Commit Graph

2209 Commits

Author SHA1 Message Date
Sam Lantinga
e012573766 Don't fixup mappings for Joy-Con controllers
They don't have a D-pad mapping, so look at the paddles instead to see whether we need to fix up the mapping.

Fixes https://github.com/libsdl-org/SDL/issues/12232
2025-02-25 19:14:18 -08:00
Sam Lantinga
34c3734953 Fixed opening one Joy-Con when the other is visible but disconnected
This can happen on Windows when the controller is turned off directly. It still shows up in the device list and you can send packets to it, but it's off and doesn't respond. We'll mark this device as broken and open the other as a single Joy-Con.
2025-02-25 19:14:18 -08:00
Sam Lantinga
a811e0ef0f Added support for the 8BitDo Micro gamepad 2025-02-22 09:19:59 -08:00
Petar Popovic
b5297de56f Add 'const' to pointer parameters 2025-02-21 15:59:40 -08:00
Sam Lantinga
5d776c070a Refactored SDL_CreateJoystickName() into a general SDL_CreateDeviceName() 2025-02-21 09:10:54 -08:00
Mike Kosek
1fd626939f Renamed DreamPort to DreamPicoPort 2025-02-18 11:06:28 -05:00
Ryan C. Gordon
84a236c92e hashtable: Redesign the hashtable API.
This was intended to make the API public, so SDL_hashtable.h got an extreme
documentation makeover, but for now this remains a private header.

This makes several significant interface changes to SDL_HashTable, and
improves code that makes use of it in various ways.

- The ability to make "stackable" tables is removed. Apparently this still
  worked with the current implementation, but I could see a future
  implementation struggle mightily to support this. It'll be better for
  something external to build on top of the table if it needs it, inserting a
  linked list of stacked items as the hash values and managing them separately.
  There was only one place in SDL using this, unnecessarily, and that has also
  been cleaned up to not need it.
- You no longer specify "buckets" when creating a table, but rather an
  estimated number of items the table is meant to hold. The bucket count was
  crucial to our classic hashtable implementation, but meant less once we
  moved to an Open Addressing implementation anyhow, since the bucket count
  isn't static (and they aren't really "buckets" anymore either). Now you
  can just report how many items you think the hash will hold and SDL will
  allocate a reasonable default for you...or 0 to not guess, and SDL will
  start small and grow as necessary, which is often the correct thing to do.
- There's no more SDL_IterateHashTableKey because there's no more "stackable"
  hash tables.
- SDL_IterateHashTable() now uses a callback, which matches other parts of SDL,
  and also lets us hold the read-lock for the entire iteration and get rid of
  the goofy iterator state variable.
- SDL_InsertIntoHashTable() now lets you specify whether to replace existing
  keys or fail if the key already exists.
- Callbacks now use SDL conventions (userdata as the first param).
- Other naming convention fixes.

I discovered we use a lot of hash tables in SDL3 internally. :) So the bulk
of this work is fixing up that code to use the new interfaces, and simplifying
things (like checking for an item to remove it if it already exists before
inserting a replacement...just do the insert atomically, it'll do all that
for you!).
2025-02-15 18:52:56 -05:00
Cameron Gutman
4a9b579195 joystick: remove dead udev code
SDL_USE_LIBUDEV is never even defined here and SDL_hid_init() already does this.
2025-02-15 14:17:13 -06:00
Sam Lantinga
d2b7a84651 Fixed SDL_GetNumGamepadTouchpads() returning 1 for a NULL gamepad 2025-02-12 13:08:41 -08:00
Sam Lantinga
f67c644649 Fixed reporting hat positions for GameInput controllers 2025-02-12 13:02:15 -08:00
Sam Lantinga
1b35ca9c32 Refactored GameInput initialization 2025-02-12 13:02:15 -08:00
Sam Lantinga
6c37971521 Removed the mapping for the Sanwa Supply JY-P76USV
It turns out the mapping we include doesn't work for real controllers, and they're using a generic chipset and generic name and can't be generally distinguished from other controllers.

