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561 Commits

Author SHA1 Message Date
Sam Lantinga
d4f2f01580 Fixed iOS build 2014-03-15 19:30:52 -07:00
Sam Lantinga
a2e77a2470 Added tag release-2.0.3 for changeset 9ac15210f445 2014-03-15 16:48:32 -07:00
Sam Lantinga
adddf26964 Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00
Sam Lantinga
56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 2014-03-15 16:32:45 -07:00
Sam Lantinga
9245c93044 Only show the window if it's supposed to be shown. 2014-03-15 16:27:06 -07:00
Ryan C. Gordon
c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. 2014-03-15 15:35:15 -04:00
David Ludwig
f25ee50b03 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms).  The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
Sam Lantinga
26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode 2014-03-14 18:06:09 -07:00
David Ludwig
2216ab93dc Added a missing file related to WinRT power management/reporting. 2014-03-14 01:36:05 -04:00
Sam Lantinga
f9a5896819 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
Sam Lantinga
7124034ba9 Windows XP toolchain fix from Bruce Dawson:
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.

In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
David Ludwig
646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00
David Ludwig
4cd5ed7ba2 Merged various WinRT build fixes 2014-03-12 12:12:20 -04:00
David Ludwig
b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
Sam Lantinga
c515b79423 Updated framework version to match dylib version.
Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
2014-03-12 07:55:32 -07:00
Sam Lantinga
641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 2014-03-12 07:26:07 -07:00
David Ludwig
36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
ce3c5b842f Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds.  Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Ryan C. Gordon
b2fcdfca71 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully.   :)

    ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
2014-03-11 10:33:51 -04:00
Andreas Schiffler
7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
e99dc1f1bd Fixed binary compatibility with the new Windows RT support 2014-03-10 19:11:52 -07:00
Sam Lantinga
7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. 2014-03-10 19:11:50 -07:00
Sam Lantinga
28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 2014-03-10 18:45:07 -07:00
David Ludwig
e8eb142748 build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga
9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
7e8b25534d Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
3df586cef5 Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
cb7a408f47 testoverlay2 depends on SDL2, SDL2main, and SDL2test 2014-03-10 05:37:25 -07:00
Sam Lantinga
1e6ac69119 Added testoverlay2 to the Visual Studio 2013 solution 2014-03-10 03:59:47 -07:00
Sam Lantinga
965cdf10d4 Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
a8f540fe4a Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
Ryan C. Gordon
8c7ee701a1 Removed unused variable. 2014-03-10 00:48:41 -04:00
Ryan C. Gordon
8d2dcbc1b7 Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
Ryan C. Gordon
ea333d2e6b Turn off Mir support in the buildbot Raspberry Pi script. 2014-03-10 00:26:40 -04:00
Ryan C. Gordon
89648a9a3c Drop the default requested OpenGL version to 1.2.
Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
1fe7b27a96 Fixed 64-bit warnings 2014-03-09 12:27:31 -07:00
Sam Lantinga
e58ee5403b Fixed compiling with mingw64 2014-03-09 12:08:07 -07:00
Sam Lantinga
1367bf8748 Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Sam Lantinga
c167d1f6a8 Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Sam Lantinga
360f1101c3 Visual Studio 2013 project updates 2014-03-09 10:37:45 -07:00
Ryan C. Gordon
db568d69d8 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Fixes Bugzilla #2440.
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
5755fa4b9e Patched to compile on C89 compilers. 2014-03-08 15:34:54 -05:00
Ryan C. Gordon
0f1a72c012 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. 2014-03-08 15:32:12 -05:00
Sam Lantinga
20dc4214e2 Added tag release-2.0.2 for changeset c20e24653d40 2014-03-07 23:16:24 -08:00
Ryan C. Gordon
2b92d9b431 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. 2014-03-07 00:18:37 -05:00
Sam Lantinga
e9eb7ecd08 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
klose

File: SDL_gesture.c
Method: SDL_GestureAddTouch

When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.

The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
61ae0c1b50 WinRT: emit SDL_APP_TERMINATING 2014-03-04 19:49:11 -05:00
David Ludwig
844ad50018 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events 2014-03-04 19:30:36 -05:00
Ryan C. Gordon
9e67444a36 Mac: Added a hint to opt-out of new Spaces code. 2014-03-03 21:25:16 -05:00
Ryan C. Gordon
3889d47887 Removed unused variable. 2014-03-02 22:55:12 -05:00
Ryan C. Gordon
0e5cc8dff4 Mac: Don't lose the menu/dock when switching back to a resizable window Space. 2014-03-02 22:51:31 -05:00
Ryan C. Gordon
86be83215a Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
460f97ff96 A bunch of fixes for the new Spaces code. 2014-03-02 16:36:40 -05:00
Sam Lantinga
da324233e2 Fixed dictionary initialization 2014-03-02 13:06:51 -08:00
Sam Lantinga
0f9bb0cda6 Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
Ryan C. Gordon
5eccbac4b9 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. 2014-03-02 15:35:24 -05:00
Bastien Nocera
4ca76b3e59 Add support for the freedesktop.org Idle Inhibition specification,
as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/

This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.

https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
c2c08f68e4 Backed out changeset 9357a2ca3473 2014-03-02 11:10:00 -08:00
Sam Lantinga
2cf453dd3e Make sure we return version 0 if XInput detection fails 2014-03-02 11:08:05 -08:00
Ryan C. Gordon
51faf449bb Reworked fullscreen policy on Mac OS X.
- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
  hides the menu bar, but you can slide between Spaces and Command-Tab between
  apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
  window decoration and menubar item. As far as the app is concerned, this is
  no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
  since Spaces can't enforce the requested resolution. It's a perfect match
  for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
afc74d9843 Better attempt to detect available X11 XInput2 features.
Fixes Bugzilla #2306.
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
fc0daeba75 Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.

Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Ryan C. Gordon
1005c93402 Windows: Fixed crash if quitting without closing an XInput haptic device. 2014-03-02 00:02:56 -05:00
Ryan C. Gordon
754067db7e Added a FIXME. 2014-03-01 22:27:21 -05:00
Ryan C. Gordon
7fa4eece25 Fixed a typo in a comment. 2014-03-01 22:27:13 -05:00
Ryan C. Gordon
bafa4c7ae8 Dynamically load glGetString(), to avoid direct dependency on OpenGL. 2014-03-01 21:33:48 -05:00
Ryan C. Gordon
73936208b0 Added some FIXMEs. 2014-03-01 20:59:43 -05:00
Ryan C. Gordon
99583397e6 Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Fixes Bugzilla #2197.
2014-03-01 20:46:45 -05:00
Ryan C. Gordon
3e541f306d Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
Fixes Bugzilla #2273.
2014-03-01 20:28:40 -05:00
David Ludwig
6687ece1d5 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code 2014-03-01 16:37:30 -05:00
David Ludwig
f4a5a0fad1 WinRT: fixed a crash in SDL_Quit
SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them.  This change moves WinRT's driverdata content into a SDL_malloc'ed field.
2014-03-01 16:08:16 -05:00
Sam Lantinga
63106e4729 Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. 2014-03-01 12:21:15 -08:00
Sam Lantinga
54ba385b4e Fixed compiler warning 2014-03-01 11:42:12 -08:00
Sam Lantinga
86655b64ef Fixed compiler warning 2014-03-01 11:40:41 -08:00
Sam Lantinga
d49962359a Fixed test for libuuid.a 2014-03-01 11:39:39 -08:00
Sam Lantinga
2a67548a3f Updated with the latest 2.0.2 API changes 2014-03-01 11:05:58 -08:00
Sam Lantinga
c916f388d4 Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi

A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.

1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
2014-03-01 09:59:06 -08:00
Sam Lantinga
e663b4eb76 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Coriiander

In src\timer\windows\SDL_systimer.c there is an error with regards to timeBeginPeriod and timeEndPeriod. These functions typically get called when no high resolution timer is available, and GetTickCount is not used.

According to MSDN (link: http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624(v=vs.85).aspx), for every call to timeBeginPeriod a subsequent call to timeEndPeriod is required. While SDL is currently doing this, it fails to call timeEndPeriod when cleaning up/shutting down SDL. Please note that these functions affect things on a system level. Failing to call timeEndPeriod, disables applications for using WINMM-timers after usage&shutdown of SDL, as effectively they the mechanism is now broken.

Solution:
Ensure this code gets called when shutting down the timer subsystem:

#ifndef USE_GETTICKCOUNT
if (!hires_timer_available)
{
    timeSetPeriod(0);
}
#endif
2014-03-01 09:50:52 -08:00
Sam Lantinga
ab9345a896 Null termnate the pUserMappings variable to prevent memory corruption. 2014-02-28 16:24:41 -08:00
Sam Lantinga
e56bbe3f71 Added a hint to enable the screensaver by default 2014-02-28 14:23:41 -08:00
Ryan C. Gordon
ac32352f09 Disable the screensaver by default.
Fixes Bugzilla #2218.
2014-02-27 22:06:41 -05:00
Gabriel Jacobo
f61602b434 Improve window recreation logic in OpenGL* renderers 2014-02-27 20:21:46 -03:00
J?rgen P. Tjern?
0d5957dfee Mac: Forgot return value in last commit. 2014-02-26 16:27:03 -08:00
J?rgen P. Tjern?
dd94c5fa54 Mac: Don't disassociate cursor if window is moving / doesn't have focus.
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-26 16:10:52 -08:00
J?rgen P. Tjern?
4850d25988 Mac: Redo cursor warp handling.
This fixes bugs related to getting unnaturally large xrel/yrel for
SDL_MOUSEMOTION after warps and enabling / disabling relative mode.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=1836
2014-02-26 11:35:02 -08:00
J?rgen P. Tjern?
52a63e823f Mac: Improve moving relative mode windows.
This makes it possible to move windows by their title bar, even if they're in
relative mode, if you click the title bar when the window does not have focus.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-25 17:27:41 -08:00
J?rgen P. Tjern?
98d8737961 Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
2014-02-25 17:25:49 -08:00
J?rgen P. Tjern?
95f7e242e6 Mac: Immediately update current OpenGL context's shape.
Previously we were postponing our -[NSOpenGLContext update] call to the next
SDL_GL_SwapWindow, even if the context was current on the current thread. This
changes it so that we will do the update immediately if it's the current
context.

If you're rendering on another thread, you need to call SDL_GL_SwapWindow once
after a resize event to ensure your drawable will produce non-garbage data.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2339
2014-02-25 15:28:12 -08:00
Gabriel Jacobo
4c192bc802 Fixes #2308, recreate window if GL requirements for the renderer are not met
If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those
required by the renderer, attempt to recreate the window.
This is needed on platforms where both GL and GLES 1/2 surfaces are supported
by the video backend, requiring that the window be recreated when switching
between context types.
2014-02-25 17:42:34 -03:00
David Ludwig
abfbed92cf WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Pressing the hardware back button on a Windows Phone 8 device will now cause SDL to emit a pair of key-down and key-up events, with the SDL scancode, SDL_SCANCODE_AC_BACK.

By default, if WinRT's native back-button-press events are not explicitly marked as 'handled', then Windows Phone will terminate the app.  More details on Microsoft's reasoning behind this can be found on MSDN, at http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx

To mark back-button-press events as 'handled', set SDL_HINT_WINRT_HANDLE_BACK_BUTTON to 1.  Setting it to anything else will cause these events to not be marked as 'handled'.

Due to limitations in Windows Phone's APIs, SDL will emit a virtual key-up event immediately after the back button's key-down event is registered.  Unfortunately, Windows Phone 8 only allows one to register for back-button-press events, and not back-button-release events.
2014-01-26 08:06:36 -05:00
David Ludwig
7eaa3cd81d WinRT: added a means to display a privacy policy link via the Settings charm
This change is only relevant for Windows 8, 8.1, and RT apps, and only for those that are network-enabled.  Such apps must feature a link to a privacy policy, which must be displayed via the Windows Settings charm.  This is needed to pass Windows Store app-certification.

Using SDL_SetHint, along with SDL_HINT_WINRT_PRIVACY_POLICY_URL and optionally SDL_HINT_WINRT_PRIVACY_POLICY_LABEL, will cause SDL/WinRT to create a link inside the Windows Settings charm, as invoked from within an SDL-based app.

Network-enabled Windows Phone apps do not need to set this hint, and should provide some sort of in-app means to display their privacy policy.  Microsoft does not appear to provide an OS-integrated means for displaying such on Windows Phone.
2014-01-01 16:05:37 -05:00
David Ludwig
44b0e901f0 WinRT: d3d11 blend mode bug fixes
The destination target's alpha wasn't getting set correctly in many cases.  Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen.

The d3d11 renderer now uses the same blending settings found in the d3d9 renderer.
2013-12-30 11:59:04 -05:00
David Ludwig
910c1cd0a0 WinRT: minor error cleanup regarding OpenGL init 2013-12-26 14:21:47 -05:00
David Ludwig
0dfde14d35 WinRT: took out some dead comments from SDL_winrtopengles.cpp 2013-12-26 14:13:20 -05:00
David Ludwig
fed81d121a WinRT: fixed crash on ARM and x64 during OpenGL window init 2013-12-26 13:59:01 -05:00
David Ludwig
0562e53fdf WinRT: minor header file usage cleanup in the d3d11 renderer 2013-12-26 11:04:35 -05:00
David Ludwig
94233675c7 WinRT: simplified the d3d11 vertex shader a bit
The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often.  If this does, however, become a performance problem later on, this change can always be reverted.
2013-12-26 11:03:43 -05:00
David Ludwig
7ef05d266f WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer 2013-12-26 10:18:33 -05:00
David Ludwig
700f82de2b WinRT: corrected a minor error in an end-of-file comment 2013-12-25 23:46:19 -05:00
David Ludwig
8b2694f986 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer 2013-12-25 23:45:07 -05:00
David Ludwig
b93ab1e6a3 WinRT: removed a bit of dead d3d11 code 2013-12-25 23:25:25 -05:00
David Ludwig
f0e406e994 WinRT: d3d11 compiled-shader code cleanup
I'm surprised this code even compiled, before this change.  It did, but regardless, here's a cleanup.
2013-12-25 22:27:58 -05:00
David Ludwig
4d16628f1c WinRT: made sure d3d11 debug mode doesn't get enabled by default
D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3.  This change reverts that.
2013-12-25 22:05:18 -05:00
David Ludwig
ce8057221a WinRT: compiled the d3d11 renderer's shaders into SDL itself
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app.  This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
2013-12-25 21:39:48 -05:00
David Ludwig
ca867fc92d WinRT: prevented a potential race condition in the XInput backend
The race condition could've been triggered on device removal.
2013-12-25 14:42:38 -05:00
David Ludwig
8db33416a2 WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer 2013-12-25 14:20:40 -05:00
David Ludwig
187f52e80f WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
This is primarily to keep naming consistent with other shader-bound structs.
2013-12-25 14:17:49 -05:00
David Ludwig
2225493102 WinRT: moved contents of the d3d11 renderer's header file into its implementation file 2013-12-25 13:13:15 -05:00
David Ludwig
d4ae392953 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget 2013-12-25 13:00:41 -05:00
David Ludwig
b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer 2013-12-25 12:58:37 -05:00
David Ludwig
10f2de1e69 WinRT: utilized SDL_SetError's return value in the d3d11 renderer 2013-12-25 12:52:16 -05:00
David Ludwig
43e27aa82e WinRT: minor d3d11 code cleanups 2013-12-25 12:48:47 -05:00
David Ludwig
8c8feb83e0 WinRT: made d3d11-spawned error messages trickle down
Some error messages had the potential to be overwritten/obscured.
2013-12-25 12:47:39 -05:00
David Ludwig
5fba7db23c WinRT: made d3d11-spawned error messages include the function name of failed calls 2013-12-25 12:43:26 -05:00
David Ludwig
3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread 2013-12-24 21:28:31 -05:00
David Ludwig
27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 2013-12-24 21:08:11 -05:00
David Ludwig
5e6aba0670 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC 2013-12-22 21:13:35 -05:00
David Ludwig
d92f0127d0 WinRT: enabled OpenGL ES 2 support by default
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
2013-12-21 10:08:11 -05:00
CarniBlood
472068dd97 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match 2013-12-19 06:01:18 +09:00
Sam Lantinga
8db4c5a9d3 Fixed crash if the input data pitch is larger than the locked texture pitch 2014-02-25 10:04:49 -08:00
Sam Lantinga
b420ad0e01 Don't warp the mouse while we're doing a modal interaction 2014-02-24 23:09:35 -08:00
Sam Lantinga
2a6213ad02 Make sure we don't clip the cursor while clicking on the window title bar 2014-02-24 22:49:30 -08:00
Sam Lantinga
973d890b83 Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
2014-02-24 22:37:58 -08:00
Sam Lantinga
54debf84e4 Added a bunch of missing windows messages 2014-02-24 22:36:24 -08:00
J?rgen P. Tjern?
d6b1218b46 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Due to the new "tap and hold" IME in Mountain Lion and above, we were getting
inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since
you can't see the popover anyway) solves this.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387
2014-02-24 16:42:08 -08:00
Gabriel Jacobo
6ee12d6ccc Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli) 2014-02-24 18:57:22 -03:00
Ryan C. Gordon
b814f23a21 CMake: Fixed build on Mac OS X. 2014-02-24 11:24:48 -05:00
Gabriel Jacobo
1084421cca Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
2014-02-24 10:25:02 -03:00
Gabriel Jacobo
2ed47d8369 Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!) 2014-02-24 10:00:10 -03:00
Ryan C. Gordon
96f09df730 Free the correct variable. 2014-02-23 01:24:46 -05:00
Ryan C. Gordon
295acea953 CMake: Just assume Apple platforms have Cocoa support.
Fixes Bugzilla #2056.
2014-02-23 01:10:33 -05:00
Ryan C. Gordon
f9f2bc5afb Fixed Mac DualShock 4 gamecontroller db entry again. 2014-02-22 21:21:33 -05:00
Ryan C. Gordon
b67b970db1 Mac joystick: ignore duplicate HID elements.
The DualShock 4 has all elements listed twice: once in the top-level list of
 elements, and once in an "Application Collection" element at the top-level.

Each element has a proper cookie with a unique value, so now we descend into
 each element collections, but before we add an element to the device's list,
 we make sure we don't already have one with that cookie, probably from
 another collection or a buggy device.
2014-02-22 21:15:34 -05:00
Sam Lantinga
9cd5f5ceca Fixed bug 2404 - CPU detection not working with MSVC on x64
Tiemo Jung

All CPU detection functions SDL_Has* will return false, even if it is supported by the CPU, if SDL is compiled with MSVC and the target is x64.

The reason for this is that 'CPU_haveCPUID' will return 0 and macro 'cpuid' in SDL_cpuinfo.c is the fallback implementation, which sets all params to zero.

It is safe to assume that cpuid is supported on a CPU that runs windows x64, so CPU_haveCPUID can just return 1, and the empty macro can be replaced with a small wrap around the __cpuid intrinsic.
2014-02-22 19:10:45 -08:00
Sam Lantinga
fea87cc9cf Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
Felix Geyer

Starting from version 2.0.1 libsdl fails to build on Debian GNU/kFreeBSD in SDL_cpuinfo.c.

GNU/kFreeBSD defines __FreeBSD_kernel__ but not __FreeBSD__.
The #ifdef __FreeBSD__ check should be extended for __FreeBSD_kernel__, see the attached patch.

Build log:
libtool: compile:  gcc -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -DUSING_GENERATED_CONFIG_H -Iinclude -I/?BUILDDIR?/libsdl2-2.0.1+dfsg1/include -mmmx -m3dnow -msse -msse2 -fvisibility=hidden -D_REENTRANT -I/usr/include/dbus-1.0 -I/usr/lib/x86_64-kfreebsd-gnu/dbus-1.0/include -DHAVE_USBHID_H -DUSBHID_NEW -D_REENTRANT -Wall -c /?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c  -fPIC -DPIC -o build/.libs/SDL_cpuinfo.o
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c: In function 'SDL_GetSystemRAM':
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: error: 'HW_MEMSIZE' undeclared (first use in this function)
             int mib[2] = {CTL_HW, HW_MEMSIZE};
                                   ^
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: note: each undeclared identifier is reported only once for each function it appears in
make[2]: *** [build/SDL_cpuinfo.lo] Error 1
2014-02-22 18:01:18 -08:00
Sam Lantinga
6bb2f2ef8d Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
Tim McDaniel

On OSX, an SDL app forces a system shutdown to be cancelled.  This happens because [SDLAppDelegate applicationShouldTerminate] returns NSTerminateCancel.  A better approach is to subclass NSApplication and override terminate to do nothing except call SDL_SendQuit.  In response to a system shutdown notification, this allows the normal SDL Quit event processing to occur, and if the app then terminates, system shutdown occurs normally.  Please see the attached patch, based on SDL 2.0.1.
2014-02-22 17:55:58 -08:00
Sam Lantinga
b80f4f9e50 Don't fail initialization if the helper window class already exists. 2014-02-22 17:39:35 -08:00
Sam Lantinga
a5f52ac5a8 Fixed bug 2395 - OSX: App name in the menu bar is not localized.
Tim McDaniel

On OSX, the app name in the menu bar is not localized.  This can be fixed using the following implementation for GetApplicationName in SDL_cocoaevents.m:

static NSString *
GetApplicationName(void)
{
    NSDictionary *dict;
    NSString *appName = 0;

    appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
    if (!appName)
        appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];

    if (![appName length])
        appName = [[NSProcessInfo processInfo] processName];

    return appName;
}
2014-02-22 17:32:18 -08:00
Sam Lantinga
eb5eb04652 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton

When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:

build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1

--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
2014-02-22 15:34:31 -08:00
James Legg
d3cf7360db Fix audio conversion when channel count changes
- Use the SDL_AUDIO_MASK_DATATYPE bit when selecting an implementation
  where it matters. Previously two existing AUDIO_F32 cases had been
  written, but were unreachable.
- Add AUDIO_F32 case for SDL_ConvertSurround_4.
- Fix incorrect pointer arithmetic causing the 2 to 6 channel
  conversion for 4 byte audio formats to read and write beyond the end
  of the buffer.
2014-02-21 13:57:53 +00:00
Sam Lantinga
5512eac69f Fixed bug 2414 - Execute event watchers in the order they were added
Leonardo

Event watchers are being executed on the inverse order they are added because they are added to the head of the SDL_event_watchers list.

Since watchers are allowed to change events before they are reported (they shouldn't, imo), this breaks code that rely on watcher execution order (such as distributed event handling).

An easy scenario to see this behaving weird to the user is if you add an event watcher to check mouse coordinates and check them again in your event loop. If you add the watcher after renderer's one (which always happens after you have initialized renderer), you get the same event but different coordinates.

The proposed patch adds the event watcher in the tail of the list, not in the beginning, and correctly fixes this problem.
2014-02-22 15:27:11 -08:00
Sam Lantinga
f7de4ae130 Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Alex Szpakowski

Currently the UIKit/EAGL backend for SDL's OpenGL context creation API doesn't support OpenGL ES 3, despite iOS 7+ being capable (on devices with the necessary hardware.)

I have attached a patch to add support. It's also slightly more future-proof, so eventual OpenGL ES 4+ capability on iOS should hopefully work without requiring changes to SDL's UIKit/EAGL backend.
2014-02-22 15:23:09 -08:00
Sam Lantinga
af0ab49003 Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
Alex Szpakowski

On my Mac OS X system (10.9.1), the SDL_MOUSEWHEEL event reports negative X values when my trackpad scrolls to the right, and positive X values when my trackpad scrolls to the left. This is backwards from what I'd expect, and I don't think it matches the Windows wheel events.

The vertical scroll values are what I'd expect though, and are consistent what gets reported on Windows (positive Y for scrolling up, negative Y for scrolling down.)

This is with "scroll direction: natural" disabled in the OS X trackpad settings (i.e. my scroll direction in non-SDL OS X programs matches what happens in Windows and Linux.)

I also tested with the horizontal scroll on a real mouse (Logitech G500 without custom drivers), and the horizontal scroll values in SDL are still flipped.

I "solved" the issue for myself by changing this line in the Cocoa_HandleMouseWheel function:

    float x = [event deltaX];

to this:

    float x = -[event deltaX];

I believe it should work fine with that change - I found something similar in another codebase while looking online for my issue - but I haven't tested on anything below Mac OS 10.8.
2014-02-22 14:57:12 -08:00
Sam Lantinga
7c33f23361 Thou shalt not use more than 4k local variables in this code. 2014-02-22 10:40:12 -08:00
Ryan C. Gordon
0deb54c024 Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
Besides being a little more simple to use than the earlier IOKit HID API, and
 less likely to be deprecated, it also has the added benefit of working with
 the Sony DualShock 4 controller in Bluetooth mode out of the box, whereas
 the previous API has a bug that makes it report bad data for the
 controller.

Cleaned up several other things in this code, having gone over every line of
 it. The remaining deprecated calls are also gone.
2014-02-22 00:55:28 -05:00
Gabriel Jacobo
abe2ac2cb4 Fixes #2326, clean up the X11 backend a bit 2014-02-21 08:37:57 -03:00
Sam Lantinga
22e3217e59 Fixed infinite recursion in D3D_Reset() 2014-02-20 21:07:56 -08:00
Gabriel Jacobo
ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built
Patch by Hiroyuki Iwatsuki
2014-02-20 17:03:55 -03:00
Gabriel Jacobo
01550b96cc Improve testgles2 exit behavior (useful on Android) 2014-02-20 16:12:11 -03:00
Gabriel Jacobo
e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) 2014-02-19 11:03:03 -03:00
Sam Lantinga
6b33f2e8ca Fixed resetting the current render target if the D3D device is reset while using a non-default render target. 2014-02-17 22:20:33 -08:00
Ryan C. Gordon
ccce6fb302 s/iPhoneOS/iOS 2014-02-17 11:47:54 -05:00
Ryan C. Gordon
245e125e0f Corrected battery percentage on iOS (thanks, Felix!).
Fixes Bugzilla #2397.
2014-02-17 11:46:23 -05:00
Philipp Wiesemann
fbeb24e96e Fixed documentation comments in SDL_hints.h file. 2014-02-16 00:04:15 +01:00
Philipp Wiesemann
fc1c17cc01 Changed text in documentation. 2014-02-15 23:57:38 +01:00
Philipp Wiesemann
70b975d626 Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
Sam Lantinga
5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 2014-02-14 11:39:58 -08:00
Sam Lantinga
441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry 2014-02-14 11:38:59 -08:00
Sam Lantinga
268071d16f Added the new function at the end so we don't break the ABI 2014-02-13 11:08:12 -08:00
Sam Lantinga
baf2dd4c7e Back out changelist 1951976 2014-02-13 11:05:34 -08:00
Sam Lantinga
f5d1559b51 Back out changelist 2026006 2014-02-13 11:05:32 -08:00
Sam Lantinga
c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
2014-02-13 11:05:30 -08:00
Sam Lantinga
e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Testing:
* Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now.

CR: Yahn + Alfred
2014-02-13 11:05:28 -08:00
Sam Lantinga
567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
CR: AaronL
2014-02-13 11:05:26 -08:00
Sam Lantinga
1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
CR: Jorgen
2014-02-13 11:05:24 -08:00
Gabriel Jacobo
cf119f786a Try to work around Android's handling of static variables in terminated apps
Android, we want to love you, but you don't make it easy for us...
2014-02-12 18:12:14 -03:00
Sam Lantinga
076a14b263 Fixed crash if render target textures are used while the device is lost 2014-02-10 13:40:02 -08:00
Sam Lantinga
ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. 2014-02-10 10:02:51 -08:00
Sam Lantinga
9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout 2014-02-10 10:02:42 -08:00
Sam Lantinga
a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
This is the case with the Steam In-Home Streaming client.
2014-02-10 10:02:18 -08:00
Ryan C. Gordon
f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. 2014-02-10 12:47:26 -05:00
Edward Rudd
7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. 2014-02-10 10:53:02 -05:00
Ryan C. Gordon
2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo
9268c7a1b3 Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon
f0aa97d20f Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon
b17fd9a180 Replace testgamecontroller visualization mode with something more useful. 2014-02-10 01:41:58 -05:00
Ryan C. Gordon
9a15da84db No need to use a render target here. 2014-02-09 15:20:41 -05:00
Sam Lantinga
853334afed Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
Sam Lantinga
8cabd44f36 Fixed the OUYA controller mapping on Windows 2014-02-09 03:09:04 -08:00
Sam Lantinga
c8c3911e0d Added Windows entry for the bluetooth OUYA controller 2014-02-09 02:42:59 -08:00
Sam Lantinga
c3c2964dbb Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
ernest.lee

[Exec] CMake Error at cmake_install.cmake:151 (FILE):
[13:37:43][Exec]   file INSTALL cannot find
[13:37:43][Exec]   "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so".

