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https://github.com/libsdl-org/SDL.git
synced 2025-09-04 02:18:12 +00:00
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3 Commits
393d99338f
...
e7dd5d841b
Author | SHA1 | Date | |
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![]() |
e7dd5d841b | ||
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5594d03da0 | ||
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f2ae66b64f |
@@ -2737,94 +2737,6 @@ bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rec
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return true;
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}
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static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst)
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{
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const SDL_RenderViewState *view = renderer->view;
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if (dst->x > 0.0f || dst->y > 0.0f) {
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SDL_BlendMode saved_blend_mode = renderer->blendMode;
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SDL_FColor saved_color = renderer->color;
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColorFloat(renderer, 0.0f, 0.0f, 0.0f, 1.0f);
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if (dst->x > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = dst->x;
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rect.h = (float)view->pixel_h;
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SDL_RenderFillRect(renderer, &rect);
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rect.x = dst->x + dst->w;
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rect.w = (float)view->pixel_w - rect.x;
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SDL_RenderFillRect(renderer, &rect);
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}
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if (dst->y > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)view->pixel_w;
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rect.h = dst->y;
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SDL_RenderFillRect(renderer, &rect);
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rect.y = dst->y + dst->h;
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rect.h = (float)view->pixel_h - rect.y;
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SDL_RenderFillRect(renderer, &rect);
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}
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SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode);
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SDL_SetRenderDrawColorFloat(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a);
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}
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}
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static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
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{
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SDL_assert(renderer->view == &renderer->main_view);
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SDL_RenderViewState *view = &renderer->main_view;
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const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode;
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if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
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// save off some state we're going to trample.
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const int logical_w = view->logical_w;
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const int logical_h = view->logical_h;
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const float scale_x = view->scale.x;
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const float scale_y = view->scale.y;
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const bool clipping_enabled = view->clipping_enabled;
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SDL_Rect orig_viewport, orig_cliprect;
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const SDL_FRect logical_dst_rect = view->logical_dst_rect;
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SDL_copyp(&orig_viewport, &view->viewport);
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if (clipping_enabled) {
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SDL_copyp(&orig_cliprect, &view->clip_rect);
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}
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// trample some state.
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SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, SDL_LOGICAL_PRESENTATION_DISABLED);
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SDL_SetRenderViewport(renderer, NULL);
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if (clipping_enabled) {
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SDL_SetRenderClipRect(renderer, NULL);
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}
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SDL_SetRenderScale(renderer, 1.0f, 1.0f);
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// draw the borders.
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SDL_RenderLogicalBorders(renderer, &logical_dst_rect);
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// now set everything back.
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view->logical_presentation_mode = mode;
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SDL_SetRenderViewport(renderer, &orig_viewport);
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if (clipping_enabled) {
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SDL_SetRenderClipRect(renderer, &orig_cliprect);
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}
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SDL_SetRenderScale(renderer, scale_x, scale_y);
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SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, mode);
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}
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}
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static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy)
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{
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// Convert from window coordinates to pixels within the window
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@@ -5136,8 +5048,6 @@ bool SDL_RenderPresent(SDL_Renderer *renderer)
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SDL_SetRenderTarget(renderer, NULL);
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}
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SDL_RenderLogicalPresentation(renderer);
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if (renderer->transparent_window) {
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SDL_RenderApplyWindowShape(renderer);
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}
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@@ -439,6 +439,40 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
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return true;
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}
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static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
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{
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switch (scaleMode) {
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case SDL_SCALEMODE_NEAREST:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case SDL_SCALEMODE_LINEAR:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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default:
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return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
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}
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return true;
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}
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static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
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{
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switch (addressMode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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case SDL_TEXTURE_ADDRESS_WRAP:
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
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break;
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default:
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return SDL_SetError("Unknown texture address mode: %d", addressMode);
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}
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return true;
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}
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static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
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{
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GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
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@@ -535,10 +569,12 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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data->format = format;
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data->formattype = type;
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data->texture_scale_mode = SDL_SCALEMODE_INVALID;
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data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_scale_mode = texture->scaleMode;
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data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
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#ifdef SDL_PLATFORM_MACOS
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#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
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#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
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@@ -570,10 +606,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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}
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renderdata->glDisable(textype);
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if (!GL_CheckError("glTexImage2D()", renderer)) {
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return false;
