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3 Commits

Author SHA1 Message Date
Sam Lantinga
e7dd5d841b Don't set SDL_SURFACE_LOCK_NEEDED until a surface is RLE encoded
Reference https://github.com/libsdl-org/sdl2-compat/issues/476

(cherry picked from commit 437d78499c)
2025-09-02 21:32:17 -07:00
Sam Lantinga
5594d03da0 Leave letterbox borders set to the frame clear color
Fixes https://github.com/libsdl-org/sdl2-compat/issues/483

(cherry picked from commit fbbc29159a)
2025-09-02 20:14:56 -07:00
Sam Lantinga
f2ae66b64f Set the texture scale and address mode when creating a texture
Fixes https://github.com/libsdl-org/sdl2-compat/issues/506

(cherry picked from commit ef19c72015)
2025-09-02 19:46:28 -07:00
6 changed files with 70 additions and 134 deletions

View File

@@ -2737,94 +2737,6 @@ bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rec
return true;
}
static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst)
{
const SDL_RenderViewState *view = renderer->view;
if (dst->x > 0.0f || dst->y > 0.0f) {
SDL_BlendMode saved_blend_mode = renderer->blendMode;
SDL_FColor saved_color = renderer->color;
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColorFloat(renderer, 0.0f, 0.0f, 0.0f, 1.0f);
if (dst->x > 0.0f) {
SDL_FRect rect;
rect.x = 0.0f;
rect.y = 0.0f;
rect.w = dst->x;
rect.h = (float)view->pixel_h;
SDL_RenderFillRect(renderer, &rect);
rect.x = dst->x + dst->w;
rect.w = (float)view->pixel_w - rect.x;
SDL_RenderFillRect(renderer, &rect);
}
if (dst->y > 0.0f) {
SDL_FRect rect;
rect.x = 0.0f;
rect.y = 0.0f;
rect.w = (float)view->pixel_w;
rect.h = dst->y;
SDL_RenderFillRect(renderer, &rect);
rect.y = dst->y + dst->h;
rect.h = (float)view->pixel_h - rect.y;
SDL_RenderFillRect(renderer, &rect);
}
SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode);
SDL_SetRenderDrawColorFloat(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a);
}
}
static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
{
SDL_assert(renderer->view == &renderer->main_view);
SDL_RenderViewState *view = &renderer->main_view;
const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode;
if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
// save off some state we're going to trample.
const int logical_w = view->logical_w;
const int logical_h = view->logical_h;
const float scale_x = view->scale.x;
const float scale_y = view->scale.y;
const bool clipping_enabled = view->clipping_enabled;
SDL_Rect orig_viewport, orig_cliprect;
const SDL_FRect logical_dst_rect = view->logical_dst_rect;
SDL_copyp(&orig_viewport, &view->viewport);
if (clipping_enabled) {
SDL_copyp(&orig_cliprect, &view->clip_rect);
}
// trample some state.
SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, SDL_LOGICAL_PRESENTATION_DISABLED);
SDL_SetRenderViewport(renderer, NULL);
if (clipping_enabled) {
SDL_SetRenderClipRect(renderer, NULL);
}
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
// draw the borders.
SDL_RenderLogicalBorders(renderer, &logical_dst_rect);
// now set everything back.
view->logical_presentation_mode = mode;
SDL_SetRenderViewport(renderer, &orig_viewport);
if (clipping_enabled) {
SDL_SetRenderClipRect(renderer, &orig_cliprect);
}
SDL_SetRenderScale(renderer, scale_x, scale_y);
SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, mode);
}
}
static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy)
{
// Convert from window coordinates to pixels within the window
@@ -5136,8 +5048,6 @@ bool SDL_RenderPresent(SDL_Renderer *renderer)
SDL_SetRenderTarget(renderer, NULL);
}
SDL_RenderLogicalPresentation(renderer);
if (renderer->transparent_window) {
SDL_RenderApplyWindowShape(renderer);
}