The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
2014-02-09 02:04:40 -08:00
Sam Lantinga
3ab3ea642d Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sandu Liviu Catalin

I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX.

I allways het these errors:
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9'
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
2014-02-09 01:56:41 -08:00
Sam Lantinga
b331ada815 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
ny00

SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888.

The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list).
It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software.
Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear).

A few details about the current setup:
- OS: Ubuntu 12.04 for x86_64
- GPU: GeForce GTX 460
- GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA)


---

Seth Williams

Sam,

It appears that the clear just needs to take the render target format into consideration.

Seth.
2014-02-09 01:49:01 -08:00
Ryan C. Gordon
fab5c7599b Updated README-macosx.txt to note new minimum requirements, end of PowerPC. 2014-02-07 12:03:02 -05:00
Ryan C. Gordon
ba55cbef6e Make non-Clang compilers happy. 2014-02-07 11:55:13 -05:00
Ryan C. Gordon
129456fe2e Tell Clang's static analysis that SDL_assert() is an assertion handler.
This lets it know, for example, that when you do this...

    SDL_assert(ptr != NULL);

...that (ptr) is definitely not NULL at this point in the program, for the
sake of static analysis. While a buggy program could definitely trigger this
assertion, Clang assumes your assertion check is covering it and won't
report possible NULL dereferences after this point.

Since SDL_assert might continue if the user clicks "ignore", without this
change Clang would notice you checked for NULL (meaning that NULL is a real
possibility here) and still wrote code outside of that test branch that
dereferences the pointer, and thus would always trigger false positives.

Static analysis is fun!
2014-02-07 11:52:35 -05:00
Edward Rudd
d3f64213e2 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 2014-02-07 09:35:33 -05:00
Edward Rudd
fff7503b6a ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized. 2014-02-07 09:35:13 -05:00
Ryan C. Gordon
c2f6ab0cc1 Added DualShock 4 game controller config for Windows, Mac, and Linux. 2014-02-06 21:28:11 -05:00
Ryan C. Gordon
7033e597b5 Fixed crash on Windows if haptic isn't initialized when controllers are added. 2014-02-06 21:26:41 -05:00
Ryan C. Gordon
56979749e9 Fixed a typo. 2014-02-06 10:00:45 -05:00
Edward Rudd
a09548eb00 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last 2014-02-06 09:35:44 -05:00
Edward Rudd
f3e6a0a71b fix indentation and spaces 2014-02-06 09:11:05 -05:00
Ryan C. Gordon
257ab5f573 Fixed return values on testhotplug mainline. 2014-02-06 07:38:41 -05:00
Ryan C. Gordon
1191a902fc Fixed copyright date. 2014-02-06 07:38:04 -05:00
Ryan C. Gordon
e42d46b463 Wired up haptic hotplugging for Windows DirectInput/XInput code. 2014-02-06 07:37:20 -05:00
Ryan C. Gordon
9cf8c49c39 Fixed memory leak. 2014-02-05 20:07:25 -05:00
Ryan C. Gordon
ccbf6943e7 Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex(). 2014-02-05 18:36:40 -05:00
Ryan C. Gordon
7f94268805 Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*. 2014-02-05 01:02:09 -05:00
Ryan C. Gordon
7afbb8c377 SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
Fixes Bugzilla #2384.
2014-02-05 00:34:26 -05:00
Edward Rudd
d4e3221f1d add testdropfile to OS X Project 2014-02-04 18:21:39 -05:00
Edward Rudd
b352698d99 Implement new backend methods for haptic and hot plugging on OS X 2014-02-04 18:17:16 -05:00
Edward Rudd
c9f6e4ec9f add testhotplug to OS X test project and set target OS version to 10.5 for tests. 2014-02-04 18:16:52 -05:00
Edward Rudd
4da8829812 implement new backend method for Haptics in dummy driver 2014-02-04 16:50:34 -05:00
Edward Rudd
5fb0be3079 Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
2014-02-04 15:44:09 -05:00
Edward Rudd
a98c477bc8 allow safely quitting the hotplug test by pressing button 0 on the joystick 2014-02-04 15:40:51 -05:00
Brandon Schaefer
25fcc1959e * Remove android based workaround, it is handled in SDL_EGL_GetProcAddress. 2014-02-04 12:28:35 -08:00
Ryan C. Gordon
c2b5da9733 Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler(). 2014-02-04 11:38:40 -05:00
Edward Rudd
e6dce68f8e testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd
8512f1b87c add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd
e0e6b2a461 add simple test showing off hotplugging of joysticks w/ haptic. 2014-02-03 22:52:18 -05:00
Ryan C. Gordon
c8ad30bc90 Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
 the flag anymore.
2014-02-03 14:47:48 -05:00
Ryan C. Gordon
e719158cb4 Fixed some compiler warnings from the latest Clang, cleaned up some things. 2014-02-03 14:45:38 -05:00
Ryan C. Gordon
0d9443d3a2 Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.

Those that have an interest in supporting them in 2.0.2 can manually enable
 them in the configure script with --enable-video-wayland and/or
 --enable-video-mir.
2014-02-03 11:59:17 -05:00
Ryan C. Gordon
bd01a9c914 Unload Wayland libs if memory allocation fails during init. 2014-02-03 11:53:21 -05:00
Ryan C. Gordon
89fd0faf5e Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
Ryan C. Gordon
8f055d199a Add Mir to configure script's summary output. 2014-02-03 11:14:25 -05:00
Ryan C. Gordon
69d85ff563 Bumped copyright date on Mir code. 2014-02-03 11:01:32 -05:00
Ryan C. Gordon
435b80b9a3 Disable some minor things that need newer Mir dev headers.
These headers apparently aren't default in Ubuntu 13.10 yet.
2014-02-02 23:55:51 -05:00
Ryan C. Gordon
6bc2977043 Added some SysWM bits for Mir. 2014-02-02 23:53:48 -05:00
Ryan C. Gordon
8674b7aeee Cleaned up headers and footers on Mir code. 2014-02-02 23:54:10 -05:00
Ryan C. Gordon
19f8c6224f Added Mir video target (thanks, Brandon!). 2014-02-02 23:41:46 -05:00
Ryan C. Gordon
dce9b7b129 Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Philipp Wiesemann
e8f5e010ad Fixed including SDL_internal.h twice for DirectFB. 2014-02-02 20:58:46 +01:00
Philipp Wiesemann
9ee68e8f8d Added additional platform check for __ANDROID__.
The macro ANDROID was deprecated with "android-ndk-1.6_r1".
2014-02-02 20:55:42 +01:00
Sam Lantinga
58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
3bd0e9002e Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Gabriel Jacobo
8ba565fffb Treacherous copy/paste! 2014-01-30 20:29:58 -03:00
Gabriel Jacobo
6f3bf18656 Detect Xrandr >= 1.2 at build time 2014-01-30 20:27:13 -03:00
J?rgen P. Tjern?
338bf9cc6c Add SDL_GL_ResetAttributes. 2014-01-29 18:38:13 -08:00
Sam Lantinga
d76c2cc1da Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows.  Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those.  The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format.  To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom().  When I do this, SDL_CreateWindowFrom() will:

1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.

I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO.

CR: SamL

Some pseudocode that shows how this is used in Source2:

HWND hExternalHwnd; // HWND that was established outside of SDL

// Create main window (happens inside platwindow.cpp)
SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. );
// Create GL context, happens inside rendersystemgl
SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow );

// Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint
SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) );

// Create the secondary window.  This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint
SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd );

// To render to the main window:
SDL_GL_MakeCurrent( mainWindow, onlyContext );
// Do some rendering to main window

// To render to the secondary window:
SDL_GLMakeCurrent( secondaryWindow, onlyContext );
// Do some rendering to secondary window
2014-01-30 12:30:40 -08:00
Sam Lantinga
dbd4a917e0 Document Michael's changes adding TranslateMessage() back to the SDL message loop. 2014-01-30 12:27:24 -08:00
Sam Lantinga
5c58bd6877 * Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there. 2014-01-30 12:27:00 -08:00
J?rgen P. Tjern?
366b1727bb Mac: [NSApp keyWindow] is not valid in windowDidBecomeKey:
This fixes weird behavior on Mac where our first responder reverts to the window
itself, rather than the SDLTranslatorResponder, after the window has lost focus
once. This causes Escape to call cancelOperation: on the NSWindow, which by
default removes our fullscreen-ness.

When someone has turned off SDL_TEXTINPUT we should probably set another initial
responder that handles the Escape behavior, so that SDL_TEXTINPUT doesn't change
fullscreen behavior (and possibly other behavior) like it does now.
2014-01-29 18:37:23 -08:00
dbrady
109fe0e0dc fixed hat code validation. 2014-01-28 15:28:20 -08:00
Philipp Wiesemann
68f2fe6499 Fixed spaces in source file license comment. 2014-01-29 00:29:14 +01:00
Philipp Wiesemann
62b17e7edb Fixed comments in joystick implementation files claiming to be headers.
It seems comments were originally copied from SDL_sysjoystick.h.
2014-01-29 00:27:54 +01:00
Ryan C. Gordon
4f1b8a4067 Move to no-argument version of "endif()" in CMakeLists.txt. 2014-01-28 12:42:01 -05:00
Ryan C. Gordon
2de3b01c61 Some CMake fixes for static linking on Windows from the OpenFL project. 2014-01-28 12:37:04 -05:00
Gabriel Jacobo
f52d7f5eea [Wayland] Fixes segfault when mouse enters window 2014-01-28 11:39:37 -03:00
Gabriel Jacobo
682bc47bc5 Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
Also moved Wayland structures to the bottom of the union for OCD related issues.
2014-01-28 09:13:46 -03:00
Ryan C. Gordon
9d85cdb1a6 CMake: Enable missing timer subsystem on Mac OS X and Haiku. 2014-01-28 00:05:23 -05:00
J?rgen P. Tjern?
2efa2dc227 X11: Don't redraw dialog box when mouse moves.
This fixes bug #2343. (https://bugzilla.libsdl.org/show_bug.cgi?id=2343)

Thanks to Melker Narikka for the patch.
2014-01-27 13:43:04 -08:00
Ryan C. Gordon
aff44ccdb5 Patched to compile...uh, everywhere. :) 2014-01-27 16:13:13 -05:00
Ryan C. Gordon
87cfee27d0 Patched to compile on Windows when not supporting Direct3D. 2014-01-27 16:10:15 -05:00
Gabriel Jacobo
33479316c7 [Android] Fixes Bug 2370, don't send accelerometer changes when
Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Philipp Wiesemann
037475670f Removed unused variable from Java class for Android.
The audio thread was moved to native side and "protected" prevented a warning.
2014-01-26 23:50:35 +01:00
Philipp Wiesemann
6234415872 Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
Edward Rudd
815c6c3b60 quick fix for CMAKE SOVERSION number so it matches what is output by the configure script 2014-01-25 16:08:39 -05:00
Edward Rudd
f186314aef correct grammar on UNIX missing dependency status notice. 2014-01-25 15:13:16 -05:00
Edward Rudd
5071cb5c15 autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo
e78be5dafd Bug 2358 - [Android] Sort joystick axes - Fix by David Brady 2014-01-24 09:54:04 -03:00
Gabriel Jacobo
50befa6201 Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady) 2014-01-23 08:44:25 -03:00
Ryan C. Gordon
ecc0df0661 Fix detection of iOS for disabling dynamic API. 2014-01-22 12:39:34 -05:00
Ryan C. Gordon
f02ef2985d Fixed XF86 VidMode extension dynamic loading with CMake project. 2014-01-21 16:28:53 -05:00
Gabriel Jacobo
b131e74be4 Fixes 2356, [Android] SDL_JoystickGetAttached does not function
Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Ryan C. Gordon
beee1c4424 Fixed dynamic loading of NAS in CMake project. 2014-01-21 13:58:15 -05:00
Gabriel Jacobo
cf9828a2a6 Move Wayland driver above dummy, check for driver availability before creation 2014-01-20 20:25:43 -03:00
Ryan C. Gordon
2ddd0c58c9 Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
Fixes Bugzilla #2351.
2014-01-20 12:53:44 -05:00
Sam Lantinga
9e90acdfcf Make sure you clean up the associated renderer when destroying a window. 2014-01-18 11:47:03 -08:00
Gabriel Jacobo
129640af7a Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4] 2014-01-16 15:02:41 -03:00
Gabriel Jacobo
838e76c699 Fix to compile against the Wayland v1.4 headers 2014-01-16 11:33:39 -03:00
J?rgen P. Tjern?
12e7fdcbb6 Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.

Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
J?rgen P. Tjern?
bc92383eea Mac: Don't give windows focus back when we're closing them.
Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
2014-01-15 11:31:56 -08:00
J?rgen P. Tjern?
a0c9e649f5 Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
2014-01-15 11:17:09 -08:00
J?rgen P. Tjern?
a442f121e6 Test: Add Shift-Enter to switch between FS and desktop FS. 2014-01-15 11:08:55 -08:00
J?rgen P. Tjern?
a6a56af91b Tests: Refactor key modifier checking. 2014-01-15 10:40:14 -08:00
Gabriel Jacobo
56355f3ffe Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
2014-01-15 12:29:17 -03:00
J?rgen P. Tjern?
8f660a4627 Mac: Trigger SDL_FINGERUP for all touches.
Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo
c0d86b9237 Make EGL loading more resilient.
Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo
272ebb8efb Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
Edward Rudd
5fd5567c4c define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems 2014-01-08 14:53:08 -05:00
Edward Rudd
93fd65f762 some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
Ryan C. Gordon
d75665c776 Maybe fix Cygwin. 2014-01-08 01:07:57 -05:00
Ryan C. Gordon
960458e58c Patched to compile on Cygwin. 2014-01-08 00:58:03 -05:00
Ryan C. Gordon
e9689e8df6 Another Android fix. 2014-01-08 00:51:31 -05:00
Ryan C. Gordon
d16e630160 Updated Dynamic API jumptable. 2014-01-08 00:46:39 -05:00
Ryan C. Gordon
e9be2d0b59 Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
Ryan C. Gordon
afd0f32314 Patched to compile on Android (I think). 2014-01-08 00:40:48 -05:00
Ryan C. Gordon
d5c977adb7 Patched to compile on OpenBSD. 2014-01-08 00:31:19 -05:00
David Ludwig
446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 2013-12-10 22:34:08 -05:00
Ryan C. Gordon
090327e76e Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
David Ludwig
679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 2013-11-29 00:21:56 -05:00
David Ludwig
b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 2013-11-29 00:19:46 -05:00
David Ludwig
ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 2013-11-28 22:59:21 -05:00
David Ludwig
7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 2013-11-28 22:24:13 -05:00
David Ludwig
46740a5a1c WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Sam Lantinga
9fa4da1353 Fixed windows build with conflict resolve 2013-11-28 02:31:32 -08:00
Sam Lantinga
dee481350c Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski

As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.

Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
Sam Lantinga
d2511d9ef9 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
BurnSpamAddress

Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window

This will cause the window to disappear underneath the taskbar!

This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.

It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
2013-11-27 10:29:38 -08:00
Sam Lantinga
fa4e4a643a Fixed large relative mouse motion when iconifying the SDL window.
Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
2013-11-27 10:29:32 -08:00
Sam Lantinga
2bb344d6dc Don't crash when no WM is present.
CR: Sam Lantinga.
2013-11-27 10:29:27 -08:00
Sam Lantinga
8574c0815c Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Ghassan Al-Mashareqa

The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).

The following code:

    double val = SDL_ceil(2.3);
    printf("%g", val);

prints "2.0", as STD_ceil is defined as:

    double
    SDL_ceil(double x)
    {
    #ifdef HAVE_CEIL
        return ceil(x);
    #else
        return (double)(int)((x)+0.5);
    #endif /* HAVE_CEIL */
    }

This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
2013-11-27 00:29:46 -08:00
Gabriel Jacobo
c343eab67a Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
Gabriel Jacobo
96fe749fc7 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!) 2013-11-26 11:47:52 -03:00
Gabriel Jacobo
1ad0d24828 [Android] Fixes #2228, reworked touch code
Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
2013-11-25 12:28:09 -03:00
Ryan C. Gordon
7e1289af32 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
31caa22d30 Patched stdlib changes to compile on Windows. 2013-12-09 13:30:35 -05:00
Ryan C. Gordon
b72c8bcaf8 Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Ryan C. Gordon
5c383489a7 We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
2013-11-24 23:36:15 -05:00
Ryan C. Gordon
e769374096 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Ryan C. Gordon
928b494630 Moved atomic API implementation out of headers. 2013-11-24 21:04:51 -05:00
Ryan C. Gordon
6cbaf9a055 Don't use -falign-loops=16 on Mac OS X anymore.
It isn't available in Clang at all, and was more important on PowerPC.
2013-11-24 21:15:58 -05:00
Sam Lantinga
b44e7470de Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()

e.g.
	typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
	HMODULE hMod = LoadLibrary("user32.dll");
	if ( hMod ) {
		SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
		if ( pSetProcessDPIAware ) {
			pSetProcessDPIAware();
		}
		FreeLibrary( hMod );
	}
2013-12-30 12:49:15 -08:00
Sam Lantinga
6915319683 Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga
6f6c76a6a5 Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga
27779311b4 Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.

CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo
fce6257c49 Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Philipp Wiesemann
54a1f61a17 Changed return -1 after SDL_SetError() to return SDL_SetError(). 2013-12-25 17:02:15 +01:00
Philipp Wiesemann
87ad7a1c50 Fixed pointer from integer warning and bug if compiled without EGL. 2013-12-25 16:57:59 +01:00
Philipp Wiesemann
b2faf3f08d Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
Philipp Wiesemann
65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann
36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann
9285537180 Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
Philipp Wiesemann
b97e077e47 Fixed unused local variable warning in joystick source for Android. 2013-12-24 20:00:58 +01:00
Philipp Wiesemann
28309c1d13 Fixed implicit declaration of SDL_Log() warning in joystick source for Android. 2013-12-24 19:59:35 +01:00
Philipp Wiesemann
18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga
2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. 2013-12-23 17:15:32 -08:00
Sam Lantinga
8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga
03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga
746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga
3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 2013-12-16 10:03:26 -03:00
Ryan C. Gordon
45f785f0af Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
Gabriel Jacobo
ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
4a8c296712 Context sharing for EGL 2013-12-13 09:48:12 -03:00
Gabriel Jacobo
2159de66c4 [Android] Poll joysticks every three seconds 2013-12-12 14:55:33 -03:00
Sam Lantinga
35ab76d083 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz

SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:

    if ( value < 0 ) {
        *bufp++ = '-';
        value = -value;
    }

but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.

BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
bfcd28c1e6 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Ryan C. Gordon
d01ad02be7 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Sam Lantinga
5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. 2013-12-07 11:19:52 -08:00
Sam Lantinga
44afc2a305 Fixed crash if no window has keyboard focus 2013-12-06 16:12:18 -08:00
Sam Lantinga
4ab350d4f2 Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
c78476dadc Fixed compiler warning on Visual Studio 2013-12-06 08:24:00 -08:00
Sam Lantinga
fc78e98221 Added missing header for file IO 2013-12-05 09:54:22 -08:00
Sam Lantinga
7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga
43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo
6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo
d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo
45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo
7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo
f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401 Fixed bug 2258 - Crash when using Android clipboard
chw

The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
5aa702fe74 Removed second return statement. 2013-11-23 18:37:36 +01:00
Philipp Wiesemann
01acbd389b Fixed spaces in license comment. 2013-11-23 18:34:27 +01:00
Philipp Wiesemann
2aa4974bf9 Removed include of no more needed header. 2013-11-23 18:29:36 +01:00
Gabriel Jacobo
7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly 2013-11-23 09:47:25 -03:00
Sam Lantinga
a3bb007ee5 Fixed double-free of the window shape path 2013-11-23 02:02:29 -08:00
Gabriel Jacobo
4abeed93c7 Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
Gabriel Jacobo
61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo
45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. 2013-11-20 21:17:26 -05:00
Gabriel Jacobo
9095952ac4 Clean up X11 OpenGL ES backend
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Fixes Bugzilla #2249.
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11.
We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
131a072503 Find the best EGL config available between those returned by eglChooseConfig
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
48954ba194 Accidentally committed debug code 2013-11-18 20:22:36 -08:00
Sam Lantinga
d75498f6be Textures need to be freed before renderers 2013-11-18 20:21:45 -08:00
Philipp Wiesemann
48cffe33f9 Added missing resource release in test source. 2013-11-18 23:45:46 +01:00
Philipp Wiesemann
3cba79970c Fixed unreachable return statement warning in gamecontroller source. 2013-11-18 23:43:15 +01:00
Philipp Wiesemann
b5c6811108 Fixed implicit function declaration warning in joystick source for Android. 2013-11-18 23:38:59 +01:00
Gabriel Jacobo
2f6198edb6 Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
Gabriel Jacobo
ec080ff892 Restore evdev sources to configure script 2013-11-17 10:41:16 -03:00
Sam Lantinga
9dd923fb9a When the mouse is grabbed it's constrained to the client area, not the window frame. 2013-11-16 21:19:16 -08:00
Sam Lantinga
e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin
Sylvain

Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Ryan C. Gordon
923709a699 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. 2013-11-16 21:52:56 -05:00
Sam Lantinga
5a68214b7a Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Joe LeVeque

Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
2013-11-16 12:11:19 -08:00
Sam Lantinga
8acec42a06 Fixed up configure so it doesn't reference input/evdev anymore 2013-11-16 12:04:00 -08:00
Sam Lantinga
4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Ryan C. Gordon

To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
Sam Lantinga
744cd465e1 Fixed bug 2238 - Enable GCC atomics for clang
Marcus von Appen

clang provides support for optimized atomics.
The attached patch enables the cmake build system to take clang into account on checking for atomics.
2013-11-16 11:58:21 -08:00
Sam Lantinga
3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path
norfanin

The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.

Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
2013-11-16 11:54:16 -08:00
Sam Lantinga
517747d536 Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
Sam Lantinga
104ceb864a Fixed compile warning, thanks to Michael Pohoreski 2013-11-16 10:25:46 -08:00
Sam Lantinga
8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
At least, it works better here on my Mac. :)
2013-11-15 22:07:35 -08:00
Sam Lantinga
44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.

You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen.  The output should be identical in this case.
2013-11-15 22:05:26 -08:00
Sam Lantinga
30f7e86882 Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
Ryan C. Gordon
4f39f0115b Fix viewport being upside down in OpenGL renderer.
Fixes Bugzilla #2207.
2013-11-15 23:20:50 -05:00
Sam Lantinga
4295a92f97 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
philhassey

On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.

Steps to Reproduce:

1. Open a windowed window on OS/X.  (With the border on.)

2. e.button.button will give values 1,2,3 depending on which mouse button I click.

3. Call SDL_SetWindowBordered to disable the border.

4. e.button.button will only give values 1,2.  3 (right mouse button) stops coming through.

Expected result:

I expect all mouse buttons to register.
2013-11-14 22:26:49 -08:00
Sam Lantinga
ef97aab9cf Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful 2013-11-14 21:39:54 -08:00
Ryan C. Gordon
346ebbb47e Turning --no-undefined back on, to see what platforms are still broken. 2013-11-14 20:24:15 -05:00
Ryan C. Gordon
b2f8b351d4 Fixed comment typo. 2013-11-14 20:24:40 -05:00
Gabriel Jacobo
35915d4f99 Clean up the EGL related video backends (X11, Android, RPi) 2013-11-14 20:14:02 -03:00
Ryan C. Gordon
a4a7c78ce8 Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
2013-11-14 14:45:00 -05:00
Ryan C. Gordon
e899f0c4e0 Haiku: fixed uninitialized variable. 2013-11-14 14:42:20 -05:00
Apoorv Upreti
f9f064d533 merged with repo 2013-11-14 22:35:28 +05:30
Ryan C. Gordon
00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Apoorv Upreti
1c138785d7 Fixed visualtest build on VS2012
SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
2013-11-14 22:19:07 +05:30
Gabriel Jacobo
85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
Ryan C. Gordon
dd325b9762 Patched to compile on Haiku. 2013-11-14 01:00:08 -05:00
Ryan C. Gordon
8d6e03f353 Added SDL_DetachThread() API. 2013-11-14 00:52:39 -05:00
Ryan C. Gordon
7550ddcc05 Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.

BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
b36d98bd9c Diagonal flipping with RenderCopyEx
Ivan Rubinson

As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
5b8b403e3e [Windows] Fixes bug #1555, handle ALT+F4 on Windows 2013-11-13 11:18:37 -03:00
Gabriel Jacobo
f8e1d350a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters 2013-11-13 09:41:21 -03:00
Gabriel Jacobo
ad4ba2d572 Added a few notes from Ryan's email to README-linux.txt 2013-11-12 11:31:13 -03:00
Gabriel Jacobo
bcece01c6c Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
397f5a850d Retain the high dpi flag when recreating the window (e.g when creating a renderer context) 2013-11-12 02:18:52 -08:00
Sam Lantinga
12961352d3 Fixed build error with SDK < 10.7 2013-11-12 02:04:12 -08:00
Sam Lantinga
253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. 2013-11-12 02:02:12 -08:00
Sam Lantinga
75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. 2013-11-12 01:52:54 -08:00
Sam Lantinga
5f8a0b18d3 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode 2013-11-12 00:32:29 -08:00
Sam Lantinga
7459b159e0 Made sure the window had the correct border when manually being brought back from fullscreen mode. 2013-11-11 23:42:43 -08:00
Sam Lantinga
cb190b8270 Fixed assertion when quickly toggling from fullscreen back to fullscreen:
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"

To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
8f8070db42 Fixed window resizing when entering and leaving fullscreen mode 2013-11-11 21:38:11 -08:00
Sam Lantinga
7cf76ffbe0 Fixed assertion failure when minimizing a fullscreen window. 2013-11-11 21:21:18 -08:00
Sam Lantinga
75a23d99a5 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
philhassey

Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.

Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.

Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.

Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)

This patch implements SDL_SetTextInputRect for uikit/iOS.

It sets up notification handlers to respond to changes in the display of the keyboard.  These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
cb31a80d82 Properly handle toggling fullscreen state when another fullscreen state change is in progress. 2013-11-11 20:42:59 -08:00
Gabriel Jacobo
819148a844 [X11] Fix up compilation when EGL headers are not present. 2013-11-11 19:17:32 -03:00
Gabriel Jacobo
04afd61cd9 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
Gabriel Jacobo
6dbed827a7 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
d37bad52b1 [Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade [Android] Fixes bug 2217, better joystick axes handling on Android. 2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f Fixed compiling with older Mac OS X SDK 2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e Fixed compiling with ISO C90 2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25 Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693 Added support for new style fullscreen transitions on Mac OS X 2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045 Fixed whitespace style 2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b Fixed pool memory leak 2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski

The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05 Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events 2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576 Fixed issue with dead key press/release events being filtered out. 2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076 Hopefully fixed focus problems when handling a global hotkey on X11.
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
842a9898ce Fixed joystick crash on Android if joystick subsystem not initialized. 2013-11-10 17:50:40 +01:00
Philipp Wiesemann
305f64ba2e Replaced search loop with indexOf() in Java file. 2013-11-10 17:44:51 +01:00
Philipp Wiesemann
bbf0f62be9 Replaced implicit boxing with explicit boxing in Java file. 2013-11-10 17:42:01 +01:00
Philipp Wiesemann
2d67178149 Renamed a class in Java file for consistency. 2013-11-10 17:40:26 +01:00
Philipp Wiesemann
802f83ff99 Removed not needed imports from Java file. 2013-11-10 17:38:03 +01:00
Philipp Wiesemann
d6c1e3812e Added missing @Override annotations in Java file. 2013-11-10 17:35:07 +01:00
Philipp Wiesemann
26ce68e8c2 Changed motion listener implementation not to inherit from Activity class. 2013-11-10 15:04:58 +01:00
Philipp Wiesemann
fda8d93440 Moved two function calls so they are only called if needed.
If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
aa3379802b Added a new unused key code from Android 4.4 (API 19). 2013-11-10 14:50:37 +01:00
Philipp Wiesemann
0ab7624cde Changed function to return -1 through SDL_Error() instead of plain -1. 2013-11-10 14:47:05 +01:00
Philipp Wiesemann
82b3e7d229 Changed function to be static.
The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
6e3558cf99 Removed unused local variable to fix warning. 2013-11-10 14:42:41 +01:00
Philipp Wiesemann
3f2e942fa0 Fixed implicit function declarations by including the missing header. 2013-11-10 14:39:38 +01:00
Philipp Wiesemann
bd1e1a93f2 Corrected source comment. 2013-11-10 14:36:41 +01:00
Ryan C. Gordon
92b12812ac Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
Ryan C. Gordon
5206975778 Added Apoorv Upreti's GSoC2013 work: visual test suite.
See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
247313174a Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
Sam Lantinga
33cf925c15 Fixed signed/unsigned warning 2013-11-09 01:08:21 -08:00
Sam Lantinga
550676d08d Fixed signed/unsigned warning 2013-11-09 00:56:05 -08:00
Sam Lantinga
976c876924 Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.