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}
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
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#ifdef SDL_HAVE_YUV
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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@@ -596,11 +633,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glBindTexture(textype, data->utexture);
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renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, format, type, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
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renderdata->glBindTexture(textype, data->vtexture);
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renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, format, type, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
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}
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@@ -617,6 +658,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glBindTexture(textype, data->utexture);
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renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
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}
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#endif
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@@ -651,6 +694,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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}
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#endif // SDL_HAVE_YUV
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renderdata->glDisable(textype);
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return GL_CheckError("", renderer);
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}
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@@ -1074,40 +1119,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
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return true;
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}
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static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
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{
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switch (scaleMode) {
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case SDL_SCALEMODE_NEAREST:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case SDL_SCALEMODE_LINEAR:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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default:
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return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
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}
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return true;
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}
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static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
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{
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switch (addressMode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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case SDL_TEXTURE_ADDRESS_WRAP:
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
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break;
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default:
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return SDL_SetError("Unknown texture address mode: %d", addressMode);
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}
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return true;
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}
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static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
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{
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SDL_Texture *texture = cmd->data.draw.texture;
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@@ -1616,8 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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data->texture_u = 0;
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data->texture_v = 0;
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#endif
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data->texture_scale_mode = SDL_SCALEMODE_INVALID;
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data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_scale_mode = texture->scaleMode;
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data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
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// Allocate a blob for image renderdata
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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@@ -1659,6 +1659,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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renderdata->glActiveTexture(GL_TEXTURE2);
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renderdata->glBindTexture(data->texture_type, data->texture_v);
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renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
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if (!GL_CheckError("glTexImage2D()", renderer)) {
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SDL_free(data->pixel_data);
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
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data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
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@@ -1680,6 +1687,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
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if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
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@@ -1707,6 +1716,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
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if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
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@@ -1737,6 +1748,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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return false;
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}
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);
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@@ -1434,6 +1434,7 @@ bool SDL_RLESurface(SDL_Surface *surface)
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// The surface is now accelerated
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surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
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SDL_UpdateSurfaceLockFlag(surface);
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return true;
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}
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@@ -1565,11 +1566,12 @@ void SDL_UnRLESurface(SDL_Surface *surface, bool recode)
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}
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}
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}
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surface->map.info.flags &=
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~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
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surface->map.info.flags &= ~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
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SDL_free(surface->map.data);
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surface->map.data = NULL;
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SDL_UpdateSurfaceLockFlag(surface);
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}
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}
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@@ -191,7 +191,7 @@ bool SDL_CalculateBlit(SDL_Surface *surface, SDL_Surface *dst)
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#ifdef SDL_HAVE_RLE
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// Clean everything out to start
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if (surface->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
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if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
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SDL_UnRLESurface(surface, true);
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}
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#endif
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@@ -49,7 +49,7 @@ bool SDL_SurfaceValid(SDL_Surface *surface)
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void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface)
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{
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if (SDL_SurfaceHasRLE(surface)) {
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if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
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surface->flags |= SDL_SURFACE_LOCK_NEEDED;
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} else {
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surface->flags &= ~SDL_SURFACE_LOCK_NEEDED;
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@@ -611,7 +611,6 @@ bool SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled)
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if (surface->map.info.flags != flags) {
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SDL_InvalidateMap(&surface->map);
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}
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SDL_UpdateSurfaceLockFlag(surface);
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return true;
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}
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@@ -1751,6 +1750,7 @@ bool SDL_LockSurface(SDL_Surface *surface)
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if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
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SDL_UnRLESurface(surface, true);
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surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL; // save accel'd state
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SDL_UpdateSurfaceLockFlag(surface);
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}
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#endif
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}
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