View File

@@ -439,6 +439,40 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
return true;
}
static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
{
switch (scaleMode) {
case SDL_SCALEMODE_NEAREST:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SDL_SCALEMODE_LINEAR:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
}
return true;
}
static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
{
switch (addressMode) {
case SDL_TEXTURE_ADDRESS_CLAMP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case SDL_TEXTURE_ADDRESS_WRAP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
default:
return SDL_SetError("Unknown texture address mode: %d", addressMode);
}
return true;
}
static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
@@ -535,10 +569,12 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
data->format = format;
data->formattype = type;
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
data->texture_scale_mode = texture->scaleMode;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_PLATFORM_MACOS
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -570,10 +606,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
renderdata->glDisable(textype);
if (!GL_CheckError("glTexImage2D()", renderer)) {
return false;
}
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_HAVE_YUV
if (texture->format == SDL_PIXELFORMAT_YV12 ||
@@ -596,11 +633,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
}
@@ -617,6 +658,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
}
#endif
@@ -651,6 +694,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
}
#endif // SDL_HAVE_YUV
renderdata->glDisable(textype);
return GL_CheckError("", renderer);
}
@@ -1074,40 +1119,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
return true;
}
static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
{
switch (scaleMode) {
case SDL_SCALEMODE_NEAREST:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SDL_SCALEMODE_LINEAR:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
}
return true;
}
static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
{
switch (addressMode) {
case SDL_TEXTURE_ADDRESS_CLAMP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case SDL_TEXTURE_ADDRESS_WRAP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
default:
return SDL_SetError("Unknown texture address mode: %d", addressMode);
}
return true;
}
static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
{
SDL_Texture *texture = cmd->data.draw.texture;

View File

@@ -1616,8 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
data->texture_u = 0;
data->texture_v = 0;
#endif
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
data->texture_scale_mode = texture->scaleMode;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
// Allocate a blob for image renderdata
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@@ -1659,6 +1659,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
renderdata->glActiveTexture(GL_TEXTURE2);
renderdata->glBindTexture(data->texture_type, data->texture_v);
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
if (!GL_CheckError("glTexImage2D()", renderer)) {
SDL_free(data->pixel_data);
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
@@ -1680,6 +1687,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1707,6 +1716,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1737,6 +1748,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
return false;
}
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);

View File

@@ -1434,6 +1434,7 @@ bool SDL_RLESurface(SDL_Surface *surface)
// The surface is now accelerated
surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
SDL_UpdateSurfaceLockFlag(surface);
return true;
}
@@ -1565,11 +1566,12 @@ void SDL_UnRLESurface(SDL_Surface *surface, bool recode)
}
}
}
surface->map.info.flags &=
~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
surface->map.info.flags &= ~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
SDL_free(surface->map.data);
surface->map.data = NULL;
SDL_UpdateSurfaceLockFlag(surface);
}
}

View File

@@ -191,7 +191,7 @@ bool SDL_CalculateBlit(SDL_Surface *surface, SDL_Surface *dst)
#ifdef SDL_HAVE_RLE
// Clean everything out to start
if (surface->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
SDL_UnRLESurface(surface, true);
}
#endif

View File

@@ -49,7 +49,7 @@ bool SDL_SurfaceValid(SDL_Surface *surface)
void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface)
{
if (SDL_SurfaceHasRLE(surface)) {
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
surface->flags |= SDL_SURFACE_LOCK_NEEDED;
} else {
surface->flags &= ~SDL_SURFACE_LOCK_NEEDED;
@@ -611,7 +611,6 @@ bool SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled)
if (surface->map.info.flags != flags) {
SDL_InvalidateMap(&surface->map);
}
SDL_UpdateSurfaceLockFlag(surface);
return true;
}
@@ -1751,6 +1750,7 @@ bool SDL_LockSurface(SDL_Surface *surface)
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
SDL_UnRLESurface(surface, true);
surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL; // save accel'd state
SDL_UpdateSurfaceLockFlag(surface);
}
#endif
}