For now the correct way to raise and/or restore the window is as follows:

	if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
	{
		SDL_RaiseWindow( window );
	}
	if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
	{
		SDL_RestoreWindow( window );
	}

I will investigate the window state change rules more fully in the future.

CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
7c7a9b7f89 Added a Linux game controller mapping for the Valve Streaming Gamepad 2013-11-08 14:05:19 -08:00
Sam Lantinga
3523b409bc Made helper window creation depend on initializing the Haptics or Joystick subsystems. 2013-11-08 14:05:15 -08:00
Sam Lantinga
faebe94c56 Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.

This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
e3e24bded7 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. 2013-11-08 14:04:59 -08:00
Sam Lantinga
621c7f8f1f Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. 2013-11-08 14:04:51 -08:00
Sam Lantinga
493fadd5c1 Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
95c67ed9a7 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
Patrice Mandin

I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
48e44f7fcb Fixed Windows compile error 2013-11-06 23:59:24 -08:00
Sam Lantinga
3b050fc953 Horizontal wheel support in windows
Lorenzo Pistone

this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
2013-11-06 23:35:08 -08:00
Gabriel Jacobo
22770a8f40 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!

Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Gabriel Jacobo
e27248c27e Fixes Bug 1944 - Linux events, joysticks having only hat are not read 2013-11-06 09:48:45 -03:00
Sam Lantinga
1c9cc8c9b7 Fixed performance regression caused by the fix for bug 2158 2013-11-05 21:01:25 -08:00
Gabriel Jacobo
0b7c69fe12 Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).

Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
David Ludwig
749117acd9 WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base.

To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'.  From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext.  The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL.  Only Windows 8/8.1 is supported for now.  Shaders may need to be precompiled, in some (all?) cases.
2013-11-04 19:54:29 -05:00
Sam Lantinga
61068a30b6 Fixed bug 2180 - debian/rules: Makefiles should use tabs
Joseph Carter

Whitespace in a makefile is consequential.  In fact, it's part of the syntax.  And at least a few versions of make puke on Makefiles with lines indented with spaces, not tabs.  Obviously GNU make used on Debianish systems is not strictly among them, or this would fail.  Even so, I cannot resist the urge to pedantically fix this, if only to get rid of the bright syntax error red coloration in vim.  :)
2013-11-03 11:34:03 -08:00
Sam Lantinga
c4b563e4c3 Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems.  Fixed via:

perl -pi -e 's/\r//g' test/testdrawchessboard.c
2013-11-03 11:27:06 -08:00
Sam Lantinga
517886a7f1 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
norfanin

The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway.

This can be reproduced with the dummy driver on Windows and Linux.
2013-11-03 11:13:06 -08:00
Sam Lantinga
aaa4165b9f Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
Daniel Ribeiro Maciel

CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors:

(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan'
collect2: error: ld returned 1 exit status
2013-11-03 11:00:28 -08:00
Sam Lantinga
f2224e1fc7 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows
Mai Lavelle

I've recently tried to create multiple windows and process key events for them, and found that key events weren't being generated for most of the windows. After some investigating I've observed the following effects. All but the most recently created window experience these effects...

- a focus lost event is generated immediately after the focus gained event, even tho window still has focus
- key events report window id 0 rather than the id of the window which has focus, SDL thinks no window has focus?
- giving focus to a non SDL window and then selecting an SDL window causes events to be generated as expected, but only until focus changes again

Focus change events are queued and delayed (200 ticks) before they are dispatched.  The problem occurs when a focus out and focus in event are received on the same tick.  When these delayed events are dispatched they will be sent in the order determined by the window list rather than the order in which they are received.

The focus out dispatch is implemented by calling SDL_SetKeyboardFocus(NULL).  This will remove focus from any window, regardless of whether it is the one originally targeted by the X11 event.

Since SDL_SetKeyboardFocus() will always dispatch a focus lost event as needed, the easiest solution is simply to only call SDL_SetKeyboardFocus(NULL) when SDL_GetKeyboardFocus() matches the target window.
2013-11-03 09:55:27 -08:00
Sam Lantinga
2efd40652d Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning 2013-11-03 09:42:23 -08:00
Philipp Wiesemann
cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
Philipp Wiesemann
95bbf5f443 Removed unreachable return statement in gesture source. 2013-11-02 11:51:23 +01:00
Philipp Wiesemann
4e270de15d Changed function to return -1 through SDL_Error() instead of plain -1. 2013-11-02 11:46:43 +01:00
Philipp Wiesemann
0f8d9995fe Corrected typo in source comment. 2013-11-02 11:42:00 +01:00
David Ludwig
7cc0951637 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY 2013-11-01 22:54:39 -04:00
Gabriel Jacobo
e651ab12b6 Fixes Bug #2191,incorrect test for egl_context validity
Thanks David Binderman!
2013-10-31 10:02:21 -03:00
Ryan C. Gordon
804e5799ad Fixed common test usage string (was "hidpi", should be "highdpi"). 2013-10-30 16:39:35 -04:00
Ryan C. Gordon
d36c7363dd Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
2013-10-28 22:43:39 -04:00
David Ludwig
ea12ff9faf WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT 2013-10-28 15:52:04 -04:00
David Ludwig
3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath 2013-10-28 15:41:22 -04:00
David Ludwig
3f8f680891 WinRT: spelling fix in SDL_hints.h 2013-10-27 23:19:35 -04:00
David Ludwig
1704af5b02 WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00
David Ludwig
69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
David Ludwig
e64e3d8c27 WinRT: fixed two bugs regarding mouse events
The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed.

The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
2013-10-27 14:31:57 -04:00
David Ludwig
62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'.

The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
2013-10-25 20:31:43 -04:00
Sam Lantinga
f570effbf5 Added tag release-2.0.1 for changeset 5755b4fad250 2013-10-23 20:58:39 -07:00
David Ludwig
6004b764d8 WinRT: added missing files 2013-09-22 23:17:25 -04:00
David Ludwig
58dd086487 WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
aeaa05054b WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.
2013-09-16 22:43:12 -04:00
David Ludwig
efb3cdca19 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
This can break builds of existing SDL/WinRT apps.  To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp.  If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
2013-09-16 22:27:30 -04:00
David Ludwig
fff83d8e52 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit 2013-09-16 21:09:58 -04:00
David Ludwig
0022dbf261 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
2013-09-16 11:02:18 -04:00
David Ludwig
fa45a9c953 WinRT: fixed a line-rendering bug in the D3D 11.1 backend 2013-09-16 00:31:01 -04:00
David Ludwig
c72a4fa311 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
This file can still be compiled as C++/CX, however that is now optional/not-required.
2013-09-15 23:53:51 -04:00
David Ludwig
79e82936cd WinRT: build fix for the SDL-WinRT-only .sln 2013-09-14 23:44:50 -04:00
David Ludwig
8a16449e9b WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
1. remove references to SDL's project files from the Visual Studio Solution.  To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it.  This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.

SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made.  If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
2013-09-14 23:34:27 -04:00
David Ludwig
34722465d1 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) 2013-09-06 21:13:15 -04:00
David Ludwig
de8d9dbb93 WinRT: minor code cleanup regarding events
Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.
2013-09-06 21:00:52 -04:00
David Ludwig
9de76eb526 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c 2013-09-06 19:23:42 -04:00
David Ludwig
fff780818d WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least.  Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
2013-09-06 19:07:15 -04:00
David Ludwig
ac6e5a69ce WinRT: minor code cleanup in SDL_xaudio2.c 2013-09-04 20:20:36 -04:00
David Ludwig
f3bd9175a9 WinRT: more renaming of "windowsrt" to "winrt" 2013-09-04 19:55:45 -04:00
David Ludwig
8fc04cc76e WinRT: renamed a mouse-related header file for naming-consistency's sake 2013-09-02 15:29:46 -04:00
David Ludwig
7e06b806ac WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals 2013-09-02 15:23:33 -04:00
David Ludwig
a94e41854a WinRT: added touch input event support for Windows 8/RT devices 2013-09-01 10:20:17 -04:00
David Ludwig
dbdc4b84ec WinRT: added touch-event support for Windows Phone devices
Support for touch events in Windows 8/RT is pending on further R+D.
2013-08-29 10:32:16 -04:00
David Ludwig
1d5082d815 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
13c87e712b WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig
31235b4b99 WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig
91b039027f WinRT: removed a comment regarding a dealt-with TODO 2013-08-28 12:45:43 -04:00
David Ludwig
8e3886a279 WinRT: rendering orientation fixes for Windows Phone, part 1
This change should allow apps to render correctly in Portrait mode, at minimum,

Support for orientation changes is pending.

Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
David Ludwig
44755f8a6a WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone 2013-08-28 11:46:02 -04:00
David Ludwig
88ea6f9d18 WinRT: build fix for Windows Phone 2013-08-28 11:45:22 -04:00
David Ludwig
2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary.  Bugs do exist.  You've been warned.

XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
86ea4c4edf WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" 2013-08-27 13:03:43 -04:00
David Ludwig
17ca1d00b5 WinRT: code cleanup wrt. display mode(s) 2013-08-27 12:56:49 -04:00
David Ludwig
f860141aa6 WinRT: renamed "windowsrt" directories to "winrt" 2013-08-27 12:33:36 -04:00
David Ludwig
fa229f3790 WinRT: fixed a crash that occurred on device rotation (oops!) 2013-08-27 12:22:02 -04:00
David Ludwig
1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming 2013-08-27 12:20:35 -04:00
David Ludwig
3070086431 WinRT: took out a deprecated TODO-comment 2013-08-27 12:16:42 -04:00
David Ludwig
6dc2a410eb WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig
253b9aae89 WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support.  It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig
7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
d06276732e WinRT: Windows Phone build fix 2013-08-27 11:40:06 -04:00
David Ludwig
3e83fd784c WinRT: misc code cleanups 2013-08-27 11:39:44 -04:00
David Ludwig
f8e80edf09 WinRT: removed more hack-code that attempted to help have non-standard window sizes
"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig
80abfc4d60 WinRT: minor function and variable name cleanup 2013-08-27 10:57:55 -04:00
David Ludwig
065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that.  If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig
409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports 2013-08-27 09:53:58 -04:00
David Ludwig
d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations 2013-08-26 17:17:53 -04:00
David Ludwig
73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV 2013-08-20 22:18:48 -04:00
David Ludwig
dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority 2013-08-20 22:16:09 -04:00
David Ludwig
6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one 2013-08-20 22:04:09 -04:00
David Ludwig
3fce6688b8 WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
2013-08-20 21:55:13 -04:00
David Ludwig
90a9278f9d WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions 2013-08-20 21:54:34 -04:00
David Ludwig
19a168b4b3 WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00
David Ludwig
eaf26ff66a WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer 2013-08-13 20:33:15 -04:00
David Ludwig
45ef345df0 WinRT: fixed a crash in some display orientation hint code 2013-08-13 20:28:48 -04:00
David Ludwig
3dde6e1e9f WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code 2013-08-13 20:28:10 -04:00
David Ludwig
11dc53221b WinRT: Windows Phone 8 build fixes 2013-08-13 20:11:51 -04:00
David Ludwig
d41fdc94d6 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
David Ludwig
f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager.  SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
1566 changed files with 161886 additions and 5096 deletions

View File

@@ -96,3 +96,5 @@ test/testwm2
test/torturethread test/torturethread
test/*.exe test/*.exe
test/*.dSYM test/*.dSYM
buildbot
test/buildbot

View File

@@ -24,6 +24,7 @@ LOCAL_SRC_FILES := \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \ $(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \ $(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \

