Sam Lantinga
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e2254b1045
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Added color scale info for the GPU renderer TODO item
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2024-10-20 18:38:02 -07:00 |
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Sam Lantinga
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97f1da73da
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Rename GPU properties for consistency
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2024-10-15 15:36:26 -07:00 |
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cosmonaut
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3eab599977
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just force the barrier on UpdateTexture actually
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2024-09-30 19:47:27 -07:00 |
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cosmonaut
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e17741a6cb
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Render GPU: Only cycle on update if entire texture is replaced
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2024-09-30 19:47:27 -07:00 |
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Sam Lantinga
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45ad763de5
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Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
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2024-09-30 19:12:02 -07:00 |
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Evan Hemsley
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afdf325fb4
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GPU: Add swapchain dimension out params (#11003)
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2024-09-30 10:23:19 -07:00 |
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Sam Lantinga
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0e45b824e3
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renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
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2024-09-29 05:22:28 -07:00 |
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Evan Hemsley
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66f6b40c92
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Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
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2024-09-28 18:01:16 -07:00 |
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Evan Hemsley
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be401dd1e3
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GPU: More robust error reporting (#10958)
---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2024-09-27 00:30:18 -07:00 |
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Ryan C. Gordon
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bf7a48cdcc
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render/gpu: Change some memcpy calls to SDL_memcpy.
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2024-09-25 16:26:36 -04:00 |
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Sam Lantinga
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4123023d3e
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Renamed sdlgpu to gpu
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2024-09-11 08:34:51 -07:00 |
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