Commit Graph

1115 Commits

Author SHA1 Message Date
Ryan C. Gordon
fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon
7d4d8ccde0 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2024-03-14 19:37:04 -04:00
Ryan C. Gordon
655ceb3b31 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Ryan C. Gordon
525919b315 rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
Mingjie Shen
19b3ddac2f Fix TOCTOU race condition
Separately checking the state of a file before operating on it may allow
an attacker to modify the file between the two operations. (CWE-367)
Fix by using fstat() instead of stat().
2024-03-08 15:52:04 -08:00
Sam Lantinga
33eaddc565 Cleaned up various type conversion issues
This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
2024-03-07 06:58:43 -08:00
Ryan C. Gordon
4d000ae3bd audio: Change references to streams[i] to previously-calculated stream.
Reference PR #9096.
2024-02-20 15:30:01 -05:00
Mathieu Eyraud
751917cb6f Fix null pointer dereference in SDL_BindAudioStreams() 2024-02-20 15:14:07 -05:00
Ryan C. Gordon
8ddddd36cd audio: Deal with race conditions against default device changes.
This catches the case where we obtain a logical device while the default is
changing in another thread, so you accidentally end up with the previous
default physical device locked and returned from ObtainLogicalAudioDevice.
2024-02-15 14:13:26 -05:00
Ryan C. Gordon
5e1d9d19a4 audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream().
It has a lot of complex validation and locking we want to avoid here.
2024-02-13 15:23:27 -05:00
Ryan C. Gordon
bc984f78bf android: Remove blocking permission request code. Async only in SDL3!
(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Sam Lantinga
faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 2024-02-07 13:16:35 -08:00
Sam Lantinga
c79462dc50 Fixed Xcode build warnings 2024-02-06 12:29:44 -08:00
Frank Praznik
9462eec57b pipewire: Don't assert if the default capture device is a sink or vice versa
When no source devices are connected, the default source string can contain a sink name. If the default source and sink match, it will be caught as a sink device first and handled correctly, but if the default sink/source don't match, which happens when the sink is an HDMI output and the source is still an onboard audio chipset output name, an assert can result since the requested source device won't be flagged as a capture device. Rather than asserting, simply don't assign default devices that don't match the correct capabilities, as it's not an uncommon scenario and can be handled gracefully.

Additionally, if asserting is a no-op in release mode, sinks can be returned as sources and vice versa, which is incorrect.
2024-01-30 13:32:22 -05:00
Sam Lantinga
b9ea2dde44 Added VisionOS as a supported target to the Xcode project
Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Ryan C. Gordon
7a7875c904 wasapi: A few tweaks to buffer management.
These were previously applied, in a different form, in SDL2.

Reference Issue #8924.
2024-01-27 14:05:09 -05:00
Anonymous Maarten
31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga
9fc1135e3b Fixed warning C4127: conditional expression is constant 2024-01-19 06:44:32 -08:00
Sam Lantinga
fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga
e2080f74fd Fixed building with the joystick subsystem disabled 2024-01-17 09:24:04 -08:00
Sam Lantinga
6e1b11368d Removed SDL_CPUINFO_DISABLED
CPU info is a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
9408299bad Set the number of audio devices to 0 if audio hasn't been initialized
This updates GetAudioDevices() to have the same behavior as SDL_GetJoysticks() where the return value will only be NULL if there is an error. Returning no devices will return a valid array containing NULL.
2024-01-16 12:15:13 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon
f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 2023-12-09 15:41:45 -05:00
Sam Lantinga
226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. 2023-12-05 09:31:13 -08:00
Sam Lantinga
f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 2023-12-05 09:31:13 -08:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Sam Lantinga
8043dad369 Fixed build warning 2023-11-16 10:28:54 -08:00
Ryan C. Gordon
e923a458ea audio: Protect against race conditions when closing a physical device.
This specifically deals with two threads closing the same device at the same
time, and a thread trying to reopen the device as it's still in process of
being closed. This can happen in normal usage if a device is disconnected:
the OS might send a disconnect event, while the device thread also attempts
to manage a disconnect as system calls start to report failure.