View File

@@ -29,17 +29,20 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2) set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0) set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 1) set(SDL_MICRO_VERSION 3)
set(SDL_INTERFACE_AGE 0) set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 1) set(SDL_BINARY_AGE 3)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number # Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}") math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}") math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
set(LT_REVISION "${SDL_INTERFACE_AGE}") set(LT_REVISION "${SDL_INTERFACE_AGE}")
set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}") set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}") set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
# General settings & flags # General settings & flags
set(LIBRARY_OUTPUT_DIRECTORY "build") set(LIBRARY_OUTPUT_DIRECTORY "build")
@@ -51,17 +54,17 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
else() else()
set(ARCH_64 FALSE) set(ARCH_64 FALSE)
set(PROCESSOR_ARCH "x86") set(PROCESSOR_ARCH "x86")
endif(CMAKE_SIZEOF_VOID_P EQUAL 8) endif()
set(LIBNAME SDL2) set(LIBNAME SDL2)
if(NOT LIBTYPE) if(NOT LIBTYPE)
set(LIBTYPE SHARED) set(LIBTYPE SHARED)
endif(NOT LIBTYPE) endif()
# Get the platform # Get the platform
if(WIN32) if(WIN32)
if(NOT WINDOWS) if(NOT WINDOWS)
set(WINDOWS TRUE) set(WINDOWS TRUE)
endif(NOT WINDOWS) endif()
elseif(UNIX AND NOT APPLE) elseif(UNIX AND NOT APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux") if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(LINUX TRUE) set(LINUX TRUE)
@@ -95,8 +98,10 @@ elseif(APPLE)
set(MACOSX TRUE) set(MACOSX TRUE)
endif() endif()
# TODO: iOS? # TODO: iOS?
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*") elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
set(BEOS TRUE) message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(HAIKU TRUE)
endif() endif()
# Don't mistake osx for unix # Don't mistake osx for unix
@@ -104,13 +109,13 @@ if(UNIX AND NOT APPLE)
set(UNIX_SYS ON) set(UNIX_SYS ON)
else() else()
set(UNIX_SYS OFF) set(UNIX_SYS OFF)
endif(UNIX AND NOT APPLE) endif()
if(UNIX OR APPLE) if(UNIX OR APPLE)
set(UNIX_OR_MAC_SYS ON) set(UNIX_OR_MAC_SYS ON)
else() else()
set(UNIX_OR_MAC_SYS OFF) set(UNIX_OR_MAC_SYS OFF)
endif(UNIX OR APPLE) endif()
# Default option knobs # Default option knobs
if(APPLE OR ARCH_64) if(APPLE OR ARCH_64)
@@ -118,7 +123,7 @@ if(APPLE OR ARCH_64)
endif() endif()
if(UNIX OR MINGW OR MSYS) if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON) set(OPT_DEF_LIBC ON)
endif(UNIX OR MINGW OR MSYS) endif()
# Compiler info # Compiler info
if(CMAKE_COMPILER_IS_GNUCC) if(CMAKE_COMPILER_IS_GNUCC)
@@ -132,20 +137,33 @@ elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
#set(CMAKE_C_FLAGS "/ZI /WX- / #set(CMAKE_C_FLAGS "/ZI /WX- /
else() else()
set(OPT_DEF_ASM FALSE) set(OPT_DEF_ASM FALSE)
endif(CMAKE_COMPILER_IS_GNUCC) endif()
# Default flags, if not set otherwise # Default flags, if not set otherwise
if("$ENV{CFLAGS}" STREQUAL "") if("$ENV{CFLAGS}" STREQUAL "")
if(USE_GCC OR USE_CLANG) if(USE_GCC OR USE_CLANG)
set(CMAKE_C_FLAGS "-g -O3") set(CMAKE_C_FLAGS "-g -O3")
endif(USE_GCC OR USE_CLANG) endif()
else("$ENV{CFLAGS}" STREQUAL "") else("$ENV{CFLAGS}" STREQUAL "")
set(CMAKE_C_FLAGS "$ENV{CFLAGS}") set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}") list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
endif("$ENV{CFLAGS}" STREQUAL "") endif()
if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32 if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}") list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
endif(NOT ("$ENV{CFLAGS}" STREQUAL "")) endif()
if(MSVC)
option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
if(FORCE_STATIC_VCRT)
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach(flag_var)
endif()
endif()
# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config, # Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
# etc. are created correctly. # etc. are created correctly.
@@ -162,9 +180,9 @@ if(CYGWIN)
if(HAVE_GCC_NO_CYGWIN) if(HAVE_GCC_NO_CYGWIN)
list(APPEND EXTRA_LDFLAGS "-mno-cygwin") list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
list(APPEND SDL_LIBS "-mno-cygwin") list(APPEND SDL_LIBS "-mno-cygwin")
endif(HAVE_GCC_NO_CYGWIN) endif()
set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw") set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
endif(CYGWIN) endif()
add_definitions(-DUSING_GENERATED_CONFIG_H) add_definitions(-DUSING_GENERATED_CONFIG_H)
# General includes # General includes
@@ -211,11 +229,14 @@ dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAU
set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS}) set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF) dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
set_option(NAS "Support the NAS audio API" ${UNIX_SYS}) set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS}) set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS}) set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF) set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS}) set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS}) set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
set_option(VIDEO_WAYLAND "Use Wayland video driver" OFF) #${UNIX_SYS})
set_option(VIDEO_MIR "Use Mir video driver" OFF) #${UNIX_SYS})
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF) dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm) set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
foreach(_SUB ${SDL_X11_OPTIONS}) foreach(_SUB ${SDL_X11_OPTIONS})
@@ -237,6 +258,7 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/atomic/*.c ${SDL2_SOURCE_DIR}/src/atomic/*.c
${SDL2_SOURCE_DIR}/src/audio/*.c ${SDL2_SOURCE_DIR}/src/audio/*.c
${SDL2_SOURCE_DIR}/src/cpuinfo/*.c ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
${SDL2_SOURCE_DIR}/src/dynapi/*.c
${SDL2_SOURCE_DIR}/src/events/*.c ${SDL2_SOURCE_DIR}/src/events/*.c
${SDL2_SOURCE_DIR}/src/file/*.c ${SDL2_SOURCE_DIR}/src/file/*.c
${SDL2_SOURCE_DIR}/src/libm/*.c ${SDL2_SOURCE_DIR}/src/libm/*.c
@@ -260,18 +282,18 @@ elseif(ASSERTIONS STREQUAL "paranoid")
set(SDL_DEFAULT_ASSERT_LEVEL 3) set(SDL_DEFAULT_ASSERT_LEVEL 3)
else() else()
message_error("unknown assertion level") message_error("unknown assertion level")
endif(ASSERTIONS STREQUAL "auto") endif()
set(HAVE_ASSERTIONS ${ASSERTIONS}) set(HAVE_ASSERTIONS ${ASSERTIONS})
# Compiler option evaluation # Compiler option evaluation
if(USE_GCC) if(USE_GCC OR USE_CLANG)
if(DEPENDENCY_TRACKING) if(DEPENDENCY_TRACKING)
check_c_source_compiles(" check_c_source_compiles("
#if !defined(__GNUC__) || __GNUC__ < 3 #if !defined(__GNUC__) || __GNUC__ < 3
#error Dependency tracking requires GCC 3.0 or newer #error Dependency tracking requires GCC 3.0 or newer
#endif #endif
int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING) int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
endif(DEPENDENCY_TRACKING) endif()
if(GCC_ATOMICS) if(GCC_ATOMICS)
check_c_source_compiles("int main(int argc, char **argv) { check_c_source_compiles("int main(int argc, char **argv) {
@@ -287,8 +309,8 @@ if(USE_GCC)
int a; int a;
__sync_lock_test_and_set(&a, 1); __sync_lock_test_and_set(&a, 1);
__sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET) __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
endif(NOT HAVE_GCC_ATOMICS) endif()
endif(GCC_ATOMICS) endif()
set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2") set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}" check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
@@ -303,16 +325,16 @@ if(USE_GCC)
int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY) int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
if(HAVE_GCC_FVISIBILITY) if(HAVE_GCC_FVISIBILITY)
list(APPEND EXTRA_CFLAGS "-fvisibility=hidden") list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
endif(HAVE_GCC_FVISIBILITY) endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
check_c_compiler_flag(-Wall HAVE_GCC_WALL) check_c_compiler_flag(-Wall HAVE_GCC_WALL)
if(HAVE_GCC_WALL) if(HAVE_GCC_WALL)
if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS") if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS") endif()
endif(HAVE_GCC_WALL) endif()
endif(USE_GCC) endif()
if(ASSEMBLY) if(ASSEMBLY)
if(USE_GCC OR USE_CLANG) if(USE_GCC OR USE_CLANG)
@@ -339,9 +361,9 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_MMX) int main(int argc, char **argv) { }" HAVE_MMX)
if(HAVE_MMX) if(HAVE_MMX)
list(APPEND EXTRA_CFLAGS "-mmmx") list(APPEND EXTRA_CFLAGS "-mmmx")
endif(HAVE_MMX) endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
endif(MMX) endif()
if(3DNOW) if(3DNOW)
set(CMAKE_REQUIRED_FLAGS "-m3dnow") set(CMAKE_REQUIRED_FLAGS "-m3dnow")
@@ -356,9 +378,9 @@ if(ASSEMBLY)
}" HAVE_3DNOW) }" HAVE_3DNOW)
if(HAVE_3DNOW) if(HAVE_3DNOW)
list(APPEND EXTRA_CFLAGS "-m3dnow") list(APPEND EXTRA_CFLAGS "-m3dnow")
endif(HAVE_3DNOW) endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
endif(3DNOW) endif()
if(SSE) if(SSE)
set(CMAKE_REQUIRED_FLAGS "-msse") set(CMAKE_REQUIRED_FLAGS "-msse")
@@ -379,9 +401,9 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_SSE) int main(int argc, char **argv) { }" HAVE_SSE)
if(HAVE_SSE) if(HAVE_SSE)
list(APPEND EXTRA_CFLAGS "-msse") list(APPEND EXTRA_CFLAGS "-msse")
endif(HAVE_SSE) endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
endif(SSE) endif()
if(SSE2) if(SSE2)
set(CMAKE_REQUIRED_FLAGS "-msse2") set(CMAKE_REQUIRED_FLAGS "-msse2")
@@ -402,18 +424,18 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_SSE2) int main(int argc, char **argv) { }" HAVE_SSE2)
if(HAVE_SSE2) if(HAVE_SSE2)
list(APPEND EXTRA_CFLAGS "-msse2") list(APPEND EXTRA_CFLAGS "-msse2")
endif(HAVE_SSE2) endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
endif(SSE2) endif()
if(SSEMATH) if(SSEMATH)
if(SSE OR SSE2) if(SSE OR SSE2)
if(USE_GCC) if(USE_GCC)
list(APPEND EXTRA_CFLAGS "-mfpmath=387") list(APPEND EXTRA_CFLAGS "-mfpmath=387")
endif(USE_GCC) endif()
set(HAVE_SSEMATH TRUE) set(HAVE_SSEMATH TRUE)
endif(SSE OR SSE2) endif()
endif(SSEMATH) endif()
if(ALTIVEC) if(ALTIVEC)
set(CMAKE_REQUIRED_FLAGS "-maltivec") set(CMAKE_REQUIRED_FLAGS "-maltivec")
@@ -435,26 +457,26 @@ if(ASSEMBLY)
set(SDL_ALTIVEC_BLITTERS 1) set(SDL_ALTIVEC_BLITTERS 1)
if(HAVE_ALTIVEC_H_HDR) if(HAVE_ALTIVEC_H_HDR)
set(HAVE_ALTIVEC_H 1) set(HAVE_ALTIVEC_H 1)
endif(HAVE_ALTIVEC_H_HDR) endif()
endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR) endif()
endif(ALTIVEC) endif()
elseif(MSVC_VERSION GREATER 1500) elseif(MSVC_VERSION GREATER 1500)
# TODO: SDL_cpuinfo.h needs to support the user's configuration wish # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
# for MSVC - right now it is always activated # for MSVC - right now it is always activated
if(NOT ARCH_64) if(NOT ARCH_64)
set(HAVE_MMX TRUE) set(HAVE_MMX TRUE)
set(HAVE_3DNOW TRUE) set(HAVE_3DNOW TRUE)
endif(NOT ARCH_64) endif()
set(HAVE_SSE TRUE) set(HAVE_SSE TRUE)
set(HAVE_SSE2 TRUE) set(HAVE_SSE2 TRUE)
set(SDL_ASSEMBLY_ROUTINES 1) set(SDL_ASSEMBLY_ROUTINES 1)
endif(USE_GCC OR USE_CLANG) endif()
# TODO: # TODO:
#else(ASSEMBLY) #else(ASSEMBLY)
# if(USE_GCC OR USE_CLANG) # if(USE_GCC OR USE_CLANG)
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx") # list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
# endif(USE_GCC OR USE_CLANG) # endif()
endif(ASSEMBLY) endif()
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define # TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
# anything. # anything.
@@ -471,14 +493,14 @@ if(LIBC)
malloc calloc realloc free qsort abs memset memcpy memmove memcmp malloc calloc realloc free qsort abs memset memcpy memmove memcmp
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
floor log pow scalbn sin sinf sqrt) cosf fabs floor log pow scalbn sin sinf sqrt)
string(TOUPPER ${_FN} _UPPER) string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1) set(HAVE_${_UPPER} 1)
endforeach() endforeach()
if(NOT CYGWIN AND NOT MINGW) if(NOT CYGWIN AND NOT MINGW)
set(HAVE_ALLOCA 1) set(HAVE_ALLOCA 1)
endif(NOT CYGWIN AND NOT MINGW) endif()
set(HAVE_M_PI 1) set(HAVE_M_PI 1)
add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
set(STDC_HEADERS 1) set(STDC_HEADERS 1)
@@ -506,7 +528,7 @@ if(LIBC)
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
nanosleep sysconf sysctlbyname nanosleep sysconf sysctlbyname
) )
string(TOUPPER ${_FN} _UPPER) string(TOUPPER ${_FN} _UPPER)
@@ -526,21 +548,21 @@ if(LIBC)
endforeach() endforeach()
set(CMAKE_REQUIRED_LIBRARIES) set(CMAKE_REQUIRED_LIBRARIES)
list(APPEND EXTRA_LIBS m) list(APPEND EXTRA_LIBS m)
endif(HAVE_LIBM) endif()
check_library_exists(iconv iconv_open "" HAVE_LIBICONV) check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV) if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv) list(APPEND EXTRA_LIBS iconv)
endif(HAVE_LIBICONV) endif()
check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION) check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
endif(WINDOWS AND NOT MINGW) endif()
else(LIBC) else(LIBC)
if(WINDOWS) if(WINDOWS)
set(HAVE_STDARG_H 1) set(HAVE_STDARG_H 1)
set(HAVE_STDDEF_H 1) set(HAVE_STDDEF_H 1)
endif(WINDOWS) endif()
endif(LIBC) endif()
# Enable/disable various subsystems of the SDL library # Enable/disable various subsystems of the SDL library
@@ -548,24 +570,24 @@ foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT) string(TOUPPER ${_SUB} _OPT)
if(NOT SDL_${_OPT}) if(NOT SDL_${_OPT})
set(SDL_${_OPT}_DISABLED 1) set(SDL_${_OPT}_DISABLED 1)
endif(NOT SDL_${_OPT}) endif()
endforeach() endforeach()
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
endif(SDL_JOYSTICK) endif()
if(SDL_HAPTIC) if(SDL_HAPTIC)
if(NOT SDL_JOYSTICK) if(NOT SDL_JOYSTICK)
# Haptic requires some private functions from the joystick subsystem. # Haptic requires some private functions from the joystick subsystem.
message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled") message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
endif(NOT SDL_JOYSTICK) endif()
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif(SDL_HAPTIC) endif()
if(SDL_POWER) if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c) file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
endif(SDL_POWER) endif()
# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird: # TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set # if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(), # If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
@@ -579,21 +601,21 @@ if(SDL_AUDIO)
file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c) file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
set(HAVE_DUMMYAUDIO TRUE) set(HAVE_DUMMYAUDIO TRUE)
endif(DUMMYAUDIO) endif()
if(DISKAUDIO) if(DISKAUDIO)
set(SDL_AUDIO_DRIVER_DISK 1) set(SDL_AUDIO_DRIVER_DISK 1)
file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c) file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
set(HAVE_DISKAUDIO TRUE) set(HAVE_DISKAUDIO TRUE)
endif(DISKAUDIO) endif()
endif(SDL_AUDIO) endif()
if(SDL_DLOPEN) if(SDL_DLOPEN)
# Relevant for Unix/Darwin only # Relevant for Unix/Darwin only
if(UNIX OR APPLE) if(UNIX OR APPLE)
CheckDLOPEN() CheckDLOPEN()
endif(UNIX OR APPLE) endif()
endif(SDL_DLOPEN) endif()
if(SDL_VIDEO) if(SDL_VIDEO)
if(VIDEO_DUMMY) if(VIDEO_DUMMY)
@@ -602,8 +624,8 @@ if(SDL_VIDEO)
set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
set(HAVE_VIDEO_DUMMY TRUE) set(HAVE_VIDEO_DUMMY TRUE)
set(HAVE_SDL_VIDEO TRUE) set(HAVE_SDL_VIDEO TRUE)
endif(VIDEO_DUMMY) endif()
endif(SDL_VIDEO) endif()
# Platform-specific options and settings # Platform-specific options and settings
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
@@ -632,14 +654,16 @@ if(UNIX AND NOT APPLE)
CheckNAS() CheckNAS()
CheckSNDIO() CheckSNDIO()
CheckFusionSound() CheckFusionSound()
endif(SDL_AUDIO) endif()
if(SDL_VIDEO) if(SDL_VIDEO)
CheckX11() CheckX11()
CheckMir()
CheckDirectFB() CheckDirectFB()
CheckOpenGLX11() CheckOpenGLX11()
CheckOpenGLESX11() CheckOpenGLESX11()
endif(SDL_VIDEO) CheckWayland()
endif()
if(LINUX) if(LINUX)
check_c_source_compiles(" check_c_source_compiles("
@@ -648,22 +672,41 @@ if(UNIX AND NOT APPLE)
#error EVIOCGNAME() ioctl not available #error EVIOCGNAME() ioctl not available
#endif #endif
int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS) int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
check_c_source_compiles("
#include <linux/kd.h>
#include <linux/keyboard.h>
int main(int argc, char **argv)
{
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
}" HAVE_INPUT_KD)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(HAVE_INPUT_EVENTS) if(HAVE_INPUT_EVENTS)
set(SDL_INPUT_LINUXEV 1) set(SDL_INPUT_LINUXEV 1)
endif(HAVE_INPUT_EVENTS) endif()
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS) if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
set(SDL_HAPTIC_LINUX 1) set(SDL_HAPTIC_LINUX 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
set(HAVE_SDL_HAPTIC TRUE) set(HAVE_SDL_HAPTIC TRUE)
endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS) endif()
if(HAVE_INPUT_KD)
set(SDL_INPUT_LINUXKD 1)
endif()
check_include_file("libudev.h" HAVE_LIBUDEV_H) check_include_file("libudev.h" HAVE_LIBUDEV_H)
# !!! FIXME: this needs pkg-config to find the include path, I think. # !!! FIXME: this needs pkg-config to find the include path, I think.
check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H) check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
endif(LINUX) endif()
if(INPUT_TSLIB) if(INPUT_TSLIB)
check_c_source_compiles(" check_c_source_compiles("
@@ -672,8 +715,8 @@ if(UNIX AND NOT APPLE)
if(HAVE_INPUT_TSLIB) if(HAVE_INPUT_TSLIB)
set(SDL_INPUT_TSLIB 1) set(SDL_INPUT_TSLIB 1)
list(APPEND EXTRA_LIBS ts) list(APPEND EXTRA_LIBS ts)
endif(HAVE_INPUT_TSLIB) endif()
endif(INPUT_TSLIB) endif()
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only? CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
@@ -682,8 +725,8 @@ if(UNIX AND NOT APPLE)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE) set(HAVE_SDL_JOYSTICK TRUE)
endif(LINUX) endif()
endif(SDL_JOYSTICK) endif()
CheckPTHREAD() CheckPTHREAD()
@@ -696,14 +739,14 @@ if(UNIX AND NOT APPLE)
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME) check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME) if(FOUND_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1) set(HAVE_CLOCK_GETTIME 1)
endif(FOUND_CLOCK_GETTIME) endif()
endif(HAVE_CLOCK_GETTIME) endif()
endif(CLOCK_GETTIME) endif()
check_include_file(linux/version.h HAVE_LINUX_VERSION_H) check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
if(HAVE_LINUX_VERSION_H) if(HAVE_LINUX_VERSION_H)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
endif(HAVE_LINUX_VERSION_H) endif()
if(SDL_POWER) if(SDL_POWER)
if(LINUX) if(LINUX)
@@ -711,22 +754,22 @@ if(UNIX AND NOT APPLE)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c) file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
set(HAVE_SDL_POWER TRUE) set(HAVE_SDL_POWER TRUE)
endif(LINUX) endif()
endif(SDL_POWER) endif()
if(SDL_FILESYSTEM) if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_UNIX 1) set(SDL_FILESYSTEM_UNIX 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE) set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM) endif()
if(SDL_TIMERS) if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1) set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE) set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS) endif()
if(RPATH) if(RPATH)
set(SDL_RLD_FLAGS "") set(SDL_RLD_FLAGS "")
@@ -737,7 +780,7 @@ if(UNIX AND NOT APPLE)
endif() endif()
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(HAVE_RPATH TRUE) set(HAVE_RPATH TRUE)
endif(RPATH) endif()
elseif(WINDOWS) elseif(WINDOWS)
find_program(WINDRES windres) find_program(WINDRES windres)
@@ -746,28 +789,29 @@ elseif(WINDOWS)
#include <windows.h> #include <windows.h>
int main(int argc, char **argv) { }" HAVE_WIN32_CC) int main(int argc, char **argv) { }" HAVE_WIN32_CC)
file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
# Check for DirectX # Check for DirectX
if(DIRECTX) if(DIRECTX)
if("$ENV{DXSDK_DIR}" STREQUAL "") if("$ENV{DXSDK_DIR}" STREQUAL "")
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set") message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
endif("$ENV{DXSDK_DIR}" STREQUAL "") endif()
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"") set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
check_include_file(d3d9.h HAVE_D3D_H) check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H) check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H) check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H) check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H) check_include_file(xaudio2.h HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H) if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
set(HAVE_DIRECTX TRUE) set(HAVE_DIRECTX TRUE)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}) link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
include_directories($ENV{DXSDK_DIR}\\Include) include_directories($ENV{DXSDK_DIR}\\Include)
endif() endif()
set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_FLAGS)
endif(DIRECTX) endif()
if(SDL_AUDIO) if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1) set(SDL_AUDIO_DRIVER_WINMM 1)
@@ -779,20 +823,20 @@ elseif(WINDOWS)
set(SDL_AUDIO_DRIVER_DSOUND 1) set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif(HAVE_DSOUND_H) endif()
if(HAVE_XAUDIO2_H) if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1) set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif(HAVE_XAUDIO2_H) endif()
endif(SDL_AUDIO) endif()
if(SDL_VIDEO) if(SDL_VIDEO)
# requires SDL_LOADSO on Windows (IME, DX, etc.) # requires SDL_LOADSO on Windows (IME, DX, etc.)
if(NOT SDL_LOADSO) if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif(NOT SDL_LOADSO) endif()
set(SDL_VIDEO_DRIVER_WINDOWS 1) set(SDL_VIDEO_DRIVER_WINDOWS 1)
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
@@ -800,9 +844,13 @@ elseif(WINDOWS)
if(RENDER_D3D AND HAVE_D3D_H) if(RENDER_D3D AND HAVE_D3D_H)
set(SDL_VIDEO_RENDER_D3D 1) set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE) set(HAVE_RENDER_D3D TRUE)
endif(RENDER_D3D AND HAVE_D3D_H) endif()
if(RENDER_D3D AND HAVE_D3D11_H)
set(SDL_VIDEO_RENDER_D3D11 1)
set(HAVE_RENDER_D3D TRUE)
endif()
set(HAVE_SDL_VIDEO TRUE) set(HAVE_SDL_VIDEO TRUE)
endif(SDL_VIDEO) endif()
if(SDL_THREADS) if(SDL_THREADS)
set(SDL_THREAD_WINDOWS 1) set(SDL_THREAD_WINDOWS 1)
@@ -813,20 +861,20 @@ elseif(WINDOWS)
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c) ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
set(HAVE_SDL_THREADS TRUE) set(HAVE_SDL_THREADS TRUE)
endif(SDL_THREADS) endif()
if(SDL_POWER) if(SDL_POWER)
set(SDL_POWER_WINDOWS 1) set(SDL_POWER_WINDOWS 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
set(HAVE_SDL_POWER TRUE) set(HAVE_SDL_POWER TRUE)
endif(SDL_POWER) endif()
if(SDL_FILESYSTEM) if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1) set(SDL_FILESYSTEM_WINDOWS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE) set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM) endif()
# Libraries for Win32 native and MinGW # Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
@@ -838,14 +886,14 @@ elseif(WINDOWS)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE) set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS) endif()
if(SDL_LOADSO) if(SDL_LOADSO)
set(SDL_LOADSO_WINDOWS 1) set(SDL_LOADSO_WINDOWS 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
set(HAVE_SDL_LOADSO TRUE) set(HAVE_SDL_LOADSO TRUE)
endif(SDL_LOADSO) endif()
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
@@ -856,8 +904,8 @@ elseif(WINDOWS)
set(SDL_VIDEO_OPENGL_WGL 1) set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1) set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE) set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL) endif()
endif(SDL_VIDEO) endif()
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
if(HAVE_DINPUT_H) if(HAVE_DINPUT_H)
@@ -867,15 +915,15 @@ elseif(WINDOWS)
else() else()
set(SDL_JOYSTICK_WINMM 1) set(SDL_JOYSTICK_WINMM 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
endif(HAVE_DINPUT_H) endif()
set(HAVE_SDL_JOYSTICK TRUE) set(HAVE_SDL_JOYSTICK TRUE)
endif(SDL_JOYSTICK) endif()
if(SDL_HAPTIC AND HAVE_DINPUT_H) if(SDL_HAPTIC AND HAVE_DINPUT_H)
set(SDL_HAPTIC_DINPUT 1) set(SDL_HAPTIC_DINPUT 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
set(HAVE_SDL_HAPTIC TRUE) set(HAVE_SDL_HAPTIC TRUE)
endif(SDL_HAPTIC AND HAVE_DINPUT_H) endif()
file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc) file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c) file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
@@ -884,7 +932,7 @@ elseif(WINDOWS)
list(APPEND EXTRA_LDFLAGS "-mwindows") list(APPEND EXTRA_LDFLAGS "-mwindows")
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main") set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows") list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif(MINGW OR CYGWIN) endif()
elseif(APPLE) elseif(APPLE)
# TODO: rework this for proper MacOS X, iOS and Darwin support # TODO: rework this for proper MacOS X, iOS and Darwin support
@@ -938,9 +986,17 @@ elseif(APPLE)
set(SDL_FRAMEWORK_IOKIT 1) set(SDL_FRAMEWORK_IOKIT 1)
endif() endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
if(SDL_FILESYSTEM) if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1) set(SDL_FILESYSTEM_COCOA 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE) set(HAVE_SDL_FILESYSTEM TRUE)
endif() endif()
@@ -981,24 +1037,31 @@ elseif(APPLE)
if(DARWIN) if(DARWIN)
find_library(OpenGL_LIBRARY OpenGL) find_library(OpenGL_LIBRARY OpenGL)
list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY}) list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
endif(DARWIN) endif()
set(HAVE_VIDEO_OPENGL TRUE) set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL) endif()
endif(SDL_VIDEO) endif()
CheckPTHREAD() CheckPTHREAD()
elseif(BEOS) elseif(HAIKU)
if(SDL_VIDEO) if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_BWINDOW 1) set(SDL_VIDEO_DRIVER_HAIKU 1)
file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c) file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE) set(HAVE_SDL_VIDEO TRUE)
set(SDL_FILESYSTEM_BEOS 1) set(SDL_FILESYSTEM_HAIKU 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/beos/*.cc) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE) set(HAVE_SDL_FILESYSTEM TRUE)
if(SDL_TIMERS)
set(SDL_TIMER_HAIKU 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
if(VIDEO_OPENGL) if(VIDEO_OPENGL)
# TODO: Use FIND_PACKAGE(OpenGL) instead # TODO: Use FIND_PACKAGE(OpenGL) instead
set(SDL_VIDEO_OPENGL 1) set(SDL_VIDEO_OPENGL 1)
@@ -1006,8 +1069,10 @@ elseif(BEOS)
set(SDL_VIDEO_RENDER_OGL 1) set(SDL_VIDEO_RENDER_OGL 1)
list(APPEND EXTRA_LIBS GL) list(APPEND EXTRA_LIBS GL)
set(HAVE_VIDEO_OPENGL TRUE) set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL) endif()
endif(SDL_VIDEO) endif()
CheckPTHREAD()
endif() endif()
# Dummies # Dummies
@@ -1025,45 +1090,45 @@ if(NOT HAVE_SDL_JOYSTICK)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
endif() endif()
endif(NOT HAVE_SDL_JOYSTICK) endif()
if(NOT HAVE_SDL_HAPTIC) if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DISABLED 1) set(SDL_HAPTIC_DISABLED 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif(NOT HAVE_SDL_HAPTIC) endif()
if(NOT HAVE_SDL_LOADSO) if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1) set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
endif(NOT HAVE_SDL_LOADSO) endif()
if(NOT HAVE_SDL_FILESYSTEM) if(NOT HAVE_SDL_FILESYSTEM)
set(SDL_FILESYSTEM_DISABLED 1) set(SDL_FILESYSTEM_DISABLED 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
endif(NOT HAVE_SDL_FILESYSTEM) endif()
# We always need to have threads and timers around # We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS) if(NOT HAVE_SDL_THREADS)
set(SDL_THREADS_DISABLED 1) set(SDL_THREADS_DISABLED 1)
file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c) file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
endif(NOT HAVE_SDL_THREADS) endif()
if(NOT HAVE_SDL_TIMERS) if(NOT HAVE_SDL_TIMERS)
set(SDL_TIMERS_DISABLED 1) set(SDL_TIMERS_DISABLED 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
endif(NOT HAVE_SDL_TIMERS) endif()
if(NOT SDLMAIN_SOURCES) if(NOT SDLMAIN_SOURCES)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c) file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
endif(NOT SDLMAIN_SOURCES) endif()
# Append the -MMD -MT flags # Append the -MMD -MT flags
# if(DEPENDENCY_TRACKING) # if(DEPENDENCY_TRACKING)
# if(COMPILER_IS_GNUCC) # if(COMPILER_IS_GNUCC)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@") # set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
# endif(COMPILER_IS_GNUCC) # endif()
# endif(DEPENDENCY_TRACKING) # endif()
configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake" configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
"${SDL2_BINARY_DIR}/include/SDL_config.h") "${SDL2_BINARY_DIR}/include/SDL_config.h")
@@ -1071,13 +1136,13 @@ configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
# Prepare the flags and remove duplicates # Prepare the flags and remove duplicates
if(EXTRA_LDFLAGS) if(EXTRA_LDFLAGS)
list(REMOVE_DUPLICATES EXTRA_LDFLAGS) list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
endif(EXTRA_LDFLAGS) endif()
if(EXTRA_LIBS) if(EXTRA_LIBS)
list(REMOVE_DUPLICATES EXTRA_LIBS) list(REMOVE_DUPLICATES EXTRA_LIBS)
endif(EXTRA_LIBS) endif()
if(EXTRA_CFLAGS) if(EXTRA_CFLAGS)
list(REMOVE_DUPLICATES EXTRA_CFLAGS) list(REMOVE_DUPLICATES EXTRA_CFLAGS)
endif(EXTRA_CFLAGS) endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS) listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS}) set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
@@ -1097,14 +1162,14 @@ if(NOT WINDOWS OR CYGWIN)
else(SDL_STATIC) else(SDL_STATIC)
set(ENABLE_STATIC_TRUE "#") set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "") set(ENABLE_STATIC_FALSE "")
endif(SDL_STATIC) endif()
if(SDL_SHARED) if(SDL_SHARED)
set(ENABLE_SHARED_TRUE "") set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#") set(ENABLE_SHARED_FALSE "#")
else(SDL_SHARED) else(SDL_SHARED)
set(ENABLE_SHARED_TRUE "#") set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "") set(ENABLE_SHARED_FALSE "")
endif(SDL_SHARED) endif()
# Clean up the different lists # Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l") listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
@@ -1126,7 +1191,7 @@ if(NOT WINDOWS OR CYGWIN)
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY) "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in" configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY) "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
endif(NOT WINDOWS OR CYGWIN) endif()
##### Info output ##### ##### Info output #####
message(STATUS "") message(STATUS "")
@@ -1162,11 +1227,11 @@ message(STATUS " Build Shared Library: ${SDL_SHARED}")
message(STATUS " Build Static Library: ${SDL_STATIC}") message(STATUS " Build Static Library: ${SDL_STATIC}")
message(STATUS "") message(STATUS "")
if(UNIX) if(UNIX)
message(STATUS "Something was not detected, although your are sure that it") message(STATUS "If something was not detected, although the libraries")
message(STATUS "has been properly installed? Then make sure, you have set") message(STATUS "were installed, then make sure you have set the")
message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.") message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
message(STATUS "") message(STATUS "")
endif(UNIX) endif()
# Ensure that the extra cflags are used at compile time # Ensure that the extra cflags are used at compile time
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
@@ -1180,26 +1245,32 @@ if(SDL_SHARED)
if(UNIX) if(UNIX)
set_target_properties(SDL2 PROPERTIES set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION} VERSION ${LT_VERSION}
SOVERSION ${LT_CURRENT} SOVERSION ${LT_REVISION}
OUTPUT_NAME "SDL2-${LT_RELEASE}") OUTPUT_NAME "SDL2-${LT_RELEASE}")
else(UNIX) else(UNIX)
set_target_properties(SDL2 PROPERTIES set_target_properties(SDL2 PROPERTIES
VERSION ${SDL_VERSION} VERSION ${SDL_VERSION}
SOVERSION ${LT_CURRENT} SOVERSION ${LT_REVISION}
OUTPUT_NAME "SDL2") OUTPUT_NAME "SDL2")
endif(UNIX) endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
endif(SDL_SHARED) endif()
if(SDL_STATIC) if(SDL_STATIC)
set (BUILD_SHARED_LIBS FALSE)
add_library(SDL2-static STATIC ${SOURCE_FILES}) add_library(SDL2-static STATIC ${SOURCE_FILES})
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2") set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
if(MSVC)
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
endif()
# TODO: Win32 platforms keep the same suffix .lib for import and static # TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this? # libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS}) set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
endif(SDL_STATIC) endif()
##### Installation targets ##### ##### Installation targets #####
install(TARGETS ${_INSTALL_LIBS} install(TARGETS ${_INSTALL_LIBS}
@@ -1215,22 +1286,24 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES}) list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2) install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
if(SDL_SHARED)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.so\" \"libSDL2.so\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
endif(SDL_SHARED)
if(NOT WINDOWS OR CYGWIN) if(NOT WINDOWS OR CYGWIN)
if(SDL_SHARED)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.so\" \"libSDL2.so\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
endif()
if(FREEBSD) if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig # FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig") install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else(FREEBSD) else(FREEBSD)
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "lib${LIB_SUFFIX}/pkgconfig") DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
endif(FREEBSD) endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin) install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
# TODO: what about the .spec file? Is it only needed for RPM creation? # TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal") install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
endif(NOT WINDOWS OR CYGWIN) else()
install(TARGETS SDL2 RUNTIME DESTINATION bin)
endif()

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -4,13 +4,14 @@ Simple DirectMedia Layer for Android
Requirements: Requirements:
Android SDK (version 10 or later) Android SDK (version 12 or later)
http://developer.android.com/sdk/index.html http://developer.android.com/sdk/index.html
Android NDK r7 or later Android NDK r7 or later
http://developer.android.com/sdk/ndk/index.html http://developer.android.com/tools/sdk/ndk/index.html
Minimum API level supported by SDL: 10 (Android 2.3.3) Minimum API level supported by SDL: 10 (Android 2.3.3)
Joystick support is available for API level >=12 devices.
================================================================================ ================================================================================
How the port works How the port works
@@ -28,7 +29,7 @@ android-project/src/org/libsdl/app/SDLActivity.java
The Java code loads your game code, the SDL shared library, and The Java code loads your game code, the SDL shared library, and
dispatches to native functions implemented in the SDL library: dispatches to native functions implemented in the SDL library:
src/SDL_android.c src/core/android/SDL_android.c
Your project must include some glue code that starts your main() routine: Your project must include some glue code that starts your main() routine:
src/main/android/SDL_android_main.c src/main/android/SDL_android_main.c
@@ -259,7 +260,7 @@ The best place to start is with docs/OVERVIEW.TXT
================================================================================ ================================================================================
First make sure that you've installed Eclipse and the Android extensions as described here: First make sure that you've installed Eclipse and the Android extensions as described here:
http://developer.android.com/sdk/eclipse-adt.html http://developer.android.com/tools/sdk/eclipse-adt.html
Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
* File -> New -> Other * File -> New -> Other
@@ -396,8 +397,11 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
Why is API level 10 the minimum required? Why is API level 10 the minimum required?
================================================================================ ================================================================================
API level 10 is required because SDL requires some functionality for running not API level 10 is the minimum required level at runtime (that is, on the device)
available on older devices and some for building which is not in older NDK/SDKs. because SDL requires some functionality for running not
available on older devices. Since the incorporation of joystick support into SDL,
the minimum SDK required to *build* SDL is version 12. Devices running API levels
10-11 are still supported, only with the joystick functionality disabled.
Support for native OpenGL ES and ES2 applications was introduced in the NDK for Support for native OpenGL ES and ES2 applications was introduced in the NDK for
API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
@@ -429,4 +433,6 @@ Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
Known issues Known issues
================================================================================ ================================================================================
- TODO. I'm sure there's a bunch more stuff I haven't thought of - The number of buttons reported for each joystick is hardcoded to be 36, which
is the current maximum number of buttons Android can report.

130
README-dynapi.txt Normal file
View File

@@ -0,0 +1,130 @@
================================================================================
Dynamic API
================================================================================
Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
Background:
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
but developers are shipping their own SDL2 with individual Steam games.
These games might stop getting updates, but a newer SDL2 might be needed later.
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
ever needed, and these fixes won't make it to a game shipping its own SDL.
- Even if we replace the SDL2 in those games with a compatible one, that is to
say, edit a developer's Steam depot (yuck!), there are developers that are
statically linking SDL2 that we can't do this for. We can't even force the
dynamic loader to ignore their SDL2 in this case, of course.
- If you don't ship an SDL2 with the game in some form, people that disabled the
Steam Runtime, or just tried to run the game from the command line instead of
Steam might find themselves unable to run the game, due to a missing dependency.
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
generic Linux boxes that may or may not have SDL2 installed, you have to ship
the library or risk a total failure to launch. So now, you might have to have
a non-Steam build plus a Steam build (that is, one with and one without SDL2
included), which is inconvenient if you could have had one universal build
that works everywhere.
- We like the zlib license, but the biggest complaint from the open source
community about the license change is the static linking. The LGPL forced this
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
concerned about the GNU freedoms found themselves solving the same problems:
swapping in a newer SDL to an older game often times can save the day.
Static linking stops this dead.
So here's what we did:
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
Except that is all done with a bunch of macro magic so we don't have to maintain
every one of these.
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
SDL_Init() that you've been calling all this time. But at startup, it looks more
like this:
Uint32 SDL_Init_DEFAULT(Uint32 flags)
{
SDL_InitDynamicAPI();
return jump_table.SDL_Init(flags);
}
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
pointers, which means that this _DEFAULT function never gets called again.
First call to any SDL function sets the whole thing up.
So you might be asking, what was the value in that? Isn't this what the operating
system's dynamic loader was supposed to do for us? Yes, but now we've got this
level of indirection, we can do things like this:
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
./MyGameThatIsStaticallyLinkedToSDL2
And now, this game that is staticallly linked to SDL, can still be overridden
with a newer, or better, SDL. The statically linked one will only be used as
far as calling into the jump table in this case. But in cases where no override
is desired, the statically linked version will provide its own jump table,
and everyone is happy.
So now:
- Developers can statically link SDL, and users can still replace it.
(We'd still rather you ship a shared library, though!)
- Developers can ship an SDL with their game, Valve can override it for, say,
new features on SteamOS, or distros can override it for their own needs,
but it'll also just work in the default case.
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
and it'll do the right thing.
- End users (and Valve) can update a game's SDL in almost any case,
to keep abandoned games running on newer platforms.
- Everyone develops with SDL exactly as they have been doing all along.
Same headers, same ABI. Just get the latest version to enable this magic.
A little more about SDL_InitDynamicAPI():
Internally, InitAPI does some locking to make sure everything waits until a
single thread initializes everything (although even SDL_CreateThread() goes
through here before spinning a thread, too), and then decides if it should use
an external SDL library. If not, it sets up the jump table using the current
SDL's function pointers (which might be statically linked into a program, or in
a shared library of its own). If so, it loads that library and looks for and
calls a single function:
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
That function takes a version number (more on that in a moment), the address of
the jump table, and the size, in bytes, of the table.
Now, we've got policy here: this table's layout never changes; new stuff gets
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
if it's smaller, we know we can provide the entire API that the caller needs.
The version variable is a failsafe switch.
Right now it's always 1. This number changes when there are major API changes
(so we know if the tablesize might be smaller, or entries in it have changed).
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
inconceivable to have a small dispatch library that only supplies this one
function and loads different, otherwise-incompatible SDL libraries and has the
right one initialize the jump table based on the version. For something that
must generically catch lots of different versions of SDL over time, like the
Steam Client, this isn't a bad option.
Finally, I'm sure some people are reading this and thinking
"I don't want that overhead in my project!"
To which I would point out that the extra function call through the jump table
probably wouldn't even show up in a profile, but lucky you: this can all be
disabled. You can build SDL without this if you absolutely must, but we would
encourage you not to do that. However, on heavily locked down platforms like
iOS, or maybe when debugging, it makes sense to disable it. The way this is
designed in SDL, you just have to change one #define, and the entire system
vaporizes out, and SDL functions exactly like it always did. Most of it is
macro magic, so the system is contained to one C file and a few headers.
However, this is on by default and you have to edit a header file to turn it
off. Our hopes is that if we make it easy to disable, but not too easy,
everyone will ultimately be able to get what they want, but we've gently
nudged everyone towards what we think is the best solution.

View File

@@ -34,9 +34,9 @@ Most programs will want to define an appropriate error threshold and check to be
Saving: Saving:
------- -------
To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored. To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored.
To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored. To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored.
Both functions return the number of gestures successfully saved. Both functions return the number of gestures successfully saved.

80
README-linux.txt Normal file
View File

@@ -0,0 +1,80 @@
================================================================================
Simple DirectMedia Layer for Linux
================================================================================
By default SDL will only link against glibc, the rest of the features will be
enabled dynamically at runtime depending on the available features on the target
system. So, for example if you built SDL with Xinerama support and the target
system does not have the Xinerama libraries installed, it will be disabled
at runtime, and you won't get a missing library error, at least with the
default configuration parameters.
================================================================================
Build Dependencies
================================================================================
Ubuntu 13.04, all available features enabled:
sudo apt-get install build-essential mercurial make cmake autoconf automake \
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev
NOTES:
- This includes all the audio targets except arts, because Ubuntu pulled the
artsc0-dev package, but in theory SDL still supports it.
- DirectFB isn't included because the configure script (currently) fails to find
it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
configure script to include DirectFB support. Send patches. :)
================================================================================
Joystick does not work
================================================================================
If you compiled or are using a version of SDL with udev support (and you should!)
there's a few issues that may cause SDL to fail to detect your joystick. To
debug this, start by installing the evtest utility. On Ubuntu/Debian:
sudo apt-get install evtest
Then run:
sudo evtest
You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
Now run:
cat /dev/input/event/XX
If you get a permission error, you need to set a udev rule to change the mode of
your device (see below)
Also, try:
sudo udevadm info --query=all --name=input/eventXX
If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
you need to set up an udev rule to force this variable.
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
like:
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
You can set up similar rules for your device by changing the values listed in
idProduct and idVendor. To obtain these values, try:
sudo udevadm info -a --name=input/eventXX | grep idVendor
sudo udevadm info -a --name=input/eventXX | grep idProduct
If multiple values come up for each of these, the one you want is the first one of each.
On other systems which ship with an older udev (such as CentOS), you may need
to set up a rule such as:
SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"

View File

@@ -17,15 +17,19 @@ process:
sudo make install sudo make install
You can also build SDL as a Universal library (a single binary for both You can also build SDL as a Universal library (a single binary for both
PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using 32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
the fatbuild.sh script in build-scripts: the fatbuild.sh script in build-scripts:
sh build-scripts/fatbuild.sh sh build-scripts/fatbuild.sh
sudo build-scripts/fatbuild.sh install sudo build-scripts/fatbuild.sh install
This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4 This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
ABI compatibility on Intel architectures. For best compatibility you ABI compatibility on x86_64 architectures. For best compatibility you
should compile your application the same way. A script which wraps should compile your application the same way. A script which wraps
gcc to make this easy is provided in test/gcc-fat.sh gcc to make this easy is provided in test/gcc-fat.sh
Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
been officially dropped as of SDL 2.0.2.
To use the library once it's built, you essential have two possibilities: To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Xcode. use the traditional autoconf/automake/make method, or use Xcode.

