-10-10 16:37:17 -07:00
Sam Lantinga
3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. 2023-10-10 15:46:46 -07:00
Sam Lantinga
99fa0d6cae Disable low latency audio by default when using AAudio on Android
Some devices have flat sounding audio when low latency mode is enabled. In particular this was reported on the Samsung SM-T290 running Android 11.
2023-10-10 15:17:58 -07:00
Sam Lantinga
2d62c65a75 Fixed build warning 2023-10-10 12:37:38 -07:00
Simon McVittie
bf72704bfd audio: Disable NEON sample conversion until test failures are fixed
We need to do this early in the file, so that it will be taken into
account when deciding whether to define NEED_SCALAR_CONVERTER_FALLBACKS
and therefore provide a non-SIMD fallback.

Mitigates: https://github.com/libsdl-org/SDL/issues/8352
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 13:12:55 -04:00
Sam Lantinga
2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
Simon McVittie
04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel
This avoids assuming that the pixels are suitably aligned for direct
access, which there's no guarantee that they are; in particular,
3-bytes-per-pixel RGB images are likely to have 3 out of 4 pixels
misaligned. On x86, dereferencing a misaligned pointer does what you
would expect, but on other architectures it's undefined whether it will
work, crash with SIGBUS, or silently give a wrong answer.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Simon McVittie
f5745c3a67 surface: Add a private SDL_ReadSurfacePixel
This shares its implementation with SDLTest_ReadSurfacePixel: the same
code is compiled twice, to get it into the static test library and also
the public shared library.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Simon McVittie
0d68f45879 test: Extract SDLTest_ReadSurfacePixel
This is essentially the same as was added in d95d2d70, but with clearer
error handling. It's implemented in a private header file so that it
can be shared with SDL_shape, which also wants this functionality.

Resolves: https://github.com/libsdl-org/SDL/issues/8319
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Ryan C. Gordon
55a1458ed0 audio: Changes to one logical device must update all sibling logical devices.
Fixes #8226.
2023-10-09 20:28:58 -04:00
Ryan C. Gordon
8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 2023-10-09 19:20:43 -04:00
Ryan C. Gordon
568902b64e hashtable: Added src/SDL_hashtable.[ch].
Reference Issue #7799.
2023-10-09 19:19:01 -04:00
Frank Praznik
836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session
When initializing the Wayland driver, check if the application is being started in, or trying to connect to, a Wayland session and skip to another driver if not. If neither WAYLAND_DISPLAY nor XDG_SESSION_TYPE are set, try to start anyway, and if the Wayland library is missing or no Wayland sessions are started, initialization will fail later in the process as it previously did.

This fixes the case where a Wayland session is running on a different VT, but an application wishes to run via KMSDRM on the current VT.
2023-10-09 12:47:11 -04:00
Etaash Mathamsetty
2a9480c815 wayland: Add null check for zenity version string 2023-10-06 14:51:55 -07:00
Mathieu Eyraud
f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled()
Calling LINUX_JoystickSetSensorsEnabled() after the joystick is unplugged will trigger this assertion.
2023-10-05 13:06:48 -07:00
Simon McVittie
4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-05 15:10:32 +02:00
Simon McVittie
b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-05 15:10:32 +02:00
Simon McVittie
b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-05 15:10:32 +02:00
Anonymous Maarten
4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:40:09 +02:00
Anonymous Maarten
4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 2023-10-04 19:41:50 -07:00
Ryan C. Gordon
49abb9c1fa aaudio: Fixed a comment. 2023-10-04 14:06:28 -04:00
Mathieu Eyraud
0eb8651d5e Do not report gyro/accelerometer if we can't read axes info 2023-10-04 08:43:39 -07:00
Ryan C. Gordon
ff57867516 audio: Fixed copy/paste error that was checking wrong variable.
Fixes #8342.
2023-10-03 14:58:24 -04:00
Ryan C. Gordon
d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result.
This is an attempt to centralize all the error handling, instead of
implicitly counting on WaitDevice implementations to disconnect the device
to report an error.
2023-10-03 10:35:18 -04:00
Ryan C. Gordon
a0820ed833 directsound: Cleaned up WaitDevice.
This should retry until GetCurrentPosition succeeds. Otherwise, we would be
going on to the next iteration too soon.

Also generally streamlined the code while I was in here.
2023-10-03 10:18:16 -04:00
Ryan C. Gordon
6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. 2023-10-02 23:07:00 -04:00
Ryan C. Gordon
f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event.
This prevents catastrophe if someone tries to close the device in an event
filter in response to the event.

Note that this means SDL_GetAudioStreamDevice() for any stream on this
device will return 0 during the event filter!

Fixes #8331.
2023-10-02 22:12:28 -04:00
Ryan C. Gordon
de5068f4e4 audio: Commented out a currently-incorrect assert.
Fixes #8326.
2023-10-02 19:41:48 -04:00
Sam Lantinga
251f8fa272 Revert "Do a better job of finding default ALSA devices"
This reverts commit d65861f049.

The default device is the one with the name "default"
2023-10-01 08:49:51 -07:00
Sam Lantinga
8857b0f13a Use the device audio format for the lowest latency 2023-09-30 16:24:49 -07:00
Sam Lantinga
806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 2023-09-30 15:04:21 -07:00