Commit Graph

7785 Commits

Author SHA1 Message Date
Ozkan Sezer
fb3ab3f113 SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
2023-08-02 17:02:02 +03:00
Sam Lantinga
843572d993 Don't mark autorelease keys as virtual
Also make sure we time out the hardware_timestamp even if SDL_HardwareKeyboardKeyPressed() isn't called.
2023-08-02 01:32:13 -07:00
Sam Lantinga
648de4f9b8 Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
2023-08-02 01:08:00 -07:00
Sam Lantinga
a8abe612ed Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962
2023-08-02 00:19:57 -07:00
Sam Lantinga
c3288d113e Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979
2023-08-02 00:11:17 -07:00
Sam Lantinga
5fb92ef2f7 Fixed whitespace 2023-08-02 00:11:17 -07:00
Sam Lantinga
f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958
2023-08-02 00:08:07 -07:00
Sam Lantinga
68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects
This fixes current_mode from pointing at the wrong data when displays are moved around
2023-08-01 19:24:29 -07:00
Sam Lantinga
07578fde3d Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.
2023-08-01 18:28:55 -07:00
Sam Lantinga
c94cb3a5d8 Simplified the Xcode project to a single Framework target
Static and shared libraries can be built using CMake support in SDL 3.0

Built tests for macOS, iOS, and tvOS
2023-07-31 18:38:18 -07:00
Semphris
d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder
The documentation has been edited accordingly, and certain parts have been clarified.
2023-07-31 16:39:33 -07:00
Sam Lantinga
71099149b8 Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054
2023-07-31 14:38:48 -07:00
Frank Praznik
fb68e84646 wayland: Fix memory leaks
Fix some memory leaks reported by Valgrind due to not destroying objects.
2023-07-30 12:46:02 -04:00
Mathieu Eyraud
0500fca00c Add missing break 2023-07-29 10:29:00 -04:00
Sam Lantinga
3174d0b970 Sorted controller list 2023-07-27 12:48:15 -07:00
Max Maisel
27b8abb056 Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.
2023-07-27 12:46:47 -07:00
Sam Lantinga
41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 2023-07-27 11:56:53 -07:00
Frank Praznik
2fff999a41 Try to create the dummy mouse cursor after video backend initialization
The mouse->CreateCursor function pointer will always be null if checked before the video backend is initialized, so a dummy default cursor with null internal structures was being created in all cases, not just for backends lacking cursor functionality. Move the check to after the video subsystem is initialized, when the function pointer check is valid.

Passing this dummy cursor with null internal structures to the Wayland backend would cause a crash, as it requires the internal cursor structures to be valid in order to store cursor backing data, even for default system cursors.
2023-07-27 13:00:50 -04:00
Ryan C. Gordon
bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. 2023-07-26 15:49:24 -04:00
Sam Lantinga
4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition 2023-07-25 14:01:46 -07:00
Sam Lantinga
b8d91252c6 Fixed automation tests using the dummy video driver 2023-07-25 11:48:10 -07:00
Sam Lantinga
a16b241b89 Make sure the mouse and keyboard focus is cleared when a window is hidden 2023-07-25 11:47:55 -07:00
Sam Lantinga
21692bc9a8 Cleaned up dummy evdev initialization 2023-07-25 10:44:40 -07:00
Sam Lantinga
3c8f4dca1d Make sure we don't touch the controller effects state when we're in auto mode for PS4/PS5 controllers. 2023-07-24 10:17:02 -07:00
Frank Praznik
96720f3350 wayland: Don't clamp the max window size when unbounded 2023-07-22 11:42:23 -04:00
Frank Praznik
813e7c3992 wayland: Ensure that the maximum libdecor frame size limit is above the required minimum
Both the minimum and maximum libdecor frame size limits must meet or exceed the required minimum size, or the libdecor plugins can error and/or crash.
2023-07-22 10:26:33 -04:00
Alexander Richards
ec5088cb99 src/SDL.c: add managarm support 2023-07-21 22:45:21 -04:00
Weng Xuetian
d4519aafd3 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:36:33 -07:00
Frank Praznik
5c2fb6eb61 wayland: Adjust the position of existing popups when resizing a window
When resizing a window, adjust the size of the anchor rect and ensure that existing popups remain in bounds/adjacent to avoid a protocol error.
2023-07-20 15:10:39 -04:00
Frank Praznik
72a489e6be wayland: Always use the requested compositor dimensions for fullscreen windows
In the event that the compositor sends window dimensions of (0,0), use the last requested compositor dimensions for fullscreen windows as opposed to trying to guess the target dimensions from the output, which can be null if no outputs are present, or wrong in the case of multi-display setups.  Fullscreen windows must respect the maximum dimensions reported by the compositor, or a protocol violation can result.

This also prevents possible crashes if the compositor sends a config event with dimensions of (0,0) before a display has been added and/or finalized.
2023-07-20 12:06:59 -04:00
Anonymous Maarten
3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Sam Lantinga
58e3084477 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name 2023-07-19 09:22:01 -07:00
Sam Lantinga
e413457a7e Fixed clearing the mapping in testcontroller 2023-07-18 22:10:44 -07:00
Sam Lantinga
85eb1fa515 Fixed double-comma if the crc is first in the mapping 2023-07-18 17:32:46 -07:00
Sam Lantinga
c0e0f47755 Make sure there are commas in gamepad mapping strings 2023-07-18 17:11:02 -07:00
Ozkan Sezer
4ca0e937e1 hidapi: remove unwanted files (e.g.: .git*, etc...) 2023-07-19 00:55:04 +03:00
Ozkan Sezer
40ac818bf8 hidapi: sync with mainstream (typo fixes) 2023-07-19 00:40:10 +03:00
Sam Lantinga
2bf05f38ad Increased the timeout when opening /dev/hidraw nodes
We're still seeing it taking longer than 10ms for permissions to become available on Steam Deck.
2023-07-18 14:28:55 -07:00
Frank Praznik
44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga
7aec9ad4a6 Make sure the mapping string doesn't have extraneous whitespace
If that whitespace is extra newlines in the mapping hint, we would create extra empty mapping strings
2023-07-18 13:25:47 -07:00
Sam Lantinga
9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
Sam Lantinga
75e7a6fcfa SDL_AddGamepadMappingsFromFile() has been made into a real function 2023-07-18 12:05:04 -07:00
Sam Lantinga
dfc6e8825e Improved reliability of gamepad message ordering
The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED

Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
2023-07-18 11:52:56 -07:00
Sam Lantinga
ccefce8321 Send gamepad and joystick removed events when quitting
This helps applications do proper cleanup when reinitializing gamepads, e.g. to reset controller mappings
2023-07-18 09:01:14 -07:00
Sam Lantinga
0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00
rfht
4d63c919f9 simplify OpenBSD D-pad calculation with bitwise operation (#7996) 2023-07-17 19:01:23 -07:00
Sam Lantinga
4a18893c73 Don't fail to create a window if it's too large, just clamp it to the max instead
Some window is better than no window...
2023-07-17 17:48:11 -07:00
Sam Lantinga
2ebbfe7c5b Added an "auto" mode for PS4 and PS5 controller rumble hints
This allows the controllers to report that they have sensors and enhanced capabilities, but not actually switch into enhanced mode (breaking DirectInput) unless the application tries to use them.
2023-07-17 17:32:57 -07:00
Sam Lantinga
bd4f155bbb Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked
2023-07-17 17:08:17 -07:00
Sam Lantinga
16dd5f0da4 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.
2023-07-17 16:45:31 -07:00