View File

@@ -63,6 +63,12 @@ edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
sudo umount $SYSROOT/sys sudo umount $SYSROOT/sys
sudo umount /mnt sudo umount /mnt
There's one more fix required, as the libdl.so symlink uses an absolute path
which doesn't quite work in our setup.
sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
The final step is compiling SDL itself. The final step is compiling SDL itself.
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
@@ -118,7 +124,7 @@ Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
The Text Input API is supported, with translation of scan codes done via the The Text Input API is supported, with translation of scan codes done via the
kernel symbol tables. For this to work, SDL needs access to a valid console. kernel symbol tables. For this to work, SDL needs access to a valid console.
If you notice there's no SDL_TEXTINPUT message being emmited, double check that If you notice there's no SDL_TEXTINPUT message being emitted, double check that
your app has read access to one of the following: your app has read access to one of the following:
* /proc/self/fd/0 * /proc/self/fd/0

View File

@@ -2,8 +2,7 @@
Windows CE is no longer supported by SDL. Windows CE is no longer supported by SDL.
We have left the CE support in SDL 1.2 for those that must have it, and we We have left the CE support in SDL 1.2 for those that must have it, and we
will accept patches that support more modern Windows Mobile platforms for have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
SDL 2.0.
--ryan. --ryan.

42
README-windows.txt Normal file
View File

@@ -0,0 +1,42 @@
================================================================================
Simple DirectMedia Layer for Windows
================================================================================
================================================================================
OpenGL ES 2.x support
================================================================================
SDL has support for OpenGL ES 2.x under Windows via two alternative
implementations.
The most straightforward method consists in running your app in a system with
a graphic card paired with a relatively recent (as of November of 2013) driver
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
to ship said extension on Windows currently include nVidia and Intel.
The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
extension is found, SDL will try to load the libEGL.dll library provided by
ANGLE.
To obtain the ANGLE binaries, you can either compile from source from
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
a recent Chrome/Chromium install for Windows. The files you need are:
* libEGL.dll
* libGLESv2.dll
* d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
or...
* d3dcompiler_43.dll (supports Windows XP or later)
If you compile ANGLE from source, you can configure it so it does not need the
d3dcompiler_* DLL at all (for details on this, see their documentation).
However, by default SDL will try to preload the d3dcompiler_46.dll to
comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
support Windows XP) or to skip this step at all, you can use the
SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
Known Bugs:
* SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
that there's a bug in the library which prevents the window contents from
refreshing if this is set to anything other than the default value.

View File

@@ -33,6 +33,10 @@ If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list: issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php http://www.libsdl.org/mailing-list.php
If you want to report bugs or contribute patches, please submit them to
bugzilla:
http://bugzilla.libsdl.org/
Enjoy! Enjoy!
Sam Lantinga (slouken@libsdl.org) Sam Lantinga (slouken@libsdl.org)

View File

@@ -0,0 +1,414 @@
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<ProjectConfiguration Include="Release|ARM">
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<PropertyGroup Label="Globals">
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<RootNamespace>SDL</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ProjectName>SDL-WinPhone</ProjectName>
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View File

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View File

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<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,5 +1,4 @@
 Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject

View File

@@ -1,5 +1,4 @@
 Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject

View File

@@ -1,5 +1,4 @@
 Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject
@@ -103,6 +102,24 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testj
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}"
ProjectSection(ProjectDependencies) = postProject
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "visualtest", "visualtest", "{68C17E4D-1073-48DB-A96C-C36FE8705F1B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testquit", "visualtest\unittest\testquit\testquit_VS2012.vcxproj", "{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@@ -253,6 +270,22 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32 {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64 {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64 {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -274,5 +307,7 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@@ -1,5 +1,4 @@
 Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject

323
VisualC/SDL_VS2013.sln Normal file
View File

@@ -0,0 +1,323 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2013.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2013.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2013.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2013.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2013.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2013.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2013.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2013.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2013.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL and data files</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
<Library Include="..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
<Library Include="..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_action_configparser.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_exhaustive_variator.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_harness_argparser.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_mischelper.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_parsehelper.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_process.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_random_variator.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_rwhelper.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_screenshot.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_sut_configparser.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_variators.h" />
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_variator_common.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\visualtest\src\action_configparser.c" />
<ClCompile Include="..\..\visualtest\src\harness_argparser.c" />
<ClCompile Include="..\..\visualtest\src\mischelper.c" />
<ClCompile Include="..\..\visualtest\src\parsehelper.c" />
<ClCompile Include="..\..\visualtest\src\rwhelper.c" />
<ClCompile Include="..\..\visualtest\src\screenshot.c" />
<ClCompile Include="..\..\visualtest\src\sut_configparser.c" />
<ClCompile Include="..\..\visualtest\src\testharness.c" />
<ClCompile Include="..\..\visualtest\src\variators.c" />
<ClCompile Include="..\..\visualtest\src\variator_exhaustive.c" />
<ClCompile Include="..\..\visualtest\src\variator_common.c" />
<ClCompile Include="..\..\visualtest\src\variator_random.c" />
<ClCompile Include="..\..\visualtest\src\windows\windows_process.c" />
<ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,6 +1,57 @@
This is a list of major changes in SDL's version history. This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.3:
---------------------------------------------------------------------------
Mac OS X:
* Fixed creating an OpenGL context by default on Mac OS X 10.6
---------------------------------------------------------------------------
2.0.2:
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
Mac OS X:
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.1: 2.0.1:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

View File

@@ -67,6 +67,11 @@
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56A6703618565E760007D20F /* SDL_dynapi_procs.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703218565E760007D20F /* SDL_dynapi_procs.h */; };
56A6703718565E760007D20F /* SDL_dynapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 56A6703318565E760007D20F /* SDL_dynapi.c */; };
56A6703818565E760007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703418565E760007D20F /* SDL_dynapi.h */; };
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56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */; }; 56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */; };
56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.c in Sources */ = {isa = PBXBuildFile; fileRef = 56EA86F913E9EC2B002E47EB /* SDL_coreaudio.c */; }; 56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.c in Sources */ = {isa = PBXBuildFile; fileRef = 56EA86F913E9EC2B002E47EB /* SDL_coreaudio.c */; };
@@ -260,6 +265,11 @@
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04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; }; 04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; };
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@@ -551,6 +561,18 @@
); );
name = CustomTemplate; name = CustomTemplate;
sourceTree = "<group>"; sourceTree = "<group>";
usesTabs = 0;
};
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56A6703418565E760007D20F /* SDL_dynapi.h */,
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sourceTree = "<group>";
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isa = PBXGroup; isa = PBXGroup;
@@ -737,6 +759,7 @@
04B2ECEF1025CEB900F9BC5F /* atomic */, 04B2ECEF1025CEB900F9BC5F /* atomic */,
FD99B8FB0DD52EDC00FB1D6B /* audio */, FD99B8FB0DD52EDC00FB1D6B /* audio */,
FD99B98A0DD52EDC00FB1D6B /* cpuinfo */, FD99B98A0DD52EDC00FB1D6B /* cpuinfo */,
56A6702F18565E4F0007D20F /* dynapi */,
FD99B98C0DD52EDC00FB1D6B /* events */, FD99B98C0DD52EDC00FB1D6B /* events */,
FD99B99D0DD52EDC00FB1D6B /* file */, FD99B99D0DD52EDC00FB1D6B /* file */,
56C181E017C44D6900406AE3 /* filesystem */, 56C181E017C44D6900406AE3 /* filesystem */,
@@ -749,6 +772,7 @@
FD99B9E00DD52EDC00FB1D6B /* thread */, FD99B9E00DD52EDC00FB1D6B /* thread */,
FD99BA1E0DD52EDC00FB1D6B /* timer */, FD99BA1E0DD52EDC00FB1D6B /* timer */,
FDA682420DF2374D00F98A1A /* video */, FDA682420DF2374D00F98A1A /* video */,
56A6702D18565E450007D20F /* SDL_internal.h */,
04F2AF551104ABD200D6DDF7 /* SDL_assert.c */, 04F2AF551104ABD200D6DDF7 /* SDL_assert.c */,
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FD99B9D40DD52EDC00FB1D6B /* SDL_error_c.h */, FD99B9D40DD52EDC00FB1D6B /* SDL_error_c.h */,
@@ -941,6 +965,7 @@
FDA684530DF2374E00F98A1A /* SDL_blit_auto.h in Headers */, FDA684530DF2374E00F98A1A /* SDL_blit_auto.h in Headers */,
FDA684550DF2374E00F98A1A /* SDL_blit_copy.h in Headers */, FDA684550DF2374E00F98A1A /* SDL_blit_copy.h in Headers */,
FDA6845D0DF2374E00F98A1A /* SDL_pixels_c.h in Headers */, FDA6845D0DF2374E00F98A1A /* SDL_pixels_c.h in Headers */,
56A6703618565E760007D20F /* SDL_dynapi_procs.h in Headers */,
FDA684630DF2374E00F98A1A /* SDL_RLEaccel_c.h in Headers */, FDA684630DF2374E00F98A1A /* SDL_RLEaccel_c.h in Headers */,
FDA684670DF2374E00F98A1A /* SDL_sysvideo.h in Headers */, FDA684670DF2374E00F98A1A /* SDL_sysvideo.h in Headers */,
FDA685FC0DF244C800F98A1A /* SDL_nullevents_c.h in Headers */, FDA685FC0DF244C800F98A1A /* SDL_nullevents_c.h in Headers */,
@@ -953,7 +978,9 @@
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FD689F240E26E5D900F90B21 /* SDL_uikitwindow.h in Headers */, FD689F240E26E5D900F90B21 /* SDL_uikitwindow.h in Headers */,
FD689F260E26E5D900F90B21 /* SDL_uikitopenglview.h in Headers */, FD689F260E26E5D900F90B21 /* SDL_uikitopenglview.h in Headers */,
56A6703818565E760007D20F /* SDL_dynapi.h in Headers */,
FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */, FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */,
56A6703518565E760007D20F /* SDL_dynapi_overrides.h in Headers */,
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046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */, 046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */, 006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */,
@@ -989,6 +1016,7 @@
AA7558A21595D55500BBD41B /* SDL_cpuinfo.h in Headers */, AA7558A21595D55500BBD41B /* SDL_cpuinfo.h in Headers */,
AA7558A31595D55500BBD41B /* SDL_endian.h in Headers */, AA7558A31595D55500BBD41B /* SDL_endian.h in Headers */,
AA7558A41595D55500BBD41B /* SDL_error.h in Headers */, AA7558A41595D55500BBD41B /* SDL_error.h in Headers */,
56A6702E18565E450007D20F /* SDL_internal.h in Headers */,
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AA7558A61595D55500BBD41B /* SDL_gesture.h in Headers */, AA7558A61595D55500BBD41B /* SDL_gesture.h in Headers */,
AA7558A71595D55500BBD41B /* SDL_haptic.h in Headers */, AA7558A71595D55500BBD41B /* SDL_haptic.h in Headers */,
@@ -1117,6 +1145,7 @@
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View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
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<key>CFBundleSignature</key> <key>CFBundleSignature</key>
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<key>CFBundleVersion</key> <key>CFBundleVersion</key>
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</plist> </plist>

View File

@@ -393,6 +393,21 @@
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AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */, AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */, AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */,
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04BD01F712E6671800899322 /* SDL_x11video.h in Headers */, 04BD01F712E6671800899322 /* SDL_x11video.h in Headers */,
04BD01F912E6671800899322 /* SDL_x11window.h in Headers */, 04BD01F912E6671800899322 /* SDL_x11window.h in Headers */,
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04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */, 04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
04F7804C12FB74A200FC43C0 /* SDL_blendline.h in Headers */, 04F7804C12FB74A200FC43C0 /* SDL_blendline.h in Headers */,
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AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */, AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */,
AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */, AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */,
AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */, AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */,
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AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */, AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */,
AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */, AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */,
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04BD022512E6671800899322 /* SDL_diskaudio.h in Headers */, 04BD022512E6671800899322 /* SDL_diskaudio.h in Headers */,
56A6700A1856545C0007D20F /* SDL_internal.h in Headers */,
04BD022D12E6671800899322 /* SDL_dummyaudio.h in Headers */, 04BD022D12E6671800899322 /* SDL_dummyaudio.h in Headers */,
04BD023512E6671800899322 /* SDL_coreaudio.h in Headers */, 04BD023512E6671800899322 /* SDL_coreaudio.h in Headers */,
04BD024312E6671800899322 /* SDL_audio_c.h in Headers */, 04BD024312E6671800899322 /* SDL_audio_c.h in Headers */,
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04BD026A12E6671800899322 /* SDL_keyboard_c.h in Headers */, 04BD026A12E6671800899322 /* SDL_keyboard_c.h in Headers */,
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DB313FE317554B71006C0E22 /* SDL_opengles.h in Headers */, DB313FE317554B71006C0E22 /* SDL_opengles.h in Headers */,
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DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */, DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */,
DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */, DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */,
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DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */, DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */,
DB313FF117554B71006C0E22 /* SDL_system.h in Headers */, DB313FF117554B71006C0E22 /* SDL_system.h in Headers */,
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04BAC0C91300C2160055DE28 /* SDL_log.c in Sources */, 04BAC0C91300C2160055DE28 /* SDL_log.c in Sources */,
@@ -2678,6 +2727,7 @@
DB31406017554B71006C0E22 /* SDL_drawpoint.c in Sources */, DB31406017554B71006C0E22 /* SDL_drawpoint.c in Sources */,
DB31406117554B71006C0E22 /* SDL_render_gl.c in Sources */, DB31406117554B71006C0E22 /* SDL_render_gl.c in Sources */,
DB31406217554B71006C0E22 /* SDL_render_sw.c in Sources */, DB31406217554B71006C0E22 /* SDL_render_sw.c in Sources */,
56A67026185654B40007D20F /* SDL_dynapi.c in Sources */,
DB31406317554B71006C0E22 /* SDL_x11framebuffer.c in Sources */, DB31406317554B71006C0E22 /* SDL_x11framebuffer.c in Sources */,
DB31406417554B71006C0E22 /* SDL_hints.c in Sources */, DB31406417554B71006C0E22 /* SDL_hints.c in Sources */,
DB31406517554B71006C0E22 /* SDL_log.c in Sources */, DB31406517554B71006C0E22 /* SDL_log.c in Sources */,
@@ -2723,8 +2773,8 @@
00CFA622106A567900758660 /* Release */ = { 00CFA622106A567900758660 /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1; DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 1; DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A; FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include; HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist"; INFOPLIST_FILE = "Info-Framework.plist";
@@ -2777,8 +2827,8 @@
00CFA628106A568900758660 /* Debug */ = { 00CFA628106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1; DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 1; DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A; FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include; HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist"; INFOPLIST_FILE = "Info-Framework.plist";

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -577,6 +577,29 @@
DB166E9A16A1D7F700A1396C /* moose.dat in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5E09D20839003FC8A1 /* moose.dat */; }; DB166E9A16A1D7F700A1396C /* moose.dat in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5E09D20839003FC8A1 /* moose.dat */; };
DB166E9C16A1D80900A1396C /* icon.bmp in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; }; DB166E9C16A1D80900A1396C /* icon.bmp in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; };
DB166ED016A1D88100A1396C /* shapes in CopyFiles */ = {isa = PBXBuildFile; fileRef = DB166ECF16A1D87000A1396C /* shapes */; }; DB166ED016A1D88100A1396C /* shapes in CopyFiles */ = {isa = PBXBuildFile; fileRef = DB166ECF16A1D87000A1396C /* shapes */; };
DB89957118A19ABA0092407C /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F33A709CA188600EBEB88 /* Cocoa.framework */; };
DB89957218A19ABA0092407C /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863B10730545007319AE /* CoreAudio.framework */; };
DB89957318A19ABA0092407C /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863C10730545007319AE /* ForceFeedback.framework */; };
DB89957418A19ABA0092407C /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863D10730545007319AE /* IOKit.framework */; };
DB89957518A19ABA0092407C /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A869F10730593007319AE /* AudioToolbox.framework */; };
DB89957618A19ABA0092407C /* CoreFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A86A010730593007319AE /* CoreFoundation.framework */; };
DB89957718A19ABA0092407C /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A86F2107305CE007319AE /* OpenGL.framework */; };
DB89957818A19ABA0092407C /* AudioUnit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A871410730623007319AE /* AudioUnit.framework */; };
DB89957918A19ABA0092407C /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A873910730675007319AE /* Carbon.framework */; };
DB89957A18A19ABA0092407C /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA645093FFD41000C53B3 /* libSDL2.a */; };
DB89958418A19B130092407C /* testhotplug.c in Sources */ = {isa = PBXBuildFile; fileRef = DB89958318A19B130092407C /* testhotplug.c */; };
DB445EEA18184B7000B306B0 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F33A709CA188600EBEB88 /* Cocoa.framework */; };
DB445EEB18184B7000B306B0 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863B10730545007319AE /* CoreAudio.framework */; };
DB445EEC18184B7000B306B0 /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863C10730545007319AE /* ForceFeedback.framework */; };
DB445EED18184B7000B306B0 /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863D10730545007319AE /* IOKit.framework */; };
DB445EEE18184B7000B306B0 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A869F10730593007319AE /* AudioToolbox.framework */; };
DB445EEF18184B7000B306B0 /* CoreFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A86A010730593007319AE /* CoreFoundation.framework */; };
DB445EF018184B7000B306B0 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A86F2107305CE007319AE /* OpenGL.framework */; };
DB445EF118184B7000B306B0 /* AudioUnit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A871410730623007319AE /* AudioUnit.framework */; };
DB445EF218184B7000B306B0 /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A873910730675007319AE /* Carbon.framework */; };
DB445EF318184B7000B306B0 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA645093FFD41000C53B3 /* libSDL2.a */; };
DB445EF418184B7000B306B0 /* libSDL_test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = DB166D7F16A1D12400A1396C /* libSDL_test.a */; };
DB445EFB18184BB600B306B0 /* testdropfile.c in Sources */ = {isa = PBXBuildFile; fileRef = DB445EFA18184BB600B306B0 /* testdropfile.c */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */ /* Begin PBXContainerItemProxy section */
@@ -1036,36 +1059,36 @@
/* End PBXCopyFilesBuildPhase section */ /* End PBXCopyFilesBuildPhase section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
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001795B01074222D00F5D044 /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudioinfo.c; path = ../../test/testaudioinfo.c; sourceTree = SOURCE_ROOT; }; 001795B01074222D00F5D044 /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudioinfo.c; path = ../../test/testaudioinfo.c; sourceTree = SOURCE_ROOT; };
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002F346A09CA204F00EBEB88 /* testplatform */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testplatform; sourceTree = BUILT_PRODUCTS_DIR; }; 002F346A09CA204F00EBEB88 /* testplatform */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testplatform; sourceTree = BUILT_PRODUCTS_DIR; };
002F346F09CA20A600EBEB88 /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testplatform.c; path = ../../test/testplatform.c; sourceTree = SOURCE_ROOT; }; 002F346F09CA20A600EBEB88 /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testplatform.c; path = ../../test/testplatform.c; sourceTree = SOURCE_ROOT; };
003FA63A093FFD41000C53B3 /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; }; 003FA63A093FFD41000C53B3 /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; };
00794E5D09D20839003FC8A1 /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = icon.bmp; path = ../../test/icon.bmp; sourceTree = SOURCE_ROOT; }; 00794E5D09D20839003FC8A1 /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = icon.bmp; path = ../../test/icon.bmp; sourceTree = SOURCE_ROOT; };
@@ -1105,18 +1128,18 @@
4537749212091504002F0F45 /* testshape */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testshape; sourceTree = BUILT_PRODUCTS_DIR; }; 4537749212091504002F0F45 /* testshape */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testshape; sourceTree = BUILT_PRODUCTS_DIR; };
453774A4120915E3002F0F45 /* testshape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testshape.c; path = ../../test/testshape.c; sourceTree = SOURCE_ROOT; }; 453774A4120915E3002F0F45 /* testshape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testshape.c; path = ../../test/testshape.c; sourceTree = SOURCE_ROOT; };
BBFC088E164C6820003E6A99 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgamecontroller.c; path = ../../test/testgamecontroller.c; sourceTree = "<group>"; }; BBFC088E164C6820003E6A99 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgamecontroller.c; path = ../../test/testgamecontroller.c; sourceTree = "<group>"; };
BBFC08CD164C6862003E6A99 /* testgamecontroller */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = "compiled.mach-o.executable"; path = testgamecontroller; sourceTree = BUILT_PRODUCTS_DIR; }; BBFC08CD164C6862003E6A99 /* testgamecontroller */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testgamecontroller; sourceTree = BUILT_PRODUCTS_DIR; };
BEC566B60761D90300A33029 /* checkkeys */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = "compiled.mach-o.executable"; path = checkkeys; sourceTree = BUILT_PRODUCTS_DIR; }; BEC566B60761D90300A33029 /* checkkeys */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = checkkeys; sourceTree = BUILT_PRODUCTS_DIR; };
BEC566D10761D90300A33029 /* loopwave */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = loopwave; sourceTree = BUILT_PRODUCTS_DIR; }; BEC566D10761D90300A33029 /* loopwave */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = loopwave; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567060761D90400A33029 /* testerror */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testerror; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567060761D90400A33029 /* testerror */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testerror; sourceTree = BUILT_PRODUCTS_DIR; };
BEC5672E0761D90400A33029 /* testthread */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testthread; sourceTree = BUILT_PRODUCTS_DIR; }; BEC5672E0761D90400A33029 /* testthread */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testthread; sourceTree = BUILT_PRODUCTS_DIR; };
BEC5673B0761D90400A33029 /* testjoystick */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = "compiled.mach-o.executable"; path = testjoystick; sourceTree = BUILT_PRODUCTS_DIR; }; BEC5673B0761D90400A33029 /* testjoystick */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testjoystick; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567480761D90400A33029 /* testkeys */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = "compiled.mach-o.executable"; path = testkeys; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567480761D90400A33029 /* testkeys */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testkeys; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567550761D90400A33029 /* testlock */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testlock; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567550761D90400A33029 /* testlock */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testlock; sourceTree = BUILT_PRODUCTS_DIR; };
BEC5677D0761D90500A33029 /* testsem */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testsem; sourceTree = BUILT_PRODUCTS_DIR; }; BEC5677D0761D90500A33029 /* testsem */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testsem; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567980761D90500A33029 /* testtimer */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testtimer; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567980761D90500A33029 /* testtimer */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testtimer; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567B20761D90500A33029 /* testversion */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = testversion; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567B20761D90500A33029 /* testversion */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testversion; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567F50761D90600A33029 /* torturethread */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = text; path = torturethread; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567F50761D90600A33029 /* torturethread */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = torturethread; sourceTree = BUILT_PRODUCTS_DIR; };
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testdrawchessboard.c; path = ../../test/testdrawchessboard.c; sourceTree = "<group>"; }; DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testdrawchessboard.c; path = ../../test/testdrawchessboard.c; sourceTree = "<group>"; };
DB0F48D817CA51D2008798C5 /* testfilesystem.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testfilesystem.c; path = ../../test/testfilesystem.c; sourceTree = "<group>"; }; DB0F48D817CA51D2008798C5 /* testfilesystem.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testfilesystem.c; path = ../../test/testfilesystem.c; sourceTree = "<group>"; };
DB0F48EC17CA51E5008798C5 /* testdrawchessboard */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testdrawchessboard; sourceTree = BUILT_PRODUCTS_DIR; }; DB0F48EC17CA51E5008798C5 /* testdrawchessboard */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testdrawchessboard; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1159,6 +1182,11 @@
DB166E7E16A1D78400A1396C /* testspriteminimal */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testspriteminimal; sourceTree = BUILT_PRODUCTS_DIR; }; DB166E7E16A1D78400A1396C /* testspriteminimal */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testspriteminimal; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E9116A1D78C00A1396C /* teststreaming */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = teststreaming; sourceTree = BUILT_PRODUCTS_DIR; }; DB166E9116A1D78C00A1396C /* teststreaming */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = teststreaming; sourceTree = BUILT_PRODUCTS_DIR; };
DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; name = shapes; path = ../../test/shapes; sourceTree = "<group>"; }; DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; name = shapes; path = ../../test/shapes; sourceTree = "<group>"; };
DB89957E18A19ABA0092407C /* testhotplug */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testhotplug; sourceTree = BUILT_PRODUCTS_DIR; };
DB89958318A19B130092407C /* testhotplug.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testhotplug.c; path = ../../test/testhotplug.c; sourceTree = "<group>"; };
DB445EF818184B7000B306B0 /* testdropfile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testdropfile.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB445EFA18184BB600B306B0 /* testdropfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testdropfile.c; path = ../../test/testdropfile.c; sourceTree = "<group>"; };
DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist; path = "TestDropFile-Info.plist"; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -1911,6 +1939,41 @@
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
DB89957018A19ABA0092407C /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
DB89957118A19ABA0092407C /* Cocoa.framework in Frameworks */,
DB89957218A19ABA0092407C /* CoreAudio.framework in Frameworks */,
DB89957318A19ABA0092407C /* ForceFeedback.framework in Frameworks */,
DB89957418A19ABA0092407C /* IOKit.framework in Frameworks */,
DB89957518A19ABA0092407C /* AudioToolbox.framework in Frameworks */,
DB89957618A19ABA0092407C /* CoreFoundation.framework in Frameworks */,
DB89957718A19ABA0092407C /* OpenGL.framework in Frameworks */,
DB89957818A19ABA0092407C /* AudioUnit.framework in Frameworks */,
DB89957918A19ABA0092407C /* Carbon.framework in Frameworks */,
DB89957A18A19ABA0092407C /* libSDL2.a in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
DB445EE918184B7000B306B0 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
DB445EEA18184B7000B306B0 /* Cocoa.framework in Frameworks */,
DB445EEB18184B7000B306B0 /* CoreAudio.framework in Frameworks */,
DB445EEC18184B7000B306B0 /* ForceFeedback.framework in Frameworks */,
DB445EED18184B7000B306B0 /* IOKit.framework in Frameworks */,
DB445EEE18184B7000B306B0 /* AudioToolbox.framework in Frameworks */,
DB445EEF18184B7000B306B0 /* CoreFoundation.framework in Frameworks */,
DB445EF018184B7000B306B0 /* OpenGL.framework in Frameworks */,
DB445EF118184B7000B306B0 /* AudioUnit.framework in Frameworks */,
DB445EF218184B7000B306B0 /* Carbon.framework in Frameworks */,
DB445EF318184B7000B306B0 /* libSDL2.a in Frameworks */,
DB445EF418184B7000B306B0 /* libSDL_test.a in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */ /* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */ /* Begin PBXGroup section */
@@ -1944,6 +2007,7 @@
00794E4609D207B4003FC8A1 /* Resources */ = { 00794E4609D207B4003FC8A1 /* Resources */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */,
DB166ECF16A1D87000A1396C /* shapes */, DB166ECF16A1D87000A1396C /* shapes */,
00794E5D09D20839003FC8A1 /* icon.bmp */, 00794E5D09D20839003FC8A1 /* icon.bmp */,
00794E5E09D20839003FC8A1 /* moose.dat */, 00794E5E09D20839003FC8A1 /* moose.dat */,
@@ -1978,6 +2042,7 @@
001795B01074222D00F5D044 /* testaudioinfo.c */, 001795B01074222D00F5D044 /* testaudioinfo.c */,
001797711074320D00F5D044 /* testdraw2.c */, 001797711074320D00F5D044 /* testdraw2.c */,
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */, DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */,
DB445EFA18184BB600B306B0 /* testdropfile.c */,
083E4878006D85357F000001 /* testerror.c */, 083E4878006D85357F000001 /* testerror.c */,
002F341709CA1C5B00EBEB88 /* testfile.c */, 002F341709CA1C5B00EBEB88 /* testfile.c */,
DB0F48D817CA51D2008798C5 /* testfilesystem.c */, DB0F48D817CA51D2008798C5 /* testfilesystem.c */,
@@ -1986,6 +2051,7 @@
0017972710742FB900F5D044 /* testgl2.c */, 0017972710742FB900F5D044 /* testgl2.c */,
DB166CBC16A1C74100A1396C /* testgles.c */, DB166CBC16A1C74100A1396C /* testgles.c */,
0017974E1074315700F5D044 /* testhaptic.c */, 0017974E1074315700F5D044 /* testhaptic.c */,
DB89958318A19B130092407C /* testhotplug.c */,
002F343609CA1F6F00EBEB88 /* testiconv.c */, 002F343609CA1F6F00EBEB88 /* testiconv.c */,
00179791107432FA00F5D044 /* testime.c */, 00179791107432FA00F5D044 /* testime.c */,
001797B31074339C00F5D044 /* testintersections.c */, 001797B31074339C00F5D044 /* testintersections.c */,
@@ -2070,6 +2136,8 @@
DB166E9116A1D78C00A1396C /* teststreaming */, DB166E9116A1D78C00A1396C /* teststreaming */,
DB0F48EC17CA51E5008798C5 /* testdrawchessboard */, DB0F48EC17CA51E5008798C5 /* testdrawchessboard */,
DB0F490117CA5212008798C5 /* testfilesystem */, DB0F490117CA5212008798C5 /* testfilesystem */,
DB89957E18A19ABA0092407C /* testhotplug */,
DB445EF818184B7000B306B0 /* testdropfile.app */,
); );
name = Products; name = Products;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -2805,7 +2873,7 @@
dependencies = ( dependencies = (
); );
name = testspriteminimal; name = testspriteminimal;
productName = testsem; productName = testspriteminimal;
productReference = DB166E7E16A1D78400A1396C /* testspriteminimal */; productReference = DB166E7E16A1D78400A1396C /* testspriteminimal */;
productType = "com.apple.product-type.tool"; productType = "com.apple.product-type.tool";
}; };
@@ -2822,10 +2890,42 @@
dependencies = ( dependencies = (
); );
name = teststreaming; name = teststreaming;
productName = testsem; productName = teststreaming;
productReference = DB166E9116A1D78C00A1396C /* teststreaming */; productReference = DB166E9116A1D78C00A1396C /* teststreaming */;
productType = "com.apple.product-type.tool"; productType = "com.apple.product-type.tool";
}; };
DB89956D18A19ABA0092407C /* testhotplug */ = {
isa = PBXNativeTarget;
buildConfigurationList = DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */;
buildPhases = (
DB89956E18A19ABA0092407C /* Sources */,
DB89957018A19ABA0092407C /* Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testhotplug;
productName = testalpha;
productReference = DB89957E18A19ABA0092407C /* testhotplug */;
productType = "com.apple.product-type.tool";
};
DB445EE618184B7000B306B0 /* testdropfile */ = {
isa = PBXNativeTarget;
buildConfigurationList = DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */;
buildPhases = (
DB445EE718184B7000B306B0 /* Sources */,
DB445EE918184B7000B306B0 /* Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testdropfile;
productName = testdropfile;
productReference = DB445EF818184B7000B306B0 /* testdropfile.app */;
productType = "com.apple.product-type.application";
};
/* End PBXNativeTarget section */ /* End PBXNativeTarget section */
/* Begin PBXProject section */ /* Begin PBXProject section */
@@ -2863,6 +2963,7 @@
00179595107421BF00F5D044 /* testaudioinfo */, 00179595107421BF00F5D044 /* testaudioinfo */,
00179756107431B300F5D044 /* testdraw2 */, 00179756107431B300F5D044 /* testdraw2 */,
DB0F48D917CA51E5008798C5 /* testdrawchessboard */, DB0F48D917CA51E5008798C5 /* testdrawchessboard */,
DB445EE618184B7000B306B0 /* testdropfile */,
BEC566FB0761D90300A33029 /* testerror */, BEC566FB0761D90300A33029 /* testerror */,
002F340109CA1BFF00EBEB88 /* testfile */, 002F340109CA1BFF00EBEB88 /* testfile */,
DB0F48EF17CA5212008798C5 /* testfilesystem */, DB0F48EF17CA5212008798C5 /* testfilesystem */,
@@ -2870,6 +2971,7 @@
DB166DAD16A1D2F600A1396C /* testgesture */, DB166DAD16A1D2F600A1396C /* testgesture */,
0017970910742F3200F5D044 /* testgl2 */, 0017970910742F3200F5D044 /* testgl2 */,
00179730107430D600F5D044 /* testhaptic */, 00179730107430D600F5D044 /* testhaptic */,
DB89956D18A19ABA0092407C /* testhotplug */,
002F342009CA1F0300EBEB88 /* testiconv */, 002F342009CA1F0300EBEB88 /* testiconv */,
00179776107432AE00F5D044 /* testime */, 00179776107432AE00F5D044 /* testime */,
001797961074334C00F5D044 /* testintersections */, 001797961074334C00F5D044 /* testintersections */,
@@ -3304,6 +3406,22 @@
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
DB89956E18A19ABA0092407C /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
DB89958418A19B130092407C /* testhotplug.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
DB445EE718184B7000B306B0 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
DB445EFB18184BB600B306B0 /* testdropfile.c in Sources */,
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runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */ /* End PBXSourcesBuildPhase section */
/* Begin PBXTargetDependency section */ /* Begin PBXTargetDependency section */
@@ -3737,6 +3855,7 @@
); );
GCC_OPTIMIZATION_LEVEL = 0; GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include; HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.5;
}; };
name = Debug; name = Debug;
}; };
@@ -3862,6 +3981,7 @@
); );
GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
HEADER_SEARCH_PATHS = ../../include; HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.5;
}; };
name = Release; name = Release;
}; };
@@ -4189,6 +4309,36 @@
}; };
name = Release; name = Release;
}; };
DB89957C18A19ABA0092407C /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testhotplug;
};
name = Debug;
};
DB89957D18A19ABA0092407C /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testhotplug;
};
name = Release;
};
DB445EF618184B7000B306B0 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
INFOPLIST_FILE = "TestDropFile-Info.plist";
PRODUCT_NAME = testdropfile;
};
name = Debug;
};
DB445EF718184B7000B306B0 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
INFOPLIST_FILE = "TestDropFile-Info.plist";
PRODUCT_NAME = testdropfile;
};
name = Release;
};
/* End XCBuildConfiguration section */ /* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */ /* Begin XCConfigurationList section */
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defaultConfigurationIsVisible = 0; defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug; defaultConfigurationName = Debug;
}; };
DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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DB89957D18A19ABA0092407C /* Release */,
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */ = {
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buildConfigurations = (
DB445EF618184B7000B306B0 /* Debug */,
DB445EF718184B7000B306B0 /* Release */,
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */ /* End XCConfigurationList section */
}; };
rootObject = 08FB7793FE84155DC02AAC07 /* Project object */; rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>public.data</string>
</array>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>org.libsdl.test-dropfile</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
</plist>