This effort is necessary because we have to release the device lock during
close to allow the device thread to unblock and cleanly shutdown. But the
good news is that all the places that call ClosePhysicalAudioDevice can now
safely hold the device lock on entry, and that one function will manage the
lock tapdancing.
2023-11-15 14:17:14 -05:00
Ryan C. Gordon
8fa0746d4a audio: Fix postmix state when migrating to new default devices.
Otherwise buffers might not be allocated, etc.
2023-11-15 14:17:13 -05:00
Ryan C. Gordon
a58af6d0d1 wasapi: Reference devices when proxying to management thread.
Otherwise, a disconnect/default change on another thread may cause the
device pointer to become invalid by the time the management thread runs the
task.
2023-11-14 16:20:14 -05:00
Ryan C. Gordon
0efb3d90e0 audio: removed a fixed FIXME comment. 2023-11-12 23:41:22 -05:00
Sylvain Becker
04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
Ryan C. Gordon
89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread.
It just proxies all its necessary releases and frees to these without
blocking, and sets the appropriate fields to NULL so they can be used again
immediately, regardless of when the old stuff actually gets released.
2023-11-09 20:27:58 -05:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
fea2504a37 Prioritize the pipewire audio driver over ALSA
ALSA is used very rarely anymore and the pipewire ALSA emulation isn't as good as using pipewire directly. The Pulseaudio emulation is very good, and Pulseaudio is still commonly available on Linux systems, so we'll default to that first and fall back to pipewire if it's not available. We'll finally try ALSA, to handle very old systems.

Fixes https://github.com/libsdl-org/SDL/issues/7541
2023-11-07 22:02:27 -08:00
Sam Lantinga
f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
Ryan C. Gordon
759cdf6159 audio: Fixed GetFirstAudioDeviceAdded().
It forgot to check for the type of device needed.
2023-11-01 00:39:51 -04:00
Ryan C. Gordon
0e614d9179 audio: Massive reworking on thread locking.
This cleans up a ton of race conditions, and starts moving towards something
we can use with Clang's -Wthread-safety (but that has a ways to go still).
2023-11-01 00:10:25 -04:00
Ryan C. Gordon
40fb76196c audio: Don't let simplified audio streams bind to new devices.
This can happen if you close the stream's underlying device directly, which
removes the binding but doesn't destroy the object.

In this case, the stream remains valid until destroyed, but still should not
be able to be bound to a new device.
2023-10-31 10:52:50 -04:00
Ryan C. Gordon
24e3328cca audio: Don't reset device ID counter on subsystem init/quit.
Otherwise you risk a buggy app holding an obsolete device ID that now refers
to a different device after reinit.
2023-10-31 10:50:37 -04:00
Ryan C. Gordon
9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio().
Fixes some corner-case deadlocks.
2023-10-30 13:08:10 -04:00
Ryan C. Gordon
468c386686 wasapi: Handle disconnect notifications from the management thread, too.
These are also pretty heavyweight, don't do them from the notification
thread, which can deadlock everything.
2023-10-27 01:28:51 -04:00
Ryan C. Gordon
ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 2023-10-27 01:27:22 -04:00
Ryan C. Gordon
85923049a6 wasapi: Patched to compile. 2023-10-26 23:09:11 -04:00
Ryan C. Gordon
9bec57309c wasapi: Proxy default device change handling to management thread.
This does a ton of work that can deadlock, because several crucial WASAPI
things that we want to do in response to this will block until the
notification callback has returned, so we can't call them from the handler
directly, or we'll be waiting until the thing that called us returns.
2023-10-26 23:03:27 -04:00
Ryan C. Gordon
c45b5121ce audio: Fixed potential race condition.
We need to check if the device is ready to close before releasing the lock,
in case other things are messing with the list of logical devices.
2023-10-26 23:03:27 -04:00
Ryan C. Gordon
899eb0d042 thread: Locking mutexes and rwlocks are now void functions.
Almost nothing checks these return values, and there's no reason a valid
lock should fail to operate. The cases where a lock isn't valid (it's a
bogus pointer, it was previously destroyed, a thread is unlocking a lock it
doesn't own, etc) are undefined behavior and always were, and should be
treated as an application bug.

Reference Issue #8096.
2023-10-26 08:57:34 -04:00
Frank Praznik
082ef41566 alsa: Fix crash from invalid handle pointer
ALSA expects handles to be of type ALSA_Device, and passing the handle for the default device as a plain string causes a crash as it attempts to deference the string contents itself as a pointer to a string.

Create immutable static ALSA_Device structs for the default devices and pass those as the handles. They are not placed in the hotplug list, and the audio layer doesn't attempt to free ALSA handles, so there is no need to worry about them being erroneously freed.
2023-10-25 19:37:43 -04:00