See https://github.com/libsdl-org/SDL/issues/8644 for details.
2025-02-11 07:59:25 -08:00
Mike Kosek
bf01cc8ce7 Renamed "Dreamcast Controller Usb" to "DreamPort" 2025-02-10 10:33:47 -08:00
Sam Lantinga
f6126e9ea1 Centered joystick axis values should be 0
Fixes https://github.com/libsdl-org/sdl2-compat/issues/338
2025-02-10 08:36:00 -08:00
Stenzek
78721d720c joystick: Fix PS5 player LED hint change callback name
The LED hint was getting registered for SDL_HINT_JOYSTICK_ENHANCED_REPORTS
instead of SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, which results in a
use-after-free followed by a crash.
2025-02-10 07:36:07 -08:00
Mike Kosek
864bb65ce9 Removed crc 2025-02-08 07:56:40 -08:00
Mike Kosek
006605c3bf Corrected alphabetical order 2025-02-08 07:56:40 -08:00
Mike Kosek
dc035c5ca6 Added mapping for Dreamcast Controller USB 2025-02-08 07:56:40 -08:00
Sam Lantinga
8397e1fcc0 Fix up SDL2 style mappings for HIDAPI controllers
Fixes https://github.com/libsdl-org/sdl2-compat/issues/316
2025-02-06 09:21:52 -08:00
Sam Lantinga
7691cabe4a Removed incorrect HIDAPI gamepad mapping 2025-02-06 08:37:10 -08:00
Sam Lantinga
6782cfe2c5 Don't use the HIDAPI driver for Thrustmaster wheels
Closes https://github.com/libsdl-org/SDL/pull/12173
2025-02-05 17:19:59 -08:00
Sam Lantinga
94409d3504 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch.
The device string indicates RED on the one I have and is PIDs 0003 and some other posts online say 0001 for the normal model, so I'll try 0001-0003 to get all 3 color variants
2025-02-03 16:49:29 -08:00
Sam Lantinga
a8a2874ef4 Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers 2025-02-03 13:26:04 -08:00
Sam Lantinga
84bc2abdad Corrected the entry for the PXN V900 racing wheel 2025-02-03 13:11:02 -08:00
Sam Lantinga
eac07bda0a Sort the controller lists by VID/PID 2025-02-03 12:39:53 -08:00
Petar Popovic
a336b62d8b Remove newlines from error messages 2025-01-23 11:45:04 -08:00
Petar Popovic
983cfe8b1c Remove even more newlines from log messages 2025-01-23 09:32:50 -08:00
nightmareci
718034f5fa Remove newlines from log messages 2025-01-22 20:25:04 -08:00
Sam Lantinga
6f3d0b3cdb Fixed build when using an older Xcode SDK
Fixes https://github.com/libsdl-org/SDL/issues/12048
2025-01-21 18:17:02 -08:00
Sam Lantinga
cd0db8d35e Added Linux evdev mappings for the Wireless HORIPAD For Steam 2025-01-18 08:09:25 -08:00
Sam Lantinga
c7d1fd90ea Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth mode
Closes https://github.com/libsdl-org/SDL/pull/11415
2025-01-18 07:06:46 -08:00
Sam Lantinga
0eaa6197c5 Removed unnecessary __builtin_available check 2025-01-14 17:00:30 -08:00
Sam Lantinga
ffe194c52e Fixed build when SDL_JOYSTICK_MFI isn't enabled 2025-01-14 17:00:30 -08:00
Sam Lantinga
49dd24e195 Fixed potentially overlapping memcpy() to use memmove() 2025-01-14 14:31:20 -08:00
Sam Lantinga
cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Sam Lantinga
e5a4f09363 Call SDL_UDEV_Quit() if we don't end up using it 2025-01-13 10:22:10 -08:00
Sam Lantinga
21cc1878f1 Reset enhanced mode state when closing a controller
Fixes https://github.com/libsdl-org/SDL/issues/11912
2025-01-12 10:45:54 -08:00
Sam Lantinga
2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
This hint defaults on, enabling advanced controller features.

This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.

Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
Sam Lantinga
4797970bfa Enable SDL_HINT_JOYSTICK_THREAD by default
If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.

Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
Sam Lantinga
6b4b9b5f2b Improved XInput controller detection
Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, so try some other methods to better detect XInput devices.
2025-01-02 10:25:18 -08:00
Sam Lantinga
0281071243 Lock joysticks when they are connected/disconnected on emscripten
Fixes https://github.com/libsdl-org/SDL/issues/11499
2025-01-01 13:51:47 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
9a4d29699d Don't use connection state from the Nintendo Switch Pro report
This isn't reliable for third party controllers like the 8BitDo Pro 2.

Fixes https://github.com/libsdl-org/SDL/issues/10862
2024-12-27 13:58:49 -08:00
Sam Lantinga
22f6eed1d9 Use the NVIDIA Shield home button as the guide button 2024-12-27 12:42:06 -08:00
Sam Lantinga
c148837546 Added a Bluetooth mapping for the NVIDIA Shield Controller on Linux 2024-12-27 12:18:08 -08:00
Sam Lantinga
82a1e9f6df Fixed the guide button for the NVIDIA Shield Controller on Linux
This works with firmware v1.25 and v1.35
2024-12-27 12:17:51 -08:00
Sam Lantinga
1413bfb185 Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723
2024-12-26 20:18:26 -08:00
L zard
c2508d5d99 Fix various #if defineds 2024-12-24 07:19:38 -08:00
Sam Lantinga
3a1810f9a9 Fixed the Linux mapping for the NVIDIA Controller v1.03 2024-12-23 15:43:17 -08:00
Sam Lantinga
37b87f79fb Fixed Bluetooth Steam Controller detection on iOS and Android 2024-12-23 12:55:25 -08:00