View File

@@ -20,9 +20,12 @@
<application android:label="@string/app_name" <application android:label="@string/app_name"
android:icon="@drawable/ic_launcher" android:icon="@drawable/ic_launcher"
android:allowBackup="true" android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<activity android:name="SDLActivity" <activity android:name="SDLActivity"
android:label="@string/app_name"> android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
@@ -31,7 +34,7 @@
</application> </application>
<!-- Android 2.3.3 --> <!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" /> <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
<!-- OpenGL ES 2.0 --> <!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" /> <uses-feature android:glEsVersion="0x00020000" />

View File

@@ -8,4 +8,4 @@
# project structure. # project structure.
# Project target. # Project target.
target=android-7 target=android-12

View File

@@ -2,3 +2,5 @@
# Uncomment this if you're using STL in your project # Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static # APP_STL := stlport_static
APP_ABI := armeabi armeabi-v7a x86

View File

@@ -14,6 +14,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -llog LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)

View File

@@ -11,4 +11,4 @@
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target. # Project target.
target=android-10 target=android-12

View File

@@ -1,6 +1,10 @@
package org.libsdl.app; package org.libsdl.app;
import java.util.ArrayList;
import java.util.Arrays; import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.app.*; import android.app.*;
import android.content.*; import android.content.*;
@@ -24,19 +28,20 @@ public class SDLActivity extends Activity {
private static final String TAG = "SDL"; private static final String TAG = "SDL";
// Keep track of the paused state // Keep track of the paused state
public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true; public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
public static boolean mExitCalledFromJava;
// Main components // Main components
protected static SDLActivity mSingleton; protected static SDLActivity mSingleton;
protected static SDLSurface mSurface; protected static SDLSurface mSurface;
protected static View mTextEdit; protected static View mTextEdit;
protected static ViewGroup mLayout; protected static ViewGroup mLayout;
protected static SDLJoystickHandler mJoystickHandler;
// This is what SDL runs in. It invokes SDL_main(), eventually // This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread; protected static Thread mSDLThread;
// Audio // Audio
protected static Thread mAudioThread;
protected static AudioTrack mAudioTrack; protected static AudioTrack mAudioTrack;
// Load the .so // Load the .so
@@ -49,18 +54,43 @@ public class SDLActivity extends Activity {
System.loadLibrary("main"); System.loadLibrary("main");
} }
public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
mJoystickHandler = null;
mSDLThread = null;
mAudioTrack = null;
mExitCalledFromJava = false;
mIsPaused = false;
mIsSurfaceReady = false;
mHasFocus = true;
}
// Setup // Setup
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
//Log.v("SDL", "onCreate()"); Log.v("SDL", "onCreate():" + mSingleton);
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
SDLActivity.initialize();
// So we can call stuff from static callbacks // So we can call stuff from static callbacks
mSingleton = this; mSingleton = this;
// Set up the surface // Set up the surface
mSurface = new SDLSurface(getApplication()); mSurface = new SDLSurface(getApplication());
if(Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
}
else {
mJoystickHandler = new SDLJoystickHandler();
}
mLayout = new AbsoluteLayout(this); mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface); mLayout.addView(mSurface);
@@ -103,22 +133,26 @@ public class SDLActivity extends Activity {
@Override @Override
protected void onDestroy() { protected void onDestroy() {
super.onDestroy();
Log.v("SDL", "onDestroy()"); Log.v("SDL", "onDestroy()");
// Send a quit message to the application // Send a quit message to the application
SDLActivity.mExitCalledFromJava = true;
SDLActivity.nativeQuit(); SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit // Now wait for the SDL thread to quit
if (mSDLThread != null) { if (SDLActivity.mSDLThread != null) {
try { try {
mSDLThread.join(); SDLActivity.mSDLThread.join();
} catch(Exception e) { } catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e); Log.v("SDL", "Problem stopping thread: " + e);
} }
mSDLThread = null; SDLActivity.mSDLThread = null;
//Log.v("SDL", "Finished waiting for SDL thread"); //Log.v("SDL", "Finished waiting for SDL thread");
} }
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
} }
@Override @Override
@@ -160,6 +194,12 @@ public class SDLActivity extends Activity {
} }
} }
/* The native thread has finished */
public static void handleNativeExit() {
SDLActivity.mSDLThread = null;
mSingleton.finish();
}
// Messages from the SDLMain thread // Messages from the SDLMain thread
static final int COMMAND_CHANGE_TITLE = 1; static final int COMMAND_CHANGE_TITLE = 1;
@@ -236,6 +276,12 @@ public class SDLActivity extends Activity {
public static native void nativePause(); public static native void nativePause();
public static native void nativeResume(); public static native void nativeResume();
public static native void onNativeResize(int x, int y, int format); public static native void onNativeResize(int x, int y, int format);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
public static native void onNativeKeyDown(int keycode); public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode); public static native void onNativeKeyUp(int keycode);
public static native void onNativeKeyboardFocusLost(); public static native void onNativeKeyboardFocusLost();
@@ -246,6 +292,10 @@ public class SDLActivity extends Activity {
public static native void onNativeSurfaceChanged(); public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed(); public static native void onNativeSurfaceDestroyed();
public static native void nativeFlipBuffers(); public static native void nativeFlipBuffers();
public static native int nativeAddJoystick(int device_id, String name,
int is_accelerometer, int nbuttons,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static void flipBuffers() { public static void flipBuffers() {
SDLActivity.nativeFlipBuffers(); SDLActivity.nativeFlipBuffers();
@@ -264,6 +314,34 @@ public class SDLActivity extends Activity {
return mSingleton; return mSingleton;
} }
/**
* @return result of getSystemService(name) but executed on UI thread.
*/
public Object getSystemServiceFromUiThread(final String name) {
final Object lock = new Object();
final Object[] results = new Object[2]; // array for writable variables
synchronized (lock) {
runOnUiThread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
results[0] = getSystemService(name);
results[1] = Boolean.TRUE;
lock.notify();
}
}
});
if (results[1] == null) {
try {
lock.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
return results[0];
}
static class ShowTextInputTask implements Runnable { static class ShowTextInputTask implements Runnable {
/* /*
* This is used to regulate the pan&scan method to have some offset from * This is used to regulate the pan&scan method to have some offset from
@@ -406,6 +484,18 @@ public class SDLActivity extends Activity {
} }
return Arrays.copyOf(filtered, used); return Arrays.copyOf(filtered, used);
} }
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
public static void pollInputDevices() {
if (SDLActivity.mSDLThread != null) {
mJoystickHandler.pollInputDevices();
}
}
} }
/** /**
@@ -452,6 +542,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
if(Build.VERSION.SDK_INT >= 12) {
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
}
// Some arbitrary defaults to avoid a potential division by zero // Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f; mWidth = 1.0f;
mHeight = 1.0f; mHeight = 1.0f;
@@ -546,6 +640,23 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread"); SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
enableSensor(Sensor.TYPE_ACCELEROMETER, true); enableSensor(Sensor.TYPE_ACCELEROMETER, true);
SDLActivity.mSDLThread.start(); SDLActivity.mSDLThread.start();
// Set up a listener thread to catch when the native thread ends
new Thread(new Runnable(){
@Override
public void run(){
try {
SDLActivity.mSDLThread.join();
}
catch(Exception e){}
finally{
// Native thread has finished
if (! SDLActivity.mExitCalledFromJava) {
SDLActivity.handleNativeExit();
}
}
}
}).start();
} }
} }
@@ -557,16 +668,34 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Key events // Key events
@Override @Override
public boolean onKey(View v, int keyCode, KeyEvent event) { public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
if (event.getAction() == KeyEvent.ACTION_DOWN) { if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
//Log.v("SDL", "key down: " + keyCode); (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
SDLActivity.onNativeKeyDown(keyCode); if (event.getAction() == KeyEvent.ACTION_DOWN) {
return true; if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
return true;
}
}
} }
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode); if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
SDLActivity.onNativeKeyUp(keyCode); if (event.getAction() == KeyEvent.ACTION_DOWN) {
return true; //Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
} }
return false; return false;
@@ -575,31 +704,48 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Touch events // Touch events
@Override @Override
public boolean onTouch(View v, MotionEvent event) { public boolean onTouch(View v, MotionEvent event) {
final int touchDevId = event.getDeviceId(); /* Ref: http://developer.android.com/training/gestures/multi.html */
final int pointerCount = event.getPointerCount(); final int touchDevId = event.getDeviceId();
// touchId, pointerId, action, x, y, pressure final int pointerCount = event.getPointerCount();
int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */ int action = event.getActionMasked();
int pointerFingerId = event.getPointerId(actionPointerIndex); int pointerFingerId;
int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */ int i = -1;
float x,y,p;
float x = event.getX(actionPointerIndex) / mWidth; switch(action) {
float y = event.getY(actionPointerIndex) / mHeight; case MotionEvent.ACTION_MOVE:
float p = event.getPressure(actionPointerIndex); for (i = 0; i < pointerCount; i++) {
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
// TODO send motion to every pointer if its position has
// changed since prev event.
for (int i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i); pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth; x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight; y = event.getY(i) / mHeight;
p = event.getPressure(i); p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
} }
} else { break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
} break;
return true;
default:
break;
}
return true;
} }
// Sensor events // Sensor events
@@ -647,7 +793,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
event.values[2] / SensorManager.GRAVITY_EARTH - 1); event.values[2] / SensorManager.GRAVITY_EARTH - 1);
} }
} }
} }
/* This is a fake invisible editor view that receives the input and defines the /* This is a fake invisible editor view that receives the input and defines the
@@ -767,5 +912,163 @@ class SDLInputConnection extends BaseInputConnection {
public native void nativeSetComposingText(String text, int newCursorPosition); public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
if (beforeLength == 1 && afterLength == 0) {
// backspace
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
} }
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
class SDLJoystickHandler {
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
class SDLJoystick {
public int device_id;
public String name;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
class RangeComparator implements Comparator<InputDevice.MotionRange>
{
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
private ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API12() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for(int i=deviceIds.length-1; i>-1; i--) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLActivity.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLActivity.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
}
}
return true;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
// We only have joysticks yet
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
return SDLActivity.handleJoystickMotionEvent(event);
}
}

View File

@@ -24,6 +24,8 @@ fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list" echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c" echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
echo "You can pass additional arguments to ndk-build with the NDKARGS variable: NDKARGS=\"-s\" androidbuild.sh ..."
exit 1 exit 1
fi fi
@@ -50,6 +52,19 @@ if [ -z "$ANT" ];then
exit 1 exit 1
fi fi
NCPUS="1"
case "$OSTYPE" in
darwin*)
NCPU=`sysctl -n hw.ncpu`
;;
linux*)
if [ -n `which nproc` ]; then
NCPUS=`nproc`
fi
;;
*);;
esac
APP="$1" APP="$1"
APPARR=(${APP//./ }) APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP" BUILDPATH="$SDLPATH/build/$APP"
@@ -63,9 +78,15 @@ cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources # Copy SDL sources
mkdir -p $BUILDPATH/jni/SDL mkdir -p $BUILDPATH/jni/SDL
cp -r $SDLPATH/src $BUILDPATH/jni/SDL if [ -z "$COPYSOURCE" ]; then
cp -r $SDLPATH/include $BUILDPATH/jni/SDL ln -s $SDLPATH/src $BUILDPATH/jni/SDL
cp $SDLPATH/Android.mk $BUILDPATH/jni/SDL ln -s $SDLPATH/include $BUILDPATH/jni/SDL
else
cp -r $SDLPATH/src $BUILDPATH/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/jni/SDL
fi
cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
@@ -95,7 +116,7 @@ echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
# Update project and build # Update project and build
cd $BUILDPATH cd $BUILDPATH
android update project --path $BUILDPATH android update project --path $BUILDPATH
$NDKBUILD $NDKBUILD -j $NCPUS $NDKARGS
$ANT debug $ANT debug
cd $CURDIR cd $CURDIR

View File

@@ -39,10 +39,10 @@ mkdir -p $BUILDBOTDIR
pushd $BUILDBOTDIR pushd $BUILDBOTDIR
SYSROOT="/opt/rpi-sysroot" SYSROOT="/opt/rpi-sysroot"
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf" # -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
# !!! FIXME: shouldn't have to --disable-* things here. # !!! FIXME: shouldn't have to --disable-* things here.
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir
$MAKE $MAKE
$MAKE install $MAKE install
# Fix up a few things to a real install path on a real Raspberry Pi... # Fix up a few things to a real install path on a real Raspberry Pi...

View File

@@ -1,3 +1,34 @@
macro(FindLibraryAndSONAME _LIB)
string(TOUPPER ${_LIB} _UPPERLNAME)
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
find_library(${_LNAME}_LIB ${_LIB})
if(${_LNAME}_LIB)
# reduce the library name for shared linking
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
if(APPLE)
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*dylib$" "\\1.dylib" _LIB_REGEXD "${_LIB_JUSTNAME}")
else()
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
SET(_DEBUG_FindSONAME FALSE)
if(_DEBUG_FindSONAME)
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
message_warn("DYNLIB ORIGINAL LIB: ${_LIB} ... ${${_LNAME}_LIB}")
message_warn("DYNLIB REALPATH LIB: ${_LIB} ... ${_LIB_REALPATH}")
message_warn("DYNLIB JUSTNAME LIB: ${_LIB} ... ${_LIB_JUSTNAME}")
message_warn("DYNLIB REGEX'd LIB: ${_LIB} ... ${_LIB_REGEXD}")
endif()
message(STATUS "dynamic lib${_LIB} -> ${_LIB_REGEXD}")
set(${_LNAME}_LIB_SONAME ${_LIB_REGEXD})
endif()
endmacro()
macro(CheckDLOPEN) macro(CheckDLOPEN)
check_function_exists(dlopen HAVE_DLOPEN) check_function_exists(dlopen HAVE_DLOPEN)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
@@ -83,9 +114,8 @@ macro(CheckALSA)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading") message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
else() else()
find_library(_ALSA_LIB asound) FindLibraryAndSONAME("asound")
get_filename_component(F_ALSA_LIB ${_ALSA_LIB} NAME) set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${F_ALSA_LIB}\"")
set(HAVE_ALSA_SHARED TRUE) set(HAVE_ALSA_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(ALSA_SHARED) else(ALSA_SHARED)
@@ -114,9 +144,8 @@ macro(CheckPulseAudio)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading") message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
else() else()
find_library(D_PULSE_LIB pulse-simple) FindLibraryAndSONAME("pulse-simple")
get_filename_component(F_PULSE_LIB ${D_PULSE_LIB} NAME) set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${F_PULSE_LIB}\"")
set(HAVE_PULSEAUDIO_SHARED TRUE) set(HAVE_PULSEAUDIO_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(PULSEAUDIO_SHARED) else(PULSEAUDIO_SHARED)
@@ -145,9 +174,8 @@ macro(CheckESD)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic ESD loading") message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
else() else()
find_library(D_ESD_LIB esd) FindLibraryAndSONAME(esd)
get_filename_component(F_ESD_LIB ${D_ESD_LIB} NAME) set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${F_ESD_LIB}\"")
set(HAVE_ESD_SHARED TRUE) set(HAVE_ESD_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(ESD_SHARED) else(ESD_SHARED)
@@ -181,9 +209,8 @@ macro(CheckARTS)
message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading") message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading")
else() else()
# TODO # TODO
find_library(D_ARTS_LIB artsc) FindLibraryAndSONAME(artsc)
get_filename_component(F_ARTS_LIB ${D_ARTS_LIB} NAME) set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${ARTSC_LIB_SONAME}\"")
set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${F_ARTS_LIB}\"")
set(HAVE_ARTS_SHARED TRUE) set(HAVE_ARTS_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(ARTS_SHARED) else(ARTS_SHARED)
@@ -213,8 +240,8 @@ macro(CheckNAS)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic NAS loading") message_warn("You must have SDL_LoadObject() support for dynamic NAS loading")
else() else()
get_filename_component(F_NAS_LIB ${D_NAS_LIB} NAME) FindLibraryAndSONAME("audio")
set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${F_NAS_LIB}\"") set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${AUDIO_LIB_SONAME}\"")
set(HAVE_NAS_SHARED TRUE) set(HAVE_NAS_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(NAS_SHARED) else(NAS_SHARED)
@@ -234,7 +261,7 @@ macro(CheckSNDIO)
if(SNDIO) if(SNDIO)
# TODO: set include paths properly, so the sndio headers are found # TODO: set include paths properly, so the sndio headers are found
check_include_file(sndio.h HAVE_SNDIO_H) check_include_file(sndio.h HAVE_SNDIO_H)
find_library(D_SNDIO_LIB audio) find_library(D_SNDIO_LIB sndio)
if(HAVE_SNDIO_H AND D_SNDIO_LIB) if(HAVE_SNDIO_H AND D_SNDIO_LIB)
set(HAVE_SNDIO TRUE) set(HAVE_SNDIO TRUE)
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c) file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
@@ -244,8 +271,8 @@ macro(CheckSNDIO)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading") message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
else() else()
get_filename_component(F_SNDIO_LIB ${D_SNDIO_LIB} NAME) FindLibraryAndSONAME("sndio")
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${F_SNDIO_LIB}\"") set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
set(HAVE_SNDIO_SHARED TRUE) set(HAVE_SNDIO_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(SNDIO_SHARED) else(SNDIO_SHARED)
@@ -274,9 +301,8 @@ macro(CheckFusionSound)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading") message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading")
else() else()
find_library(D_FUSIONSOUND_LIB fusionsound) FindLibraryAndSONAME("fusionsound")
get_filename_component(F_FUSIONSOUND_LIB ${D_FUSIONSOUND_LIB} NAME) set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"")
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${F_FUSIONSOUND_LIB}\"")
set(HAVE_FUSIONSOUND_SHARED TRUE) set(HAVE_FUSIONSOUND_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(FUSIONSOUND_SHARED) else(FUSIONSOUND_SHARED)
@@ -295,13 +321,7 @@ endmacro(CheckFusionSound)
macro(CheckX11) macro(CheckX11)
if(VIDEO_X11) if(VIDEO_X11)
foreach(_LIB X11 Xext Xcursor Xinerama Xi Xrandr Xrender Xss Xxf86vm) foreach(_LIB X11 Xext Xcursor Xinerama Xi Xrandr Xrender Xss Xxf86vm)
string(TOUPPER ${_LIB} _LNAME) FindLibraryAndSONAME("${_LIB}")
find_library(${_LNAME}_LIB ${_LIB})
if(${_LNAME}_LIB)
# reduce the library name for shared linking
get_filename_component(_TMP ${${_LNAME}_LIB} NAME)
set(${_LNAME}_LIB ${_TMP})
endif()
endforeach() endforeach()
find_path(X_INCLUDEDIR X11/Xlib.h) find_path(X_INCLUDEDIR X11/Xlib.h)
@@ -331,15 +351,8 @@ macro(CheckX11)
set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES})
set(SDL_VIDEO_DRIVER_X11 1) set(SDL_VIDEO_DRIVER_X11 1)
if(HAVE_GCC_FVISIBILITY)
set(X11_SYMBOLS_PRIVATE TRUE)
else()
set(X11_SYMBOLS_PRIVATE FALSE)
endif(HAVE_GCC_FVISIBILITY)
if(APPLE) if(APPLE)
set(X11_SHARED OFF) set(X11_SHARED OFF)
set(X11_SYMBOLS_PRIVATE TRUE)
endif(APPLE) endif(APPLE)
check_function_exists("shmat" HAVE_SHMAT) check_function_exists("shmat" HAVE_SHMAT)
@@ -358,16 +371,12 @@ macro(CheckX11)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic X11 loading") message_warn("You must have SDL_LoadObject() support for dynamic X11 loading")
set(HAVE_X11_SHARED FALSE) set(HAVE_X11_SHARED FALSE)
if(X11_SYMBOLS_PRIVATE)
message_warn("You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading")
set(HAVE_X11_SHARED TRUE)
endif(X11_SYMBOLS_PRIVATE)
else(NOT HAVE_DLOPEN) else(NOT HAVE_DLOPEN)
set(HAVE_X11_SHARED TRUE) set(HAVE_X11_SHARED TRUE)
endif() endif()
if(HAVE_X11_SHARED) if(HAVE_X11_SHARED)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"")
else(HAVE_X11_SHARED) else(HAVE_X11_SHARED)
list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB}) list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB})
endif(HAVE_X11_SHARED) endif(HAVE_X11_SHARED)
@@ -413,7 +422,7 @@ macro(CheckX11)
if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H) if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H)
set(HAVE_VIDEO_X11_XCURSOR TRUE) set(HAVE_VIDEO_X11_XCURSOR TRUE)
if(HAVE_X11_SHARED AND XCURSOR_LIB) if(HAVE_X11_SHARED AND XCURSOR_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XCURSOR_LIB) else(HAVE_X11_SHARED AND XCURSOR_LIB)
list(APPEND EXTRA_LIBS ${XCURSOR_LIB}) list(APPEND EXTRA_LIBS ${XCURSOR_LIB})
endif(HAVE_X11_SHARED AND XCURSOR_LIB) endif(HAVE_X11_SHARED AND XCURSOR_LIB)
@@ -423,7 +432,7 @@ macro(CheckX11)
if(VIDEO_X11_XINERAMA AND HAVE_XINERAMA_H) if(VIDEO_X11_XINERAMA AND HAVE_XINERAMA_H)
set(HAVE_VIDEO_X11_XINERAMA TRUE) set(HAVE_VIDEO_X11_XINERAMA TRUE)
if(HAVE_X11_SHARED AND XINERAMA_LIB) if(HAVE_X11_SHARED AND XINERAMA_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XINERAMA_LIB) else(HAVE_X11_SHARED AND XINERAMA_LIB)
list(APPEND EXTRA_LIBS ${XINERAMA_LIB}) list(APPEND EXTRA_LIBS ${XINERAMA_LIB})
endif(HAVE_X11_SHARED AND XINERAMA_LIB) endif(HAVE_X11_SHARED AND XINERAMA_LIB)
@@ -433,7 +442,7 @@ macro(CheckX11)
if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H) if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
set(HAVE_VIDEO_X11_XINPUT TRUE) set(HAVE_VIDEO_X11_XINPUT TRUE)
if(HAVE_X11_SHARED AND XI_LIB) if(HAVE_X11_SHARED AND XI_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XI_LIB) else(HAVE_X11_SHARED AND XI_LIB)
list(APPEND EXTRA_LIBS ${XI_LIB}) list(APPEND EXTRA_LIBS ${XI_LIB})
endif(HAVE_X11_SHARED AND XI_LIB) endif(HAVE_X11_SHARED AND XI_LIB)
@@ -458,7 +467,7 @@ macro(CheckX11)
if(VIDEO_X11_XRANDR AND HAVE_XRANDR_H) if(VIDEO_X11_XRANDR AND HAVE_XRANDR_H)
if(HAVE_X11_SHARED AND XRANDR_LIB) if(HAVE_X11_SHARED AND XRANDR_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XRANDR_LIB) else(HAVE_X11_SHARED AND XRANDR_LIB)
list(APPEND EXTRA_LIBS ${XRANDR_LIB}) list(APPEND EXTRA_LIBS ${XRANDR_LIB})
endif(HAVE_X11_SHARED AND XRANDR_LIB) endif(HAVE_X11_SHARED AND XRANDR_LIB)
@@ -468,7 +477,7 @@ macro(CheckX11)
if(VIDEO_X11_XSCRNSAVER AND HAVE_XSS_H) if(VIDEO_X11_XSCRNSAVER AND HAVE_XSS_H)
if(HAVE_X11_SHARED AND XSS_LIB) if(HAVE_X11_SHARED AND XSS_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XSS_LIB) else(HAVE_X11_SHARED AND XSS_LIB)
list(APPEND EXTRA_LIBS ${XSS_LIB}) list(APPEND EXTRA_LIBS ${XSS_LIB})
endif(HAVE_X11_SHARED AND XSS_LIB) endif(HAVE_X11_SHARED AND XSS_LIB)
@@ -482,11 +491,11 @@ macro(CheckX11)
endif(VIDEO_X11_XSHAPE AND HAVE_XSHAPE_H) endif(VIDEO_X11_XSHAPE AND HAVE_XSHAPE_H)
if(VIDEO_X11_XVM AND HAVE_XF86VM_H) if(VIDEO_X11_XVM AND HAVE_XF86VM_H)
if(HAVE_X11_SHARED AND XF86VMODE_LIB) if(HAVE_X11_SHARED AND XXF86VM_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XF86VMODE_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XXF86VM_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XF86VMODE_LIB) else(HAVE_X11_SHARED AND XXF86VM_LIB)
list(APPEND EXTRA_LIBS ${XF86VMODE_LIB}) list(APPEND EXTRA_LIBS ${XXF86VM_LIB})
endif(HAVE_X11_SHARED AND XF86VMODE_LIB) endif(HAVE_X11_SHARED AND XXF86VM_LIB)
set(SDL_VIDEO_DRIVER_X11_XVIDMODE 1) set(SDL_VIDEO_DRIVER_X11_XVIDMODE 1)
set(HAVE_VIDEO_X11_XVM TRUE) set(HAVE_VIDEO_X11_XVM TRUE)
endif(VIDEO_X11_XVM AND HAVE_XF86VM_H) endif(VIDEO_X11_XVM AND HAVE_XF86VM_H)
@@ -496,14 +505,60 @@ macro(CheckX11)
endif(VIDEO_X11) endif(VIDEO_X11)
endmacro(CheckX11) endmacro(CheckX11)
macro(CheckMir)
# !!! FIXME: hook up dynamic loading here.
if(VIDEO_MIR)
find_library(MIR_LIB mirclient mircommon egl)
pkg_check_modules(MIR_TOOLKIT mirclient mircommon)
pkg_check_modules(EGL egl)
pkg_check_modules(XKB xkbcommon)
if (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
set(HAVE_VIDEO_MIR TRUE)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB MIR_SOURCES ${SDL2_SOURCE_DIR}/src/video/mir/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES})
set(SDL_VIDEO_DRIVER_MIR 1)
list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS})
list(APPEND EXTRA_LDFLAGS ${MIR_TOOLKIT_LDFLAGS} ${EGL_LDLAGS} ${XKB_LDLAGS})
endif (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
endif(VIDEO_MIR)
endmacro(CheckMir)
# Requires:
# - EGL
macro(CheckWayland)
# !!! FIXME: hook up dynamic loading here.
if(VIDEO_WAYLAND)
pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon)
if(WAYLAND_FOUND)
link_directories(
${WAYLAND_LIBRARY_DIRS}
)
include_directories(
${WAYLAND_INCLUDE_DIRS}
)
set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
set(HAVE_VIDEO_WAYLAND TRUE)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
set(SDL_VIDEO_DRIVER_WAYLAND 1)
endif(WAYLAND_FOUND)
endif(VIDEO_WAYLAND)
endmacro(CheckWayland)
# Requires: # Requires:
# - n/a # - n/a
# #
macro(CheckCOCOA) macro(CheckCOCOA)
if(VIDEO_COCOA) if(VIDEO_COCOA)
check_objc_source_compiles(" if(APPLE) # Apple always has Cocoa.
#import <Cocoa/Cocoa.h> set(HAVE_VIDEO_COCOA TRUE)
int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA) endif(APPLE)
if(HAVE_VIDEO_COCOA) if(HAVE_VIDEO_COCOA)
file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m) file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C) set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)
@@ -533,9 +588,8 @@ macro(CheckDirectFB)
if(NOT HAVE_DLOPEN) if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading") message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading")
else() else()
find_library(D_DIRECTFB_LIB directfb) FindLibraryAndSONAME("directfb")
get_filename_component(F_DIRECTFB_LIB ${D_DIRECTFB_LIB} NAME) set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"")
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${F_DIRECTFB_LIB}\"")
set(HAVE_DIRECTFB_SHARED TRUE) set(HAVE_DIRECTFB_SHARED TRUE)
endif(NOT HAVE_DLOPEN) endif(NOT HAVE_DLOPEN)
else(DIRECTFB_SHARED) else(DIRECTFB_SHARED)
@@ -638,6 +692,9 @@ macro(CheckPTHREAD)
elseif(HPUX) elseif(HPUX)
set(PTHREAD_CFLAGS "-D_REENTRANT") set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-L/usr/lib -pthread") set(PTHREAD_LDFLAGS "-L/usr/lib -pthread")
elseif(HAIKU)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "")
else() else()
set(PTHREAD_CFLAGS "-D_REENTRANT") set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-lpthread") set(PTHREAD_LDFLAGS "-lpthread")

712
configure vendored

File diff suppressed because it is too large Load Diff

View File

@@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
# #
SDL_MAJOR_VERSION=2 SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0 SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=1 SDL_MICRO_VERSION=3
SDL_INTERFACE_AGE=0 SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=1 SDL_BINARY_AGE=3
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION) AC_SUBST(SDL_MAJOR_VERSION)
@@ -204,19 +204,26 @@ if test x$enable_dependency_tracking = xyes; then
fi fi
fi fi
# Actually this doesn't work on OpenBSD and BeOS AC_MSG_CHECKING(for linker option --no-undefined)
#AC_MSG_CHECKING(for linker option --no-undefined) have_no_undefined=no
#have_no_undefined=no case "$host" in
#save_LDFLAGS="$LDFLAGS" dnl Skip this on platforms where it is just simply busted.
#LDFLAGS="$LDFLAGS -Wl,--no-undefined" *-*-openbsd*)
#AC_TRY_LINK([ ;;
#],[
#],[ *)
#have_no_undefined=yes save_LDFLAGS="$LDFLAGS"
#EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined" LDFLAGS="$LDFLAGS -Wl,--no-undefined"
#]) AC_TRY_LINK([
#LDFLAGS="$save_LDFLAGS" ],[
#AC_MSG_RESULT($have_no_undefined) ],[
have_no_undefined=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined"
])
LDFLAGS="$save_LDFLAGS"
;;
esac
AC_MSG_RESULT($have_no_undefined)
dnl See whether we are allowed to use the system C library dnl See whether we are allowed to use the system C library
AC_ARG_ENABLE(libc, AC_ARG_ENABLE(libc,
@@ -261,10 +268,10 @@ if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_MPROTECT, 1, [ ]) AC_DEFINE(HAVE_MPROTECT, 1, [ ])
]), ]),
) )
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname) AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"]) AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt) AC_CHECK_FUNCS(atan atan2 acos asin ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt)
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"]) AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv) AC_CHECK_FUNCS(iconv)
@@ -319,6 +326,7 @@ SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c" SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c" SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c" SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c" SOURCES="$SOURCES $srcdir/src/events/*.c"
SOURCES="$SOURCES $srcdir/src/file/*.c" SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/haptic/*.c" SOURCES="$SOURCES $srcdir/src/haptic/*.c"
@@ -340,95 +348,119 @@ AC_HELP_STRING([--enable-atomic], [Enable the atomic operations subsystem [[defa
, enable_atomic=yes) , enable_atomic=yes)
if test x$enable_atomic != xyes; then if test x$enable_atomic != xyes; then
AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ]) AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} atomic"
fi fi
AC_ARG_ENABLE(audio, AC_ARG_ENABLE(audio,
AC_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]), AC_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]),
, enable_audio=yes) , enable_audio=yes)
if test x$enable_audio != xyes; then if test x$enable_audio != xyes; then
AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ]) AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} audio"
fi fi
AC_ARG_ENABLE(video, AC_ARG_ENABLE(video,
AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]), AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]),
, enable_video=yes) , enable_video=yes)
if test x$enable_video != xyes; then if test x$enable_video != xyes; then
AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ]) AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} video"
fi fi
AC_ARG_ENABLE(render, AC_ARG_ENABLE(render,
AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]), AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]),
, enable_render=yes) , enable_render=yes)
if test x$enable_render != xyes; then if test x$enable_render != xyes; then
AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ]) AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} render"
fi fi
AC_ARG_ENABLE(events, AC_ARG_ENABLE(events,
AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]), AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]),
, enable_events=yes) , enable_events=yes)
if test x$enable_events != xyes; then if test x$enable_events != xyes; then
AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ]) AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} events"
fi fi
AC_ARG_ENABLE(joystick, AC_ARG_ENABLE(joystick,
AC_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]), AC_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]),
, enable_joystick=yes) , enable_joystick=yes)
if test x$enable_joystick != xyes; then if test x$enable_joystick != xyes; then
AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ]) AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} joystick"
fi fi
AC_ARG_ENABLE(haptic, AC_ARG_ENABLE(haptic,
AC_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]), AC_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]),
, enable_haptic=yes) , enable_haptic=yes)
if test x$enable_haptic != xyes; then if test x$enable_haptic != xyes; then
AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ]) AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} haptic"
fi fi
AC_ARG_ENABLE(power, AC_ARG_ENABLE(power,
AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]), AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
, enable_power=yes) , enable_power=yes)
if test x$enable_power != xyes; then if test x$enable_power != xyes; then
AC_DEFINE(SDL_POWER_DISABLED, 1, [ ]) AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} power"
fi fi
AC_ARG_ENABLE(filesystem, AC_ARG_ENABLE(filesystem,
AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]), AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
, enable_filesystem=yes) , enable_filesystem=yes)
if test x$enable_filesystem != xyes; then if test x$enable_filesystem != xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ]) AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} filesystem"
fi fi
AC_ARG_ENABLE(threads, AC_ARG_ENABLE(threads,
AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]), AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
, enable_threads=yes) , enable_threads=yes)
if test x$enable_threads != xyes; then if test x$enable_threads != xyes; then
AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ]) AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} threads"
fi fi
AC_ARG_ENABLE(timers, AC_ARG_ENABLE(timers,
AC_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]), AC_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]),
, enable_timers=yes) , enable_timers=yes)
if test x$enable_timers != xyes; then if test x$enable_timers != xyes; then
AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ]) AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} timers"
fi fi
AC_ARG_ENABLE(file, AC_ARG_ENABLE(file,
AC_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]), AC_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]),
, enable_file=yes) , enable_file=yes)
if test x$enable_file != xyes; then if test x$enable_file != xyes; then
AC_DEFINE(SDL_FILE_DISABLED, 1, [ ]) AC_DEFINE(SDL_FILE_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} file"
fi fi
AC_ARG_ENABLE(loadso, AC_ARG_ENABLE(loadso,
AC_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]), AC_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]),
, enable_loadso=yes) , enable_loadso=yes)
if test x$enable_loadso != xyes; then if test x$enable_loadso != xyes; then
AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ]) AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} loadso"
fi fi
AC_ARG_ENABLE(cpuinfo, AC_ARG_ENABLE(cpuinfo,
AC_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]), AC_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]),
, enable_cpuinfo=yes) , enable_cpuinfo=yes)
if test x$enable_cpuinfo != xyes; then if test x$enable_cpuinfo != xyes; then
AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ]) AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ])
fi else
AC_ARG_ENABLE(atomic, SUMMARY_modules="${SUMMARY_modules} cpuinfo"
AC_HELP_STRING([--enable-atomic], [Enable the atomic operations [[default=yes]]]),
, enable_atomic=yes)
if test x$enable_atomic != xyes; then
AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
fi fi
AC_ARG_ENABLE(assembly, AC_ARG_ENABLE(assembly,
AC_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]), AC_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]),
, enable_assembly=yes) , enable_assembly=yes)
if test x$enable_assembly = xyes; then if test x$enable_assembly = xyes; then
SUMMARY_modules="${SUMMARY_modules} assembly"
AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ]) AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ])
# Make sure that we don't generate floating point code that would # Make sure that we don't generate floating point code that would
@@ -489,6 +521,7 @@ AC_HELP_STRING([--enable-mmx], [use MMX assembly routines [[default=yes]]]),
if test x$have_gcc_mmx = xyes; then if test x$have_gcc_mmx = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS"
SUMMARY_math="${SUMMARY_math} mmx"
fi fi
fi fi
@@ -518,6 +551,7 @@ AC_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [[default=yes]]])
if test x$have_gcc_3dnow = xyes; then if test x$have_gcc_3dnow = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS"
SUMMARY_math="${SUMMARY_math} 3dnow"
fi fi
fi fi
@@ -554,6 +588,7 @@ AC_HELP_STRING([--enable-sse], [use SSE assembly routines [[default=yes]]]),
if test x$have_gcc_sse = xyes; then if test x$have_gcc_sse = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS"
SUMMARY_math="${SUMMARY_math} sse"
fi fi
fi fi
@@ -590,6 +625,7 @@ AC_HELP_STRING([--enable-sse2], [use SSE2 assembly routines [[default=no]]]),
if test x$have_gcc_sse2 = xyes; then if test x$have_gcc_sse2 = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS"
SUMMARY_math="${SUMMARY_math} sse2"
fi fi
fi fi
@@ -666,6 +702,7 @@ AC_HELP_STRING([--enable-altivec], [use Altivec assembly routines [[default=yes]
AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ]) AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ])
fi fi
EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS"
SUMMARY_math="${SUMMARY_math} altivec"
fi fi
fi fi
fi fi
@@ -712,6 +749,7 @@ AC_HELP_STRING([--enable-oss], [support the OSS audio API [[default=maybe]]]),
fi fi
AC_MSG_RESULT($have_oss) AC_MSG_RESULT($have_oss)
if test x$have_oss = xyes; then if test x$have_oss = xyes; then
SUMMARY_audio="${SUMMARY_audio} oss"
AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c" SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c"
have_audio=yes have_audio=yes
@@ -754,8 +792,10 @@ AC_HELP_STRING([--enable-alsa-shared], [dynamically load ALSA audio support [[de
test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then
echo "-- dynamic libasound -> $alsa_lib" echo "-- dynamic libasound -> $alsa_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS"
SUMMARY_audio="${SUMMARY_audio} alsa"
fi fi
have_audio=yes have_audio=yes
fi fi
@@ -787,8 +827,10 @@ AC_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [[defa
test x$enable_esd_shared = xyes && test x$esd_lib != x; then test x$enable_esd_shared = xyes && test x$esd_lib != x; then
echo "-- dynamic libesd -> $esd_lib" echo "-- dynamic libesd -> $esd_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} esd(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS"
SUMMARY_audio="${SUMMARY_audio} esd"
fi fi
have_audio=yes have_audio=yes
fi fi
@@ -834,6 +876,7 @@ AC_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio suppor
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
echo "-- dynamic libpulse-simple -> $pulseaudio_lib" echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
case "$host" in case "$host" in
# On Solaris, pulseaudio must be linked deferred explicitly # On Solaris, pulseaudio must be linked deferred explicitly
@@ -844,6 +887,7 @@ AC_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio suppor
esac esac
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS"
SUMMARY_audio="${SUMMARY_audio} pulse"
fi fi
have_audio=yes have_audio=yes
fi fi
@@ -892,8 +936,10 @@ AC_HELP_STRING([--enable-arts-shared], [dynamically load aRts audio support [[de
test x$enable_arts_shared = xyes && test x$arts_lib != x; then test x$enable_arts_shared = xyes && test x$arts_lib != x; then
echo "-- dynamic libartsc -> $arts_lib" echo "-- dynamic libartsc -> $arts_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} arts(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS"
SUMMARY_audio="${SUMMARY_audio} arts"
fi fi
have_audio=yes have_audio=yes
fi fi
@@ -941,8 +987,10 @@ AC_HELP_STRING([--enable-nas-shared], [dynamically load NAS audio support [[defa
test x$enable_nas_shared = xyes && test x$nas_lib != x; then test x$enable_nas_shared = xyes && test x$nas_lib != x; then
echo "-- dynamic libaudio -> $nas_lib" echo "-- dynamic libaudio -> $nas_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} nas(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS"
SUMMARY_audio="${SUMMARY_audio} nas"
fi fi
AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ])
@@ -987,8 +1035,10 @@ AC_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [[
test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then
echo "-- dynamic libsndio -> $sndio_lib" echo "-- dynamic libsndio -> $sndio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS"
SUMMARY_audio="${SUMMARY_audio} sndio"
fi fi
AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ])
@@ -1008,6 +1058,7 @@ AC_HELP_STRING([--enable-diskaudio], [support the disk writer audio driver [[def
if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/disk/*.c" SOURCES="$SOURCES $srcdir/src/audio/disk/*.c"
SUMMARY_audio="${SUMMARY_audio} disk"
fi fi
} }
@@ -1020,6 +1071,7 @@ AC_HELP_STRING([--enable-dummyaudio], [support the dummy audio driver [[default=
if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c" SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c"
SUMMARY_audio="${SUMMARY_audio} dummy"
fi fi
} }
@@ -1072,7 +1124,6 @@ CheckStackBoundary()
fi fi
} }
dnl See if GCC's -Wall is supported. dnl See if GCC's -Wall is supported.
CheckWarnAll() CheckWarnAll()
{ {
@@ -1097,7 +1148,7 @@ CheckWarnAll()
AC_MSG_CHECKING(for necessary GCC -Wno-multichar option) AC_MSG_CHECKING(for necessary GCC -Wno-multichar option)
need_gcc_Wno_multichar=no need_gcc_Wno_multichar=no
case "$host" in case "$host" in
*-*-beos* | *-*-haiku*) *-*-haiku*)
need_gcc_Wno_multichar=yes need_gcc_Wno_multichar=yes
;; ;;
esac esac
@@ -1108,6 +1159,151 @@ CheckWarnAll()
fi fi
} }
dnl Check for Wayland
CheckWayland()
{
AC_ARG_ENABLE(video-wayland,
AC_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]),
,enable_video_wayland=no) #yes)
AC_ARG_ENABLE(video-wayland-qt-touch,
AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]),
,enable_video_wayland_qt_touch=yes)
if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for Wayland support)
video_wayland=no
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
video_wayland=yes
fi
fi
AC_MSG_RESULT($video_wayland)
if test x$video_wayland = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND, 1, [ ])
if test x$enable_video_wayland_qt_touch = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ])
fi
SOURCES="$SOURCES $srcdir/src/video/wayland/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS"
AC_ARG_ENABLE(wayland-shared,
AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]),
, enable_wayland_shared=maybe)
dnl FIXME: Do BSD and OS X need special cases?
case "$host" in
*)
wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
wayland_egl_lib=[`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
if test x$wayland_egl_lib = x; then
dnl This works in Ubuntu 13.10, maybe others
wayland_egl_lib=[`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
fi
wayland_cursor_lib=[`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
;;
esac
if test x$enable_wayland_shared = xmaybe; then
enable_wayland_shared=yes
fi
if test x$have_loadso != xyes && \
test x$enable_wayland_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Wayland loading])
enable_wayland_shared=no
fi
if test x$have_loadso = xyes && \
test x$enable_wayland_shared = xyes && \
test x$wayland_client_lib != x && \
test x$wayland_egl_lib != x && \
test x$wayland_cursor_lib != x && \
test x$xkbcommon_lib != x; then
echo "-- dynamic libwayland-client -> $wayland_client_lib"
echo "-- dynamic libwayland-egl -> $wayland_egl_lib"
echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib"
echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC, "$wayland_client_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL, "$wayland_egl_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR, "$wayland_cursor_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
SUMMARY_video="${SUMMARY_video} wayland(dynamic)"
else
enable_wayland_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS"
SUMMARY_video="${SUMMARY_video} wayland"
fi
have_video=yes
fi
fi
}
dnl Check for Mir
CheckMir()
{
AC_ARG_ENABLE(video-mir,
AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]),
,enable_video_mir=no) #yes)
if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for Mir support)
video_mir=no
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --exists mirclient egl xkbcommon ; then
MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon`
MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon`
video_mir=yes
fi
fi
AC_MSG_RESULT($video_mir)
if test x$video_mir = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_MIR, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/mir/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS"
AC_ARG_ENABLE(mir-shared,
AC_HELP_STRING([--enable-mir-shared], [dynamically load Mir support [[default=maybe]]]),
, enable_mir_shared=maybe)
dnl FIXME: Do BSD and OS X need special cases?
case "$host" in
*)
mirclient_lib=[`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
;;
esac
if test x$enable_mir_shared = xmaybe; then
enable_mir_shared=yes
fi
if test x$have_loadso != xyes && \
test x$enable_mir_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Mir loading])
enable_mir_shared=no
fi
if test x$have_loadso = xyes && \
test x$enable_mir_shared = xyes && \
test x$mirclient_lib != x && \
test x$xkbcommon_lib != x; then
echo "-- dynamic libmirclient -> $mirclient_lib"
echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC, "$mirclient_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
SUMMARY_video="${SUMMARY_video} mir(dynamic)"
else
enable_mir_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS"
SUMMARY_video="${SUMMARY_video} mir"
fi
have_video=yes
fi
fi
}
dnl Find the X11 include and library directories dnl Find the X11 include and library directories
CheckX11() CheckX11()
@@ -1133,18 +1329,12 @@ AC_HELP_STRING([--enable-video-x11], [use X11 video driver [[default=yes]]]),
AC_PATH_X AC_PATH_X
AC_PATH_XTRA AC_PATH_XTRA
if test x$have_x = xyes; then if test x$have_x = xyes; then
# Only allow dynamically loaded X11 if the X11 function pointers
# will not end up in the global namespace, which causes problems
# with other libraries calling X11 functions.
x11_symbols_private=$have_gcc_fvisibility
AC_ARG_ENABLE(x11-shared, AC_ARG_ENABLE(x11-shared,
AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]), AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]),
, enable_x11_shared=maybe) , enable_x11_shared=maybe)
case "$host" in case "$host" in
*-*-darwin*) *-*-darwin*)
x11_symbols_private=yes
x11_lib='/usr/X11R6/lib/libX11.6.dylib' x11_lib='/usr/X11R6/lib/libX11.6.dylib'
x11ext_lib='/usr/X11R6/lib/libXext.6.dylib' x11ext_lib='/usr/X11R6/lib/libXext.6.dylib'
xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib' xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib'
@@ -1205,28 +1395,24 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS" SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS"
if test x$enable_x11_shared = xmaybe; then if test x$enable_x11_shared = xmaybe; then
enable_x11_shared=$x11_symbols_private enable_x11_shared=yes
fi fi
if test x$have_loadso != xyes && \ if test x$have_loadso != xyes && \
test x$enable_x11_shared = xyes; then test x$enable_x11_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading]) AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading])
enable_x11_shared=no enable_x11_shared=no
fi fi
if test x$x11_symbols_private != xyes && \
test x$enable_x11_shared = xyes; then
AC_MSG_WARN([You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading])
enable_x11_shared=no
fi
if test x$have_loadso = xyes && \ if test x$have_loadso = xyes && \
test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then
echo "-- dynamic libX11 -> $x11_lib" echo "-- dynamic libX11 -> $x11_lib"
echo "-- dynamic libX11ext -> $x11ext_lib" echo "-- dynamic libX11ext -> $x11ext_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ])
SUMMARY_video="${SUMMARY_video} x11(dynamic)"
else else
enable_x11_shared=no enable_x11_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext"
SUMMARY_video="${SUMMARY_video} x11"
fi fi
have_video=yes have_video=yes
@@ -1303,6 +1489,7 @@ AC_HELP_STRING([--enable-video-x11-xcursor], [enable X11 Xcursor support [[defau
fi fi
if test x$definitely_enable_video_x11_xcursor = xyes; then if test x$definitely_enable_video_x11_xcursor = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xcursor"
fi fi
AC_ARG_ENABLE(video-x11-xinerama, AC_ARG_ENABLE(video-x11-xinerama,
AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]), AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]),
@@ -1330,6 +1517,7 @@ AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[def
fi fi
if test x$definitely_enable_video_x11_xinerama = xyes; then if test x$definitely_enable_video_x11_xinerama = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xinerama"
fi fi
AC_ARG_ENABLE(video-x11-xinput, AC_ARG_ENABLE(video-x11-xinput,
AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]), AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]),
@@ -1356,6 +1544,7 @@ AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for man
fi fi
fi fi
if test x$definitely_enable_video_x11_xinput = xyes; then if test x$definitely_enable_video_x11_xinput = xyes; then
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2"
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ])
AC_MSG_CHECKING(for xinput2 multitouch) AC_MSG_CHECKING(for xinput2 multitouch)
have_xinput2_multitouch=no have_xinput2_multitouch=no
@@ -1366,14 +1555,10 @@ AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for man
],[ ],[
int event_type = XI_TouchBegin; int event_type = XI_TouchBegin;
XITouchClassInfo *t; XITouchClassInfo *t;
Status
XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f)
{
return (Status)0;
}
],[ ],[
have_xinput2_multitouch=yes have_xinput2_multitouch=yes
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
]) ])
AC_MSG_RESULT($have_xinput2_multitouch) AC_MSG_RESULT($have_xinput2_multitouch)
fi fi
@@ -1381,12 +1566,17 @@ XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f)
AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]), AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]),
, enable_video_x11_xrandr=yes) , enable_video_x11_xrandr=yes)
if test x$enable_video_x11_xrandr = xyes; then if test x$enable_video_x11_xrandr = xyes; then
dnl XRRScreenResources is only present in Xrandr >= 1.2, we use that as a test.
definitely_enable_video_x11_xrandr=no definitely_enable_video_x11_xrandr=no
AC_CHECK_HEADER(X11/extensions/Xrandr.h, have_xrandr_h_hdr=no
have_xrandr_h_hdr=yes, AC_TRY_COMPILE([
have_xrandr_h_hdr=no, #include <X11/Xlib.h>
[#include <X11/Xlib.h> #include <X11/extensions/Xrandr.h>
]) ],[
XRRScreenResources *res = NULL;
],[
have_xrandr_h_hdr=yes
])
if test x$have_xrandr_h_hdr = xyes; then if test x$have_xrandr_h_hdr = xyes; then
if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then
echo "-- dynamic libXrandr -> $xrandr_lib" echo "-- dynamic libXrandr -> $xrandr_lib"
@@ -1403,6 +1593,7 @@ AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for ful
fi fi
if test x$definitely_enable_video_x11_xrandr = xyes; then if test x$definitely_enable_video_x11_xrandr = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xrandr"
fi fi
AC_ARG_ENABLE(video-x11-scrnsaver, AC_ARG_ENABLE(video-x11-scrnsaver,
AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]), AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]),
@@ -1429,6 +1620,7 @@ AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension
fi fi
if test x$definitely_enable_video_x11_scrnsaver = xyes; then if test x$definitely_enable_video_x11_scrnsaver = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver"
fi fi
AC_ARG_ENABLE(video-x11-xshape, AC_ARG_ENABLE(video-x11-xshape,
AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]), AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]),
@@ -1441,6 +1633,7 @@ AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default
]) ])
if test x$have_shape_h_hdr = xyes; then if test x$have_shape_h_hdr = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xshape"
fi fi
fi fi
AC_ARG_ENABLE(video-x11-vm, AC_ARG_ENABLE(video-x11-vm,
@@ -1469,18 +1662,20 @@ AC_HELP_STRING([--enable-video-x11-vm], [use X11 VM extension for fullscreen [[d
fi fi
if test x$definitely_enable_video_x11_vm = xyes; then if test x$definitely_enable_video_x11_vm = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode"
fi fi
fi fi
fi fi
} }
dnl Set up the BWindow video driver if enabled dnl Set up the Haiku video driver if enabled
CheckBWINDOW() CheckHaikuVideo()
{ {
if test x$enable_video = xyes; then if test x$enable_video = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_BWINDOW, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/bwindow/*.cc" SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc"
have_video=yes have_video=yes
SUMMARY_video="${SUMMARY_video} haiku"
fi fi
} }
@@ -1507,6 +1702,7 @@ AC_HELP_STRING([--enable-video-cocoa], [use Cocoa video driver [[default=yes]]])
if test x$have_cocoa = xyes; then if test x$have_cocoa = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m" SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m"
SUMMARY_video="${SUMMARY_video} cocoa"
have_video=yes have_video=yes
fi fi
fi fi
@@ -1580,8 +1776,10 @@ AC_MSG_WARN("directfb $directfb_lib")
directfb_shared=yes directfb_shared=yes
echo "-- $directfb_lib_spec -> $directfb_lib" echo "-- $directfb_lib_spec -> $directfb_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ])
SUMMARY_video="${SUMMARY_video} directfb(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS"
SUMMARY_video="${SUMMARY_video} directfb"
fi fi
AC_MSG_RESULT($directfb_shared) AC_MSG_RESULT($directfb_shared)
have_video=yes have_video=yes
@@ -1629,8 +1827,10 @@ AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audi
test x$enable_fusionsound_shared = xyes; then test x$enable_fusionsound_shared = xyes; then
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ]) AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ])
fusionsound_shared=yes fusionsound_shared=yes
SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)"
else else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS"
SUMMARY_audio="${SUMMARY_audio} fusionsound"
fi fi
AC_MSG_RESULT($fusionsound_shared) AC_MSG_RESULT($fusionsound_shared)
@@ -1649,6 +1849,7 @@ AC_HELP_STRING([--enable-video-dummy], [use dummy video driver [[default=yes]]])
AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ]) AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/dummy/*.c" SOURCES="$SOURCES $srcdir/src/video/dummy/*.c"
have_video=yes have_video=yes
SUMMARY_video="${SUMMARY_video} dummy"
fi fi
} }
@@ -1675,6 +1876,7 @@ CheckOpenGLX11()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
fi fi
fi fi
} }
@@ -1714,6 +1916,7 @@ CheckOpenGLESX11()
if test x$video_opengles_v1 = xyes; then if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi fi
AC_MSG_CHECKING(for OpenGL ES v2 headers) AC_MSG_CHECKING(for OpenGL ES v2 headers)
@@ -1729,6 +1932,7 @@ CheckOpenGLESX11()
if test x$video_opengles_v2 = xyes; then if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es2"
fi fi
fi fi
} }
@@ -1740,17 +1944,58 @@ CheckWINDOWSGL()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
fi fi
} }
dnl Check for BeOS OpenGL dnl Check for Windows OpenGL
CheckBeGL() CheckWINDOWSGLES()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
AC_MSG_CHECKING(for EGL support)
video_opengl_egl=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
video_opengl_egl=yes
])
AC_MSG_RESULT($video_opengl_egl)
if test x$video_opengl_egl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es2"
fi
fi
}
dnl Check for Haiku OpenGL
CheckHaikuGL()
{ {
if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_BGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_HAIKU, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL"
SUMMARY_video="${SUMMARY_video} opengl"
fi fi
} }
@@ -1761,6 +2006,7 @@ CheckMacGL()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
case "$host" in case "$host" in
*-*-darwin*) *-*-darwin*)
if test x$enable_video_cocoa = xyes; then if test x$enable_video_cocoa = xyes; then
@@ -1788,6 +2034,7 @@ CheckInputEvents()
AC_MSG_RESULT($use_input_events) AC_MSG_RESULT($use_input_events)
if test x$use_input_events = xyes; then if test x$use_input_events = xyes; then
AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ]) AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ])
SUMMARY_input="${SUMMARY_input} linuxev"
fi fi
} }
@@ -1810,6 +2057,7 @@ CheckInputKD()
AC_MSG_RESULT($use_input_kd) AC_MSG_RESULT($use_input_kd)
if test x$use_input_kd = xyes; then if test x$use_input_kd = xyes; then
AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ]) AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ])
SUMMARY_input="${SUMMARY_input} linuxkd"
fi fi
} }
@@ -1872,6 +2120,7 @@ AC_HELP_STRING([--enable-input-tslib], [use the Touchscreen library for input [[
if test x$enable_input_tslib = xyes; then if test x$enable_input_tslib = xyes; then
AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ]) AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts"
SUMMARY_input="${SUMMARY_input} ts"
fi fi
fi fi
} }
@@ -1940,6 +2189,10 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
pthread_cflags="-D_REENTRANT" pthread_cflags="-D_REENTRANT"
pthread_lib="-L/usr/lib -lpthread" pthread_lib="-L/usr/lib -lpthread"
;; ;;
*-*-haiku*)
pthread_cflags="-D_REENTRANT"
pthread_lib=""
;;
*) *)
pthread_cflags="-D_REENTRANT" pthread_cflags="-D_REENTRANT"
pthread_lib="-lpthread" pthread_lib="-lpthread"
@@ -2141,11 +2394,15 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
, enable_directx=yes) , enable_directx=yes)
if test x$enable_directx = xyes; then if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes) AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes) AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes) AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes) AC_CHECK_HEADER(dinput.h, have_dinput=yes)
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes) AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
SUMMARY_video="${SUMMARY_video} directx"
SUMMARY_audio="${SUMMARY_audio} directx"
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers. # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now. # FIXME: ...so force it off for now.
case "$host" in case "$host" in
@@ -2373,11 +2630,10 @@ case "$host" in
# Raspberry Pi # Raspberry Pi
ARCH=linux ARCH=linux
RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux" RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host"
CFLAGS="$CFLAGS $RPI_CFLAGS" CFLAGS="$CFLAGS $RPI_CFLAGS"
SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS" SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/vc/lib -lbcm_host -ldl"
if test x$enable_video = xyes; then if test x$enable_video = xyes; then
SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c" SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
@@ -2414,6 +2670,8 @@ case "$host" in
CheckNAS CheckNAS
CheckSNDIO CheckSNDIO
CheckX11 CheckX11
CheckWayland
CheckMir
CheckDirectFB CheckDirectFB
CheckFusionSound CheckFusionSound
CheckOpenGLX11 CheckOpenGLX11
@@ -2498,7 +2756,7 @@ case "$host" in
fi fi
# Set up files for evdev input # Set up files for evdev input
if test x$use_input_events = xyes; then if test x$use_input_events = xyes; then
SOURCES="$SOURCES $srcdir/src/input/evdev/*.c" SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev.c"
fi fi
;; ;;
*-*-cygwin* | *-*-mingw32*) *-*-cygwin* | *-*-mingw32*)
@@ -2517,6 +2775,7 @@ case "$host" in
CheckDummyAudio CheckDummyAudio
CheckWINDOWS CheckWINDOWS
CheckWINDOWSGL CheckWINDOWSGL
CheckWINDOWSGLES
CheckDIRECTX CheckDIRECTX
# Set up the core platform files # Set up the core platform files
@@ -2533,6 +2792,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_D3D, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_D3D, 1, [ ])
fi fi
if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
fi
fi fi
# Set up files for the audio library # Set up files for the audio library
if test x$enable_audio = xyes; then if test x$enable_audio = xyes; then
@@ -2597,7 +2859,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
have_loadso=yes have_loadso=yes
fi fi
# Set up the system libraries we need # Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc" if test -f /lib/w32api/libuuid.a; then
LIBUUID=/lib/w32api/libuuid.a
else
LIBUUID=-luuid
fi
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion $LIBUUID -XCClinker -static-libgcc"
# The Windows platform requires special setup # The Windows platform requires special setup
VERSION_SOURCES="$srcdir/src/main/windows/*.rc" VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c" SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
@@ -2613,60 +2880,62 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SDL_LIBS="-lcygwin $SDL_LIBS" SDL_LIBS="-lcygwin $SDL_LIBS"
fi fi
;; ;;
*-*-beos* | *-*-haiku*)
ARCH=beos dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
ac_default_prefix=/boot/common *-*-beos*)
AC_MSG_ERROR([
*** BeOS support has been removed as of SDL 2.0.2.
])
;;
*-*-haiku*)
ARCH=haiku
ac_default_prefix=/boot/system
CheckDummyVideo CheckDummyVideo
CheckDiskAudio CheckDiskAudio
CheckDummyAudio CheckDummyAudio
CheckBWINDOW CheckHaikuVideo
CheckBeGL CheckHaikuGL
CheckPTHREAD
# Set up files for the audio library # Set up files for the audio library
if test x$enable_audio = xyes; then if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_BEOSAUDIO, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/baudio/*.cc" SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc"
have_audio=yes have_audio=yes
fi fi
# Set up files for the joystick library # Set up files for the joystick library
if test x$enable_joystick = xyes; then if test x$enable_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_BEOS, 1, [ ]) AC_DEFINE(SDL_JOYSTICK_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/beos/*.cc" SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc"
have_joystick=yes have_joystick=yes
fi fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
AC_DEFINE(SDL_THREAD_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/thread/beos/*.c"
SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_sysmutex.c"
SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
have_threads=yes
fi
# Set up files for the timer library # Set up files for the timer library
if test x$enable_timers = xyes; then if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_BEOS, 1, [ ]) AC_DEFINE(SDL_TIMER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/timer/beos/*.c" SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
have_timers=yes have_timers=yes
fi fi
# Set up files for the shared object loading library # Set up files for the shared object loading library
if test x$enable_loadso = xyes; then if test x$enable_loadso = xyes; then
AC_DEFINE(SDL_LOADSO_BEOS, 1, [ ]) AC_DEFINE(SDL_LOADSO_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/loadso/beos/*.c" SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c"
have_loadso=yes have_loadso=yes
fi fi
# Set up files for the system power library # Set up files for the system power library
if test x$enable_power = xyes; then if test x$enable_power = xyes; then
AC_DEFINE(SDL_POWER_BEOS, 1, [ ]) AC_DEFINE(SDL_POWER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/power/beos/*.c" SOURCES="$SOURCES $srcdir/src/power/haiku/*.c"
have_power=yes have_power=yes
fi fi
# Set up files for the system filesystem library # Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ]) AC_DEFINE(SDL_FILESYSTEM_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc" SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc"
have_filesystem=yes have_filesystem=yes
fi fi
# The BeOS platform requires special setup. # The Haiku platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES" SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
;; ;;
arm*-apple-darwin*) arm*-apple-darwin*)
@@ -2751,12 +3020,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
CheckOpenGLX11 CheckOpenGLX11
CheckPTHREAD CheckPTHREAD
# Good optimization on Mac OS X, yes...
EXTRA_CFLAGS="$EXTRA_CFLAGS -falign-loops=16"
# Need this or things might misbuild on a G3.
EXTRA_CFLAGS="$EXTRA_CFLAGS -force_cpusubtype_ALL"
# Set up files for the audio library # Set up files for the audio library
if test x$enable_audio = xyes; then if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
@@ -2960,5 +3223,33 @@ __EOF__
AC_CONFIG_FILES([ AC_CONFIG_FILES([
Makefile:Makefile.in:Makefile.rules sdl2-config SDL2.spec sdl2.pc Makefile:Makefile.in:Makefile.rules sdl2-config SDL2.spec sdl2.pc
]) ])
AC_CONFIG_COMMANDS([sdl2_config],[chmod a+x sdl2-config])
SUMMARY="SDL2 Configure Summary:\n"
if test x$enable_shared = xyes; then
SUMMARY="${SUMMARY}Building Shared Libraries\n"
fi
if test x$enable_static = xyes; then
SUMMARY="${SUMMARY}Building Static Libraries\n"
fi
SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n"
SUMMARY="${SUMMARY}Assembly Math :${SUMMARY_math}\n"
SUMMARY="${SUMMARY}Audio drivers :${SUMMARY_audio}\n"
SUMMARY="${SUMMARY}Video drivers :${SUMMARY_video}\n"
if test x$have_x = xyes; then
SUMMARY="${SUMMARY}X11 libraries :${SUMMARY_video_x11}\n"
fi
SUMMARY="${SUMMARY}Input drivers :${SUMMARY_input}\n"
if test x$enable_libudev = xyes; then
SUMMARY="${SUMMARY}Using libudev : YES\n"
else
SUMMARY="${SUMMARY}Using libudev : NO\n"
fi
if test x$have_dbus_dbus_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using dbus : YES\n"
else
SUMMARY="${SUMMARY}Using dbus : NO\n"
fi
AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"])
AC_OUTPUT AC_OUTPUT
chmod a+x sdl2-config

12
debian/changelog vendored
View File

@@ -1,3 +1,15 @@
libsdl2 (2.0.3) UNRELEASED; urgency=low
* Updated SDL to version 2.0.3
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Mar 2014 10:35:54 -0800
libsdl2 (2.0.2) UNRELEASED; urgency=low
* Updated SDL to version 2.0.2
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
libsdl2 (2.0.1) UNRELEASED; urgency=low libsdl2 (2.0.1) UNRELEASED; urgency=low
* Updated SDL to version 2.0.1 * Updated SDL to version 2.0.1

10
debian/copyright vendored
View File

@@ -4,7 +4,7 @@ Upstream-Contact: Sam Lantinga <slouken@libsdl.org>
Source: http://www.libsdl.org/ Source: http://www.libsdl.org/
Files: * Files: *
Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
License: zlib/libpng License: zlib/libpng
Files: src/libm/* Files: src/libm/*
@@ -36,7 +36,7 @@ Copyright: 1998 Gareth McCaughan
License: Gareth_McCaughan License: Gareth_McCaughan
Files: src/test/SDL_test_md5.c Files: src/test/SDL_test_md5.c
Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
1990 RSA Data Security, Inc. 1990 RSA Data Security, Inc.
License: zlib/libpng and RSA_Data_Security License: zlib/libpng and RSA_Data_Security
@@ -50,12 +50,12 @@ Copyright: 1994-2003 The XFree86 Project, Inc.
License: MIT/X11 License: MIT/X11
Files: test/testhaptic.c Files: test/testhaptic.c
Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
2008 Edgar Simo Serra 2008 Edgar Simo Serra
License: BSD_3_clause License: BSD_3_clause
Files: test/testrumble.c Files: test/testrumble.c
Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
2011 Edgar Simo Serra 2011 Edgar Simo Serra
License: BSD_3_clause License: BSD_3_clause
@@ -173,7 +173,7 @@ License: BSD_3_clause
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Comment: Comment:
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
. .
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

4
debian/rules vendored
View File

@@ -33,8 +33,8 @@ override_dh_installexamples:
dh_installexamples --remaining-packages dh_installexamples --remaining-packages
override_dh_link: override_dh_link:
# to address lintian warning # to address lintian warning
# W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so # W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so
dh_link -plibsdl2-dev usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so dh_link -plibsdl2-dev usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so
override_dh_strip: override_dh_strip:

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -120,7 +120,16 @@ typedef struct SDL_assert_data
/* Never call this directly. Use the SDL_assert* macros. */ /* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
const char *, const char *,
const char *, int); const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems: /* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah(); if (x) SDL_assert(y); else blah();
@@ -202,6 +211,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler, SDL_AssertionHandler handler,
void *userdata); void *userdata);
/**
* \brief Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL,
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
* used to provide a different function.
*
* \return The default SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* \brief Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* \param puserdata Pointer to a void*, which will store the "userdata"
* pointer that was passed to SDL_SetAssertionHandler().
* This value will always be NULL for the default handler.
* If you don't care about this data, it is safe to pass
* a NULL pointer to this function to ignore it.
* \return The SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/** /**
* \brief Get a list of all assertion failures. * \brief Get a list of all assertion failures.
* *

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -64,13 +64,6 @@
#include "begin_code.h" #include "begin_code.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
#include <intrin.h>
#define HAVE_MSC_ATOMICS 1
#endif
/* Set up for C function definitions, even when using C++ */ /* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@@ -181,57 +174,11 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif #endif
/* Platform specific optimized versions of the atomic functions,
* you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
*/
#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED
#define SDL_DISABLE_ATOMIC_INLINE
#endif
#ifndef SDL_DISABLE_ATOMIC_INLINE
#ifdef HAVE_MSC_ATOMICS
#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v))
#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v))
#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval))
#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v))
#if _M_IX86
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval))
#else
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval))
#endif
#elif defined(__MACOSX__)
#include <libkern/OSAtomic.h>
#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value)
#ifdef __LP64__
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
#else
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
#endif
#elif defined(HAVE_GCC_ATOMICS)
#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v)
#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v)
#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v)
#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
#endif
#endif /* !SDL_DISABLE_ATOMIC_INLINE */
/** /**
* \brief A type representing an atomic integer value. It is a struct * \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it. * so people don't accidentally use numeric operations on it.
*/ */
#ifndef SDL_atomic_t_defined
typedef struct { int value; } SDL_atomic_t; typedef struct { int value; } SDL_atomic_t;
#endif
/** /**
* \brief Set an atomic variable to a new value if it is currently an old value. * \brief Set an atomic variable to a new value if it is currently an old value.
@@ -240,37 +187,19 @@ typedef struct { int value; } SDL_atomic_t;
* *
* \note If you don't know what this function is for, you shouldn't use it! * \note If you don't know what this function is for, you shouldn't use it!
*/ */
#ifndef SDL_AtomicCAS
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
#endif
/** /**
* \brief Set an atomic variable to a value. * \brief Set an atomic variable to a value.
* *
* \return The previous value of the atomic variable. * \return The previous value of the atomic variable.
*/ */
#ifndef SDL_AtomicSet extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v)
{
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, v));
return value;
}
#endif
/** /**
* \brief Get the value of an atomic variable * \brief Get the value of an atomic variable
*/ */
#ifndef SDL_AtomicGet extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
{
int value = a->value;
SDL_CompilerBarrier();
return value;
}
#endif
/** /**
* \brief Add to an atomic variable. * \brief Add to an atomic variable.
@@ -279,16 +208,7 @@ SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
* *
* \note This same style can be used for any number operation * \note This same style can be used for any number operation
*/ */
#ifndef SDL_AtomicAdd extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
{
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, (value + v)));
return value;
}
#endif
/** /**
* \brief Increment an atomic variable used as a reference count. * \brief Increment an atomic variable used as a reference count.
@@ -314,38 +234,19 @@ SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
* *
* \note If you don't know what this function is for, you shouldn't use it! * \note If you don't know what this function is for, you shouldn't use it!
*/ */
#ifndef SDL_AtomicCASPtr extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval);
#endif
/** /**
* \brief Set a pointer to a value atomically. * \brief Set a pointer to a value atomically.
* *
* \return The previous value of the pointer. * \return The previous value of the pointer.
*/ */
#ifndef SDL_AtomicSetPtr extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v)
{
void* value;
do {
value = *a;
} while (!SDL_AtomicCASPtr(a, value, v));
return value;
}
#endif
/** /**
* \brief Get the value of a pointer atomically. * \brief Get the value of a pointer atomically.
*/ */
#ifndef SDL_AtomicGetPtr extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
{
void* value = *a;
SDL_CompilerBarrier();
return value;
}
#endif
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -29,8 +29,12 @@
*/ */
/* Add any platform that doesn't build using the configure system. */ /* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__) #ifdef USING_PREMAKE_CONFIG_H
#include "SDL_config_premake.h"
#elif defined(__WIN32__)
#include "SDL_config_windows.h" #include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__MACOSX__) #elif defined(__MACOSX__)
#include "SDL_config_macosx.h" #include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__) #elif defined(__IPHONEOS__)

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -124,12 +124,13 @@
#cmakedefine HAVE_STRCASECMP 1 #cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1 #cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1 #cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_SSCANF 1 #cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_SNPRINTF 1
#cmakedefine HAVE_VSNPRINTF 1 #cmakedefine HAVE_VSNPRINTF 1
#cmakedefine HAVE_M_PI 1 #cmakedefine HAVE_M_PI 1
#cmakedefine HAVE_ATAN 1 #cmakedefine HAVE_ATAN 1
#cmakedefine HAVE_ATAN2 1 #cmakedefine HAVE_ATAN2 1
#cmakedefine HAVE_ACOS 1
#cmakedefine HAVE_ASIN 1
#cmakedefine HAVE_CEIL 1 #cmakedefine HAVE_CEIL 1
#cmakedefine HAVE_COPYSIGN 1 #cmakedefine HAVE_COPYSIGN 1
#cmakedefine HAVE_COS 1 #cmakedefine HAVE_COS 1
@@ -191,7 +192,7 @@
#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ #cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_BEOSAUDIO @SDL_AUDIO_DRIVER_BEOSAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@ #cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ #cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
@@ -215,8 +216,9 @@
/* Enable various input drivers */ /* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ #cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ #cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
#cmakedefine SDL_JOYSTICK_BEOS @SDL_JOYSTICK_BEOS@ #cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ #cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ #cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ #cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
@@ -230,33 +232,46 @@
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ #cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
/* Enable various shared object loading systems */ /* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_BEOS @SDL_LOADSO_BEOS@ #cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ #cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ #cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ #cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ #cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
/* Enable various threading systems */ /* Enable various threading systems */
#cmakedefine SDL_THREAD_BEOS @SDL_THREAD_BEOS@
#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ #cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ #cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ #cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ #cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
/* Enable various timer systems */ /* Enable various timer systems */
#cmakedefine SDL_TIMER_BEOS @SDL_TIMER_BEOS@ #cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ #cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ #cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ #cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ #cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
/* Enable various video drivers */ /* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_BWINDOW @SDL_VIDEO_DRIVER_BWINDOW@ #cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ #cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#if 0
/* !!! FIXME: in configure script version, missing here: */
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#endif
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ #cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ #cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
@@ -280,6 +295,7 @@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ #cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ #cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ #cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ #cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ #cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
@@ -301,11 +317,11 @@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@ #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ #cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */ /* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@ #cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ #cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ #cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ #cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -128,11 +128,14 @@
#undef HAVE__STRNICMP #undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP #undef HAVE_STRNCASECMP
#undef HAVE_SSCANF #undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF #undef HAVE_SNPRINTF
#undef HAVE_VSNPRINTF #undef HAVE_VSNPRINTF
#undef HAVE_M_PI #undef HAVE_M_PI
#undef HAVE_ATAN #undef HAVE_ATAN
#undef HAVE_ATAN2 #undef HAVE_ATAN2
#undef HAVE_ACOS
#undef HAVE_ASIN
#undef HAVE_CEIL #undef HAVE_CEIL
#undef HAVE_COPYSIGN #undef HAVE_COPYSIGN
#undef HAVE_COS #undef HAVE_COS
@@ -193,7 +196,7 @@
#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#undef SDL_AUDIO_DRIVER_PULSEAUDIO #undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_BEOSAUDIO #undef SDL_AUDIO_DRIVER_HAIKU
#undef SDL_AUDIO_DRIVER_BSD #undef SDL_AUDIO_DRIVER_BSD
#undef SDL_AUDIO_DRIVER_COREAUDIO #undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK #undef SDL_AUDIO_DRIVER_DISK
@@ -219,7 +222,7 @@
#undef SDL_INPUT_LINUXEV #undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_LINUXKD #undef SDL_INPUT_LINUXKD
#undef SDL_INPUT_TSLIB #undef SDL_INPUT_TSLIB
#undef SDL_JOYSTICK_BEOS #undef SDL_JOYSTICK_HAIKU
#undef SDL_JOYSTICK_DINPUT #undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_DUMMY #undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT #undef SDL_JOYSTICK_IOKIT
@@ -233,32 +236,40 @@
#undef SDL_HAPTIC_DINPUT #undef SDL_HAPTIC_DINPUT
/* Enable various shared object loading systems */ /* Enable various shared object loading systems */
#undef SDL_LOADSO_BEOS #undef SDL_LOADSO_HAIKU
#undef SDL_LOADSO_DLOPEN #undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY #undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG #undef SDL_LOADSO_LDG
#undef SDL_LOADSO_WINDOWS #undef SDL_LOADSO_WINDOWS
/* Enable various threading systems */ /* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_PTHREAD #undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_WINDOWS #undef SDL_THREAD_WINDOWS
/* Enable various timer systems */ /* Enable various timer systems */
#undef SDL_TIMER_BEOS #undef SDL_TIMER_HAIKU
#undef SDL_TIMER_DUMMY #undef SDL_TIMER_DUMMY
#undef SDL_TIMER_UNIX #undef SDL_TIMER_UNIX
#undef SDL_TIMER_WINDOWS #undef SDL_TIMER_WINDOWS
/* Enable various video drivers */ /* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_BWINDOW #undef SDL_VIDEO_DRIVER_HAIKU
#undef SDL_VIDEO_DRIVER_COCOA #undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_DIRECTFB #undef SDL_VIDEO_DRIVER_DIRECTFB
#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#undef SDL_VIDEO_DRIVER_DUMMY #undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_WINDOWS #undef SDL_VIDEO_DRIVER_WINDOWS
#undef SDL_VIDEO_DRIVER_WAYLAND
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_MIR
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_X11 #undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI #undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC #undef SDL_VIDEO_DRIVER_X11_DYNAMIC
@@ -283,6 +294,7 @@
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES #undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2 #undef SDL_VIDEO_RENDER_OGL_ES2
@@ -304,11 +316,11 @@
#undef SDL_POWER_LINUX #undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS #undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX #undef SDL_POWER_MACOSX
#undef SDL_POWER_BEOS #undef SDL_POWER_HAIKU
#undef SDL_POWER_HARDWIRED #undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */ /* Enable system filesystem support */
#undef SDL_FILESYSTEM_BEOS #undef SDL_FILESYSTEM_HAIKU
#undef SDL_FILESYSTEM_COCOA #undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY #undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX #undef SDL_FILESYSTEM_UNIX

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -81,12 +81,13 @@
#define HAVE_STRNCMP 1 #define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1 #define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1 #define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1 #define HAVE_VSSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1 #define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1 #define HAVE_M_PI 1
#define HAVE_ATAN 1 #define HAVE_ATAN 1
#define HAVE_ATAN2 1 #define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1 #define HAVE_CEIL 1
#define HAVE_COPYSIGN 1 #define HAVE_COPYSIGN 1
#define HAVE_COS 1 #define HAVE_COS 1
@@ -129,6 +130,7 @@
/* Enable OpenGL ES */ /* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1 #define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1 #define SDL_VIDEO_RENDER_OGL_ES2 1

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -79,12 +79,13 @@
#define HAVE_STRNCMP 1 #define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1 #define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1 #define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1 #define HAVE_VSSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1 #define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1 #define HAVE_M_PI 1
#define HAVE_ATAN 1 #define HAVE_ATAN 1
#define HAVE_ATAN2 1 #define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1 #define HAVE_CEIL 1
#define HAVE_COPYSIGN 1 #define HAVE_COPYSIGN 1
#define HAVE_COS 1 #define HAVE_COS 1

View File

@@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -82,8 +82,7 @@
#define HAVE_STRNCMP 1 #define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1 #define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1 #define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1 #define HAVE_VSSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1 #define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1 #define HAVE_CEIL 1
#define HAVE_COPYSIGN 1 #define HAVE_COPYSIGN 1
@@ -104,6 +103,8 @@
#define HAVE_SYSCTLBYNAME 1 #define HAVE_SYSCTLBYNAME 1
#define HAVE_ATAN 1 #define HAVE_ATAN 1
#define HAVE_ATAN2 1 #define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
/* Enable various audio drivers */ /* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1 #define SDL_AUDIO_DRIVER_COREAUDIO 1

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